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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-19 00:47:55 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-19 00:47:55 +0000
commit26a029d407be480d791972afb5975cf62c9360a6 (patch)
treef435a8308119effd964b339f76abb83a57c29483 /gfx/layers/NativeLayerWayland.cpp
parentInitial commit. (diff)
downloadfirefox-e51783d008170d9ab27d25da98ca3a38b0a41b67.tar.xz
firefox-e51783d008170d9ab27d25da98ca3a38b0a41b67.zip
Adding upstream version 124.0.1.upstream/124.0.1
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/layers/NativeLayerWayland.cpp')
-rw-r--r--gfx/layers/NativeLayerWayland.cpp760
1 files changed, 760 insertions, 0 deletions
diff --git a/gfx/layers/NativeLayerWayland.cpp b/gfx/layers/NativeLayerWayland.cpp
new file mode 100644
index 0000000000..55250b3de0
--- /dev/null
+++ b/gfx/layers/NativeLayerWayland.cpp
@@ -0,0 +1,760 @@
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "mozilla/layers/NativeLayerWayland.h"
+
+#include <dlfcn.h>
+#include <utility>
+#include <algorithm>
+
+#include "gfxUtils.h"
+#include "nsGtkUtils.h"
+#include "GLContextProvider.h"
+#include "GLBlitHelper.h"
+#include "mozilla/gfx/DataSurfaceHelpers.h"
+#include "mozilla/gfx/Logging.h"
+#include "mozilla/layers/SurfacePoolWayland.h"
+#include "mozilla/StaticPrefs_widget.h"
+#include "mozilla/webrender/RenderThread.h"
+
+namespace mozilla::layers {
+
+using gfx::BackendType;
+using gfx::DrawTarget;
+using gfx::IntPoint;
+using gfx::IntRect;
+using gfx::IntRegion;
+using gfx::IntSize;
+using gfx::Matrix4x4;
+using gfx::Point;
+using gfx::Rect;
+using gfx::SamplingFilter;
+using gfx::Size;
+
+static const struct wl_callback_listener sFrameListenerNativeLayerWayland = {
+ NativeLayerWayland::FrameCallbackHandler};
+
+CallbackMultiplexHelper::CallbackMultiplexHelper(CallbackFunc aCallbackFunc,
+ void* aCallbackData)
+ : mCallbackFunc(aCallbackFunc), mCallbackData(aCallbackData) {}
+
+void CallbackMultiplexHelper::Callback(uint32_t aTime) {
+ if (!mActive) {
+ return;
+ }
+ mActive = false;
+
+ // This is likely the first of a batch of frame callbacks being processed and
+ // may trigger the setup of a successive one. In order to avoid complexity,
+ // defer calling the callback function until we had a chance to process
+ // all pending frame callbacks.
+
+ AddRef();
+ nsCOMPtr<nsIRunnable> runnable = NewRunnableMethod<uint32_t>(
+ "layers::CallbackMultiplexHelper::RunCallback", this,
+ &CallbackMultiplexHelper::RunCallback, aTime);
+ MOZ_ALWAYS_SUCCEEDS(NS_DispatchToCurrentThreadQueue(
+ runnable.forget(), EventQueuePriority::Vsync));
+}
+
+void CallbackMultiplexHelper::RunCallback(uint32_t aTime) {
+ mCallbackFunc(mCallbackData, aTime);
+ Release();
+}
+
+/* static */
+already_AddRefed<NativeLayerRootWayland>
+NativeLayerRootWayland::CreateForMozContainer(MozContainer* aContainer) {
+ RefPtr<NativeLayerRootWayland> layerRoot =
+ new NativeLayerRootWayland(aContainer);
