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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 00:47:55 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 00:47:55 +0000 |
commit | 26a029d407be480d791972afb5975cf62c9360a6 (patch) | |
tree | f435a8308119effd964b339f76abb83a57c29483 /gfx/layers/ipc/PCompositorBridge.ipdl | |
parent | Initial commit. (diff) | |
download | firefox-upstream/124.0.1.tar.xz firefox-upstream/124.0.1.zip |
Adding upstream version 124.0.1.upstream/124.0.1
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to '')
-rw-r--r-- | gfx/layers/ipc/PCompositorBridge.ipdl | 209 |
1 files changed, 209 insertions, 0 deletions
diff --git a/gfx/layers/ipc/PCompositorBridge.ipdl b/gfx/layers/ipc/PCompositorBridge.ipdl new file mode 100644 index 0000000000..abe89fb87d --- /dev/null +++ b/gfx/layers/ipc/PCompositorBridge.ipdl @@ -0,0 +1,209 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- + * vim: sw=2 ts=8 et : + */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +include LayersSurfaces; +include LayersMessages; +include PlatformWidgetTypes; +include PCompositorBridgeTypes; +include protocol PAPZ; +include protocol PAPZCTreeManager; +include protocol PBrowser; +include protocol PCompositorManager; +include protocol PCompositorWidget; +include protocol PTexture; +include protocol PWebRenderBridge; +include "mozilla/GfxMessageUtils.h"; +include "mozilla/layers/LayersMessageUtils.h"; +include "mozilla/layers/WebRenderMessageUtils.h"; +include "mozilla/layers/CompositorBridgeParent.h"; + +using struct mozilla::null_t from "mozilla/ipc/IPCCore.h"; +using struct mozilla::layers::LayersId from "mozilla/layers/LayersTypes.h"; +using struct mozilla::layers::TextureFactoryIdentifier from "mozilla/layers/CompositorTypes.h"; +using struct mozilla::layers::ScrollableLayerGuid from "mozilla/layers/ScrollableLayerGuid.h"; +using mozilla::layers::ScrollableLayerGuid::ViewID from "mozilla/layers/ScrollableLayerGuid.h"; +using mozilla::layers::WindowKind from "mozilla/layers/LayersTypes.h"; +using mozilla::layers::LayersBackend from "mozilla/layers/LayersTypes.h"; +using mozilla::CSSIntRegion from "Units.h"; +using mozilla::LayoutDeviceIntPoint from "Units.h"; +using mozilla::LayoutDeviceIntRegion from "Units.h"; +using mozilla::LayoutDeviceIntSize from "Units.h"; +using class mozilla::TimeStamp from "mozilla/TimeStamp.h"; +using mozilla::layers::TextureFlags from "mozilla/layers/CompositorTypes.h"; +using mozilla::layers::CompositorOptions from "mozilla/layers/CompositorOptions.h"; +using mozilla::wr::PipelineId from "mozilla/webrender/WebRenderTypes.h"; +using mozilla::wr::IdNamespace from "mozilla/webrender/WebRenderTypes.h"; +using mozilla::wr::RenderReasons from "mozilla/webrender/webrender_ffi.h"; +using base::ProcessId from "base/process.h"; +using mozilla::wr::MaybeExternalImageId from "mozilla/webrender/WebRenderTypes.h"; +using mozilla::layers::TransactionId from "mozilla/layers/LayersTypes.h"; + +namespace mozilla { +namespace layers { + +struct FrameStats { + TransactionId id; + TimeStamp compositeStart; + TimeStamp renderStart; + TimeStamp compositeEnd; + int32_t contentFrameTime; + double resourceUploadTime; + double gpuCacheUploadTime; + TimeStamp transactionStart; + TimeStamp refreshStart; + TimeStamp fwdTime; + TimeStamp sceneBuiltTime; + uint32_t skippedComposites; + nsCString url; +}; + +/** + * The PCompositorBridge protocol is a top-level protocol for the compositor. + * There is an instance of the protocol for each compositor, plus one for each + * content process. In other words: + * - There is a CompositorBridgeParent/CompositorBridgeChild pair created + * for each "top level browser window", which has its own compositor. The + * CompositorBridgeChild instance lives in the UI process, and the + * CompositorBridgeParent lives in the GPU process (if there is one) or the + * UI process otherwise. + * - There is also a ContentCompositorBridgeParent/CompositorBridgeChild + * pair created for each content process. The ContentCompositorBridgeParent + * lives in the GPU process (if there is one) or the UI process otherwise. The + * CompositorBridgeChild is a singleton in the content process. Note that + * a given content process may have multiple browser instances (represented + * by BrowserChild instances), that are attached to different windows, and therefore + * rendered by different compositors. This means that when a browser instance + * sends messages via its CompositorBridgeChild, the corresponding + * ContentCompositorBridgeParent has to use the layers id in the message + * to find the correct compositor