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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 00:47:55 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 00:47:55 +0000 |
commit | 26a029d407be480d791972afb5975cf62c9360a6 (patch) | |
tree | f435a8308119effd964b339f76abb83a57c29483 /gfx/thebes/VsyncSource.cpp | |
parent | Initial commit. (diff) | |
download | firefox-26a029d407be480d791972afb5975cf62c9360a6.tar.xz firefox-26a029d407be480d791972afb5975cf62c9360a6.zip |
Adding upstream version 124.0.1.upstream/124.0.1
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/thebes/VsyncSource.cpp')
-rw-r--r-- | gfx/thebes/VsyncSource.cpp | 160 |
1 files changed, 160 insertions, 0 deletions
diff --git a/gfx/thebes/VsyncSource.cpp b/gfx/thebes/VsyncSource.cpp new file mode 100644 index 0000000000..d7cfb339aa --- /dev/null +++ b/gfx/thebes/VsyncSource.cpp @@ -0,0 +1,160 @@ +/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "VsyncSource.h" +#include "nsThreadUtils.h" +#include "nsXULAppAPI.h" +#include "mozilla/VsyncDispatcher.h" +#include "MainThreadUtils.h" +#include "gfxPlatform.h" + +#ifdef MOZ_WAYLAND +# include "WaylandVsyncSource.h" +#endif + +namespace mozilla { +namespace gfx { + +VsyncSource::VsyncSource() : mState("VsyncSource::State") { + MOZ_ASSERT(NS_IsMainThread()); +} + +VsyncSource::~VsyncSource() { MOZ_ASSERT(NS_IsMainThread()); } + +// Called on the vsync thread +void VsyncSource::NotifyVsync(const TimeStamp& aVsyncTimestamp, + const TimeStamp& aOutputTimestamp) { + VsyncId vsyncId; + nsTArray<DispatcherRefWithCount> dispatchers; + + { + auto state = mState.Lock(); + vsyncId = state->mVsyncId.Next(); + dispatchers = state->mDispatchers.Clone(); + state->mVsyncId = vsyncId; + } + + // Notify our listeners, outside of the lock. + const VsyncEvent event(vsyncId, aVsyncTimestamp, aOutputTimestamp); + for (const auto& dispatcher : dispatchers) { + dispatcher.mDispatcher->NotifyVsync(event); + } +} + +void VsyncSource::AddVsyncDispatcher(VsyncDispatcher* aVsyncDispatcher) { + MOZ_ASSERT(aVsyncDispatcher); + { + auto state = mState.Lock(); + + // Find the dispatcher in mDispatchers. If it is already present, increment + // the count. If not, add it with a count of 1. + bool found = false; + for (auto& dispatcherRefWithCount : state->mDispatchers) { + if (dispatcherRefWithCount.mDispatcher == aVsyncDispatcher) { + dispatcherRefWithCount.mCount++; + found = true; + break; + } + } + if (!found) { + state->mDispatchers.AppendElement( + DispatcherRefWithCount{aVsyncDispatcher, 1}); + } + } + + UpdateVsyncStatus(); +} + +void VsyncSource::RemoveVsyncDispatcher(VsyncDispatcher* aVsyncDispatcher) { + MOZ_ASSERT(aVsyncDispatcher); + { + auto state = mState.Lock(); + + // Find the dispatcher in mDispatchers. If found, decrement the count. + // If the count becomes zero, remove it from mDispatchers. + for (auto it = state->mDispatchers.begin(); it != state->mDispatchers.end(); + ++it) { + if (it->mDispatcher == aVsyncDispatcher) { + it->mCount--; + if (it->mCount == 0) { + state->mDispatchers.RemoveElementAt(it); + } + break; + } + } + + // In the future we should probably MOZ_RELEASE_ASSERT here that we don't + // try to remove a dispatcher which isn't in mDispatchers. + } + + UpdateVsyncStatus(); +} + +// This is the base class implementation. Subclasses override this method. +TimeDuration VsyncSource::GetVsyncRate() { + // If hardware queries fail / are unsupported, we have to just guess. + return TimeDuration::FromMilliseconds(1000.0 / 60.0); +} + +void VsyncSource::UpdateVsyncStatus() { + if (!NS_IsMainThread()) { + NS_DispatchToMainThread(NS_NewRunnableFunction( + "VsyncSource::UpdateVsyncStatus", + [self = RefPtr{this}] { self->UpdateVsyncStatus(); })); + return; + } + + MOZ_ASSERT(NS_IsMainThread()); + // WARNING: This function SHOULD NOT BE CALLED WHILE HOLDING LOCKS + // NotifyVsync grabs a lock to dispatch vsync events + // When disabling vsync, we wait for the underlying thread to stop on some + // platforms We can deadlock if we wait for the underlying vsync thread to + // stop while the vsync thread is in NotifyVsync. + bool enableVsync = false; + { // scope lock + auto state = mState.Lock(); + enableVsync = !state->mDispatchers.IsEmpty(); + } + + if (enableVsync) { + EnableVsync(); + } else { + DisableVsync(); + } + + if (IsVsyncEnabled() != enableVsync) { + NS_WARNING("Vsync status did not change."); + } +} + +// static +Maybe<TimeDuration> VsyncSource::GetFastestVsyncRate() { + Maybe<TimeDuration> retVal; + if (!gfxPlatform::Initialized()) { + return retVal; + } + + RefPtr<VsyncDispatcher> vsyncDispatcher = + gfxPlatform::GetPlatform()->GetGlobalVsyncDispatcher(); + RefPtr<VsyncSource> vsyncSource = vsyncDispatcher->GetCurrentVsyncSource(); + if (vsyncSource->IsVsyncEnabled()) { + retVal.emplace(vsyncSource->GetVsyncRate()); +#ifdef MOZ_WAYLAND + Maybe<TimeDuration> waylandRate = WaylandVsyncSource::GetFastestVsyncRate(); + if (waylandRate) { + if (!retVal) { + retVal.emplace(*waylandRate); + } else if (*waylandRate < *retVal) { + retVal = waylandRate; + } + } +#endif + } + + return retVal; +} + +} // namespace gfx +} // namespace mozilla |