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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 00:47:55 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 00:47:55 +0000 |
commit | 26a029d407be480d791972afb5975cf62c9360a6 (patch) | |
tree | f435a8308119effd964b339f76abb83a57c29483 /gfx/layers/d3d11/TextureHostWrapperD3D11.h | |
parent | Initial commit. (diff) | |
download | firefox-26a029d407be480d791972afb5975cf62c9360a6.tar.xz firefox-26a029d407be480d791972afb5975cf62c9360a6.zip |
Adding upstream version 124.0.1.upstream/124.0.1
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/layers/d3d11/TextureHostWrapperD3D11.h')
-rw-r--r-- | gfx/layers/d3d11/TextureHostWrapperD3D11.h | 173 |
1 files changed, 173 insertions, 0 deletions
diff --git a/gfx/layers/d3d11/TextureHostWrapperD3D11.h b/gfx/layers/d3d11/TextureHostWrapperD3D11.h new file mode 100644 index 0000000000..dd0afc8be7 --- /dev/null +++ b/gfx/layers/d3d11/TextureHostWrapperD3D11.h @@ -0,0 +1,173 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef MOZILLA_GFX_TextureHostWrapperD3D11_H +#define MOZILLA_GFX_TextureHostWrapperD3D11_H + +#include <deque> +#include <unordered_map> + +#include "mozilla/layers/LayersTypes.h" +#include "mozilla/layers/TextureHost.h" +#include "mozilla/UniquePtr.h" + +class nsIThreadPool; +struct ID3D11Texture2D; + +namespace mozilla { +namespace layers { + +class DXGITextureHostD3D11; + +/** + * A Class that allocates and recycles ID3D11Texture2D in TextureUpdate thread. + * And manages in use TextureHostWrapperD3D11s in compositor thread. + */ +class TextureWrapperD3D11Allocator { + public: + NS_INLINE_DECL_THREADSAFE_REFCOUNTING(TextureWrapperD3D11Allocator) + + TextureWrapperD3D11Allocator(); + + RefPtr<ID3D11Texture2D> CreateOrRecycle(gfx::SurfaceFormat aSurfaceFormat, + gfx::IntSize aSize); + + void EnsureStagingTextureNV12(RefPtr<ID3D11Device> aDevice); + + RefPtr<ID3D11Texture2D> GetStagingTextureNV12(); + + RefPtr<ID3D11Device> GetDevice(); + + void RecycleTexture(RefPtr<ID3D11Texture2D>& aTexture); + + void RegisterTextureHostWrapper(const wr::ExternalImageId& aExternalImageId, + RefPtr<TextureHost> aTextureHost); + void UnregisterTextureHostWrapper( + const wr::ExternalImageId& aExternalImageId); + + RefPtr<TextureHost> GetTextureHostWrapper( + const wr::ExternalImageId& aExternalImageId); + + // Holds TextureUpdate thread. + // Use the SharedThreadPool to create an nsIThreadPool with a maximum of one + // thread, which is equivalent to an nsIThread for our purposes. + const nsCOMPtr<nsIThreadPool> mThread; + + protected: + ~TextureWrapperD3D11Allocator(); + + void ClearAllTextures(const MutexAutoLock& aProofOfLock); + + // Holds TextureHostWrapperD3D11s that are in use. TextureHostWrapperD3D11 is + // wrapped by WebRenderTextureHost. Accessed only from compositor thread + std::unordered_map<uint64_t, RefPtr<TextureHost>> mTextureHostWrappers; + + // Accessed only from TextureUpdate thread + RefPtr<ID3D11Texture2D> mStagingTexture; + + Mutex mMutex; + + // Protected by mMutex + + RefPtr<ID3D11Device> mDevice; + gfx::IntSize mSize; + std::deque<RefPtr<ID3D11Texture2D>> mRecycledTextures; +}; + +/** + * A TextureHost that exposes DXGITextureHostD3D11 as wrapping YUV + * BufferTextureHost. The DXGITextureHostD3D11 holds GpuProcessTextureId of + * ID3D11Texture2D. The ID3D11Texture2D is allocated and data updated in + * TextureUpdate thread. + */ +class TextureHostWrapperD3D11 : public TextureHost { + public: + static RefPtr<TextureHost> CreateFromBufferTexture( + const RefPtr<TextureWrapperD3D11Allocator>& aAllocator, + TextureHost* aTextureHost); + + void DeallocateDeviceData() override {} + + gfx::SurfaceFormat GetFormat() const override; + + already_AddRefed<gfx::DataSourceSurface> GetAsSurface() override { + return nullptr; // XXX - implement this (for MOZ_DUMP_PAINTING) + } + + gfx::ColorRange GetColorRange() const override; + + gfx::IntSize GetSize() const override; + + bool IsValid() override; + +#ifdef MOZ_LAYERS_HAVE_LOG + const char* Name() override { return "TextureHostWrapperD3D11"; } +#endif + + void CreateRenderTexture( + const wr::ExternalImageId& aExternalImageId) override; + + void MaybeDestroyRenderTexture() override; + + uint32_t NumSubTextures() override; + + void PushResourceUpdates(wr::TransactionBuilder& aResources, + ResourceUpdateOp aOp, + const Range<wr::ImageKey>& aImageKeys, + const wr::ExternalImageId& aExtID) override; + + void PushDisplayItems(wr::DisplayListBuilder& aBuilder, + const wr::LayoutRect& aBounds, + const wr::LayoutRect& aClip, wr::ImageRendering aFilter, + const Range<wr::ImageKey>& aImageKeys, + PushDisplayItemFlagSet aFlags) override; + + bool SupportsExternalCompositing(WebRenderBackend aBackend) override; + + void UnbindTextureSource() override; + + void NotifyNotUsed() override; + + BufferTextureHost* AsBufferTextureHost() override; + + bool IsWrappingSurfaceTextureHost() override; + + TextureHostType GetTextureHostType() override; + + bool NeedsDeferredDeletion() const override; + + TextureHostWrapperD3D11* AsTextureHostWrapperD3D11() override { return this; } + + void PostTask(); + + bool UpdateTextureData(); + + protected: + TextureHostWrapperD3D11( + TextureFlags aFlags, + const RefPtr<TextureWrapperD3D11Allocator>& aAllocator, + const GpuProcessTextureId aTextureId, + DXGITextureHostD3D11* aTextureHostD3D11, TextureHost* aWrappedTextureHost, + const wr::ExternalImageId aWrappedExternalImageId); + + virtual ~TextureHostWrapperD3D11(); + + TextureHost* EnsureWrappedTextureHost(); + + const RefPtr<TextureWrapperD3D11Allocator> mAllocator; + const GpuProcessTextureId mTextureId; + // DXGITextureHostD3D11 that replaces the wrapping TextureHost. + const RefPtr<DXGITextureHostD3D11> mTextureHostD3D11; + // WebRenderTextureHost that wraps BufferTextureHost + // BufferTextureHost might be further wrapped by GPUVideoTextureHost. + CompositableTextureHostRef mWrappedTextureHost; + const wr::ExternalImageId mWrappedExternalImageId; +}; + +} // namespace layers +} // namespace mozilla + +#endif // MOZILLA_GFX_TextureHostWrapperD3D11_H |