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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 00:47:55 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 00:47:55 +0000 |
commit | 26a029d407be480d791972afb5975cf62c9360a6 (patch) | |
tree | f435a8308119effd964b339f76abb83a57c29483 /gfx/thebes/gfxWindowsPlatform.cpp | |
parent | Initial commit. (diff) | |
download | firefox-26a029d407be480d791972afb5975cf62c9360a6.tar.xz firefox-26a029d407be480d791972afb5975cf62c9360a6.zip |
Adding upstream version 124.0.1.upstream/124.0.1
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/thebes/gfxWindowsPlatform.cpp')
-rw-r--r-- | gfx/thebes/gfxWindowsPlatform.cpp | 1839 |
1 files changed, 1839 insertions, 0 deletions
diff --git a/gfx/thebes/gfxWindowsPlatform.cpp b/gfx/thebes/gfxWindowsPlatform.cpp new file mode 100644 index 0000000000..e6994f8665 --- /dev/null +++ b/gfx/thebes/gfxWindowsPlatform.cpp @@ -0,0 +1,1839 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#define INITGUID // set before devguid.h + +#include "gfxWindowsPlatform.h" + +#include "cairo.h" +#include "mozilla/ArrayUtils.h" +#include "mozilla/layers/CompositorBridgeChild.h" + +#include "gfxBlur.h" +#include "gfxImageSurface.h" +#include "gfxWindowsSurface.h" + +#include "nsUnicharUtils.h" +#include "nsUnicodeProperties.h" + +#include "mozilla/Preferences.h" +#include "mozilla/ProfilerLabels.h" +#include "mozilla/ProfilerThreadSleep.h" +#include "mozilla/Components.h" +#include "mozilla/Sprintf.h" +#include "mozilla/WindowsVersion.h" +#include "nsIGfxInfo.h" +#include "nsServiceManagerUtils.h" +#include "nsTArray.h" +#include "nsThreadUtils.h" +#include "mozilla/Telemetry.h" + +#include "plbase64.h" +#include "nsIXULRuntime.h" +#include "imgLoader.h" + +#include "nsIGfxInfo.h" + +#include "gfxCrashReporterUtils.h" + +#include "gfxGDIFontList.h" +#include "gfxGDIFont.h" + +#include "mozilla/layers/CanvasChild.h" +#include "mozilla/layers/CompositorThread.h" + +#include "gfxDWriteFontList.h" +#include "gfxDWriteFonts.h" +#include "gfxDWriteCommon.h" +#include <dwrite.h> + +#include "gfxTextRun.h" +#include "gfxUserFontSet.h" +#include "nsWindowsHelpers.h" +#include "gfx2DGlue.h" + +#include <string> + +#include <d3d10_1.h> + +#include "mozilla/gfx/2D.h" +#include "mozilla/gfx/gfxVars.h" + +#include <dwmapi.h> +#include <d3d11.h> +#include <d2d1_1.h> + +#include "nsIMemoryReporter.h" +#include <winternl.h> +#include "d3dkmtQueryStatistics.h" + +#include "base/thread.h" +#include "mozilla/StaticPrefs_gfx.h" +#include "mozilla/StaticPrefs_layers.h" +#include "gfxConfig.h" +#include "VsyncSource.h" +#include "DriverCrashGuard.h" +#include "mozilla/dom/ContentChild.h" +#include "mozilla/gfx/DeviceManagerDx.h" +#include "mozilla/gfx/DisplayConfigWindows.h" +#include "mozilla/layers/DeviceAttachmentsD3D11.h" +#include "mozilla/WindowsProcessMitigations.h" +#include "D3D11Checks.h" + +using namespace mozilla; +using namespace mozilla::gfx; +using namespace mozilla::layers; +using namespace mozilla::widget; +using namespace mozilla::image; +using namespace mozilla::unicode; + +DCForMetrics::DCForMetrics() { + // Get the whole screen DC: + mDC = GetDC(nullptr); + SetGraphicsMode(mDC, GM_ADVANCED); +} + +class GfxD2DVramReporter final : public nsIMemoryReporter { + ~GfxD2DVramReporter() {} + + public: + NS_DECL_ISUPPORTS + + NS_IMETHOD CollectReports(nsIHandleReportCallback* aHandleReport, + nsISupports* aData, bool aAnonymize) override { + MOZ_COLLECT_REPORT("gfx-d2d-vram-draw-target", KIND_OTHER, UNITS_BYTES, + Factory::GetD2DVRAMUsageDrawTarget(), + "Video memory used by D2D DrawTargets."); + + MOZ_COLLECT_REPORT("gfx-d2d-vram-source-surface", KIND_OTHER, UNITS_BYTES, + Factory::GetD2DVRAMUsageSourceSurface(), + "Video memory used by D2D SourceSurfaces."); + + return NS_OK; + } +}; + +NS_IMPL_ISUPPORTS(GfxD2DVramReporter, nsIMemoryReporter) + +class GPUAdapterReporter final : public nsIMemoryReporter { + // Callers must Release the DXGIAdapter after use or risk mem-leak + static bool GetDXGIAdapter(IDXGIAdapter** aDXGIAdapter) { + RefPtr<ID3D11Device> d3d11Device; + RefPtr<IDXGIDevice> dxgiDevice; + bool result = false; + + if ((d3d11Device = mozilla::gfx::Factory::GetDirect3D11Device())) { + if (d3d11Device->QueryInterface(__uuidof(IDXGIDevice), + getter_AddRefs(dxgiDevice)) == S_OK) { + result = (dxgiDevice->GetAdapter(aDXGIAdapter) == S_OK); + } + } + + return result; + } + + ~GPUAdapterReporter() {} + + public: + NS_DECL_ISUPPORTS + + NS_IMETHOD + CollectReports(nsIHandleReportCallback* aHandleReport, nsISupports* aData, + bool aAnonymize) override { + HANDLE ProcessHandle = GetCurrentProcess(); + + int64_t dedicatedBytesUsed = 0; + int64_t sharedBytesUsed = 0; + int64_t committedBytesUsed = 0; + IDXGIAdapter* DXGIAdapter; + + HMODULE gdi32Handle; + PFND3DKMTQS queryD3DKMTStatistics = nullptr; + + if ((gdi32Handle = LoadLibrary(TEXT("gdi32.dll")))) + queryD3DKMTStatistics = + (PFND3DKMTQS)GetProcAddress(gdi32Handle, "D3DKMTQueryStatistics"); + + if (queryD3DKMTStatistics && GetDXGIAdapter(&DXGIAdapter)) { + // Most of this block is understood thanks to wj32's work on Process + // Hacker + + DXGI_ADAPTER_DESC adapterDesc; + D3DKMTQS queryStatistics; + + DXGIAdapter->GetDesc(&adapterDesc); + DXGIAdapter->Release(); + + memset(&queryStatistics, 0, sizeof(D3DKMTQS)); + queryStatistics.Type = D3DKMTQS_PROCESS; + queryStatistics.AdapterLuid = adapterDesc.AdapterLuid; + queryStatistics.hProcess = ProcessHandle; + if (NT_SUCCESS(queryD3DKMTStatistics(&queryStatistics))) { + committedBytesUsed = + queryStatistics.QueryResult.ProcessInfo.SystemMemory.BytesAllocated; + } + + memset(&queryStatistics, 0, sizeof(D3DKMTQS)); + queryStatistics.Type = D3DKMTQS_ADAPTER; + queryStatistics.AdapterLuid = adapterDesc.AdapterLuid; + if (NT_SUCCESS(queryD3DKMTStatistics(&queryStatistics))) { + ULONG i; + ULONG segmentCount = queryStatistics.QueryResult.AdapterInfo.NbSegments; + + for (i = 0; i < segmentCount; i++) { + memset(&queryStatistics, 0, sizeof(D3DKMTQS)); + queryStatistics.Type = D3DKMTQS_SEGMENT; + queryStatistics.AdapterLuid = adapterDesc.AdapterLuid; + queryStatistics.QuerySegment.SegmentId = i; + + if (NT_SUCCESS(queryD3DKMTStatistics(&queryStatistics))) { + bool aperture = queryStatistics.QueryResult.SegmentInfo.Aperture; + memset(&queryStatistics, 0, sizeof(D3DKMTQS)); + queryStatistics.Type = D3DKMTQS_PROCESS_SEGMENT; + queryStatistics.AdapterLuid = adapterDesc.AdapterLuid; + queryStatistics.hProcess = ProcessHandle; + queryStatistics.QueryProcessSegment.SegmentId = i; + if (NT_SUCCESS(queryD3DKMTStatistics(&queryStatistics))) { + ULONGLONG bytesCommitted = + queryStatistics.QueryResult.ProcessSegmentInfo.BytesCommitted; + if (aperture) + sharedBytesUsed += bytesCommitted; + else + dedicatedBytesUsed += bytesCommitted; + } + } + } + } + } + + FreeLibrary(gdi32Handle); + + MOZ_COLLECT_REPORT("gpu-committed", KIND_OTHER, UNITS_BYTES, + committedBytesUsed, + "Memory committed by the Windows graphics system."); + + MOZ_COLLECT_REPORT( + "gpu-dedicated", KIND_OTHER, UNITS_BYTES, dedicatedBytesUsed, + "Out-of-process