diff options
author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 00:47:55 +0000 |
---|---|---|
committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 00:47:55 +0000 |
commit | 26a029d407be480d791972afb5975cf62c9360a6 (patch) | |
tree | f435a8308119effd964b339f76abb83a57c29483 /gfx/webrender_bindings/DCLayerTree.cpp | |
parent | Initial commit. (diff) | |
download | firefox-26a029d407be480d791972afb5975cf62c9360a6.tar.xz firefox-26a029d407be480d791972afb5975cf62c9360a6.zip |
Adding upstream version 124.0.1.upstream/124.0.1
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/webrender_bindings/DCLayerTree.cpp')
-rw-r--r-- | gfx/webrender_bindings/DCLayerTree.cpp | 2080 |
1 files changed, 2080 insertions, 0 deletions
diff --git a/gfx/webrender_bindings/DCLayerTree.cpp b/gfx/webrender_bindings/DCLayerTree.cpp new file mode 100644 index 0000000000..eee5601182 --- /dev/null +++ b/gfx/webrender_bindings/DCLayerTree.cpp @@ -0,0 +1,2080 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "DCLayerTree.h" + +// - + +#include <d3d11.h> +#include <dcomp.h> +#include <d3d11_1.h> +#include <dxgi1_2.h> + +// - + +#include "gfxWindowsPlatform.h" +#include "GLContext.h" +#include "GLContextEGL.h" +#include "mozilla/gfx/DeviceManagerDx.h" +#include "mozilla/gfx/Logging.h" +#include "mozilla/gfx/gfxVars.h" +#include "mozilla/gfx/GPUParent.h" +#include "mozilla/gfx/Matrix.h" +#include "mozilla/layers/HelpersD3D11.h" +#include "mozilla/StaticPrefs_gfx.h" +#include "mozilla/StaticPtr.h" +#include "mozilla/webrender/RenderD3D11TextureHost.h" +#include "mozilla/webrender/RenderDcompSurfaceTextureHost.h" +#include "mozilla/webrender/RenderTextureHost.h" +#include "mozilla/webrender/RenderThread.h" +#include "mozilla/WindowsVersion.h" +#include "mozilla/Telemetry.h" +#include "nsPrintfCString.h" +#include "WinUtils.h" + +// - + +#if defined(__MINGW32__) // 64 defines both 32 and 64 +// We need to fake some things, while we wait on updates to mingw's dcomp.h +// header. Just enough that we can successfully fail to work there. +# define MOZ_MINGW_DCOMP_H_INCOMPLETE +struct IDCompositionColorMatrixEffect : public IDCompositionFilterEffect {}; +struct IDCompositionTableTransferEffect : public IDCompositionFilterEffect {}; +#endif // defined(__MINGW32__) + +namespace mozilla { +namespace wr { + +extern LazyLogModule gRenderThreadLog; +#define LOG(...) MOZ_LOG(gRenderThreadLog, LogLevel::Debug, (__VA_ARGS__)) + +#define LOG_H(msg, ...) \ + MOZ_LOG(gDcompSurface, LogLevel::Debug, \ + ("DCSurfaceHandle=%p, " msg, this, ##__VA_ARGS__)) + +StaticAutoPtr<GpuOverlayInfo> DCLayerTree::sGpuOverlayInfo; + +/* static */ +UniquePtr<DCLayerTree> DCLayerTree::Create(gl::GLContext* aGL, + EGLConfig aEGLConfig, + ID3D11Device* aDevice, + ID3D11DeviceContext* aCtx, + HWND aHwnd, nsACString& aError) { + RefPtr<IDCompositionDevice2> dCompDevice = + gfx::DeviceManagerDx::Get()->GetDirectCompositionDevice(); + if (!dCompDevice) { + aError.Assign("DCLayerTree(no device)"_ns); + return nullptr; + } + + auto layerTree = + MakeUnique<DCLayerTree>(aGL, aEGLConfig, aDevice, aCtx, dCompDevice); + if (!layerTree->Initialize(aHwnd, aError)) { + return nullptr; + } + + return layerTree; +} + +void DCLayerTree::Shutdown() { DCLayerTree::sGpuOverlayInfo = nullptr; } + +DCLayerTree::DCLayerTree(gl::GLContext* aGL, EGLConfig aEGLConfig, + ID3D11Device* aDevice, ID3D11DeviceContext* aCtx, + IDCompositionDevice2* aCompositionDevice) + : mGL(aGL), + mEGLConfig(aEGLConfig), + mDevice(aDevice), + mCtx(aCtx), + mCompositionDevice(aCompositionDevice), + mDebugCounter(false), + mDebugVisualRedrawRegions(false), + mEGLImage(EGL_NO_IMAGE), + mColorRBO(0), + mPendingCommit(false) { + LOG("DCLayerTree::DCLayerTree()"); +} + +DCLayerTree::~DCLayerTree() { + LOG("DCLayerTree::~DCLayerTree()"); + + ReleaseNativeCompositorResources(); +} + +void DCLayerTree::ReleaseNativeCompositorResources() { + const auto gl = GetGLContext(); + + DestroyEGLSurface(); + + // Delete any cached FBO objects + for (auto it = mFrameBuffers.begin(); it != mFrameBuffers.end(); ++it) { + gl->fDeleteRenderbuffers(1, &it->depthRboId); + gl->fDeleteFramebuffers(1, &it->fboId); + } +} + +bool DCLayerTree::Initialize(HWND aHwnd, nsACString& aError) { + HRESULT hr; + + RefPtr<IDCompositionDesktopDevice> desktopDevice; + hr = mCompositionDevice->QueryInterface( + (IDCompositionDesktopDevice**)getter_AddRefs(desktopDevice)); + if (FAILED(hr)) { + aError.Assign(nsPrintfCString( + "DCLayerTree(get IDCompositionDesktopDevice failed %lx)", hr)); + return false; + } + + hr = desktopDevice->CreateTargetForHwnd(aHwnd, TRUE, + getter_AddRefs(mCompositionTarget)); + if (FAILED(hr)) { + aError.Assign(nsPrintfCString( + "DCLayerTree(create DCompositionTarget failed %lx)", hr)); + return false; + } + + hr = mCompositionDevice->CreateVisual(getter_AddRefs(mRootVisual)); + if (FAILED(hr)) { + aError.Assign(nsPrintfCString( + "DCLayerTree(create root DCompositionVisual failed %lx)", hr)); + return false; + } + + hr = + mCompositionDevice->CreateVisual(getter_AddRefs(mDefaultSwapChainVisual)); + if (FAILED(hr)) { + aError.Assign(nsPrintfCString( + "DCLayerTree(create swap chain DCompositionVisual failed %lx)", hr)); + return false; + } + + if (gfx::gfxVars::UseWebRenderDCompVideoHwOverlayWin() || + gfx::gfxVars::UseWebRenderDCompVideoSwOverlayWin()) { + if (!InitializeVideoOverlaySupport()) { + RenderThread::Get()->HandleWebRenderError(WebRenderError::VIDEO_OVERLAY); + } + } + if (!sGpuOverlayInfo) { + // Set default if sGpuOverlayInfo was not set. + sGpuOverlayInfo = new GpuOverlayInfo(); + } + + // Initialize SwapChainInfo + SupportsSwapChainTearing(); + + mCompositionTarget->SetRoot(mRootVisual); + // Set interporation mode to nearest, to ensure 1:1 sampling. + // By default, a visual inherits the interpolation mode of the parent visual. + // If no visuals set the interpolation mode, the default for the entire visual + // tree is nearest neighbor interpolation. + mRootVisual->SetBitmapInterpolationMode( + DCOMPOSITION_BITMAP_INTERPOLATION_MODE_NEAREST_NEIGHBOR); + return true; +} + +bool FlagsSupportsOverlays(UINT flags) { + return (flags & (DXGI_OVERLAY_SUPPORT_FLAG_DIRECT | + DXGI_OVERLAY_SUPPORT_FLAG_SCALING)); +} + +// A warpper of IDXGIOutput4::CheckOverlayColorSpaceSupport() +bool CheckOverlayColorSpaceSupport(DXGI_FORMAT aDxgiFormat, + DXGI_COLOR_SPACE_TYPE aDxgiColorSpace, + RefPtr<IDXGIOutput> aOutput, + RefPtr<ID3D11Device> aD3d11Device) { + UINT colorSpaceSupportFlags = 0; + RefPtr<IDXGIOutput4> output4; + + if (FAILED(aOutput->QueryInterface(__uuidof(IDXGIOutput4), + getter_AddRefs(output4)))) { + return false; + } + + if (FAILED(output4->CheckOverlayColorSpaceSupport( + aDxgiFormat, aDxgiColorSpace, aD3d11Device, + &colorSpaceSupportFlags))) { + return false; + } + + return (colorSpaceSupportFlags & + DXGI_OVERLAY_COLOR_SPACE_SUPPORT_FLAG_PRESENT); +} + +bool DCLayerTree::InitializeVideoOverlaySupport() { + MOZ_ASSERT(IsWin10AnniversaryUpdateOrLater()); + + HRESULT hr; + + hr = mDevice->QueryInterface( + (ID3D11VideoDevice**)getter_AddRefs(mVideoDevice)); + if (FAILED(hr)) { + gfxCriticalNote << "Failed to get D3D11VideoDevice: " << gfx::hexa(hr); + return false; + } + + hr = + mCtx->QueryInterface((ID3D11VideoContext**)getter_AddRefs(mVideoContext)); + if (FAILED(hr)) { + gfxCriticalNote << "Failed to get D3D11VideoContext: " << gfx::hexa(hr); + return false; + } + + if (sGpuOverlayInfo) { + return true; + } + + UniquePtr<GpuOverlayInfo> info = MakeUnique<GpuOverlayInfo>(); + + RefPtr<IDXGIDevice> dxgiDevice; + RefPtr<IDXGIAdapter> adapter; + mDevice->QueryInterface((IDXGIDevice**)getter_AddRefs(dxgiDevice)); + dxgiDevice->GetAdapter(getter_AddRefs(adapter)); + + unsigned int i = 0; + while (true) { + RefPtr<IDXGIOutput> output; + if (FAILED(adapter->EnumOutputs(i++, getter_AddRefs(output)))) { + break; + } + RefPtr<IDXGIOutput3> output3; + if (FAILED(output->QueryInterface(__uuidof(IDXGIOutput3), + getter_AddRefs(output3)))) { + break; + } + + output3->CheckOverlaySupport(DXGI_FORMAT_NV12, mDevice, + &info->mNv12OverlaySupportFlags); + output3->CheckOverlaySupport(DXGI_FORMAT_YUY2, mDevice, + &info->mYuy2OverlaySupportFlags); + output3->CheckOverlaySupport(DXGI_FORMAT_B8G8R8A8_UNORM, mDevice, + &info->mBgra8OverlaySupportFlags); + output3->CheckOverlaySupport(DXGI_FORMAT_R10G10B10A2_UNORM, mDevice, + &info->mRgb10a2OverlaySupportFlags); + + if (FlagsSupportsOverlays(info->mNv12OverlaySupportFlags)) { + // NV12 format is preferred if it's supported. + info->mOverlayFormatUsed = DXGI_FORMAT_NV12; + info->mSupportsHardwareOverlays = true; + } + + if (!info->mSupportsHardwareOverlays && + FlagsSupportsOverlays(info->mYuy2OverlaySupportFlags)) { + // If NV12 isn't supported, fallback to YUY2 if it's supported. + info->mOverlayFormatUsed = DXGI_FORMAT_YUY2; + info->mSupportsHardwareOverlays = true; + } + + // RGB10A2 overlay is used for displaying HDR content. In Intel's + // platform, RGB10A2 overlay is enabled only when + // DXGI_COLOR_SPACE_RGB_FULL_G2084_NONE_P2020 is supported. + if (FlagsSupportsOverlays(info->mRgb10a2OverlaySupportFlags)) { + if (!CheckOverlayColorSpaceSupport( + DXGI_FORMAT_R10G10B10A2_UNORM, + DXGI_COLOR_SPACE_RGB_FULL_G2084_NONE_P2020, output, mDevice)) + info->mRgb10a2OverlaySupportFlags = 0; + } + + // Early out after the first output that reports overlay support. All + // outputs are expected to report the same overlay support according to + // Microsoft's WDDM documentation: + // https://docs.microsoft.com/en-us/windows-hardware/drivers/display/multiplane-overlay-hardware-requirements + if (info->mSupportsHardwareOverlays) { + break; + } + } + + if (!StaticPrefs::gfx_webrender_dcomp_video_yuv_overlay_win_AtStartup()) { + info->mOverlayFormatUsed = DXGI_FORMAT_B8G8R8A8_UNORM; + info->mSupportsHardwareOverlays = false; + } + + info->mSupportsOverlays = info->mSupportsHardwareOverlays; + + // Note: "UniquePtr::release" here is saying "release your ownership stake + // on your pointer, so that our StaticAutoPtr can take over ownership". + // (StaticAutoPtr doesn't have a move constructor that could directly steal + // the contents of a UniquePtr via std::move().) + sGpuOverlayInfo = info.release(); + + if (auto* gpuParent = gfx::GPUParent::GetSingleton()) { + gpuParent->NotifyOverlayInfo(GetOverlayInfo()); + } + + return true; +} + +DCSurface* DCLayerTree::GetSurface(wr::NativeSurfaceId aId) const { + auto surface_it = mDCSurfaces.find(aId); + MOZ_RELEASE_ASSERT(surface_it != mDCSurfaces.end()); + return surface_it->second.get(); +} + +void DCLayerTree::SetDefaultSwapChain(IDXGISwapChain1* aSwapChain) { + LOG("DCLayerTree::SetDefaultSwapChain()"); + + mRootVisual->AddVisual(mDefaultSwapChainVisual, TRUE, nullptr); + mDefaultSwapChainVisual->SetContent(aSwapChain); + // Default