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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 00:47:55 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 00:47:55 +0000 |
commit | 26a029d407be480d791972afb5975cf62c9360a6 (patch) | |
tree | f435a8308119effd964b339f76abb83a57c29483 /gfx/layers/d3d11/ShaderDefinitionsD3D11.h | |
parent | Initial commit. (diff) | |
download | firefox-26a029d407be480d791972afb5975cf62c9360a6.tar.xz firefox-26a029d407be480d791972afb5975cf62c9360a6.zip |
Adding upstream version 124.0.1.upstream/124.0.1
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/layers/d3d11/ShaderDefinitionsD3D11.h')
-rw-r--r-- | gfx/layers/d3d11/ShaderDefinitionsD3D11.h | 40 |
1 files changed, 40 insertions, 0 deletions
diff --git a/gfx/layers/d3d11/ShaderDefinitionsD3D11.h b/gfx/layers/d3d11/ShaderDefinitionsD3D11.h new file mode 100644 index 0000000000..1e15cf7987 --- /dev/null +++ b/gfx/layers/d3d11/ShaderDefinitionsD3D11.h @@ -0,0 +1,40 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef mozilla_gfx_layers_d3d11_ShaderDefinitionsD3D11_h +#define mozilla_gfx_layers_d3d11_ShaderDefinitionsD3D11_h + +#include "mozilla/gfx/Rect.h" + +namespace mozilla { +namespace layers { + +struct VertexShaderConstants { + float layerTransform[4][4]; + float projection[4][4]; + float renderTargetOffset[4]; + gfx::Rect textureCoords; + gfx::Rect layerQuad; + float maskTransform[4][4]; + float backdropTransform[4][4]; +}; + +struct PixelShaderConstants { + float layerColor[4]; + float layerOpacity[4]; + int blendConfig[4]; + float vCoefficient[4]; + float yuvColorMatrix[3][4]; +}; + +struct Vertex { + float position[2]; +}; + +} // namespace layers +} // namespace mozilla + +#endif // mozilla_gfx_layers_d3d11_ShaderDefinitionsD3D11_h |