+ return layerRoot.forget();
+}
+
+NativeLayerRootWayland::NativeLayerRootWayland(MozContainer* aContainer)
+ : mMutex("NativeLayerRootWayland"), mContainer(aContainer) {
+ g_object_ref(mContainer);
+}
+
+NativeLayerRootWayland::~NativeLayerRootWayland() {
+ GdkWindow* gdkWindow = gtk_widget_get_window(GTK_WIDGET(mContainer));
+ if (gdkWindow) {
+ GdkFrameClock* frameClock = gdk_window_get_frame_clock(gdkWindow);
+ g_signal_handlers_disconnect_by_data(frameClock, this);
+ }
+ g_object_unref(mContainer);
+}
+
+already_AddRefed<NativeLayer> NativeLayerRootWayland::CreateLayer(
+ const IntSize& aSize, bool aIsOpaque,
+ SurfacePoolHandle* aSurfacePoolHandle) {
+ RefPtr<NativeLayer> layer = new NativeLayerWayland(
+ aSize, aIsOpaque, aSurfacePoolHandle->AsSurfacePoolHandleWayland());
+ return layer.forget();
+}
+
+already_AddRefed<NativeLayer>
+NativeLayerRootWayland::CreateLayerForExternalTexture(bool aIsOpaque) {
+ RefPtr<NativeLayer> layer = new NativeLayerWayland(aIsOpaque);
+ return layer.forget();
+}
+
+void NativeLayerRootWayland::AppendLayer(NativeLayer* aLayer) {
+ MOZ_RELEASE_ASSERT(false);
+ MutexAutoLock lock(mMutex);
+
+ RefPtr<NativeLayerWayland> layerWayland = aLayer->AsNativeLayerWayland();
+ MOZ_RELEASE_ASSERT(layerWayland);
+
+ mSublayers.AppendElement(layerWayland);
+}
+
+void NativeLayerRootWayland::RemoveLayer(NativeLayer* aLayer) {
+ MOZ_RELEASE_ASSERT(false);
+ MutexAutoLock lock(mMutex);
+
+ RefPtr<NativeLayerWayland> layerWayland = aLayer->AsNativeLayerWayland();
+ MOZ_RELEASE_ASSERT(layerWayland);
+
+ mSublayers.RemoveElement(layerWayland);
+}
+
+void NativeLayerRootWayland::SetLayers(
+ const nsTArray<RefPtr<NativeLayer>>& aLayers) {
+ MutexAutoLock lock(mMutex);
+
+ nsTArray<RefPtr<NativeLayerWayland>> newSublayers(aLayers.Length());
+ for (const RefPtr<NativeLayer>& sublayer : aLayers) {
+ RefPtr<NativeLayerWayland> layer = sublayer->AsNativeLayerWayland();
+ newSublayers.AppendElement(layer);
+ }
+
+ if (newSublayers != mSublayers) {
+ for (const RefPtr<NativeLayerWayland>& layer : mSublayers) {
+ if (!newSublayers.Contains(layer)) {
+ mOldSublayers.AppendElement(layer);
+ }
+ }
+ mSublayers = std::move(newSublayers);
+ mNewLayers = true;
+ }
+}
+
+bool NativeLayerRootWayland::CommitToScreen() {
+ MutexAutoLock lock(mMutex);
+ return CommitToScreen(lock);
+}
+
+bool NativeLayerRootWayland::CommitToScreen(const MutexAutoLock& aProofOfLock) {
+ mFrameInProcess = false;
+
+ MozContainerSurfaceLock lock(mContainer);
+ struct wl_surface* containerSurface = lock.GetSurface();
+ if (!containerSurface) {
+ if (!mCallbackRequested) {
+ RefPtr<NativeLayerRootWayland> self(this);
+ moz_container_wayland_add_initial_draw_callback_locked(
+ mContainer, [self]() -> void {
+ MutexAutoLock lock(self->mMutex);
+ if (!self->mFrameInProcess) {
+ self->CommitToScreen(lock);
+ }
+ self->mCallbackRequested = false;
+ });
+ mCallbackRequested = true;
+ }
+ return true;
+ }
+
+ wl_surface* previousSurface = nullptr;