SwapChain's visual does not need linear interporation. + mDefaultSwapChainVisual->SetBitmapInterpolationMode( + DCOMPOSITION_BITMAP_INTERPOLATION_MODE_NEAREST_NEIGHBOR); + mPendingCommit = true; +} + +void DCLayerTree::MaybeUpdateDebug() { + bool updated = false; + updated |= MaybeUpdateDebugCounter(); + updated |= MaybeUpdateDebugVisualRedrawRegions(); + if (updated) { + mPendingCommit = true; + } +} + +void DCLayerTree::MaybeCommit() { + if (!mPendingCommit) { + return; + } + mCompositionDevice->Commit(); +} + +void DCLayerTree::WaitForCommitCompletion() { + mCompositionDevice->WaitForCommitCompletion(); +} + +void DCLayerTree::DisableNativeCompositor() { + MOZ_ASSERT(mCurrentSurface.isNothing()); + MOZ_ASSERT(mCurrentLayers.empty()); + + ReleaseNativeCompositorResources(); + mPrevLayers.clear(); + mRootVisual->RemoveAllVisuals(); +} + +bool DCLayerTree::MaybeUpdateDebugCounter() { + bool debugCounter = StaticPrefs::gfx_webrender_debug_dcomp_counter(); + if (mDebugCounter == debugCounter) { + return false; + } + + RefPtr<IDCompositionDeviceDebug> debugDevice; + HRESULT hr = mCompositionDevice->QueryInterface( + (IDCompositionDeviceDebug**)getter_AddRefs(debugDevice)); + if (FAILED(hr)) { + return false; + } + + if (debugCounter) { + debugDevice->EnableDebugCounters(); + } else { + debugDevice->DisableDebugCounters(); + } + + mDebugCounter = debugCounter; + return true; +} + +bool DCLayerTree::MaybeUpdateDebugVisualRedrawRegions() { + bool debugVisualRedrawRegions = + StaticPrefs::gfx_webrender_debug_dcomp_redraw_regions(); + if (mDebugVisualRedrawRegions == debugVisualRedrawRegions) { + return false; + } + + RefPtr<IDCompositionVisualDebug> visualDebug; + HRESULT hr = mRootVisual->QueryInterface( + (IDCompositionVisualDebug**)getter_AddRefs(visualDebug)); + if (FAILED(hr)) { + return false; + } + + if (debugVisualRedrawRegions) { + visualDebug->EnableRedrawRegions(); + } else { + visualDebug->DisableRedrawRegions(); + } + + mDebugVisualRedrawRegions = debugVisualRedrawRegions; + return true; +} + +void DCLayerTree::CompositorBeginFrame() { + mCurrentFrame++; + mUsedOverlayTypesInFrame = DCompOverlayTypes::NO_OVERLAY; +} + +void DCLayerTree::CompositorEndFrame() { + auto start = TimeStamp::Now(); + // Check if the visual tree of surfaces is the same as last frame. + bool same = mPrevLayers == mCurrentLayers; + + if (!same) { + // If not, we need to rebuild the visual tree. Note that addition or + // removal of tiles no longer needs to rebuild the main visual tree + // here, since they are added as children of the surface visual. + mRootVisual->RemoveAllVisuals(); + } + + for (auto it = mCurrentLayers.begin(); it != mCurrentLayers.end(); ++it) { + auto surface_it = mDCSurfaces.find(*it); + MOZ_RELEASE_ASSERT(surface_it != mDCSurfaces.end()); + const auto surface = surface_it->second.get(); + // Ensure surface is trimmed to updated tile valid rects + surface->UpdateAllocatedRect(); + if (!same) { + // Add surfaces in z-order they were added to the scene. + const auto visual = surface->GetVisual(); + mRootVisual->AddVisual(visual, false, nullptr); + } + } + + mPrevLayers.swap(mCurrentLayers); + mCurrentLayers.clear(); + + mCompositionDevice->Commit(); + + auto end = TimeStamp::Now(); + mozilla::Telemetry::Accumulate(mozilla::Telemetry::COMPOSITE_SWAP_TIME, + (end - start).ToMilliseconds() * 10.); + + // Remove any framebuffers that haven't been + // used in the last 60 frames. + // + // This should use nsTArray::RemoveElementsBy once + // CachedFrameBuffer is able to properly destroy + // itself in the destructor. + const auto gl = GetGLContext(); + for (uint32_t i = 0, len = mFrameBuffers.Length(); i < len; ++i) { + auto& fb = mFrameBuffers[i]; + if ((mCurrentFrame - fb.lastFrameUsed) > 60) { + gl->fDeleteRenderbuffers(1, &fb.depthRboId); + gl->fDeleteFramebuffers(1, &fb.fboId); + mFrameBuffers.UnorderedRemoveElementAt(i); + --i; // Examine the element again, if necessary. + --len; + } + } + + if (!StaticPrefs::gfx_webrender_dcomp_video_check_slow_present()) { + return; + } + + // Disable video overlay if mCompositionDevice->Commit() with video overlay is + // too slow. It drops fps. + + const auto maxCommitWaitDurationMs = 20; + const auto maxSlowCommitCount = 5; + const auto commitDurationMs = + static_cast<uint32_t>((end - start).ToMilliseconds()); + + nsPrintfCString marker("CommitWait overlay %u %ums ", + (uint8_t)mUsedOverlayTypesInFrame, commitDurationMs); + PROFILER_MARKER_TEXT("CommitWait", GRAPHICS, {}, marker); + + if (mUsedOverlayTypesInFrame != DCompOverlayTypes::NO_OVERLAY && + commitDurationMs > maxCommitWaitDurationMs) { + mSlowCommitCount++; + } else { + mSlowCommitCount = 0; + } + + if (mSlowCommitCount <= maxSlowCommitCount) { + return; + } + + if (mUsedOverlayTypesInFrame & DCompOverlayTypes::SOFTWARE_DECODED_VIDEO) { + gfxCriticalNoteOnce << "Sw video swapchain present is slow"; + RenderThread::Get()->NotifyWebRenderError( + wr::WebRenderError::VIDEO_SW_OVERLAY); + } + if (mUsedOverlayTypesInFrame & DCompOverlayTypes::HARDWARE_DECODED_VIDEO) { + gfxCriticalNoteOnce << "Hw video swapchain present is slow"; + RenderThread::Get()->NotifyWebRenderError( + wr::WebRenderError::VIDEO_HW_OVERLAY); + } +} + +void DCLayerTree::Bind(wr::NativeTileId aId, wr::DeviceIntPoint* aOffset, + uint32_t* aFboId, wr::DeviceIntRect aDirtyRect, + wr::DeviceIntRect aValidRect) { + auto surface = GetSurface(aId.surface_id); + auto tile = surface->GetTile(aId.x, aId.y); + wr::DeviceIntPoint targetOffset{0, 0}; + + // If tile owns an IDCompositionSurface we use it, otherwise we're using an + // IDCompositionVirtualSurface owned by the DCSurface. + RefPtr<IDCompositionSurface> compositionSurface; + if (surface->mIsVirtualSurface) { + gfx::IntRect validRect(aValidRect.min.x, aValidRect.min.y, + aValidRect.width(), aValidRect.height()); + if (!tile->mValidRect.IsEqualEdges(validRect)) { + tile->mValidRect = validRect; + surface->DirtyAllocatedRect(); + } + wr::DeviceIntSize tileSize = surface->GetTileSize(); + compositionSurface = surface->GetCompositionSurface(); + wr::DeviceIntPoint virtualOffset = surface->GetVirtualOffset(); + targetOffset.x = virtualOffset.x + tileSize.width * aId.x; + targetOffset.y = virtualOffset.y + tileSize.height * aId.y; + } else { + compositionSurface = tile->Bind(aValidRect); + } + + if (tile->mNeedsFullDraw) { + // dcomp requires that the first BeginDraw on a non-virtual surface is the + // full size of the pixel buffer. + auto tileSize = surface->GetTileSize(); + aDirtyRect.min.x = 0; + aDirtyRect.min.y = 0; + aDirtyRect.max.x = tileSize.width; + aDirtyRect.max.y = tileSize.height; + tile->mNeedsFullDraw = false; + } + + *aFboId = CreateEGLSurfaceForCompositionSurface( + aDirtyRect, aOffset, compositionSurface, targetOffset); + mCurrentSurface = Some(compositionSurface); +} + +void DCLayerTree::Unbind() { + if (mCurrentSurface.isNothing()) { + return; + } + + RefPtr<IDCompositionSurface> surface = mCurrentSurface.ref(); + surface->EndDraw(); + + DestroyEGLSurface(); + mCurrentSurface = Nothing(); +} + +void DCLayerTree::CreateSurface(wr::NativeSurfaceId aId, + wr::DeviceIntPoint aVirtualOffset, + wr::DeviceIntSize aTileSize, bool aIsOpaque) { + auto it = mDCSurfaces.find(aId); + MOZ_RELEASE_ASSERT(it == mDCSurfaces.end()); + if (it != mDCSurfaces.end()) { + // DCSurface already exists. + return; + } + + // Tile size needs to be positive. + if (aTileSize.width <= 0 || aTileSize.height <= 0) { + gfxCriticalNote << "TileSize is not positive aId: " << wr::AsUint64(aId) + << " aTileSize(" << aTileSize.width << "," + << aTileSize.height << ")"; + } + + bool isVirtualSurface = + StaticPrefs::gfx_webrender_dcomp_use_virtual_surfaces_AtStartup(); + auto surface = MakeUnique<DCSurface>(aTileSize, aVirtualOffset, + isVirtualSurface, aIsOpaque, this); + if (!surface->Initialize()) { + gfxCriticalNote << "Failed to initialize DCSurface: " << wr::AsUint64(aId); + return; + } + + mDCSurfaces[aId] = std::move(surface); +} + +void DCLayerTree::CreateExternalSurface(wr::NativeSurfaceId aId, + bool aIsOpaque) { + auto it = mDCSurfaces.find(aId); + MOZ_RELEASE_ASSERT(it == mDCSurfaces.end()); + + auto surface = MakeUnique<DCExternalSurfaceWrapper>(aIsOpaque, this); + if (!surface->Initialize()) { + gfxCriticalNote << "Failed to initialize DCExternalSurfaceWrapper: " + << wr::AsUint64(aId); + return; + } + + mDCSurfaces[aId] = std::move(surface); +} + +void DCLayerTree::DestroySurface(NativeSurfaceId aId) { + auto surface_it = mDCSurfaces.find(aId); + MOZ_RELEASE_ASSERT(surface_it != mDCSurfaces.end()); + auto surface = surface_it->second.get(); + + mRootVisual->RemoveVisual(surface->GetVisual()); + mDCSurfaces.erase(surface_it); +} + +void DCLayerTree::CreateTile(wr::NativeSurfaceId aId, int32_t aX, int32_t aY) { + auto surface = GetSurface(aId); + surface->CreateTile(aX, aY); +} + +void DCLayerTree::DestroyTile(wr::NativeSurfaceId aId, int32_t aX, int32_t aY) { + auto surface = GetSurface(aId); + surface->DestroyTile(aX, aY); +} + +void DCLayerTree::AttachExternalImage(wr::NativeSurfaceId aId, + wr::ExternalImageId aExternalImage) { + auto surface_it = mDCSurfaces.find(aId); + MOZ_RELEASE_ASSERT(surface_it != mDCSurfaces.end()); + surface_it->second->AttachExternalImage(aExternalImage); +} + +void DCExternalSurfaceWrapper::AttachExternalImage( + wr::ExternalImageId aExternalImage) { + if (auto* surface = EnsureSurfaceForExternalImage(aExternalImage)) { + surface->AttachExternalImage(aExternalImage); + } +} + +template <class ToT> +struct QI { + template <class FromT> + [[nodiscard]] static inline RefPtr<ToT> From(FromT* const from) { + RefPtr<ToT> to; + (void)from->QueryInterface(static_cast<ToT**>(getter_AddRefs(to))); + return to; + } +}; + +DCSurface* DCExternalSurfaceWrapper::EnsureSurfaceForExternalImage( + wr::ExternalImageId aExternalImage) { + if (mSurface) { + return mSurface.get(); + } + + // Create a new surface based on the texture type. + RenderTextureHost* texture = + RenderThread::Get()->GetRenderTexture(aExternalImage); + if (texture && texture->AsRenderDXGITextureHost()) { + mSurface.reset(new DCSurfaceVideo(mIsOpaque, mDCLayerTree)); + if (!mSurface->Initialize()) { + gfxCriticalNote << "Failed to initialize DCSurfaceVideo: " + << wr::AsUint64(aExternalImage); + mSurface = nullptr; + } + } else if (texture && texture->AsRenderDcompSurfaceTextureHost()) { + mSurface.reset(new DCSurfaceHandle(mIsOpaque, mDCLayerTree)); + if (!mSurface->Initialize()) { + gfxCriticalNote << "Failed to initialize DCSurfaceHandle: " + << wr::AsUint64(aExternalImage); + mSurface = nullptr; + } + } + if (!mSurface) { + gfxCriticalNote << "Failed to create a surface for external image: " + << gfx::hexa(texture); + return nullptr; + } + + // Add surface's visual which will contain video data to our root visual. + const