memory allocated for this process in a physical " + "GPU adapter's memory."); + + MOZ_COLLECT_REPORT("gpu-shared", KIND_OTHER, UNITS_BYTES, sharedBytesUsed, + "In-process memory that is shared with the GPU."); + + return NS_OK; + } +}; + +NS_IMPL_ISUPPORTS(GPUAdapterReporter, nsIMemoryReporter) + +Atomic<size_t> gfxWindowsPlatform::sD3D11SharedTextures; +Atomic<size_t> gfxWindowsPlatform::sD3D9SharedTextures; + +class D3DSharedTexturesReporter final : public nsIMemoryReporter { + ~D3DSharedTexturesReporter() {} + + public: + NS_DECL_ISUPPORTS + + NS_IMETHOD CollectReports(nsIHandleReportCallback* aHandleReport, + nsISupports* aData, bool aAnonymize) override { + if (gfxWindowsPlatform::sD3D11SharedTextures > 0) { + MOZ_COLLECT_REPORT("d3d11-shared-textures", KIND_OTHER, UNITS_BYTES, + gfxWindowsPlatform::sD3D11SharedTextures, + "D3D11 shared textures."); + } + + if (gfxWindowsPlatform::sD3D9SharedTextures > 0) { + MOZ_COLLECT_REPORT("d3d9-shared-textures", KIND_OTHER, UNITS_BYTES, + gfxWindowsPlatform::sD3D9SharedTextures, + "D3D9 shared textures."); + } + + return NS_OK; + } +}; + +NS_IMPL_ISUPPORTS(D3DSharedTexturesReporter, nsIMemoryReporter) + +gfxWindowsPlatform::gfxWindowsPlatform() + : mRenderMode(RENDER_GDI), mSupportsHDR(false) { + // If win32k is locked down then we can't use COM STA and shouldn't need it. + // Also, we won't be using any GPU memory in this process. + if (!IsWin32kLockedDown()) { + /* + * Initialize COM + */ + CoInitialize(nullptr); + + RegisterStrongMemoryReporter(new GfxD2DVramReporter()); + RegisterStrongMemoryReporter(new GPUAdapterReporter()); + RegisterStrongMemoryReporter(new D3DSharedTexturesReporter()); + } +} + +gfxWindowsPlatform::~gfxWindowsPlatform() { + mozilla::gfx::Factory::D2DCleanup(); + + DeviceManagerDx::Shutdown(); + + // We don't initialize COM when win32k is locked down. + if (!IsWin32kLockedDown()) { + /* + * Uninitialize COM + */ + CoUninitialize(); + } +} + +/* static */ +void gfxWindowsPlatform::InitMemoryReportersForGPUProcess() { + MOZ_RELEASE_ASSERT(XRE_IsGPUProcess()); + + RegisterStrongMemoryReporter(new GfxD2DVramReporter()); + RegisterStrongMemoryReporter(new GPUAdapterReporter()); + RegisterStrongMemoryReporter(new D3DSharedTexturesReporter()); +} + +/* static */ +nsresult gfxWindowsPlatform::GetGpuTimeSinceProcessStartInMs( + uint64_t* aResult) { + // If win32k is locked down then we should not have any GPU processing and + // cannot use these APIs either way. + if (IsWin32kLockedDown()) { + *aResult = 0; + return NS_OK; + } + + nsModuleHandle module(LoadLibrary(L"gdi32.dll")); + if (!module) { + return NS_ERROR_NOT_AVAILABLE; + } + + PFND3DKMTQS queryD3DKMTStatistics = + (PFND3DKMTQS)GetProcAddress(module, "D3DKMTQueryStatistics"); + if (!queryD3DKMTStatistics) { + return NS_ERROR_NOT_AVAILABLE; + } + + gfx::DeviceManagerDx* dm = DeviceManagerDx::Get(); + if (!dm) { + return NS_ERROR_NOT_AVAILABLE; + } + + D3D11DeviceStatus status; + if (!dm->ExportDeviceInfo(&status)) { + // Assume that we used 0ms of GPU time if the device manager + // doesn't know the device status. + *aResult = 0; + return NS_OK; + } + + const DxgiAdapterDesc& adapterDesc = status.adapter(); + + D3DKMTQS queryStatistics; + memset(&queryStatistics, 0, sizeof(D3DKMTQS)); + queryStatistics.Type = D3DKMTQS_ADAPTER; + queryStatistics.AdapterLuid = adapterDesc.AdapterLuid; + if (!NT_SUCCESS(queryD3DKMTStatistics(&queryStatistics))) { + return NS_ERROR_FAILURE; + } + + uint64_t result = 0; + ULONG nodeCount = queryStatistics.QueryResult.AdapterInfo.NodeCount; + for (ULONG i = 0; i < nodeCount; ++i) { + memset(&queryStatistics, 0, sizeof(D3DKMTQS)); + queryStatistics.Type = D3DKMTQS_PROCESS_NODE; + queryStatistics.AdapterLuid = adapterDesc.AdapterLuid; + queryStatistics.hProcess = GetCurrentProcess(); + queryStatistics.QueryProcessNode.NodeId = i; + if (NT_SUCCESS(queryD3DKMTStatistics(&queryStatistics))) { + result += queryStatistics.QueryResult.ProcessNodeInformation.RunningTime + .QuadPart * + 100 / PR_NSEC_PER_MSEC; + } + } + + *aResult = result; + return NS_OK; +} + +static void UpdateANGLEConfig() { + if (!gfxConfig::IsEnabled(Feature::D3D11_COMPOSITING)) { + gfxConfig::Disable(Feature::D3D11_HW_ANGLE, FeatureStatus::Disabled, + "D3D11 compositing is disabled", + "FEATURE_FAILURE_HW_ANGLE_D3D11_DISABLED"_ns); + } +} + +void gfxWindowsPlatform::InitAcceleration() { + gfxPlatform::InitAcceleration(); + + DeviceManagerDx::Init(); + + // Content processes should have received content device data from parent. + MOZ_ASSERT_IF(XRE_IsContentProcess(), GetInitContentDeviceData()); + + InitializeConfig(); + InitGPUProcessSupport(); + // Ensure devices initialization. SharedSurfaceANGLE and + // SharedSurfaceD3D11Interop use them. The devices are lazily initialized + // with WebRender to reduce memory usage. + // Initialize them now when running non-e10s. + if (!BrowserTabsRemoteAutostart()) { + EnsureDevicesInitialized(); + } + UpdateANGLEConfig(); + UpdateRenderMode(); + + // If we have Skia and we didn't init dwrite already, do it now. + if (!DWriteEnabled() && GetDefaultContentBackend() == BackendType::SKIA) { + InitDWriteSupport(); + } + // We need to listen for font setting changes even if DWrite is not used. + Factory::SetSystemTextQuality(gfxVars::SystemTextQuality()); + gfxVars::SetSystemTextQualityListener( + gfxDWriteFont::SystemTextQualityChanged); + + // CanUseHardwareVideoDecoding depends on DeviceManagerDx state, + // so update the cached value now. + UpdateCanUseHardwareVideoDecoding(); + UpdateSupportsHDR(); + + RecordStartupTelemetry(); +} + +void gfxWindowsPlatform::InitWebRenderConfig() { + gfxPlatform::InitWebRenderConfig(); + UpdateBackendPrefs(); +} + +bool gfxWindowsPlatform::CanUseHardwareVideoDecoding() { + DeviceManagerDx* dm = DeviceManagerDx::Get(); + if (!dm) { + return false; + } + if (!dm->TextureSharingWorks()) { + return false; + } + return !dm->IsWARP() && gfxPlatform::CanUseHardwareVideoDecoding(); +} + +bool gfxWindowsPlatform::InitDWriteSupport() { + mozilla::ScopedGfxFeatureReporter reporter("DWrite"); + if (!gfxDWriteFont::InitDWriteSupport()) { + return false; + } + + reporter.SetSuccessful(); + return true; +} + +bool gfxWindowsPlatform::HandleDeviceReset() { + DeviceResetReason resetReason = DeviceResetReason::OK; + if (!DidRenderingDeviceReset(&resetReason)) { + return false; + } + + if (resetReason != DeviceResetReason::FORCED_RESET) { + Telemetry::Accumulate(Telemetry::DEVICE_RESET_REASON, + uint32_t(resetReason)); + } + + // Remove devices and adapters. + DeviceManagerDx::Get()->ResetDevices(); + + imgLoader::NormalLoader()->ClearCache(true); + imgLoader::NormalLoader()->ClearCache(false); + imgLoader::PrivateBrowsingLoader()->ClearCache(true); + imgLoader::PrivateBrowsingLoader()->ClearCache(false); + gfxAlphaBoxBlur::ShutdownBlurCache(); + + gfxConfig::Reset(Feature::D3D11_COMPOSITING); + gfxConfig::Reset(Feature::D3D11_HW_ANGLE); + gfxConfig::Reset(Feature::DIRECT2D); + + InitializeConfig(); + // XXX Add InitWebRenderConfig() calling. + if (mInitializedDevices) { + InitGPUProcessSupport(); + InitializeDevices(); + } + UpdateANGLEConfig(); + return true; +} + +BackendPrefsData gfxWindowsPlatform::GetBackendPrefs() const { + BackendPrefsData data; + + data.mCanvasBitmask = BackendTypeBit(BackendType::SKIA); + data.mContentBitmask = BackendTypeBit(BackendType::SKIA); + data.mCanvasDefault = BackendType::SKIA; + data.mContentDefault = BackendType::SKIA; + + if (gfxConfig::IsEnabled(Feature::DIRECT2D)) { + data.mCanvasBitmask |= BackendTypeBit(BackendType::DIRECT2D1_1); + data.mCanvasDefault = BackendType::DIRECT2D1_1; + } + return data; +} + +void gfxWindowsPlatform::UpdateBackendPrefs() { + BackendPrefsData data = GetBackendPrefs(); + // Remove DIRECT2D1 preference if D2D1Device does not exist. + if (!Factory::HasD2D1Device()) { + data.mContentBitmask &= ~BackendTypeBit(BackendType::DIRECT2D1_1); + if (data.mContentDefault == BackendType::DIRECT2D1_1) { + data.mContentDefault = BackendType::SKIA; + } + + // Don't exclude DIRECT2D1_1 if using remote canvas, because DIRECT2D1_1 and + // hence the device will be used in the GPU process. + if (!gfxPlatform::UseRemoteCanvas()) { + data.mCanvasBitmask &= ~BackendTypeBit(BackendType::DIRECT2D1_1); + if (data.mCanvasDefault == BackendType::DIRECT2D1_1) { + data.mCanvasDefault = BackendType::SKIA; + } + } + } + InitBackendPrefs(std::move(data)); +} + +bool gfxWindowsPlatform::IsDirect2DBackend() { + return GetDefaultContentBackend() == BackendType::DIRECT2D1_1; +} + +void gfxWindowsPlatform::UpdateRenderMode() { + bool didReset = HandleDeviceReset(); + + UpdateBackendPrefs(); + + if (didReset) { + mScreenReferenceDrawTarget = CreateOffscreenContentDrawTarget( + IntSize(1, 1), SurfaceFormat::B8G8R8A8); + if (!mScreenReferenceDrawTarget) { + gfxCriticalNote + << "Failed to update reference draw target after device reset" + << ", D3D11 device:" << hexa(Factory::GetDirect3D11Device().get()) + << ", D3D11 status:" + << FeatureStatusToString( + gfxConfig::GetValue(Feature::D3D11_COMPOSITING)) + << ", D2D1 device:" << hexa(Factory::GetD2D1Device().get()) + << ", D2D1 status:" + << FeatureStatusToString(gfxConfig::GetValue(Feature::DIRECT2D)) + << ", content:" << int(GetDefaultContentBackend()) + << ", compositor:" << int(GetCompositorBackend()); + MOZ_CRASH( + "GFX: Failed to update reference draw target after device reset"); + } + } +} + +void gfxWindowsPlatform::UpdateSupportsHDR() { + // TODO: This function crashes content processes, for reasons that are not + // obvious from the crash reports. For now, this function can only be executed + // by the parent process. Therefore SupportsHDR() will always return false for + // content processes, as noted in the header. + if (!XRE_IsParentProcess()) { + return; + } + + // Set mSupportsHDR to true if any of the DeviceManager outputs have both: + // 1) greater than 8-bit color + // 2) a colorspace that uses BT2020 + DeviceManagerDx* dx = DeviceManagerDx::Get(); + nsTArray<DXGI_OUTPUT_DESC1> outputs = dx->EnumerateOutputs(); + + for (auto& output : outputs) { + if (output.BitsPerColor <= 8) { + continue; + } + + switch (output.ColorSpace) { + case DXGI_COLOR_SPACE_RGB_STUDIO_G22_NONE_P2020: + case DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P2020: + case DXGI_COLOR_SPACE_YCBCR_FULL_G22_LEFT_P2020: + case DXGI_COLOR_SPACE_RGB_FULL_G2084_NONE_P2020: + case DXGI_COLOR_SPACE_YCBCR_STUDIO_G2084_LEFT_P2020: + case DXGI_COLOR_SPACE_RGB_STUDIO_G2084_NONE_P2020: + case DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_TOPLEFT_P2020: + case DXGI_COLOR_SPACE_YCBCR_STUDIO_G2084_TOPLEFT_P2020: + case DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P2020: + case DXGI_COLOR_SPACE_YCBCR_STUDIO_GHLG_TOPLEFT_P2020: + case DXGI_COLOR_SPACE_YCBCR_FULL_GHLG_TOPLEFT_P2020: +#ifndef __MINGW32__ + // Windows MinGW has an older dxgicommon.h that doesn't define + // these enums. We'd like to define them ourselves in that case, + // but there's no compilable way to add new enums to an existing + // enum type. So instead we just don't check for these values. + case DXGI_COLOR_SPACE_RGB_STUDIO_G24_NONE_P2020: + case DXGI_COLOR_SPACE_YCBCR_STUDIO_G24_LEFT_P2020: + case DXGI_COLOR_SPACE_YCBCR_STUDIO_G24_TOPLEFT_P2020: +#endif + mSupportsHDR = true; + return; + default: + break; + } + } + + mSupportsHDR = false; +} + +mozilla::gfx::BackendType gfxWindowsPlatform::GetContentBackendFor( + mozilla::layers::LayersBackend aLayers) { + mozilla::gfx::BackendType defaultBackend = + gfxPlatform::GetDefaultContentBackend(); + if (aLayers == LayersBackend::LAYERS_WR && + gfx::gfxVars::UseWebRenderANGLE()) { + return defaultBackend; + } + + if (defaultBackend == BackendType::DIRECT2D1_1) { + // We can't have D2D without D3D11 layers, so fallback to Skia. + return BackendType::SKIA; + } + + // Otherwise we have some non-accelerated backend and that's ok. + return defaultBackend; +} + +mozilla::gfx::BackendType gfxWindowsPlatform::GetPreferredCanvasBackend() { + mozilla::gfx::BackendType backend = gfxPlatform::GetPreferredCanvasBackend(); + + if (backend == BackendType::DIRECT2D1_1) { + if (!gfx::gfxVars::UseWebRenderANGLE()) { + // We can't have D2D without ANGLE when WebRender is enabled, so fallback + // to Skia. + return BackendType::SKIA; + } + + // Fall back to software when remote canvas has been deactivated. + if (CanvasChild::Deactivated()) { + return BackendType::SKIA; + } + } + return backend; +} + +bool gfxWindowsPlatform::CreatePlatformFontList() { + if (DWriteEnabled()) { + if (gfxPlatformFontList::Initialize(new gfxDWriteFontList)) { + return true; + } + + // DWrite font initialization failed! Don't know why this would happen, + // but apparently it can - see bug 594865. + // So we're going to fall back to GDI fonts & rendering. + DisableD2D(FeatureStatus::Failed, "Failed to initialize fonts", + "FEATURE_FAILURE_FONT_FAIL"_ns); + } + + // Make sure the static variable is initialized... + gfxPlatform::HasVariationFontSupport(); + // ...then force it to false, even if the Windows version was recent enough + // to permit it, as we're using GDI fonts. + sHasVariationFontSupport = false; + + return gfxPlatformFontList::Initialize(new gfxGDIFontList); +} + +// This function will permanently disable D2D for the session. It's intended to +// be used when, after initially chosing to use Direct2D, we encounter a +// scenario we can't support. +// +// This is called during gfxPlatform::Init() so at this point there should be no +// DrawTargetD2D/1 instances. +void gfxWindowsPlatform::DisableD2D(FeatureStatus aStatus, const char* aMessage, + const nsACString& aFailureId) { + gfxConfig::SetFailed(Feature::DIRECT2D, aStatus, aMessage, aFailureId); + Factory::SetDirect3D11Device(nullptr); + UpdateBackendPrefs(); +} + +already_AddRefed<gfxASurface> gfxWindowsPlatform::CreateOffscreenSurface( + const IntSize& aSize, gfxImageFormat aFormat) { + if (!Factory::AllowedSurfaceSize(aSize)) { + return nullptr; + } + + RefPtr<gfxASurface> surf = nullptr; + +#ifdef CAIRO_HAS_WIN32_SURFACE + if (!XRE_IsContentProcess()) { + if (mRenderMode == RENDER_GDI || mRenderMode == RENDER_DIRECT2D) { + surf = new gfxWindowsSurface(aSize, aFormat); + } + } +#endif + + if (!surf || surf->CairoStatus()) { + surf = new gfxImageSurface(aSize, aFormat); + } + + return surf.forget(); +} + +static const char kFontAparajita[] = "Aparajita"; +static const char kFontArabicTypesetting[] = "Arabic Typesetting"; +static const char kFontArial[] = "Arial"; +static const char kFontArialUnicodeMS[] = "Arial Unicode MS"; +static const char kFontCambria[] = "Cambria"; +static const char kFontCambriaMath[] = "Cambria Math"; +static const char kFontEbrima[] = "Ebrima"; +static const char kFontEstrangeloEdessa[] = "Estrangelo Edessa"; +static const char kFontEuphemia[] = "Euphemia"; +static const char kFontGabriola[] = "Gabriola"; +static const char kFontJavaneseText[] = "Javanese Text"; +static const char kFontKhmerUI[] = "Khmer UI"; +static const char kFontLaoUI[] = "Lao UI"; +static const char kFontLeelawadeeUI[] = "Leelawadee UI"; +static const char kFontLucidaSansUnicode[] = "Lucida Sans Unicode"; +static const char kFontMVBoli[] = "MV Boli"; +static const char kFontMalgunGothic[] = "Malgun Gothic"; +static const char kFontMicrosoftJhengHei[] = "Microsoft JhengHei"; +static const char kFontMicrosoftNewTaiLue[] = "Microsoft New Tai Lue"; +static const char kFontMicrosoftPhagsPa[] = "Microsoft PhagsPa"; +static const char kFontMicrosoftTaiLe[] = "Microsoft Tai Le"; +static const char kFontMicrosoftUighur[] = "Microsoft Uighur"; +static const char kFontMicrosoftYaHei[] = "Microsoft YaHei"; +static const char kFontMicrosoftYiBaiti[] = "Microsoft Yi Baiti"; +static const char kFontMeiryo[] = "Meiryo"; +static const char kFontMongolianBaiti[] = "Mongolian Baiti"; +static const char kFontMyanmarText[] = "Myanmar Text"; +static const char kFontNirmalaUI[] = "Nirmala UI"; +static const char kFontNyala[] = "Nyala"; +static const char kFontPlantagenetCherokee[] = "Plantagenet Cherokee"; +static const char kFontSegoeUI[] = "Segoe UI"; +static const char kFontSegoeUIEmoji[] = "Segoe UI Emoji"; +static const char kFontSegoeUISymbol[] = "Segoe UI Symbol"; +static const char kFontSylfaen[] = "Sylfaen"; +static const char kFontTraditionalArabic[] = "Traditional Arabic"; +static const char kFontTwemojiMozilla[] = "Twemoji Mozilla"; +static const char kFontUtsaah[] = "Utsaah"; +static const char kFontYuGothic[] = "Yu Gothic"; + +void gfxWindowsPlatform::GetCommonFallbackFonts( + uint32_t aCh, Script aRunScript, eFontPresentation aPresentation, + nsTArray<const char*>& aFontList) { + if (PrefersColor(aPresentation)) { + aFontList.AppendElement(kFontSegoeUIEmoji); + aFontList.AppendElement(kFontTwemojiMozilla); + } + + // Arial is used as the default fallback for system fallback + aFontList.AppendElement(kFontArial); + + if (!IS_IN_BMP(aCh)) { + uint32_t p = aCh >> 16; + if (p == 1) { // SMP plane + aFontList.AppendElement(kFontSegoeUISymbol); + aFontList.AppendElement(kFontEbrima); + aFontList.AppendElement(kFontNirmalaUI); + aFontList.AppendElement(kFontCambriaMath); + } + } else { + uint32_t b = (aCh >> 8) & 0xff; + + switch (b) { + case 0x05: + aFontList.AppendElement(kFontEstrangeloEdessa); + aFontList.AppendElement(kFontCambria); + break; + case 0x06: + aFontList.AppendElement(kFontMicrosoftUighur); + break; + case 0x07: + aFontList.AppendElement(kFontEstrangeloEdessa); + aFontList.AppendElement(kFontMVBoli); + aFontList.AppendElement(kFontEbrima); + break; + case 0x09: + aFontList.AppendElement(kFontNirmalaUI); + aFontList.AppendElement(kFontUtsaah); + aFontList.AppendElement(kFontAparajita); + break; + case 0x0a: + case 0x0b: + case 0x0c: + case 0x0d: + aFontList.AppendElement(kFontNirmalaUI); + break; + case 0x0e: + aFontList.AppendElement(kFontLaoUI); + aFontList.AppendElement(kFontLeelawadeeUI); + break; + case 0x10: + aFontList.AppendElement(kFontMyanmarText); + break; + case 0x11: + aFontList.AppendElement(kFontMalgunGothic); + break; + case 0x12: + case 0x13: + aFontList.AppendElement(kFontNyala); + aFontList.AppendElement(kFontPlantagenetCherokee); + break; + case 0x14: + case 0x15: + case 0x16: + aFontList.AppendElement(kFontEuphemia); + aFontList.AppendElement(kFontSegoeUISymbol); + break; + case 0x17: + aFontList.AppendElement(kFontKhmerUI); + aFontList.AppendElement(kFontLeelawadeeUI); + break; + case 0x18: // Mongolian + aFontList.AppendElement(kFontMongolianBaiti); + aFontList.AppendElement(kFontEuphemia); + break; + case 0x19: + aFontList.AppendElement(kFontMicrosoftTaiLe); + aFontList.AppendElement(kFontMicrosoftNewTaiLue); + aFontList.AppendElement(kFontKhmerUI); + aFontList.AppendElement(kFontLeelawadeeUI); + break; + case 0x1a: + aFontList.AppendElement(kFontLeelawadeeUI); + break; + case 0x1c: + aFontList.AppendElement(kFontNirmalaUI); + break; + case 0x20: // Symbol ranges + case 0x21: + case 0x22: + case 0x23: + case 0x24: + case 0x25: + case 0x26: + case 0x27: + case 0x29: + case 0x2a: + case 0x2b: + case 0x2c: + aFontList.AppendElement(kFontSegoeUI); + aFontList.AppendElement(kFontSegoeUISymbol); + aFontList.AppendElement(kFontCambria); + aFontList.AppendElement(kFontMeiryo); + aFontList.AppendElement(kFontArial); + aFontList.AppendElement(kFontLucidaSansUnicode); + aFontList.AppendElement(kFontEbrima); + break; + case 0x2d: + case 0x2e: + case 0x2f: + aFontList.AppendElement(kFontEbrima); + aFontList.AppendElement(kFontNyala); + aFontList.AppendElement(kFontSegoeUI); + aFontList.AppendElement(kFontSegoeUISymbol); + aFontList.AppendElement(kFontMeiryo); + break; + case 0x28: // Braille + aFontList.AppendElement(kFontSegoeUISymbol); + break; + case 0x30: + case 0x31: + aFontList.AppendElement(kFontMicrosoftYaHei); + break; + case 0x32: + aFontList.AppendElement(kFontMalgunGothic); + break; + case 0x4d: + aFontList.AppendElement(kFontSegoeUISymbol); + break; + case 0x9f: + aFontList.AppendElement(kFontMicrosoftYaHei); + aFontList.AppendElement(kFontYuGothic); + break; + case 0xa0: // Yi + case 0xa1: + case 0xa2: + case 0xa3: + case 0xa4: + aFontList.AppendElement(kFontMicrosoftYiBaiti); + aFontList.AppendElement(kFontSegoeUI); + break; + case 0xa5: + case 0xa6: + case 0xa7: + aFontList.AppendElement(kFontEbrima); + aFontList.AppendElement(kFontSegoeUI); + aFontList.AppendElement(kFontCambriaMath); + break; + case 0xa8: + aFontList.AppendElement(kFontMicrosoftPhagsPa); + aFontList.AppendElement(kFontNirmalaUI); + break; + case 0xa9: + aFontList.AppendElement(kFontMalgunGothic); + aFontList.AppendElement(kFontJavaneseText); + aFontList.AppendElement(kFontLeelawadeeUI); + break; + case 0xaa: + aFontList.AppendElement(kFontMyanmarText); + break; + case 0xab: + aFontList.AppendElement(kFontEbrima); + aFontList.AppendElement(kFontNyala); + break; + case 0xd7: + aFontList.AppendElement(kFontMalgunGothic); + break; + case 0xfb: + aFontList.AppendElement(kFontMicrosoftUighur); + aFontList.AppendElement(kFontGabriola); + aFontList.AppendElement(kFontSylfaen); + break; + case 0xfc: + case 0xfd: + aFontList.AppendElement(kFontTraditionalArabic); + aFontList.AppendElement(kFontArabicTypesetting); + break; + case 0xfe: + aFontList.AppendElement(kFontTraditionalArabic); + aFontList.AppendElement(kFontMicrosoftJhengHei); + break; + case 0xff: + aFontList.AppendElement(kFontMicrosoftJhengHei); + break; + default: + break; + } + } + + // Arial Unicode MS has lots of glyphs for obscure characters, + // use it as a last resort + aFontList.AppendElement(kFontArialUnicodeMS); + + // If we didn't begin with the color-emoji fonts, include them here + // so that they'll be preferred over user-installed (and possibly + // broken) fonts in the global fallback path. + if (!PrefersColor(aPresentation)) { + aFontList.AppendElement(kFontSegoeUIEmoji); + aFontList.AppendElement(kFontTwemojiMozilla); + } +} + +bool gfxWindowsPlatform::DidRenderingDeviceReset( + DeviceResetReason* aResetReason) { + DeviceManagerDx* dm = DeviceManagerDx::Get(); + if (!dm) { + return false; + } + return dm->HasDeviceReset(aResetReason); +} + +void gfxWindowsPlatform::CompositorUpdated() { + DeviceManagerDx::Get()->ForceDeviceReset( + ForcedDeviceResetReason::COMPOSITOR_UPDATED); + UpdateRenderMode(); +} + +BOOL CALLBACK InvalidateWindowForDeviceReset(HWND aWnd, LPARAM aMsg) { + RedrawWindow(aWnd, nullptr, nullptr, + RDW_INVALIDATE | RDW_INTERNALPAINT | RDW_FRAME); + return TRUE; +} + +void gfxWindowsPlatform::SchedulePaintIfDeviceReset() { + AUTO_PROFILER_LABEL("gfxWindowsPlatform::SchedulePaintIfDeviceReset", OTHER); + + DeviceResetReason resetReason = DeviceResetReason::OK; + if (!DidRenderingDeviceReset(&resetReason)) { + return; + } + + gfxCriticalNote << "(gfxWindowsPlatform) Detected device reset: " + << (int)resetReason; + + if (XRE_IsParentProcess()) { + // Trigger an ::OnPaint for each window. + ::EnumThreadWindows(GetCurrentThreadId(), InvalidateWindowForDeviceReset, + 0); + } else { + NS_DispatchToMainThread(NS_NewRunnableFunction( + "gfx::gfxWindowsPlatform::SchedulePaintIfDeviceReset", []() -> void { + gfxWindowsPlatform::GetPlatform()->CheckForContentOnlyDeviceReset(); + })); + } + + gfxCriticalNote << "(gfxWindowsPlatform) scheduled device update."; +} + +void gfxWindowsPlatform::CheckForContentOnlyDeviceReset() { + if (!DidRenderingDeviceReset()) { + return; + } + + bool isContentOnlyTDR; + D3D11DeviceStatus status; + + DeviceManagerDx::Get()->ExportDeviceInfo(&status); + CompositorBridgeChild::Get()->SendCheckContentOnlyTDR(status.sequenceNumber(), + &isContentOnlyTDR); + + // The parent process doesn't know about the reset yet, or the reset is + // local to our device. + if (isContentOnlyTDR) { + gfxCriticalNote << "A content-only TDR is detected."; + dom::ContentChild* cc = dom::ContentChild::GetSingleton(); + cc->RecvReinitRenderingForDeviceReset(); + } +} + +nsTArray<uint8_t> gfxWindowsPlatform::GetPlatformCMSOutputProfileData() { + if (XRE_IsContentProcess()) { + auto& cmsOutputProfileData = GetCMSOutputProfileData(); + // We should have set our profile data when we received our initial + // ContentDeviceData. + MOZ_ASSERT(cmsOutputProfileData.isSome(), + "Should have created output profile data when we received " + "initial content device data."); + + // If we have data, it should not be empty. + MOZ_ASSERT_IF(cmsOutputProfileData.isSome(), + !cmsOutputProfileData->IsEmpty()); + + if (cmsOutputProfileData.isSome()) { + return cmsOutputProfileData.ref().Clone(); + } + return nsTArray<uint8_t>(); + } + + return GetPlatformCMSOutputProfileData_Impl(); +} + +nsTArray<uint8_t> gfxWindowsPlatform::GetPlatformCMSOutputProfileData_Impl() { + static nsTArray<uint8_t> sCached = [&] { + // Check override pref first: + nsTArray<uint8_t> prefProfileData = + gfxPlatform::GetPrefCMSOutputProfileData(); + if (!prefProfileData.IsEmpty()) { + return prefProfileData; + } + + // - + // Otherwise, create a dummy DC and pull from that. + + HDC dc = ::GetDC(nullptr); + if (!dc) { + return nsTArray<uint8_t>(); + } + + WCHAR profilePath[MAX_PATH]; + DWORD profilePathLen = MAX_PATH; + + bool getProfileResult = ::GetICMProfileW(dc, &profilePathLen, profilePath); + + ::ReleaseDC(nullptr, dc); + + if (!getProfileResult) { + return nsTArray<uint8_t>(); + } + + void* mem = nullptr; + size_t size = 0; + + qcms_data_from_unicode_path(profilePath, &mem, &size); + if (!mem) { + return nsTArray<uint8_t>(); + } + + nsTArray<uint8_t> result; + result.AppendElements(static_cast<uint8_t*>(mem), size); + + free(mem); + + return result; + }(); + + return sCached.Clone(); +} + +void gfxWindowsPlatform::GetDLLVersion(char16ptr_t aDLLPath, + nsAString& aVersion) { + DWORD versInfoSize, vers[4] = {0}; + // version info not available case + aVersion.AssignLiteral(u"0.0.0.0"); + versInfoSize = GetFileVersionInfoSizeW(aDLLPath, nullptr); + AutoTArray<BYTE, 512> versionInfo; + + if (versInfoSize == 0) { + return; + } + + // XXX(Bug 1631371) Check if this should use a fallible operation as it + // pretended earlier. + versionInfo.AppendElements(uint32_t(versInfoSize)); + + if (!GetFileVersionInfoW(aDLLPath, 0, versInfoSize, + LPBYTE(versionInfo.Elements()))) { + return; + } + + UINT len = 0; + VS_FIXEDFILEINFO* fileInfo = nullptr; + if (!VerQueryValue(LPBYTE(versionInfo.Elements()), TEXT("\\"), + (LPVOID*)&fileInfo, &len) || + len == 0 || fileInfo == nullptr) { + return; + } + + DWORD fileVersMS = fileInfo->dwFileVersionMS; + DWORD fileVersLS = fileInfo->dwFileVersionLS; + + vers[0] = HIWORD(fileVersMS); + vers[1] = LOWORD(fileVersMS); + vers[2] = HIWORD(fileVersLS); + vers[3] = LOWORD(fileVersLS); + + char buf[256]; + SprintfLiteral(buf, "%lu.%lu.%lu.%lu", vers[0], vers[1], vers[2], vers[3]); + aVersion.Assign(NS_ConvertUTF8toUTF16(buf)); +} + +static BOOL CALLBACK AppendClearTypeParams(HMONITOR aMonitor, HDC, LPRECT, + LPARAM aContext) { + MONITORINFOEXW monitorInfo; + monitorInfo.cbSize = sizeof(MONITORINFOEXW); + if (!GetMonitorInfoW(aMonitor, &monitorInfo)) { + return TRUE; + } + + ClearTypeParameterInfo ctinfo; + ctinfo.displayName.Assign(monitorInfo.szDevice); + + RefPtr<IDWriteRenderingParams> renderingParams; + HRESULT hr = Factory::GetDWriteFactory()->CreateMonitorRenderingParams( + aMonitor, getter_AddRefs(renderingParams)); + if (FAILED(hr)) { + return TRUE; + } + + ctinfo.gamma = renderingParams->GetGamma() * 1000; + ctinfo.pixelStructure = renderingParams->GetPixelGeometry(); + ctinfo.clearTypeLevel = renderingParams->GetClearTypeLevel() * 100; + ctinfo.enhancedContrast = renderingParams->GetEnhancedContrast() * 100; + + auto* params = reinterpret_cast<nsTArray<ClearTypeParameterInfo>*>(aContext); + params->AppendElement(ctinfo); + return TRUE; +} + +void gfxWindowsPlatform::GetCleartypeParams( + nsTArray<ClearTypeParameterInfo>& aParams) { + aParams.Clear(); + if (!DWriteEnabled()) { + return; + } + EnumDisplayMonitors(nullptr, nullptr, AppendClearTypeParams, + reinterpret_cast<LPARAM>(&aParams)); +} + +void gfxWindowsPlatform::FontsPrefsChanged(const char* aPref) { + bool clearTextFontCaches = true; + + gfxPlatform::FontsPrefsChanged(aPref); + + if (aPref && + !strncmp(GFX_CLEARTYPE_PARAMS, aPref, strlen(GFX_CLEARTYPE_PARAMS))) { + gfxDWriteFont::UpdateClearTypeVars(); + } else { + clearTextFontCaches = false; + } + + if (clearTextFontCaches) { + gfxFontCache* fc = gfxFontCache::GetCache(); + if (fc) { + fc->Flush(); + } + } +} + +bool gfxWindowsPlatform::IsOptimus() { + static int knowIsOptimus = -1; + if (knowIsOptimus == -1) { + // other potential optimus -- nvd3d9wrapx.dll & nvdxgiwrap.dll + if (GetModuleHandleA("nvumdshim.dll") || + GetModuleHandleA("nvumdshimx.dll")) { + knowIsOptimus = 1; + } else { + knowIsOptimus = 0; + } + } + return knowIsOptimus; +} + +static void InitializeANGLEConfig() { + FeatureState& d3d11ANGLE = gfxConfig::GetFeature(Feature::D3D11_HW_ANGLE); + + if (!gfxConfig::IsEnabled(Feature::D3D11_COMPOSITING)) { + d3d11ANGLE.DisableByDefault(FeatureStatus::Unavailable, + "D3D11 compositing is disabled", + "FEATURE_FAILURE_HW_ANGLE_D3D11_DISABLED"_ns); + return; + } + + d3d11ANGLE.EnableByDefault(); + + nsCString message; + nsCString failureId; + if (!gfxPlatform::IsGfxInfoStatusOkay(nsIGfxInfo::FEATURE_DIRECT3D_11_ANGLE, + &message, failureId)) { + d3d11ANGLE.Disable(FeatureStatus::Blocklisted, message.get(), failureId); + } +} + +void gfxWindowsPlatform::InitializeDirectDrawConfig() { + MOZ_ASSERT(XRE_IsParentProcess()); + + FeatureState& ddraw = gfxConfig::GetFeature(Feature::DIRECT_DRAW); + ddraw.EnableByDefault(); +} + +void gfxWindowsPlatform::InitializeConfig() { + if (XRE_IsParentProcess()) { + // The parent process first determines which features can be attempted. + // This information is relayed to content processes and the GPU process. + InitializeD3D11Config(); + InitializeANGLEConfig(); + InitializeD2DConfig(); + } else { + ImportCachedContentDeviceData(); + InitializeANGLEConfig(); + } +} + +void gfxWindowsPlatform::InitializeD3D11Config() { + MOZ_ASSERT(XRE_IsParentProcess()); + + FeatureState& d3d11 = gfxConfig::GetFeature(Feature::D3D11_COMPOSITING); + + if (!gfxConfig::IsEnabled(Feature::HW_COMPOSITING)) { + d3d11.DisableByDefault(FeatureStatus::Unavailable, + "Hardware compositing is disabled", + "FEATURE_FAILURE_D3D11_NEED_HWCOMP"_ns); + return; + } + + d3d11.EnableByDefault(); + + // Check if the user really, really wants WARP. + if (StaticPrefs::layers_d3d11_force_warp_AtStartup()) { + // Force D3D11 on even if we disabled it. + d3d11.UserForceEnable("User force-enabled WARP"); + } + + nsCString message; + nsCString failureId; + if (StaticPrefs::layers_d3d11_enable_blacklist_AtStartup() && + !gfxPlatform::IsGfxInfoStatusOkay(nsIGfxInfo::FEATURE_DIRECT3D_11_LAYERS, + &message, failureId)) { + d3d11.Disable(FeatureStatus::Blocklisted, message.get(), failureId); + } +} + +/* static */ +void gfxWindowsPlatform::RecordContentDeviceFailure( + TelemetryDeviceCode aDevice) { + // If the parent process fails to acquire a device, we record this + // normally as part of the environment. The exceptional case we're + // looking for here is when the parent process successfully acquires + // a device, but the content process fails to acquire the same device. + // This would not normally be displayed in about:support. + if (!XRE_IsContentProcess()) { + return; + } + Telemetry::Accumulate(Telemetry::GFX_CONTENT_FAILED_TO_ACQUIRE_DEVICE, + uint32_t(aDevice)); +} + +void gfxWindowsPlatform::RecordStartupTelemetry() { + if (!XRE_IsParentProcess()) { + return; + } + + DeviceManagerDx* dx = DeviceManagerDx::Get(); + nsTArray<DXGI_OUTPUT_DESC1> outputs = dx->EnumerateOutputs(); + + uint32_t allSupportedColorSpaces = 0; + for (auto& output : outputs) { + uint32_t colorSpace = 1 << output.ColorSpace; + allSupportedColorSpaces |= colorSpace; + } + + Telemetry::ScalarSet( + Telemetry::ScalarID::GFX_HDR_WINDOWS_DISPLAY_COLORSPACE_BITFIELD, + allSupportedColorSpaces); +} + +// Supports lazy device initialization on Windows, so that WebRender can avoid +// initializing GPU state and allocating swap chains for most non-GPU processes. +void gfxWindowsPlatform::EnsureDevicesInitialized() { + MOZ_DIAGNOSTIC_ASSERT(!IsWin32kLockedDown()); + + if (!mInitializedDevices) { + mInitializedDevices = true; + InitializeDevices(); + UpdateBackendPrefs(); + } +} + +bool gfxWindowsPlatform::DevicesInitialized() { return mInitializedDevices; } + +void gfxWindowsPlatform::InitializeDevices() { + MOZ_ASSERT(NS_IsMainThread()); + + if (XRE_IsParentProcess()) { + // If we're the UI process, and the GPU process is enabled, then we don't + // initialize any DirectX devices. We do leave them enabled in gfxConfig + // though. If the GPU process fails to create these devices it will send + // a message back and we'll update their status. + if (gfxConfig::IsEnabled(Feature::GPU_PROCESS)) { + return; + } + + // No GPU process, continue initializing devices as normal. + } + + // If acceleration is disabled, we refuse to initialize anything. + if (!gfxConfig::IsEnabled(Feature::HW_COMPOSITING)) { + return; + } + + // If we previously crashed initializing devices, bail out now. + D3D11LayersCrashGuard detectCrashes; + if (detectCrashes.Crashed()) { + gfxConfig::SetFailed(Feature::HW_COMPOSITING, + FeatureStatus::CrashedOnStartup, + "Crashed during startup in a previous session"); + gfxConfig::SetFailed( + Feature::D3D11_COMPOSITING, FeatureStatus::CrashedOnStartup, + "Harware acceleration crashed during startup in a previous session"); + gfxConfig::SetFailed( + Feature::DIRECT2D, FeatureStatus::CrashedOnStartup, + "Harware acceleration crashed during startup in a previous session"); + return; + } + + bool shouldUseD2D = gfxConfig::IsEnabled(Feature::DIRECT2D); + + // First, initialize D3D11. If this succeeds we attempt to use Direct2D. + InitializeD3D11(); + InitializeD2D(); + + if (!gfxConfig::IsEnabled(Feature::DIRECT2D) && XRE_IsContentProcess() && + shouldUseD2D) { + RecordContentDeviceFailure(TelemetryDeviceCode::D2D1); + } +} + +void gfxWindowsPlatform::InitializeD3D11() { + // This function attempts to initialize our D3D11 devices, if the hardware + // is not blocklisted for D3D11 layers. This first attempt will try to create + // a hardware accelerated device. If this creation fails or the hardware is + // blocklisted, then this function will abort if WARP is disabled, causing us + // to fallback to Basic layers. If WARP is not disabled it will use a WARP + // device which should always be available on Windows 7 and higher. + if (!gfxConfig::IsEnabled(Feature::D3D11_COMPOSITING)) { + return; + } + + DeviceManagerDx* dm = DeviceManagerDx::Get(); + if (XRE_IsParentProcess()) { + if (!dm->CreateCompositorDevices()) { + return; + } + } + + dm->CreateContentDevices(); + + // Content process failed to create the d3d11 device while parent process + // succeed. + if (XRE_IsContentProcess() && + !gfxConfig::IsEnabled(Feature::D3D11_COMPOSITING)) { + gfxCriticalError() + << "[D3D11] Failed to create the D3D11 device in content \ + process."; + } +} + +void gfxWindowsPlatform::InitializeD2DConfig() { + FeatureState& d2d1 = gfxConfig::GetFeature(Feature::DIRECT2D); + + if (!gfxConfig::IsEnabled(Feature::D3D11_COMPOSITING)) { + d2d1.DisableByDefault(FeatureStatus::Unavailable, + "Direct2D requires Direct3D 11 compositing", + "FEATURE_FAILURE_D2D_D3D11_COMP"_ns); + return; + } + + d2d1.SetDefaultFromPref(StaticPrefs::GetPrefName_gfx_direct2d_disabled(), + false, + StaticPrefs::GetPrefDefault_gfx_direct2d_disabled()); + + nsCString