+ for (RefPtr<NativeLayerWayland>& layer : mSublayers) {
+ layer->EnsureParentSurface(containerSurface);
+
+ if (mNewLayers) {
+ wl_subsurface_place_above(layer->mWlSubsurface, previousSurface
+ ? previousSurface
+ : containerSurface);
+ previousSurface = layer->mWlSurface;
+ }
+
+ MOZ_RELEASE_ASSERT(layer->mTransform.Is2D());
+ auto transform2D = layer->mTransform.As2D();
+
+ Rect surfaceRectClipped =
+ Rect(0, 0, (float)layer->mSize.width, (float)layer->mSize.height);
+ surfaceRectClipped =
+ surfaceRectClipped.Intersect(Rect(layer->mDisplayRect));
+
+ transform2D.PostTranslate((float)layer->mPosition.x,
+ (float)layer->mPosition.y);
+ surfaceRectClipped = transform2D.TransformBounds(surfaceRectClipped);
+
+ if (layer->mClipRect) {
+ surfaceRectClipped =
+ surfaceRectClipped.Intersect(Rect(layer->mClipRect.value()));
+ }
+
+ if (roundf(surfaceRectClipped.width) > 0 &&
+ roundf(surfaceRectClipped.height) > 0) {
+ layer->SetBufferTransformFlipped(transform2D._11 < 0.0,
+ transform2D._22 < 0.0);
+
+ double bufferScale = moz_container_wayland_get_scale(mContainer);
+ layer->SetSubsurfacePosition(floor(surfaceRectClipped.x / bufferScale),
+ floor(surfaceRectClipped.y / bufferScale));
+ layer->SetViewportDestinationSize(
+ ceil(surfaceRectClipped.width / bufferScale),
+ ceil(surfaceRectClipped.height / bufferScale));
+
+ auto transform2DInversed = transform2D.Inverse();
+ Rect bufferClip = transform2DInversed.TransformBounds(surfaceRectClipped);
+ layer->SetViewportSourceRect(bufferClip);
+
+ layer->Commit();
+ } else {
+ layer->Unmap();
+ }
+ }
+
+ if (mNewLayers) {
+ for (RefPtr<NativeLayerWayland>& layer : mOldSublayers) {
+ layer->Unmap();
+ }
+ mOldSublayers.Clear();
+
+ nsCOMPtr<nsIRunnable> updateLayersRunnable = NewRunnableMethod<>(
+ "layers::NativeLayerRootWayland::UpdateLayersOnMainThread", this,
+ &NativeLayerRootWayland::UpdateLayersOnMainThread);
+ MOZ_ALWAYS_SUCCEEDS(NS_DispatchToMainThreadQueue(
+ updateLayersRunnable.forget(), EventQueuePriority::Normal));
+ mNewLayers = false;
+ }
+
+ if (containerSurface != mWlSurface) {
+ if (!mShmBuffer) {
+ mShmBuffer = widget::WaylandBufferSHM::Create(LayoutDeviceIntSize(1, 1));
+ mShmBuffer->Clear();
+ }
+ mShmBuffer->AttachAndCommit(containerSurface);
+ mWlSurface = containerSurface;
+ } else {
+ wl_surface_commit(containerSurface);
+ }
+
+ wl_display_flush(widget::WaylandDisplayGet()->GetDisplay());
+ return true;
+}
+
+void NativeLayerRootWayland::RequestFrameCallback(CallbackFunc aCallbackFunc,
+ void* aCallbackData) {
+ MutexAutoLock lock(mMutex);
+
+ mCallbackMultiplexHelper =
+ new CallbackMultiplexHelper(aCallbackFunc, aCallbackData);
+
+ for (const RefPtr<NativeLayerWayland>& layer : mSublayersOnMainThread) {
+ layer->RequestFrameCallback(mCallbackMultiplexHelper);
+ }
+
+ MozContainerSurfaceLock lockContainer(mContainer);
+ struct wl_surface* wlSurface = lockContainer.GetSurface();
+ if (wlSurface) {
+ wl_surface_commit(wlSurface);
