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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 00:47:55 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 00:47:55 +0000 |
commit | 26a029d407be480d791972afb5975cf62c9360a6 (patch) | |
tree | f435a8308119effd964b339f76abb83a57c29483 /gfx/vr/ipc/VRProcessParent.cpp | |
parent | Initial commit. (diff) | |
download | firefox-26a029d407be480d791972afb5975cf62c9360a6.tar.xz firefox-26a029d407be480d791972afb5975cf62c9360a6.zip |
Adding upstream version 124.0.1.upstream/124.0.1
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/vr/ipc/VRProcessParent.cpp')
-rw-r--r-- | gfx/vr/ipc/VRProcessParent.cpp | 242 |
1 files changed, 242 insertions, 0 deletions
diff --git a/gfx/vr/ipc/VRProcessParent.cpp b/gfx/vr/ipc/VRProcessParent.cpp new file mode 100644 index 0000000000..9e18d830fb --- /dev/null +++ b/gfx/vr/ipc/VRProcessParent.cpp @@ -0,0 +1,242 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "VRProcessParent.h" +#include "VRGPUChild.h" +#include "VRProcessManager.h" +#include "mozilla/dom/ContentParent.h" +#include "mozilla/dom/MemoryReportRequest.h" +#include "mozilla/gfx/GPUProcessManager.h" +#include "mozilla/gfx/GPUChild.h" +#include "mozilla/ipc/Endpoint.h" +#include "mozilla/ipc/ProcessChild.h" +#include "mozilla/ipc/ProcessUtils.h" +#include "mozilla/ipc/ProtocolTypes.h" +#include "mozilla/ipc/ProtocolUtils.h" // for IToplevelProtocol +#include "mozilla/Preferences.h" +#include "mozilla/StaticPrefs_dom.h" +#include "mozilla/TimeStamp.h" // for TimeStamp +#include "mozilla/Unused.h" +#include "VRChild.h" +#include "VRThread.h" + +#include "nsAppRunner.h" // for IToplevelProtocol + +using std::string; +using std::vector; + +using namespace mozilla::ipc; + +namespace mozilla { +namespace gfx { + +VRProcessParent::VRProcessParent(Listener* aListener) + : GeckoChildProcessHost(GeckoProcessType_VR), + mTaskFactory(this), + mListener(aListener), + mLaunchPhase(LaunchPhase::Unlaunched), + mChannelClosed(false), + mShutdownRequested(false) {} + +VRProcessParent::~VRProcessParent() = default; + +bool VRProcessParent::Launch() { + MOZ_ASSERT(mLaunchPhase == LaunchPhase::Unlaunched); + MOZ_ASSERT(!mVRChild); + mLaunchThread = NS_GetCurrentThread(); + + mLaunchPhase = LaunchPhase::Waiting; + + std::vector<std::string> extraArgs; + ProcessChild::AddPlatformBuildID(extraArgs); + + mPrefSerializer = MakeUnique<ipc::SharedPreferenceSerializer>(); + if (!mPrefSerializer->SerializeToSharedMemory(GeckoProcessType_VR, + /* remoteType */ ""_ns)) { + return false; + } + mPrefSerializer->AddSharedPrefCmdLineArgs(*this, extraArgs); + + if (!GeckoChildProcessHost::AsyncLaunch(extraArgs)) { + mLaunchPhase = LaunchPhase::Complete; + mPrefSerializer = nullptr; + return false; + } + return true; +} + +bool VRProcessParent::WaitForLaunch() { + if (mLaunchPhase == LaunchPhase::Complete) { + return !!mVRChild; + } + + int32_t timeoutMs = + StaticPrefs::dom_vr_process_startup_timeout_ms_AtStartup(); + + // If one of the following environment variables are set we can effectively + // ignore the timeout - as we can guarantee the compositor process will be + // terminated + if (PR_GetEnv("MOZ_DEBUG_CHILD_PROCESS") || + PR_GetEnv("MOZ_DEBUG_CHILD_PAUSE")) { + timeoutMs = 0; + } + + // Our caller expects the connection to be finished after we return, so we + // immediately set up the IPDL actor and fire callbacks. The IO thread will + // still dispatch a notification to the main thread - we'll just ignore it. + bool result = GeckoChildProcessHost::WaitUntilConnected(timeoutMs); + result &= InitAfterConnect(result); + return result; +} + +void VRProcessParent::Shutdown() { + MOZ_ASSERT(!mShutdownRequested); + mListener = nullptr; + + if (mVRChild) { + // The