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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-19 00:47:55 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-19 00:47:55 +0000
commit26a029d407be480d791972afb5975cf62c9360a6 (patch)
treef435a8308119effd964b339f76abb83a57c29483 /gfx/layers/client/TextureRecorded.cpp
parentInitial commit. (diff)
downloadfirefox-26a029d407be480d791972afb5975cf62c9360a6.tar.xz
firefox-26a029d407be480d791972afb5975cf62c9360a6.zip
Adding upstream version 124.0.1.upstream/124.0.1
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/layers/client/TextureRecorded.cpp')
-rw-r--r--gfx/layers/client/TextureRecorded.cpp206
1 files changed, 206 insertions, 0 deletions
diff --git a/gfx/layers/client/TextureRecorded.cpp b/gfx/layers/client/TextureRecorded.cpp
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+++ b/gfx/layers/client/TextureRecorded.cpp
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "TextureRecorded.h"
+#include "mozilla/gfx/DrawTargetRecording.h"
+#include "mozilla/layers/CompositableForwarder.h"
+
+#include "RecordedCanvasEventImpl.h"
+
+namespace mozilla {
+namespace layers {
+
+// The texture ID is used in the GPU process both to lookup the real texture in
+// the canvas threads and to lookup the SurfaceDescriptor for that texture in
+// the compositor thread. It is therefore important that the ID is unique (per
+// recording process), otherwise an old descriptor can be picked up. This means
+// we can't use the pointer in the recording process as an ID like we do for
+// other objects.
+static int64_t sNextRecordedTextureId = 0;
+
+RecordedTextureData::RecordedTextureData(
+ already_AddRefed<CanvasChild> aCanvasChild, gfx::IntSize aSize,
+ gfx::SurfaceFormat aFormat, TextureType aTextureType)
+ : mCanvasChild(aCanvasChild), mSize(aSize), mFormat(aFormat) {
+ mCanvasChild->EnsureRecorder(aSize, aFormat, aTextureType);
+}
+
+RecordedTextureData::~RecordedTextureData() {
+ // We need the translator to drop its reference for the DrawTarget first,
+ // because the TextureData might need to destroy its DrawTarget within a lock.
+ mSnapshot = nullptr;
+ mSnapshotWrapper = nullptr;
+ mDT = nullptr;
+ mCanvasChild->CleanupTexture(mTextureId);
+ mCanvasChild->RecordEvent(RecordedTextureDestruction(
+ mTextureId, ToRemoteTextureTxnType(mFwdTransactionTracker),
+ ToRemoteTextureTxnId(mFwdTransactionTracker)));
+}
+
+void RecordedTextureData::FillInfo(TextureData::Info& aInfo) const {
+ aInfo.size = mSize;
+ aInfo.format = mFormat;
+ aInfo.supportsMoz2D = true;
+ aInfo.hasSynchronization = true;
+}
+
+void RecordedTextureData::SetRemoteTextureOwnerId(
+ RemoteTextureOwnerId aRemoteTextureOwnerId) {
+ mRemoteTextureOwnerId = aRemoteTextureOwnerId;
+}
+
+void RecordedTextureData::InvalidateContents() { mInvalidContents = true; }
+
+bool RecordedTextureData::Lock(OpenMode aMode) {
+ if (!mCanvasChild->EnsureBeginTransaction()) {
+ return false;
+ }
+
+ if (!mRemoteTextureOwnerId.IsValid()) {
+ MOZ_ASSERT(false);
+ return false;
+ }
+
+ // If modifying the texture, then allocate a new remote texture id.
+ if (aMode & OpenMode::OPEN_WRITE) {
+ mUsedRemoteTexture = false;
+ }
+
+ bool wasInvalidContents = mInvalidContents;
+ mInvalidContents = false;
+
+ if (!mDT) {
+ mTextureId = sNextRecordedTextureId++;
+ mDT = mCanvasChild->CreateDrawTarget(mTextureId, mRemoteTextureOwnerId,
+ mSize, mFormat);
+ if (!mDT) {
+ return false;
+ }
+
+ // We lock the TextureData when we create it to get the remote DrawTarget.