auto surfaceVisual = mSurface->GetVisual(); + mVisual->AddVisual(surfaceVisual, true, nullptr); + + // - + // Apply color management. + + [&]() { + const auto cmsMode = GfxColorManagementMode(); + if (cmsMode == CMSMode::Off) return; + + const auto dcomp = mDCLayerTree->GetCompositionDevice(); + const auto dcomp3 = QI<IDCompositionDevice3>::From(dcomp); + if (!dcomp3) { + NS_WARNING( + "No IDCompositionDevice3, cannot use dcomp for color management."); + return; + } + + // - + + const auto cspace = [&]() { + const auto rangedCspace = texture->GetYUVColorSpace(); + const auto info = FromYUVRangedColorSpace(rangedCspace); + auto ret = ToColorSpace2(info.space); + if (ret == gfx::ColorSpace2::Display && cmsMode == CMSMode::All) { + ret = gfx::ColorSpace2::SRGB; + } + return ret; + }(); + + const bool rec709GammaAsSrgb = + StaticPrefs::gfx_color_management_rec709_gamma_as_srgb(); + const bool rec2020GammaAsRec709 = + StaticPrefs::gfx_color_management_rec2020_gamma_as_rec709(); + + auto cspaceDesc = color::ColorspaceDesc{}; + switch (cspace) { + case gfx::ColorSpace2::Display: + return; // No color management needed! + case gfx::ColorSpace2::SRGB: + cspaceDesc.chrom = color::Chromaticities::Srgb(); + cspaceDesc.tf = color::PiecewiseGammaDesc::Srgb(); + break; + + case gfx::ColorSpace2::DISPLAY_P3: + cspaceDesc.chrom = color::Chromaticities::DisplayP3(); + cspaceDesc.tf = color::PiecewiseGammaDesc::DisplayP3(); + break; + + case gfx::ColorSpace2::BT601_525: + cspaceDesc.chrom = color::Chromaticities::Rec601_525_Ntsc(); + if (rec709GammaAsSrgb) { + cspaceDesc.tf = color::PiecewiseGammaDesc::Srgb(); + } else { + cspaceDesc.tf = color::PiecewiseGammaDesc::Rec709(); + } + break; + + case gfx::ColorSpace2::BT709: + cspaceDesc.chrom = color::Chromaticities::Rec709(); + if (rec709GammaAsSrgb) { + cspaceDesc.tf = color::PiecewiseGammaDesc::Srgb(); + } else { + cspaceDesc.tf = color::PiecewiseGammaDesc::Rec709(); + } + break; + + case gfx::ColorSpace2::BT2020: + cspaceDesc.chrom = color::Chromaticities::Rec2020(); + if (rec2020GammaAsRec709 && rec709GammaAsSrgb) { + cspaceDesc.tf = color::PiecewiseGammaDesc::Srgb(); + } else if (rec2020GammaAsRec709) { + cspaceDesc.tf = color::PiecewiseGammaDesc::Rec709(); + } else { + // Just Rec709 with slightly more precision. + cspaceDesc.tf = color::PiecewiseGammaDesc::Rec2020_12bit(); + } + break; + } + + const auto cprofileIn = color::ColorProfileDesc::From(cspaceDesc); + auto cprofileOut = mDCLayerTree->OutputColorProfile(); + bool pretendSrgb = true; + if (pretendSrgb) { + cprofileOut = color::ColorProfileDesc::From({ + color::Chromaticities::Srgb(), + color::PiecewiseGammaDesc::Srgb(), + }); + } + const auto conversion = color::ColorProfileConversionDesc::From({ + .src = cprofileIn, + .dst = cprofileOut, + }); + + // - + + auto chain = ColorManagementChain::From(*dcomp3, conversion); + mCManageChain = Some(chain); + + surfaceVisual->SetEffect(mCManageChain->last.get()); + }(); + + return mSurface.get(); +} + +void DCExternalSurfaceWrapper::PresentExternalSurface(gfx::Matrix& aTransform) { + MOZ_ASSERT(mSurface); + if (auto* surface = mSurface->AsDCSurfaceVideo()) { + if (surface->CalculateSwapChainSize(aTransform)) { + surface->PresentVideo(); + } + } else if (auto* surface = mSurface->AsDCSurfaceHandle()) { + surface->PresentSurfaceHandle(); + } +} + +template <typename T> +static inline D2D1_RECT_F D2DRect(const T& aRect) { + return D2D1::RectF(aRect.X(), aRect.Y(), aRect.XMost(), aRect.YMost()); +} + +static inline D2D1_MATRIX_3X2_F D2DMatrix(const gfx::Matrix& aTransform) { + return D2D1::Matrix3x2F(aTransform._11, aTransform._12, aTransform._21, + aTransform._22, aTransform._31, aTransform._32); +} + +void DCLayerTree::AddSurface(wr::NativeSurfaceId aId, + const wr::CompositorSurfaceTransform& aTransform, + wr::DeviceIntRect aClipRect, + wr::ImageRendering aImageRendering) { + auto it = mDCSurfaces.find(aId); + MOZ_RELEASE_ASSERT(it != mDCSurfaces.end()); + const auto surface = it->second.get(); + const auto visual = surface->GetVisual(); + + wr::DeviceIntPoint virtualOffset = surface->GetVirtualOffset(); + + float sx = aTransform.scale.x; + float sy = aTransform.scale.y; + float tx = aTransform.offset.x; + float ty = aTransform.offset.y; + gfx::Matrix transform(sx, 0.0, 0.0, sy, tx, ty); + + surface->PresentExternalSurface(transform); + + transform.PreTranslate(-virtualOffset.x, -virtualOffset.y); + + // The DirectComposition API applies clipping *before* any + // transforms/offset, whereas we want the clip applied after. Right now, we + // only support rectilinear transforms, and then we transform our clip into + // pre-transform coordinate space for it to be applied there. + // DirectComposition does have an option for pre-transform clipping, if you + // create an explicit IDCompositionEffectGroup object and set a 3D transform + // on that. I suspect that will perform worse though, so we should only do + // that for complex transforms (which are never provided right now). + MOZ_ASSERT(transform.IsRectilinear()); + gfx::Rect clip = transform.Inverse().TransformBounds(gfx::Rect( + aClipRect.min.x, aClipRect.min.y, aClipRect.width(), aClipRect.height())); + // Set the clip rect - converting from world space to the pre-offset space + // that DC requires for rectangle clips. + visual->SetClip(D2DRect(clip)); + + // TODO: The input matrix is a 4x4, but we only support