+ wl_display_flush(widget::WaylandDisplayGet()->GetDisplay());
+ }
+}
+
+static void sAfterFrameClockAfterPaint(
+ GdkFrameClock* aClock, NativeLayerRootWayland* aNativeLayerRoot) {
+ aNativeLayerRoot->AfterFrameClockAfterPaint();
+}
+
+void NativeLayerRootWayland::AfterFrameClockAfterPaint() {
+ MutexAutoLock lock(mMutex);
+ MozContainerSurfaceLock lockContainer(mContainer);
+ struct wl_surface* containerSurface = lockContainer.GetSurface();
+ for (const RefPtr<NativeLayerWayland>& layer : mSublayersOnMainThread) {
+ wl_surface_commit(layer->mWlSurface);
+ }
+ if (containerSurface) {
+ wl_surface_commit(containerSurface);
+ }
+}
+
+void NativeLayerRootWayland::UpdateLayersOnMainThread() {
+ AssertIsOnMainThread();
+ MutexAutoLock lock(mMutex);
+
+ static auto sGdkWaylandWindowAddCallbackSurface =
+ (void (*)(GdkWindow*, struct wl_surface*))dlsym(
+ RTLD_DEFAULT, "gdk_wayland_window_add_frame_callback_surface");
+ static auto sGdkWaylandWindowRemoveCallbackSurface =
+ (void (*)(GdkWindow*, struct wl_surface*))dlsym(
+ RTLD_DEFAULT, "gdk_wayland_window_remove_frame_callback_surface");
+
+ MozContainerSurfaceLock lockContainer(mContainer);
+ struct wl_surface* containerSurface = lockContainer.GetSurface();
+ GdkWindow* gdkWindow = gtk_widget_get_window(GTK_WIDGET(mContainer));
+
+ mSublayersOnMainThread.RemoveElementsBy([&](const auto& layer) {
+ if (!mSublayers.Contains(layer)) {
+ if (layer->IsOpaque() &&
+ StaticPrefs::widget_wayland_opaque_region_enabled_AtStartup() &&
+ sGdkWaylandWindowAddCallbackSurface && gdkWindow) {
+ sGdkWaylandWindowRemoveCallbackSurface(gdkWindow, layer->mWlSurface);
+
+ wl_compositor* compositor =
+ widget::WaylandDisplayGet()->GetCompositor();
+ wl_region* region = wl_compositor_create_region(compositor);
+ wl_surface_set_opaque_region(layer->mWlSurface, region);
+ wl_region_destroy(region);
+ wl_surface_commit(layer->mWlSurface);
+ }
+ return true;
+ }
+ return false;
+ });
+
+ for (const RefPtr<NativeLayerWayland>& layer : mSublayers) {
+ if (!mSublayersOnMainThread.Contains(layer)) {
+ if (layer->IsOpaque() &&
+ StaticPrefs::widget_wayland_opaque_region_enabled_AtStartup() &&
+ sGdkWaylandWindowRemoveCallbackSurface && gdkWindow) {
+ sGdkWaylandWindowAddCallbackSurface(gdkWindow, layer->mWlSurface);
+
+ wl_compositor* compositor =
+ widget::WaylandDisplayGet()->GetCompositor();
+ wl_region* region = wl_compositor_create_region(compositor);
+ wl_region_add(region, 0, 0, INT32_MAX, INT32_MAX);
+ wl_surface_set_opaque_region(layer->mWlSurface, region);
+ wl_region_destroy(region);
+ wl_surface_commit(layer->mWlSurface);
+ }
+ if (mCallbackMultiplexHelper && mCallbackMultiplexHelper->IsActive()) {
+ layer->RequestFrameCallback(mCallbackMultiplexHelper);
+ }
+ mSublayersOnMainThread.AppendElement(layer);
+ }
+ }
+
+ if (containerSurface) {
+ wl_surface_commit(containerSurface);
+ }
+
+ if (!mGdkAfterPaintId && gdkWindow) {
+ GdkFrameClock* frameClock = gdk_window_get_frame_clock(gdkWindow);
