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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 00:47:55 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 00:47:55 +0000 |
commit | 26a029d407be480d791972afb5975cf62c9360a6 (patch) | |
tree | f435a8308119effd964b339f76abb83a57c29483 /gfx/layers/D3D11ShareHandleImage.h | |
parent | Initial commit. (diff) | |
download | firefox-26a029d407be480d791972afb5975cf62c9360a6.tar.xz firefox-26a029d407be480d791972afb5975cf62c9360a6.zip |
Adding upstream version 124.0.1.upstream/124.0.1
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/layers/D3D11ShareHandleImage.h')
-rw-r--r-- | gfx/layers/D3D11ShareHandleImage.h | 119 |
1 files changed, 119 insertions, 0 deletions
diff --git a/gfx/layers/D3D11ShareHandleImage.h b/gfx/layers/D3D11ShareHandleImage.h new file mode 100644 index 0000000000..c17f3b52ea --- /dev/null +++ b/gfx/layers/D3D11ShareHandleImage.h @@ -0,0 +1,119 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef GFX_D311_SHARE_HANDLE_IMAGE_H +#define GFX_D311_SHARE_HANDLE_IMAGE_H + +#include "ImageContainer.h" +#include "d3d11.h" +#include "mozilla/Atomics.h" +#include "mozilla/RefPtr.h" +#include "mozilla/gfx/Types.h" +#include "mozilla/layers/TextureClient.h" +#include "mozilla/layers/TextureClientRecycleAllocator.h" +#include "mozilla/layers/TextureD3D11.h" + +namespace mozilla { +namespace gl { +class GLBlitHelper; +} +namespace layers { + +class D3D11RecycleAllocator final : public TextureClientRecycleAllocator { + public: + D3D11RecycleAllocator(KnowsCompositor* aAllocator, ID3D11Device* aDevice, + gfx::SurfaceFormat aPreferredFormat); + + already_AddRefed<TextureClient> CreateOrRecycleClient( + gfx::ColorSpace2 aColorSpace, gfx::ColorRange aColorRange, + const gfx::IntSize& aSize); + + void SetPreferredSurfaceFormat(gfx::SurfaceFormat aPreferredFormat); + gfx::SurfaceFormat GetUsableSurfaceFormat() const { + return mUsableSurfaceFormat; + } + + RefPtr<ID3D11Texture2D> GetStagingTextureNV12(gfx::IntSize aSize); + + void SetSyncObject(RefPtr<SyncObjectClient>& aSyncObject) { + mSyncObject = aSyncObject; + } + + RefPtr<SyncObjectClient> GetSyncObject() { return mSyncObject; } + + const RefPtr<ID3D11Device> mDevice; + const bool mCanUseNV12; + const bool mCanUseP010; + const bool mCanUseP016; + + private: + /** + * Used for checking if CompositorDevice/ContentDevice is updated. + */ + RefPtr<ID3D11Device> mImageDevice; + gfx::SurfaceFormat mUsableSurfaceFormat; + + RefPtr<ID3D11Texture2D> mStagingTexture; + gfx::IntSize mStagingTextureSize; + + RefPtr<SyncObjectClient> mSyncObject; +}; + +// Image class that wraps a ID3D11Texture2D. This class copies the image +// passed into SetData(), so that it can be accessed from other D3D devices. +// This class also manages the synchronization of the copy, to ensure the +// resource is ready to use. +class D3D11ShareHandleImage final : public Image { + public: + static RefPtr<D3D11ShareHandleImage> MaybeCreateNV12ImageAndSetData( + KnowsCompositor* aAllocator, ImageContainer* aContainer, + const PlanarYCbCrData& aData); + + D3D11ShareHandleImage(const gfx::IntSize& aSize, const gfx::IntRect& aRect, + gfx::ColorSpace2 aColorSpace, + gfx::ColorRange aColorRange); + virtual ~D3D11ShareHandleImage() = default; + + bool AllocateTexture(D3D11RecycleAllocator* aAllocator, + ID3D11Device* aDevice); + + gfx::IntSize GetSize() const override; + already_AddRefed<gfx::SourceSurface> GetAsSourceSurface() override; + nsresult BuildSurfaceDescriptorBuffer( + SurfaceDescriptorBuffer& aSdBuffer, BuildSdbFlags aFlags, + const std::function<MemoryOrShmem(uint32_t)>& aAllocate) override; + TextureClient* GetTextureClient(KnowsCompositor* aKnowsCompositor) override; + gfx::IntRect GetPictureRect() const override { return mPictureRect; } + + ID3D11Texture2D* GetTexture() const; + + gfx::ColorRange GetColorRange() const { return mColorRange; } + + private: + friend class gl::GLBlitHelper; + D3D11TextureData* GetData() const { + if (!mTextureClient) { + return nullptr; + } + return mTextureClient->GetInternalData()->AsD3D11TextureData(); + } + + gfx::IntSize mSize; + gfx::IntRect mPictureRect; + + public: + const gfx::ColorSpace2 mColorSpace; + + private: + gfx::ColorRange mColorRange; + RefPtr<TextureClient> mTextureClient; + RefPtr<ID3D11Texture2D> mTexture; +}; + +} // namespace layers +} // namespace mozilla + +#endif // GFX_D3DSURFACEIMAGE_H |