+ mLockedMode = aMode;
+ return true;
+ }
+
+ mCanvasChild->RecordEvent(
+ RecordedTextureLock(mTextureId, aMode, wasInvalidContents));
+ mLockedMode = aMode;
+ return true;
+}
+
+void RecordedTextureData::Unlock() {
+ if ((mLockedMode == OpenMode::OPEN_READ_WRITE) &&
+ mCanvasChild->ShouldCacheDataSurface()) {
+ mSnapshotWrapper = nullptr;
+ mSnapshot = mDT->Snapshot();
+ mDT->DetachAllSnapshots();
+ mCanvasChild->RecordEvent(RecordedCacheDataSurface(mSnapshot.get()));
+ }
+
+ mCanvasChild->RecordEvent(RecordedTextureUnlock(mTextureId));
+
+ mLockedMode = OpenMode::OPEN_NONE;
+}
+
+already_AddRefed<gfx::DrawTarget> RecordedTextureData::BorrowDrawTarget() {
+ if (mLockedMode & OpenMode::OPEN_WRITE) {
+ mSnapshot = nullptr;
+ if (mSnapshotWrapper) {
+ mCanvasChild->DetachSurface(mSnapshotWrapper);
+ mSnapshotWrapper = nullptr;
+ }
+ }
+ return do_AddRef(mDT);
+}
+
+void RecordedTextureData::EndDraw() {
+ MOZ_ASSERT(mDT->hasOneRef());
+ MOZ_ASSERT(mLockedMode == OpenMode::OPEN_READ_WRITE);
+
+ if (mCanvasChild->ShouldCacheDataSurface()) {
+ mSnapshotWrapper = nullptr;
+ mSnapshot = mDT->Snapshot();
+ mCanvasChild->RecordEvent(RecordedCacheDataSurface(mSnapshot.get()));
+ }
+}
+
+already_AddRefed<gfx::SourceSurface> RecordedTextureData::BorrowSnapshot() {
+ if (mSnapshotWrapper && (!mDT || !mDT->IsDirty())) {
+ // The DT is unmodified since the last time snapshot was borrowed, so it
+ // is safe to reattach the snapshot for shmem readbacks.
+ mCanvasChild->AttachSurface(mSnapshotWrapper);
+ return do_AddRef(mSnapshotWrapper);
+ }
+
+ // There are some failure scenarios where we have no DrawTarget and
+ // BorrowSnapshot is called in an attempt to copy to a new texture.
+ if (!mDT) {
+ return nullptr;
+ }
+
+ mDT->MarkClean();
+
+ RefPtr<gfx::SourceSurface> wrapper = mCanvasChild->WrapSurface(
+ mSnapshot ? mSnapshot : mDT->Snapshot(), mTextureId);
+ mSnapshotWrapper = wrapper;
+ return wrapper.forget();
+}
+
+void RecordedTextureData::ReturnSnapshot(
+ already_AddRefed<gfx::SourceSurface> aSnapshot) {
+ RefPtr<gfx::SourceSurface> snapshot = aSnapshot;
+ if (mSnapshotWrapper) {
+ mCanvasChild->DetachSurface(mSnapshotWrapper);
+ }
+}
+
+void RecordedTextureData::Deallocate(LayersIPCChannel* aAllocator) {}
+
+bool RecordedTextureData::Serialize(SurfaceDescriptor& aDescriptor) {
+ if (!mRemoteTextureOwnerId.IsValid()) {
+ MOZ_ASSERT_UNREACHABLE("Missing remote texture owner id!");
+ return false;
+ }
+
+ // If something is querying the id, assume it is going to be composited.
+ if (!mUsedRemoteTexture) {
+ mLastRemoteTextureId = RemoteTextureId::GetNext();
+ mCanvasChild->RecordEvent(
+ RecordedPresentTexture(mTextureId, mLastRemoteTextureId));
+ mUsedRemoteTexture = true;
+ } else if (!mLastRemoteTextureId.IsValid()) {
+ MOZ_ASSERT_UNREACHABLE("Missing remote texture id!");
+ return false;
+ }
+
+ aDescriptor = SurfaceDescriptorRemoteTexture(mLastRemoteTextureId,
+ mRemoteTextureOwnerId);
+ return true;
+}
+
+already_AddRefed<FwdTransactionTracker>
+RecordedTextureData::UseCompositableForwarder(
+ CompositableForwarder* aForwarder) {
+ return FwdTransactionTracker::GetOrCreate(mFwdTransactionTracker);
+}
+
+void RecordedTextureData::OnForwardedToHost() {
+ // Compositing with RecordedTextureData requires RemoteTextureMap.
+ MOZ_CRASH("OnForwardedToHost not supported!");
+}
+
+TextureFlags RecordedTextureData::GetTextureFlags() const {
+ // With WebRender, resource open happens asynchronously on RenderThread.
+ // Use WAIT_HOST_USAGE_END to keep TextureClient alive during host side usage.
+ return TextureFlags::WAIT_HOST_USAGE_END;
+}
+
+bool RecordedTextureData::RequiresRefresh() const {
+ return mCanvasChild->RequiresRefresh(mTextureId);
+}
+
+} // namespace layers
+} // namespace mozilla