+ mGdkAfterPaintId =
+ g_signal_connect_after(frameClock, "after-paint",
+ G_CALLBACK(sAfterFrameClockAfterPaint), this);
+ }
+}
+
+NativeLayerWayland::NativeLayerWayland(
+ const IntSize& aSize, bool aIsOpaque,
+ SurfacePoolHandleWayland* aSurfacePoolHandle)
+ : mMutex("NativeLayerWayland"),
+ mSurfacePoolHandle(aSurfacePoolHandle),
+ mSize(aSize),
+ mIsOpaque(aIsOpaque) {
+ MOZ_RELEASE_ASSERT(mSurfacePoolHandle,
+ "Need a non-null surface pool handle.");
+
+ widget::nsWaylandDisplay* waylandDisplay = widget::WaylandDisplayGet();
+ wl_compositor* compositor = waylandDisplay->GetCompositor();
+ mWlSurface = wl_compositor_create_surface(compositor);
+
+ wl_region* region = wl_compositor_create_region(compositor);
+ wl_surface_set_input_region(mWlSurface, region);
+ wl_region_destroy(region);
+
+ wp_viewporter* viewporter = waylandDisplay->GetViewporter();
+ mViewport = wp_viewporter_get_viewport(viewporter, mWlSurface);
+}
+
+NativeLayerWayland::NativeLayerWayland(bool aIsOpaque)
+ : mMutex("NativeLayerWayland"),
+ mSurfacePoolHandle(nullptr),
+ mIsOpaque(aIsOpaque) {
+ MOZ_RELEASE_ASSERT(false); // external image
+}
+
+NativeLayerWayland::~NativeLayerWayland() {
+ MutexAutoLock lock(mMutex);
+
+ if (mInProgressBuffer) {
+ mSurfacePoolHandle->ReturnBufferToPool(mInProgressBuffer);
+ mInProgressBuffer = nullptr;
+ }
+ if (mFrontBuffer) {
+ mSurfacePoolHandle->ReturnBufferToPool(mFrontBuffer);
+ mFrontBuffer = nullptr;
+ }
+ MozClearPointer(mCallback, wl_callback_destroy);
+ MozClearPointer(mViewport, wp_viewport_destroy);
+ MozClearPointer(mWlSubsurface, wl_subsurface_destroy);
+ MozClearPointer(mWlSurface, wl_surface_destroy);
+}
+
+void NativeLayerWayland::AttachExternalImage(
+ wr::RenderTextureHost* aExternalImage) {
+ MOZ_RELEASE_ASSERT(false);
+}
+
+void NativeLayerWayland::SetSurfaceIsFlipped(bool aIsFlipped) {
+ MutexAutoLock lock(mMutex);
+
+ if (aIsFlipped != mSurfaceIsFlipped) {
+ mSurfaceIsFlipped = aIsFlipped;
+ }
+}
+
+bool NativeLayerWayland::SurfaceIsFlipped() {
+ MutexAutoLock lock(mMutex);
+
+ return mSurfaceIsFlipped;
+}
+
+IntSize NativeLayerWayland::GetSize() {
+ MutexAutoLock lock(mMutex);
+ return mSize;
+}
+
+void NativeLayerWayland::SetPosition(const IntPoint& aPosition) {
+ MutexAutoLock lock(mMutex);
+
+ if (aPosition != mPosition) {
+ mPosition = aPosition;
+ }
+}
+
+IntPoint NativeLayerWayland::GetPosition() {
+ MutexAutoLock lock(mMutex);
+ return mPosition;
+}
+
+void NativeLayerWayland::SetTransform(const Matrix4x4& aTransform) {
+ MutexAutoLock lock(mMutex);
+ MOZ_ASSERT(aTransform.IsRectilinear());
+
+ if (aTransform != mTransform) {
+ mTransform = aTransform;
+ }
+}
+
+void NativeLayerWayland::SetSamplingFilter(SamplingFilter aSamplingFilter) {
+ MutexAutoLock lock(mMutex);
+
+ if (aSamplingFilter != mSamplingFilter) {
+ mSamplingFilter = aSamplingFilter;
+ }
+}
+
+Matrix4x4 NativeLayerWayland::GetTransform() {
+ MutexAutoLock lock(mMutex);
+ return mTransform;
+}