a 3x2 at + // the D3D API level (unless we QI to IDCompositionVisual3, which might + // not be available?). + // Should we assert here, or restrict at the WR API level. + visual->SetTransform(D2DMatrix(transform)); + + if (aImageRendering == wr::ImageRendering::Auto) { + visual->SetBitmapInterpolationMode( + DCOMPOSITION_BITMAP_INTERPOLATION_MODE_LINEAR); + } else { + visual->SetBitmapInterpolationMode( + DCOMPOSITION_BITMAP_INTERPOLATION_MODE_NEAREST_NEIGHBOR); + } + + mCurrentLayers.push_back(aId); +} + +GLuint DCLayerTree::GetOrCreateFbo(int aWidth, int aHeight) { + const auto gl = GetGLContext(); + GLuint fboId = 0; + + // Check if we have a cached FBO with matching dimensions + for (auto it = mFrameBuffers.begin(); it != mFrameBuffers.end(); ++it) { + if (it->width == aWidth && it->height == aHeight) { + fboId = it->fboId; + it->lastFrameUsed = mCurrentFrame; + break; + } + } + + // If not, create a new FBO with attached depth buffer + if (fboId == 0) { + // Create the depth buffer + GLuint depthRboId; + gl->fGenRenderbuffers(1, &depthRboId); + gl->fBindRenderbuffer(LOCAL_GL_RENDERBUFFER, depthRboId); + gl->fRenderbufferStorage(LOCAL_GL_RENDERBUFFER, LOCAL_GL_DEPTH_COMPONENT24, + aWidth, aHeight); + + // Create the framebuffer and attach the depth buffer to it + gl->fGenFramebuffers(1, &fboId); + gl->fBindFramebuffer(LOCAL_GL_DRAW_FRAMEBUFFER, fboId); + gl->fFramebufferRenderbuffer(LOCAL_GL_DRAW_FRAMEBUFFER, + LOCAL_GL_DEPTH_ATTACHMENT, + LOCAL_GL_RENDERBUFFER, depthRboId); + + // Store this in the cache for future calls. + // TODO(gw): Maybe we should periodically scan this list and remove old + // entries that + // haven't been used for some time? + DCLayerTree::CachedFrameBuffer frame_buffer_info; + frame_buffer_info.width = aWidth; + frame_buffer_info.height = aHeight; + frame_buffer_info.fboId = fboId; + frame_buffer_info.depthRboId = depthRboId; + frame_buffer_info.lastFrameUsed = mCurrentFrame; + mFrameBuffers.AppendElement(frame_buffer_info); + } + + return fboId; +} + +bool DCLayerTree::EnsureVideoProcessor(const gfx::IntSize& aInputSize, + const gfx::IntSize& aOutputSize) { + HRESULT hr; + + if (!mVideoDevice || !mVideoContext) { + return false; + } + + if (mVideoProcessor && (aInputSize <= mVideoInputSize) && + (aOutputSize <= mVideoOutputSize)) { + return true; + } + + mVideoProcessor = nullptr; + mVideoProcessorEnumerator = nullptr; + + D3D11_VIDEO_PROCESSOR_CONTENT_DESC desc = {}; + desc.InputFrameFormat = D3D11_VIDEO_FRAME_FORMAT_PROGRESSIVE; + desc.InputFrameRate.Numerator = 60; + desc.InputFrameRate.Denominator = 1; + desc.InputWidth = aInputSize.width; + desc.InputHeight = aInputSize.height; + desc.OutputFrameRate.Numerator = 60; + desc.OutputFrameRate.Denominator = 1; + desc.OutputWidth = aOutputSize.width; + desc.OutputHeight = aOutputSize.height; + desc.Usage = D3D11_VIDEO_USAGE_PLAYBACK_NORMAL; + + hr = mVideoDevice->CreateVideoProcessorEnumerator( + &desc, getter_AddRefs(mVideoProcessorEnumerator)); + if (FAILED(hr)) { + gfxCriticalNote << "Failed to create VideoProcessorEnumerator: " + << gfx::hexa(hr); + return false; + } + + hr = mVideoDevice->CreateVideoProcessor(mVideoProcessorEnumerator, 0, + getter_AddRefs(mVideoProcessor)); + if (FAILED(hr)) { + mVideoProcessor = nullptr; + mVideoProcessorEnumerator = nullptr; + gfxCriticalNote << "Failed to create VideoProcessor: " << gfx::hexa(hr); + return false; + } + + // Reduce power cosumption + // By default, the driver might perform certain processing tasks + // automatically + mVideoContext->VideoProcessorSetStreamAutoProcessingMode(mVideoProcessor, 0, + FALSE); + + mVideoInputSize = aInputSize; + mVideoOutputSize = aOutputSize; + + return true; +} + +bool DCLayerTree::SupportsHardwareOverlays() { + return sGpuOverlayInfo->mSupportsHardwareOverlays; +} + +bool DCLayerTree::SupportsSwapChainTearing() { + RefPtr<ID3D11Device> device = mDevice; + static const bool supported = [device] { + RefPtr<IDXGIDevice> dxgiDevice; + RefPtr<IDXGIAdapter> adapter; + device->QueryInterface((IDXGIDevice**)getter_AddRefs(dxgiDevice)); + dxgiDevice->GetAdapter(getter_AddRefs(adapter)); + + RefPtr<IDXGIFactory5> dxgiFactory; + HRESULT hr = adapter->GetParent( + IID_PPV_ARGS((IDXGIFactory5**)getter_AddRefs(dxgiFactory))); + if (FAILED(hr)) { + return false; + } + + BOOL presentAllowTearing = FALSE; + hr = dxgiFactory->CheckFeatureSupport(DXGI_FEATURE_PRESENT_ALLOW_TEARING, + &presentAllowTearing, + sizeof(presentAllowTearing)); + if (FAILED(hr)) { + return false; + } + + if (auto* gpuParent = gfx::GPUParent::GetSingleton()) { + gpuParent->NotifySwapChainInfo( + layers::SwapChainInfo(!!presentAllowTearing)); + } else if (XRE_IsParentProcess()) { + MOZ_ASSERT_UNREACHABLE("unexpected to be called"); + } + return !!presentAllowTearing; + }(); + return supported; +} + +DXGI_FORMAT DCLayerTree::GetOverlayFormatForSDR() { + return sGpuOverlayInfo->mOverlayFormatUsed; +} + +static layers::OverlaySupportType FlagsToOverlaySupportType( + UINT aFlags, bool aSoftwareOverlaySupported) { + if (aFlags & DXGI_OVERLAY_SUPPORT_FLAG_SCALING) { + return layers::OverlaySupportType::Scaling; + } + if (aFlags & DXGI_OVERLAY_SUPPORT_FLAG_DIRECT) { + return layers::OverlaySupportType::Direct; + } + if (aSoftwareOverlaySupported) { + return layers::OverlaySupportType::Software; + } + return layers::OverlaySupportType::None; +} + +layers::OverlayInfo