or CompositorBridgeParent to pass the message + * on to. + * + * One of the main goals of this protocol is to manage the PLayerTransaction sub- + * protocol, which is per-browser. A lot of the functions in the protocol are + * basically multiplexing/demultiplexing stuff in PLayerTransaction. + */ +[ParentImpl="CompositorBridgeParentBase"] +sync protocol PCompositorBridge +{ + manager PCompositorManager; + + manages PAPZ; + manages PAPZCTreeManager; + // A Compositor manages a single Layer Manager (PLayerTransaction) + manages PTexture; + manages PCompositorWidget; + manages PWebRenderBridge; + +child: + // The compositor completed a layers transaction. id is the layers id + // of the child layer tree that was composited (or 0 when notifying + // the root layer tree). + // transactionId is the id of the transaction before this composite, or 0 + // if there was no transaction since the last composite. + [Priority=control] async DidComposite(LayersId id, + TransactionId[] transactionId, + TimeStamp compositeStart, + TimeStamp compositeEnd); + + async NotifyFrameStats(FrameStats[] aFrameStats); + + async ParentAsyncMessages(AsyncParentMessageData[] aMessages); + + async ObserveLayersUpdate(LayersId aLayersId, bool aActive); + + async CompositorOptionsChanged(LayersId id, CompositorOptions newOptions); + + async NotifyJankedAnimations(LayersId id, uint64_t[] aJankedAnimations); + +parent: + async __delete__(); + + // Must be called before Initialize(). + async PCompositorWidget(CompositorWidgetInitData aInitData); + + // When out-of-process, this must be called to finish initialization. + sync Initialize(LayersId rootLayerTreeId); + + // Must be called after Initialize(), and only succeeds if AsyncPanZoomEnabled() is true. + async PAPZ(LayersId layersId); + async PAPZCTreeManager(LayersId layersId); + + // The child is about to be destroyed, so perform any necessary cleanup. + sync WillClose(); + + // Pause/resume the compositor. These are intended to be used on mobile, when + // the compositor needs to pause/resume in lockstep with the application. + sync Pause(); + sync Resume(); + async ResumeAsync(); + + // See bug 1316632 comment #33 for why this has to be sync. Otherwise, + // there are ordering issues with SendPLayerTransactionConstructor. + sync NotifyChildCreated(LayersId id) + returns (CompositorOptions compositorOptions); + + // This version of NotifyChildCreated also performs a layer tree mapping. + // + // See bug 1316632 comment #33 for why this has to be sync. Otherwise, + // there are ordering issues with SendPLayerTransactionConstructor. + sync MapAndNotifyChildCreated(LayersId id, ProcessId owner) + returns (CompositorOptions compositorOptions); + + async AdoptChild(LayersId id); + + // Same as NotifyChildCreated, but used when child processes need to + // reassociate layers. This must be synchronous to ensure that the + // association happens before PLayerTransactions are sent over the + // cross-process bridge. + sync NotifyChildRecreated(LayersId id) + returns (CompositorOptions compositorOptions); + + async NotifyMemoryPressure(); + + // Make sure any pending composites are started immediately and + // block until they are completed. + sync FlushRendering(RenderReasons aReasons); + + // Same as FlushRendering, but asynchronous, since not all platforms require + // synchronous repaints on resize. + async FlushRenderingAsync(RenderReasons aReasons); + + // Make sure any pending composites have been received. + sync WaitOnTransactionProcessed(); + + // Force an additional frame presentation to be executed. This is used to + // work around a windows presentation bug (See Bug 1232042) + async ForcePresent(RenderReasons aReasons); + + sync StartFrameTimeRecording(int32_t bufferSize) + returns (uint32_t startIndex); + + sync StopFrameTimeRecording(uint32_t startIndex) + returns (float[] intervals); + + async PTexture(SurfaceDescriptor aSharedData, ReadLockDescriptor aReadLock, LayersBackend aBackend, TextureFlags aTextureFlags, LayersId id, uint64_t aSerial, MaybeExternalImageId aExternalImageId); + + sync SyncWithCompositor(); + + // The pipelineId is the same as the layersId + async PWebRenderBridge(PipelineId pipelineId, LayoutDeviceIntSize aSize, WindowKind aKind); + + sync CheckContentOnlyTDR(uint32_t sequenceNum) + returns (bool isContentOnlyTDR); + + async BeginRecording(TimeStamp aRecordingStart) + returns (bool success); + + async EndRecording() + returns (FrameRecording? recording); + + // To set up sharing the composited output to Firefox Reality on Desktop + async RequestFxrOutput(); +}; + +} // layers +} // mozilla |