+
+IntRect NativeLayerWayland::GetRect() {
+ MutexAutoLock lock(mMutex);
+ return IntRect(mPosition, mSize);
+}
+
+bool NativeLayerWayland::IsOpaque() {
+ MutexAutoLock lock(mMutex);
+ return mIsOpaque;
+}
+
+void NativeLayerWayland::SetClipRect(const Maybe<IntRect>& aClipRect) {
+ MutexAutoLock lock(mMutex);
+
+ if (aClipRect != mClipRect) {
+ mClipRect = aClipRect;
+ }
+}
+
+Maybe<IntRect> NativeLayerWayland::ClipRect() {
+ MutexAutoLock lock(mMutex);
+ return mClipRect;
+}
+
+IntRect NativeLayerWayland::CurrentSurfaceDisplayRect() {
+ MutexAutoLock lock(mMutex);
+ return mDisplayRect;
+}
+
+RefPtr<DrawTarget> NativeLayerWayland::NextSurfaceAsDrawTarget(
+ const IntRect& aDisplayRect, const IntRegion& aUpdateRegion,
+ BackendType aBackendType) {
+ MutexAutoLock lock(mMutex);
+
+ mDisplayRect = IntRect(aDisplayRect);
+ mDirtyRegion = IntRegion(aUpdateRegion);
+
+ MOZ_ASSERT(!mInProgressBuffer);
+ if (mFrontBuffer && !mFrontBuffer->IsAttached()) {
+ // the Wayland compositor released the buffer early, we can reuse it
+ mInProgressBuffer = std::move(mFrontBuffer);
+ } else {
+ mInProgressBuffer = mSurfacePoolHandle->ObtainBufferFromPool(mSize);
+ if (mFrontBuffer) {
+ HandlePartialUpdate(lock);
+ mSurfacePoolHandle->ReturnBufferToPool(mFrontBuffer);
+ }
+ }
+ mFrontBuffer = nullptr;
+
+ if (!mInProgressBuffer) {
+ gfxCriticalError() << "Failed to obtain buffer";
+ wr::RenderThread::Get()->HandleWebRenderError(
+ wr::WebRenderError::NEW_SURFACE);
+ return nullptr;
+ }
+
+ return mInProgressBuffer->Lock();
+}
+
+Maybe<GLuint> NativeLayerWayland::NextSurfaceAsFramebuffer(
+ const IntRect& aDisplayRect, const IntRegion& aUpdateRegion,
+ bool aNeedsDepth) {
+ MutexAutoLock lock(mMutex);
+
+ mDisplayRect = IntRect(aDisplayRect);
+ mDirtyRegion = IntRegion(aUpdateRegion);
+
+ MOZ_ASSERT(!mInProgressBuffer);
+ if (mFrontBuffer && !mFrontBuffer->IsAttached()) {
+ // the Wayland compositor released the buffer early, we can reuse it
+ mInProgressBuffer = std::move(mFrontBuffer);
+ mFrontBuffer = nullptr;
+ } else {
+ mInProgressBuffer = mSurfacePoolHandle->ObtainBufferFromPool(mSize);
+ }
+
+ if (!mInProgressBuffer) {
+ gfxCriticalError() << "Failed to obtain buffer";
+ wr::RenderThread::Get()->HandleWebRenderError(
+ wr::WebRenderError::NEW_SURFACE);
+ return Nothing();
+ }
+
+ // get the framebuffer before handling partial damage so we don't accidently
+ // create one without depth buffer
+ Maybe<GLuint> fbo = mSurfacePoolHandle->GetFramebufferForBuffer(
+ mInProgressBuffer, aNeedsDepth);
+ MOZ_RELEASE_ASSERT(fbo, "GetFramebufferForBuffer failed.");
+
+ if (mFrontBuffer) {
+ HandlePartialUpdate(lock);
+ mSurfacePoolHandle->ReturnBufferToPool(mFrontBuffer);
+ mFrontBuffer = nullptr;
+ }
+
+ return fbo;
+}
+
+void NativeLayerWayland::HandlePartialUpdate(
+ const MutexAutoLock& aProofOfLock) {
+ IntRegion copyRegion = IntRegion(mDisplayRect);
+ copyRegion.SubOut(mDirtyRegion);
+
+ if (!copyRegion.IsEmpty()) {