message; + nsCString failureId; + if (!gfxPlatform::IsGfxInfoStatusOkay(nsIGfxInfo::FEATURE_DIRECT2D, &message, + failureId)) { + d2d1.Disable(FeatureStatus::Blocklisted, message.get(), failureId); + } + + if (!d2d1.IsEnabled() && + StaticPrefs::gfx_direct2d_force_enabled_AtStartup()) { + d2d1.UserForceEnable("Force-enabled via user-preference"); + } +} + +void gfxWindowsPlatform::InitializeD2D() { + ScopedGfxFeatureReporter d2d1_1("D2D1.1"); + + FeatureState& d2d1 = gfxConfig::GetFeature(Feature::DIRECT2D); + + DeviceManagerDx* dm = DeviceManagerDx::Get(); + + // We don't know this value ahead of time, but the user can force-override + // it, so we use Disable instead of SetFailed. + if (dm->IsWARP()) { + d2d1.Disable(FeatureStatus::Blocked, + "Direct2D is not compatible with Direct3D11 WARP", + "FEATURE_FAILURE_D2D_WARP_BLOCK"_ns); + } + + // If we pass all the initial checks, we can proceed to runtime decisions. + if (!d2d1.IsEnabled()) { + return; + } + + if (!Factory::SupportsD2D1()) { + d2d1.SetFailed(FeatureStatus::Unavailable, + "Failed to acquire a Direct2D 1.1 factory", + "FEATURE_FAILURE_D2D_FACTORY"_ns); + return; + } + + if (!dm->GetContentDevice()) { + d2d1.SetFailed(FeatureStatus::Failed, + "Failed to acquire a Direct3D 11 content device", + "FEATURE_FAILURE_D2D_DEVICE"_ns); + return; + } + + if (!dm->TextureSharingWorks()) { + d2d1.SetFailed(FeatureStatus::Failed, + "Direct3D11 device does not support texture sharing", + "FEATURE_FAILURE_D2D_TXT_SHARING"_ns); + return; + } + + // Using Direct2D depends on DWrite support. + if (!DWriteEnabled() && !InitDWriteSupport()) { + d2d1.SetFailed(FeatureStatus::Failed, + "Failed to initialize DirectWrite support", + "FEATURE_FAILURE_D2D_DWRITE"_ns); + return; + } + + // Verify that Direct2D device creation succeeded. + RefPtr<ID3D11Device> contentDevice = dm->GetContentDevice(); + if (!Factory::SetDirect3D11Device(contentDevice)) { + d2d1.SetFailed(FeatureStatus::Failed, "Failed to create a Direct2D device", + "FEATURE_FAILURE_D2D_CREATE_FAILED"_ns); + return; + } + + MOZ_ASSERT(d2d1.IsEnabled()); + d2d1_1.SetSuccessful(); +} + +void gfxWindowsPlatform::InitGPUProcessSupport() { + FeatureState& gpuProc = gfxConfig::GetFeature(Feature::GPU_PROCESS); + + if (!gpuProc.IsEnabled()) { + return; + } + + if (!gfxConfig::IsEnabled(Feature::D3D11_COMPOSITING)) { + // Don't use the GPU process if not using D3D11, unless software + // compositor is allowed + if (StaticPrefs::layers_gpu_process_allow_software_AtStartup()) { + return; + } + gpuProc.Disable(FeatureStatus::Unavailable, + "Not using GPU Process since D3D11 is unavailable", + "FEATURE_FAILURE_NO_D3D11"_ns); + } + // If we're still enabled at this point, the user set the force-enabled pref. +} + +class D3DVsyncSource final : public VsyncSource { + public: + D3DVsyncSource() + : mPrevVsync(TimeStamp::Now()), + mVsyncEnabled(false), + mWaitVBlankMonitor(NULL) { + mVsyncThread = new base::Thread("WindowsVsyncThread"); + MOZ_RELEASE_ASSERT(mVsyncThread->Start(), + "GFX: Could not start Windows vsync thread"); + SetVsyncRate(); + } + + void SetVsyncRate() { + DWM_TIMING_INFO vblankTime; + // Make sure to init the cbSize, otherwise GetCompositionTiming will fail + vblankTime.cbSize = sizeof(DWM_TIMING_INFO); + HRESULT hr = DwmGetCompositionTimingInfo(0, &vblankTime); + if (SUCCEEDED(hr)) { + UNSIGNED_RATIO refreshRate = vblankTime.rateRefresh; + // We get the rate in hertz / time, but we want the rate in ms. + float rate = + ((float)refreshRate.uiDenominator / (float)refreshRate.uiNumerator) * + 1000; + mVsyncRate = TimeDuration::FromMilliseconds(rate); + } else { + mVsyncRate = TimeDuration::FromMilliseconds(1000.0 / 60.0); + } + } + + virtual void Shutdown() override { + MOZ_ASSERT(NS_IsMainThread()); + DisableVsync(); + mVsyncThread->Stop(); + delete mVsyncThread; + } + + virtual void EnableVsync() override { + MOZ_ASSERT(NS_IsMainThread()); + MOZ_ASSERT(mVsyncThread->IsRunning()); + { // scope lock + if (mVsyncEnabled) { + return; + } + mVsyncEnabled = true; + } + + mVsyncThread->message_loop()->PostTask(NewRunnableMethod( + "D3DVsyncSource::VBlankLoop", this, &D3DVsyncSource::VBlankLoop)); + } + + virtual void DisableVsync() override { + MOZ_ASSERT(NS_IsMainThread()); + MOZ_ASSERT(mVsyncThread->IsRunning()); + if (!mVsyncEnabled) { + return; + } + mVsyncEnabled = false; + } + + virtual bool IsVsyncEnabled() override { + MOZ_ASSERT(NS_IsMainThread()); + return mVsyncEnabled; + } + + virtual TimeDuration GetVsyncRate() override { return mVsyncRate; } + + void ScheduleSoftwareVsync(TimeStamp aVsyncTimestamp) { + MOZ_ASSERT(IsInVsyncThread()); + NS_WARNING( + "DwmComposition dynamically disabled, falling back to software " + "timers"); + + TimeStamp nextVsync = aVsyncTimestamp + mVsyncRate; + TimeDuration delay = nextVsync - TimeStamp::Now(); + if (delay.ToMilliseconds() < 0) { + delay = mozilla::TimeDuration::FromMilliseconds(0); + } + + mVsyncThread->message_loop()->PostDelayedTask( + NewRunnableMethod("D3DVsyncSource::VBlankLoop", this, + &D3DVsyncSource::VBlankLoop), + delay.ToMilliseconds()); + } + + // Returns the timestamp for the just happened vsync + TimeStamp GetVBlankTime() { + TimeStamp vsync = TimeStamp::Now(); + TimeStamp now = vsync; + + DWM_TIMING_INFO vblankTime; + // Make sure to init the cbSize, otherwise + // GetCompositionTiming will fail + vblankTime.cbSize = sizeof(DWM_TIMING_INFO); + HRESULT hr = DwmGetCompositionTimingInfo(0, &vblankTime); + if (!SUCCEEDED(hr)) { + return vsync; + } + + LARGE_INTEGER frequency; + QueryPerformanceFrequency(&frequency); + + LARGE_INTEGER qpcNow; + QueryPerformanceCounter(&qpcNow); + + const int microseconds = 1000000; + int64_t adjust = qpcNow.QuadPart - vblankTime.qpcVBlank; + int64_t usAdjust = (adjust * microseconds) / frequency.QuadPart; + vsync -= TimeDuration::FromMicroseconds((double)usAdjust); + + // On Windows 10 and on, DWMGetCompositionTimingInfo, mostly + // reports the upcoming vsync time, which is in the future. + // It can also sometimes report a vblank time in the past. + // Since large parts of Gecko assume TimeStamps can't be in future, + // use the previous vsync. + + // Windows 10 and Intel HD vsync timestamps are messy and + // all over the place once in a while. Most of the time, + // it reports the upcoming vsync. Sometimes, that upcoming + // vsync is in the past. Sometimes that upcoming vsync is before + // the previously seen vsync. + // In these error cases, normalize to Now(); + if (vsync >= now) { + vsync = vsync - mVsyncRate; + } + + // On Windows 7 and 8, DwmFlush wakes up AFTER qpcVBlankTime + // from DWMGetCompositionTimingInfo. We can return the adjusted vsync. + if (vsync >= now) { + vsync = now; + } + + // Our vsync time is some time very far in the past, adjust to Now. + // 4 ms is arbitrary, so feel free to pick something else if this isn't + // working. See the comment above. + if ((now - vsync).ToMilliseconds() > 4.0) { + vsync = now; + } + + return vsync; + } + + void