channel might already be closed if we got here unexpectedly. + if (!mChannelClosed) { + mVRChild->Close(); + } + // OnChannelClosed uses this to check if the shutdown was expected or + // unexpected. + mShutdownRequested = true; + +#ifndef NS_FREE_PERMANENT_DATA + // No need to communicate shutdown, the VR process doesn't need to + // communicate anything back. + KillHard("NormalShutdown"); +#endif + + // If we're shutting down unexpectedly, we're in the middle of handling an + // ActorDestroy for PVRChild, which is still on the stack. We'll return + // back to OnChannelClosed. + // + // Otherwise, we'll wait for OnChannelClose to be called whenever PVRChild + // acknowledges shutdown. + return; + } + + DestroyProcess(); +} + +void VRProcessParent::DestroyProcess() { + if (mLaunchThread) { + // Cancel all tasks. We don't want anything triggering after our caller + // expects this to go away. + { + MonitorAutoLock lock(mMonitor); + mTaskFactory.RevokeAll(); + } + + mLaunchThread->Dispatch(NS_NewRunnableFunction("DestroyProcessRunnable", + [this] { Destroy(); })); + } +} + +bool VRProcessParent::InitAfterConnect(bool aSucceeded) { + MOZ_ASSERT(mLaunchPhase == LaunchPhase::Waiting); + MOZ_ASSERT(!mVRChild); + + mLaunchPhase = LaunchPhase::Complete; + mPrefSerializer = nullptr; + + if (aSucceeded) { + GPUChild* gpuChild = GPUProcessManager::Get()->GetGPUChild(); + if (!gpuChild) { + NS_WARNING( + "GPU process haven't connected with the parent process yet" + "when creating VR process."); + return false; + } + + if (!StaticPrefs::dom_vr_enabled() && + !StaticPrefs::dom_vr_webxr_enabled()) { + NS_WARNING("VR is not enabled when trying to create a VRChild"); + return false; + } + + mVRChild = MakeRefPtr<VRChild>(this); + + DebugOnly<bool> rv = TakeInitialEndpoint().Bind(mVRChild.get()); + MOZ_ASSERT(rv); + + mVRChild->Init(); + + if (mListener) { + mListener->OnProcessLaunchComplete(this); + } + + // Make vr-gpu process connection + Endpoint<PVRGPUChild> vrGPUBridge; + VRProcessManager* vpm = VRProcessManager::Get(); + DebugOnly<bool> opened = + vpm->CreateGPUBridges(gpuChild->OtherPid(), &vrGPUBridge); + MOZ_ASSERT(opened); + + Unused << gpuChild->SendInitVR(std::move(vrGPUBridge)); + } + + return true; +} + +void VRProcessParent::KillHard(const char* aReason) { + ProcessHandle handle = GetChildProcessHandle(); + if (!base::KillProcess(handle, base::PROCESS_END_KILLED_BY_USER)) { + NS_WARNING("failed to kill subprocess!"); + } + + SetAlreadyDead(); +} + +void VRProcessParent::OnChannelConnected(base::ProcessId peer_pid) { + MOZ_ASSERT(!NS_IsMainThread()); + + GeckoChildProcessHost::OnChannelConnected(peer_pid); + + // Post a task to the main thread. Take the lock because mTaskFactory is not + // thread-safe. + RefPtr<Runnable> runnable; + { + MonitorAutoLock lock(mMonitor); + runnable = mTaskFactory.NewRunnableMethod( + &VRProcessParent::OnChannelConnectedTask); + } + NS_DispatchToMainThread(runnable); +} + +void VRProcessParent::OnChannelConnectedTask() { + if (mLaunchPhase == LaunchPhase::Waiting) { + InitAfterConnect(true); + } +} + +void VRProcessParent::OnChannelErrorTask() { + if (mLaunchPhase == LaunchPhase::Waiting) { + InitAfterConnect(false); + } +} + +void VRProcessParent::OnChannelClosed() { + mChannelClosed = true; + if (!mShutdownRequested && mListener) { + // This is an unclean shutdown. Notify we're going away. + mListener->OnProcessUnexpectedShutdown(this); + } else { + DestroyProcess(); + } + + // Release the actor. + VRChild::Destroy(std::move(mVRChild)); + MOZ_ASSERT(!mVRChild); +} + +base::ProcessId VRProcessParent::OtherPid() { return mVRChild->OtherPid(); } + +bool VRProcessParent::IsConnected() const { return !!mVRChild; } + +} // namespace gfx +} // namespace mozilla |