+ if (mSurfacePoolHandle->gl()) {
+ mSurfacePoolHandle->gl()->MakeCurrent();
+ for (auto iter = copyRegion.RectIter(); !iter.Done(); iter.Next()) {
+ gfx::IntRect r = iter.Get();
+ Maybe<GLuint> sourceFB =
+ mSurfacePoolHandle->GetFramebufferForBuffer(mFrontBuffer, false);
+ Maybe<GLuint> destFB = mSurfacePoolHandle->GetFramebufferForBuffer(
+ mInProgressBuffer, false);
+ MOZ_RELEASE_ASSERT(sourceFB && destFB);
+ mSurfacePoolHandle->gl()->BlitHelper()->BlitFramebufferToFramebuffer(
+ sourceFB.value(), destFB.value(), r, r, LOCAL_GL_NEAREST);
+ }
+ } else {
+ RefPtr<gfx::DataSourceSurface> dataSourceSurface =
+ gfx::CreateDataSourceSurfaceFromData(
+ mSize, mFrontBuffer->GetSurfaceFormat(),
+ (const uint8_t*)mFrontBuffer->GetImageData(),
+ mSize.width * BytesPerPixel(mFrontBuffer->GetSurfaceFormat()));
+ RefPtr<DrawTarget> dt = mInProgressBuffer->Lock();
+
+ for (auto iter = copyRegion.RectIter(); !iter.Done(); iter.Next()) {
+ IntRect r = iter.Get();
+ dt->CopySurface(dataSourceSurface, r, IntPoint(r.x, r.y));
+ }
+ }
+ }
+}
+
+void NativeLayerWayland::NotifySurfaceReady() {
+ MOZ_ASSERT(!mFrontBuffer);
+ MOZ_ASSERT(mInProgressBuffer);
+ mFrontBuffer = mInProgressBuffer;
+ mInProgressBuffer = nullptr;
+}
+
+void NativeLayerWayland::DiscardBackbuffers() {}
+
+void NativeLayerWayland::Commit() {
+ MutexAutoLock lock(mMutex);
+
+ if (mDirtyRegion.IsEmpty() && mHasBufferAttached) {
+ wl_surface_commit(mWlSurface);
+ return;
+ }
+
+ for (auto iter = mDirtyRegion.RectIter(); !iter.Done(); iter.Next()) {
+ IntRect r = iter.Get();
+ wl_surface_damage_buffer(mWlSurface, r.x, r.y, r.width, r.height);
+ }
+
+ MOZ_ASSERT(mFrontBuffer);
+ mFrontBuffer->AttachAndCommit(mWlSurface);
+ mHasBufferAttached = true;
+ mDirtyRegion.SetEmpty();
+}
+
+void NativeLayerWayland::Unmap() {
+ MutexAutoLock lock(mMutex);
+
+ if (!mHasBufferAttached) {
+ return;
+ }
+
+ wl_surface_attach(mWlSurface, nullptr, 0, 0);
+ wl_surface_commit(mWlSurface);
+ mHasBufferAttached = false;
+}
+
+void NativeLayerWayland::EnsureParentSurface(wl_surface* aParentSurface) {
+ MutexAutoLock lock(mMutex);
+
+ if (aParentSurface != mParentWlSurface) {
+ MozClearPointer(mWlSubsurface, wl_subsurface_destroy);
+ mSubsurfacePosition = IntPoint(0, 0);
+
+ if (aParentSurface) {
+ wl_subcompositor* subcompositor =
+ widget::WaylandDisplayGet()->GetSubcompositor();
+ mWlSubsurface = wl_subcompositor_get_subsurface(subcompositor, mWlSurface,
+ aParentSurface);
+ }
+ mParentWlSurface = aParentSurface;
+ }
+}
+
+void NativeLayerWayland::SetBufferTransformFlipped(bool aFlippedX,
+ bool aFlippedY) {
+ MutexAutoLock lock(mMutex);
+
+ if (aFlippedX == mBufferTransformFlippedX &&
+ aFlippedY == mBufferTransformFlippedY) {
+ return;
+ }
+
+ mBufferTransformFlippedX = aFlippedX;
+ mBufferTransformFlippedY = aFlippedY;
+
+ if (mBufferTransformFlippedY) {
+ if (mBufferTransformFlippedX) {
+ wl_surface_set_buffer_transform(mWlSurface, WL_OUTPUT_TRANSFORM_180);
+ } else {