VBlankLoop() { + MOZ_ASSERT(IsInVsyncThread()); + MOZ_ASSERT(sizeof(int64_t) == sizeof(QPC_TIME)); + + TimeStamp vsync = TimeStamp::Now(); + mPrevVsync = TimeStamp(); + TimeStamp flushTime = TimeStamp::Now(); + TimeDuration longVBlank = mVsyncRate * 2; + + for (;;) { + { // scope lock + if (!mVsyncEnabled) return; + } + + // Large parts of gecko assume that the refresh driver timestamp + // must be <= Now() and cannot be in the future. + MOZ_ASSERT(vsync <= TimeStamp::Now()); + NotifyVsync(vsync, vsync + mVsyncRate); + + HRESULT hr = E_FAIL; + if (!StaticPrefs::gfx_vsync_force_disable_waitforvblank()) { + UpdateVBlankOutput(); + if (mWaitVBlankOutput) { + const TimeStamp vblank_begin_wait = TimeStamp::Now(); + { + AUTO_PROFILER_THREAD_SLEEP; + hr = mWaitVBlankOutput->WaitForVBlank(); + } + if (SUCCEEDED(hr)) { + // vblank might return instantly when running headless, + // monitor powering off, etc. Since we're on a dedicated + // thread, instant-return should not happen in the normal + // case, so catch any odd behavior with a time cutoff: + TimeDuration vblank_wait = TimeStamp::Now() - vblank_begin_wait; + if (vblank_wait.ToMilliseconds() < 1.0) { + hr = E_FAIL; // fall back on old behavior + } + } + } + } + if (!SUCCEEDED(hr)) { + hr = DwmFlush(); + } + if (!SUCCEEDED(hr)) { + // DWMFlush isn't working, fallback to software vsync. + ScheduleSoftwareVsync(TimeStamp::Now()); + return; + } + + TimeStamp now = TimeStamp::Now(); + TimeDuration flushDiff = now - flushTime; + flushTime = now; + if ((flushDiff > longVBlank) || mPrevVsync.IsNull()) { + // Our vblank took longer than 2 intervals, readjust our timestamps + vsync = GetVBlankTime(); + mPrevVsync = vsync; + } else { + // Instead of giving the actual vsync time, a constant interval + // between vblanks instead of the noise generated via hardware + // is actually what we want. Most apps just care about the diff + // between vblanks to animate, so a clean constant interval is + // smoother. + vsync = mPrevVsync + mVsyncRate; + if (vsync > now) { + // DWMFlush woke up very early, so readjust our times again + vsync = GetVBlankTime(); + } + + if (vsync <= mPrevVsync) { + vsync = TimeStamp::Now(); + } + + if ((now - vsync).ToMilliseconds() > 2.0) { + // Account for time drift here where vsync never quite catches up to + // Now and we'd fall ever so slightly further behind Now(). + vsync = GetVBlankTime(); + } + + mPrevVsync = vsync; + } + } // end for + } + virtual ~D3DVsyncSource() { MOZ_ASSERT(NS_IsMainThread()); } + + private: + bool IsInVsyncThread() { + return mVsyncThread->thread_id() == PlatformThread::CurrentId(); + } + + void UpdateVBlankOutput() { + HMONITOR primary_monitor = + MonitorFromWindow(nullptr, MONITOR_DEFAULTTOPRIMARY); + if (primary_monitor == mWaitVBlankMonitor && mWaitVBlankOutput) { + return; + } + + mWaitVBlankMonitor = primary_monitor; + + RefPtr<IDXGIOutput> output = nullptr; + if (DeviceManagerDx* dx = DeviceManagerDx::Get()) { + if (dx->GetOutputFromMonitor(mWaitVBlankMonitor, &output)) { + mWaitVBlankOutput = output; + return; + } + } + + // failed to convert a monitor to an output so keep trying + mWaitVBlankOutput = nullptr; + } + + TimeStamp mPrevVsync; + base::Thread* mVsyncThread; + TimeDuration mVsyncRate; + Atomic<bool> mVsyncEnabled; + + HMONITOR mWaitVBlankMonitor; + RefPtr<IDXGIOutput> mWaitVBlankOutput; +}; // D3DVsyncSource + +already_AddRefed<mozilla::gfx::VsyncSource> +gfxWindowsPlatform::CreateGlobalHardwareVsyncSource() { + MOZ_RELEASE_ASSERT(NS_IsMainThread(), "GFX: Not in main thread."); + + RefPtr<VsyncSource> d3dVsyncSource = new D3DVsyncSource(); + return d3dVsyncSource.forget(); +} + +void gfxWindowsPlatform::ImportGPUDeviceData( + const mozilla::gfx::GPUDeviceData& aData) { + MOZ_ASSERT(XRE_IsParentProcess()); + + gfxPlatform::ImportGPUDeviceData(aData); + + gfxConfig::ImportChange(Feature::D3D11_COMPOSITING, aData.d3d11Compositing()); + + DeviceManagerDx* dm = DeviceManagerDx::Get(); + if (gfxConfig::IsEnabled(Feature::D3D11_COMPOSITING)) { + dm->ImportDeviceInfo(aData.gpuDevice().ref()); + } else { + // There should be no devices, so this just takes away the device status. + dm->ResetDevices(); + + // Make sure we disable D2D if content processes might use it. + FeatureState& d2d1 = gfxConfig::GetFeature(Feature::DIRECT2D); + if (d2d1.IsEnabled()) { + d2d1.SetFailed(FeatureStatus::Unavailable, + "Direct2D requires Direct3D 11 compositing", + "FEATURE_FAILURE_D2D_D3D11_COMP"_ns); + } + } + + // CanUseHardwareVideoDecoding depends on d3d11 state, so update + // the cached value now. + UpdateCanUseHardwareVideoDecoding(); + + // For completeness (and messaging in about:support). Content recomputes this + // on its own, and we won't use ANGLE in the UI process if we're using a GPU + // process. + UpdateANGLEConfig(); +} + +void gfxWindowsPlatform::ImportContentDeviceData( + const mozilla::gfx::ContentDeviceData& aData) { + MOZ_ASSERT(XRE_IsContentProcess()); + + gfxPlatform::ImportContentDeviceData(aData); + + const DevicePrefs& prefs = aData.prefs(); + gfxConfig::Inherit(Feature::D3D11_COMPOSITING, prefs.d3d11Compositing()); + gfxConfig::Inherit(Feature::DIRECT2D, prefs.useD2D1()); + + if (gfxConfig::IsEnabled(Feature::D3D11_COMPOSITING)) { + DeviceManagerDx* dm = DeviceManagerDx::Get(); + dm->ImportDeviceInfo(aData.d3d11()); + } +} + +void gfxWindowsPlatform::BuildContentDeviceData(ContentDeviceData* aOut) { + // Check for device resets before giving back new graphics information. + UpdateRenderMode(); + + gfxPlatform::BuildContentDeviceData(aOut); + + const FeatureState& d3d11 = gfxConfig::GetFeature(Feature::D3D11_COMPOSITING); + aOut->prefs().d3d11Compositing() = d3d11.GetValue(); + aOut->prefs().useD2D1() = gfxConfig::GetValue(Feature::DIRECT2D); + + if (d3d11.IsEnabled()) { + DeviceManagerDx* dm = DeviceManagerDx::Get(); + dm->ExportDeviceInfo(&aOut->d3d11()); + } + + aOut->cmsOutputProfileData() = + gfxPlatform::GetPlatform()->GetPlatformCMSOutputProfileData(); +} + +bool gfxWindowsPlatform::CheckVariationFontSupport() { + // Variation font support is only available on Fall Creators Update or later. + return IsWin10FallCreatorsUpdateOrLater(); +} + +void gfxWindowsPlatform::GetPlatformDisplayInfo( + mozilla::widget::InfoObject& aObj) { + HwStretchingSupport stretch; + DeviceManagerDx::Get()->CheckHardwareStretchingSupport(stretch); + + nsPrintfCString stretchValue( + "both=%u window-only=%u full-screen-only=%u none=%u error=%u", + stretch.mBoth, stretch.mWindowOnly, stretch.mFullScreenOnly, + stretch.mNone, stretch.mError); + aObj.DefineProperty("HardwareStretching", stretchValue.get()); + + ScaledResolutionSet scaled; + GetScaledResolutions(scaled); + if (scaled.IsEmpty()) { + return; + } + + aObj.DefineProperty("ScaledResolutionCount", scaled.Length()); + for (size_t i = 0; i < scaled.Length(); ++i) { + auto& s = scaled[i]; + nsPrintfCString name("ScaledResolution%zu", i); + nsPrintfCString value("source %dx%d, target %dx%d", s.first.width, + s.first.height, s.second.width, s.second.height); + aObj.DefineProperty(name.get(), value.get()); + } +} |