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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-19 00:47:55 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-19 00:47:55 +0000
commit26a029d407be480d791972afb5975cf62c9360a6 (patch)
treef435a8308119effd964b339f76abb83a57c29483 /gfx/tests/crashtests/1501518.html
parentInitial commit. (diff)
downloadfirefox-26a029d407be480d791972afb5975cf62c9360a6.tar.xz
firefox-26a029d407be480d791972afb5975cf62c9360a6.zip
Adding upstream version 124.0.1.upstream/124.0.1
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/tests/crashtests/1501518.html')
-rw-r--r--gfx/tests/crashtests/1501518.html16
1 files changed, 16 insertions, 0 deletions
diff --git a/gfx/tests/crashtests/1501518.html b/gfx/tests/crashtests/1501518.html
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index 0000000000..a03e92697a
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+++ b/gfx/tests/crashtests/1501518.html
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+<!DOCTYPE html>
+<!-- Add a few levels of blur to put as at an earlier render pass than the rest of the browser UI.
+ We then trigger a render pass with a larger border and a small rectangle. The border gets drawn
+ in this pass because it goes into the texture cache, and the rectangle gets drawn in this pass
+ because it gets an additional blur. A large item drawn to the texture cache in a pass where
+ the other objects are small will trigger the allocation of a render target that's smaller than
+ the large item, which is fine but triggered a panic before this bug was fixed.
+-->
+<div style="filter: blur(1px);">
+ <div style="filter: blur(1px);">
+ <div style="filter: blur(1px);">
+ <div style="background: green; height: 50px; width: 1000px; border: 10px dotted black;"></div>
+ <div style="background: blue; height: 50px; width: 50px; filter: blur(1px);"</div>
+ </div>
+ </div>
+</div>