+ wl_surface_set_buffer_transform(mWlSurface,
+ WL_OUTPUT_TRANSFORM_FLIPPED_180);
+ }
+ } else {
+ if (mBufferTransformFlippedX) {
+ wl_surface_set_buffer_transform(mWlSurface, WL_OUTPUT_TRANSFORM_FLIPPED);
+ } else {
+ wl_surface_set_buffer_transform(mWlSurface, WL_OUTPUT_TRANSFORM_NORMAL);
+ }
+ }
+}
+
+void NativeLayerWayland::SetSubsurfacePosition(int aX, int aY) {
+ MutexAutoLock lock(mMutex);
+
+ if ((aX == mSubsurfacePosition.x && aY == mSubsurfacePosition.y) ||
+ !mWlSubsurface) {
+ return;
+ }
+
+ mSubsurfacePosition.x = aX;
+ mSubsurfacePosition.y = aY;
+ wl_subsurface_set_position(mWlSubsurface, mSubsurfacePosition.x,
+ mSubsurfacePosition.y);
+}
+
+void NativeLayerWayland::SetViewportSourceRect(const Rect aSourceRect) {
+ MutexAutoLock lock(mMutex);
+
+ Rect bufferRect = Rect(0, 0, mSize.width, mSize.height);
+ Rect sourceRect = aSourceRect.Intersect(bufferRect);
+
+ if (mViewportSourceRect == sourceRect) {
+ return;
+ }
+
+ mViewportSourceRect = sourceRect;
+ wp_viewport_set_source(mViewport, wl_fixed_from_double(mViewportSourceRect.x),
+ wl_fixed_from_double(mViewportSourceRect.y),
+ wl_fixed_from_double(mViewportSourceRect.width),
+ wl_fixed_from_double(mViewportSourceRect.height));
+}
+
+void NativeLayerWayland::SetViewportDestinationSize(int aWidth, int aHeight) {
+ MutexAutoLock lock(mMutex);
+
+ if (aWidth == mViewportDestinationSize.width &&
+ aHeight == mViewportDestinationSize.height) {
+ return;
+ }
+
+ mViewportDestinationSize.width = aWidth;
+ mViewportDestinationSize.height = aHeight;
+ wp_viewport_set_destination(mViewport, mViewportDestinationSize.width,
+ mViewportDestinationSize.height);
+}
+
+void NativeLayerWayland::RequestFrameCallback(
+ const RefPtr<CallbackMultiplexHelper>& aMultiplexHelper) {
+ MutexAutoLock lock(mMutex);
+ MOZ_ASSERT(aMultiplexHelper->IsActive());
+
+ // Avoid piling up old helpers if this surface does not receive callbacks
+ // for a longer time
+ mCallbackMultiplexHelpers.RemoveElementsBy(
+ [&](const auto& object) { return !object->IsActive(); });
+
+ mCallbackMultiplexHelpers.AppendElement(aMultiplexHelper);
+ if (!mCallback) {
+ mCallback = wl_surface_frame(mWlSurface);
+ wl_callback_add_listener(mCallback, &sFrameListenerNativeLayerWayland,
+ this);
+ wl_surface_commit(mWlSurface);
+ }
+}
+
+void NativeLayerWayland::FrameCallbackHandler(wl_callback* aCallback,
+ uint32_t aTime) {
+ MutexAutoLock lock(mMutex);
+
+ MOZ_RELEASE_ASSERT(aCallback == mCallback);
+ MozClearPointer(mCallback, wl_callback_destroy);
+
+ for (const RefPtr<CallbackMultiplexHelper>& callbackMultiplexHelper :
+ mCallbackMultiplexHelpers) {
+ callbackMultiplexHelper->Callback(aTime);
+ }
+ mCallbackMultiplexHelpers.Clear();
+}
+
+/* static */
+void NativeLayerWayland::FrameCallbackHandler(void* aData,
+ wl_callback* aCallback,
+ uint32_t aTime) {
+ auto surface = reinterpret_cast<NativeLayerWayland*>(aData);
+ surface->FrameCallbackHandler(aCallback, aTime);
+}
+
+} // namespace mozilla::layers