DCLayerTree::GetOverlayInfo() { + layers::OverlayInfo info; + + info.mSupportsOverlays = sGpuOverlayInfo->mSupportsHardwareOverlays; + info.mNv12Overlay = + FlagsToOverlaySupportType(sGpuOverlayInfo->mNv12OverlaySupportFlags, + /* aSoftwareOverlaySupported */ false); + info.mYuy2Overlay = + FlagsToOverlaySupportType(sGpuOverlayInfo->mYuy2OverlaySupportFlags, + /* aSoftwareOverlaySupported */ false); + info.mBgra8Overlay = + FlagsToOverlaySupportType(sGpuOverlayInfo->mBgra8OverlaySupportFlags, + /* aSoftwareOverlaySupported */ true); + info.mRgb10a2Overlay = + FlagsToOverlaySupportType(sGpuOverlayInfo->mRgb10a2OverlaySupportFlags, + /* aSoftwareOverlaySupported */ false); + + return info; +} + +void DCLayerTree::SetUsedOverlayTypeInFrame(DCompOverlayTypes aTypes) { + mUsedOverlayTypesInFrame |= aTypes; +} + +DCSurface::DCSurface(wr::DeviceIntSize aTileSize, + wr::DeviceIntPoint aVirtualOffset, bool aIsVirtualSurface, + bool aIsOpaque, DCLayerTree* aDCLayerTree) + : mIsVirtualSurface(aIsVirtualSurface), + mDCLayerTree(aDCLayerTree), + mTileSize(aTileSize), + mIsOpaque(aIsOpaque), + mAllocatedRectDirty(true), + mVirtualOffset(aVirtualOffset) {} + +DCSurface::~DCSurface() {} + +bool DCSurface::Initialize() { + // Create a visual for tiles to attach to, whether virtual or not. + HRESULT hr; + const auto dCompDevice = mDCLayerTree->GetCompositionDevice(); + hr = dCompDevice->CreateVisual(getter_AddRefs(mVisual)); + if (FAILED(hr)) { + gfxCriticalNote << "Failed to create DCompositionVisual: " << gfx::hexa(hr); + return false; + } + + // If virtual surface is enabled, create and attach to visual, in this case + // the tiles won't own visuals or surfaces. + if (mIsVirtualSurface) { + DXGI_ALPHA_MODE alpha_mode = + mIsOpaque ? DXGI_ALPHA_MODE_IGNORE : DXGI_ALPHA_MODE_PREMULTIPLIED; + + hr = dCompDevice->CreateVirtualSurface( + VIRTUAL_SURFACE_SIZE, VIRTUAL_SURFACE_SIZE, DXGI_FORMAT_R8G8B8A8_UNORM, + alpha_mode, getter_AddRefs(mVirtualSurface)); + MOZ_ASSERT(SUCCEEDED(hr)); + + // Bind the surface memory to this visual + hr = mVisual->SetContent(mVirtualSurface); + MOZ_ASSERT(SUCCEEDED(hr)); + } + + return true; +} + +void DCSurface::CreateTile(int32_t aX, int32_t aY) { + TileKey key(aX, aY); + MOZ_RELEASE_ASSERT(mDCTiles.find(key) == mDCTiles.end()); + + auto tile = MakeUnique<DCTile>(mDCLayerTree); + if (!tile->Initialize(aX, aY, mTileSize, mIsVirtualSurface, mIsOpaque, + mVisual)) { + gfxCriticalNote << "Failed to initialize DCTile: " << aX << aY; + return; + } + + if (mIsVirtualSurface) { + mAllocatedRectDirty = true; + } else { + mVisual->AddVisual(tile->GetVisual(), false, nullptr); + } + + mDCTiles[key] = std::move(tile); +} + +void DCSurface::DestroyTile(int32_t aX, int32_t aY) { + TileKey key(aX, aY); + if (mIsVirtualSurface) { + mAllocatedRectDirty = true; + } else { + auto tile = GetTile(aX, aY); + mVisual->RemoveVisual(tile->GetVisual()); + } + mDCTiles.erase(key); +} + +void DCSurface::DirtyAllocatedRect() { mAllocatedRectDirty = true; } + +void DCSurface::UpdateAllocatedRect() { + if (mAllocatedRectDirty) { + if (mVirtualSurface) { + // The virtual surface may have holes in it (for example, an empty tile + // that has no primitives). Instead of trimming to a single bounding + // rect, supply the rect of each valid tile to handle this case. + std::vector<RECT> validRects; + + for (auto it = mDCTiles.begin(); it != mDCTiles.end(); ++it) { + auto tile = GetTile(it->first.mX, it->first.mY); + RECT rect; + + rect.left = (LONG)(mVirtualOffset.x + it->first.mX * mTileSize.width + + tile->mValidRect.x); + rect.top = (LONG)(mVirtualOffset.y + it->first.mY * mTileSize.height + + tile->mValidRect.y); + rect.right = rect.left + tile->mValidRect.width; + rect.bottom = rect.top + tile->mValidRect.height; + + validRects.push_back(rect); + } + + mVirtualSurface->Trim(validRects.data(), validRects.size()); + } + // When not using a virtual surface, we still want to reset this + mAllocatedRectDirty = false; + } +} + +DCTile* DCSurface::GetTile(int32_t aX, int32_t aY) const { + TileKey key(aX, aY); + auto tile_it = mDCTiles.find(key); + MOZ_RELEASE_ASSERT(tile_it != mDCTiles.end()); + return tile_it->second.get(); +} + +DCSurfaceVideo::DCSurfaceVideo(bool aIsOpaque, DCLayerTree* aDCLayerTree) + : DCSurface(wr::DeviceIntSize{}, wr::DeviceIntPoint{}, false, aIsOpaque, + aDCLayerTree), + mSwapChainBufferCount( + StaticPrefs::gfx_webrender_dcomp_video_force_triple_buffering() ? 3 + : 2) { +} + +DCSurfaceVideo::~DCSurfaceVideo() { + ReleaseDecodeSwapChainResources(); + MOZ_ASSERT(!mSwapChainSurfaceHandle); +} + +bool IsYUVSwapChainFormat(DXGI_FORMAT aFormat) { + if (aFormat == DXGI_FORMAT_NV12 || aFormat == DXGI_FORMAT_YUY2) { + return true; + } + return false; +} + +void DCSurfaceVideo::AttachExternalImage(wr::ExternalImageId aExternalImage) { + RenderTextureHost* texture = + RenderThread::Get()->GetRenderTexture(aExternalImage); + MOZ_RELEASE_ASSERT(texture); + + if (mPrevTexture == texture) { + return; + } + + // XXX if software decoded video frame format is nv12, it could be used as + // video overlay. + if (!texture || !texture->AsRenderDXGITextureHost() || + texture->GetFormat() != gfx::SurfaceFormat::NV12) { + gfxCriticalNote << "Unsupported RenderTexture for overlay: " + << gfx::hexa(texture); + return; + } + + mRenderTextureHost = texture; +} + +bool DCSurfaceVideo::CalculateSwapChainSize(gfx::Matrix& aTransform) { + if (!mRenderTextureHost) { + MOZ_ASSERT_UNREACHABLE("unexpected to be called"); + return false; + } + + const auto overlayType = mRenderTextureHost->IsSoftwareDecodedVideo() + ? DCompOverlayTypes::SOFTWARE_DECODED_VIDEO + : DCompOverlayTypes::HARDWARE_DECODED_VIDEO; + mDCLayerTree->SetUsedOverlayTypeInFrame(overlayType); + + mVideoSize = mRenderTextureHost->AsRenderDXGITextureHost()->GetSize(0); + + // When RenderTextureHost, swapChainSize or VideoSwapChain are updated, + // DCSurfaceVideo::PresentVideo() needs to be called. + bool needsToPresent = mPrevTexture != mRenderTextureHost; + gfx::IntSize swapChainSize = mVideoSize; + gfx::Matrix transform = aTransform; + const bool isDRM = mRenderTextureHost->IsFromDRMSource(); + + // When video is rendered to axis aligned integer rectangle, video scaling + // could be done by VideoProcessor + bool scaleVideoAtVideoProcessor = false; + if (StaticPrefs::gfx_webrender_dcomp_video_vp_scaling_win_AtStartup() && + aTransform.PreservesAxisAlignedRectangles()) { + gfx::Size scaledSize = gfx::Size(mVideoSize) * aTransform.ScaleFactors(); + gfx::IntSize size(int32_t(std::round(scaledSize.width)), + int32_t(std::round(scaledSize.height))); + if (gfx::FuzzyEqual(scaledSize.width, size.width, 0.1f) && + gfx::FuzzyEqual(scaledSize.height, size.height, 0.1f)) { + scaleVideoAtVideoProcessor = true; + swapChainSize = size; + } + } + + if (scaleVideoAtVideoProcessor) { + // 4:2:2 subsampled formats like YUY2 must have an even width, and 4:2:0 + // subsampled formats like NV12 must have an even width and height. + if (swapChainSize.width % 2 == 1) { + swapChainSize.width += 1; + } + if (swapChainSize.height % 2 == 1) { + swapChainSize.height += 1; + } + transform = gfx::Matrix::Translation(aTransform.GetTranslation()); + } + + if (!mVideoSwapChain || mSwapChainSize != swapChainSize || mIsDRM != isDRM) { + needsToPresent = true; + ReleaseDecodeSwapChainResources(); + // Update mSwapChainSize before creating SwapChain + mSwapChainSize = swapChainSize; + mIsDRM = isDRM; + + auto swapChainFormat = GetSwapChainFormat(); + bool useYUVSwapChain = IsYUVSwapChainFormat(swapChainFormat); + if (useYUVSwapChain) { + // Tries to create YUV SwapChain + CreateVideoSwapChain(); + if (!mVideoSwapChain) { + mFailedYuvSwapChain = true; + ReleaseDecodeSwapChainResources(); + + gfxCriticalNote << "Fallback to RGB SwapChain"; + } + } + // Tries to create RGB SwapChain + if (!mVideoSwapChain) { + CreateVideoSwapChain(); + } + } + + aTransform = transform; + + return needsToPresent; +} + +void DCSurfaceVideo::PresentVideo() { + if (!mRenderTextureHost) { + return; + } + + if (!mVideoSwapChain) { + gfxCriticalNote << "Failed to create VideoSwapChain"; + RenderThread::Get()->NotifyWebRenderError( + wr::WebRenderError::VIDEO_OVERLAY); + return; + } + + mVisual->SetContent(mVideoSwapChain); + + if (!CallVideoProcessorBlt()) { + auto swapChainFormat = GetSwapChainFormat(); + bool useYUVSwapChain = IsYUVSwapChainFormat(swapChainFormat); + if (useYUVSwapChain) { + mFailedYuvSwapChain = true; + ReleaseDecodeSwapChainResources(); + return; + } + RenderThread::Get()->NotifyWebRenderError( + wr::WebRenderError::VIDEO_OVERLAY); + return; + } + + const auto device = mDCLayerTree->GetDevice(); + HRESULT hr; + if (mFirstPresent) { + mFirstPresent = false; + UINT flags = DXGI_PRESENT_USE_DURATION; + // DirectComposition can display black for a swap chain between the first + // and second time it's presented to - maybe the first Present can get lost + // somehow and it shows the wrong buffer. In that case copy the buffers so + // all have the correct contents, which seems to help. The first Present() + // after this needs to have SyncInterval > 0, or else the workaround doesn't + // help. + for (size_t i = 0; i < mSwapChainBufferCount - 1; ++i) { + hr = mVideoSwapChain->Present(0, flags); + // Ignore DXGI_STATUS_OCCLUDED since that's not an error but only + // indicates that the window is occluded and we can stop rendering. + if (FAILED(hr) && hr != DXGI_STATUS_OCCLUDED) { + gfxCriticalNoteOnce << "video Present failed during first present: " + << gfx::hexa(hr); + return; + } + + RefPtr<ID3D11Texture2D> destTexture; + mVideoSwapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), + (void**)getter_AddRefs(destTexture)); + MOZ_ASSERT(destTexture); + RefPtr<ID3D11Texture2D> srcTexture; + hr = mVideoSwapChain->GetBuffer(1, __uuidof(ID3D11Texture2D), + (void**)getter_AddRefs(srcTexture)); + MOZ_ASSERT(srcTexture); + RefPtr<ID3D11DeviceContext> context; + device->GetImmediateContext(getter_AddRefs(context)); + MOZ_ASSERT(context); + context->CopyResource(destTexture, srcTexture); + } + + // Additionally wait for the GPU to finish executing its commands, or + // there still may be a black flicker when presenting expensive content + // (e.g. 4k video). + + RefPtr<IDXGIDevice2> dxgiDevice2; + device->QueryInterface((IDXGIDevice2**)getter_AddRefs(dxgiDevice2)); + MOZ_ASSERT(dxgiDevice2); + + HANDLE event = ::CreateEvent(nullptr, false, false, nullptr); + hr = dxgiDevice2->EnqueueSetEvent(event); + if (SUCCEEDED(hr)) { + DebugOnly<DWORD> result = ::WaitForSingleObject(event, INFINITE); + MOZ_ASSERT(result == WAIT_OBJECT_0); + } else { + gfxCriticalNoteOnce << "EnqueueSetEvent failed: " << gfx::hexa(hr); + } + ::CloseHandle(event); + } + + UINT flags = DXGI_PRESENT_USE_DURATION; + UINT interval = 1; + if (StaticPrefs::gfx_webrender_dcomp_video_swap_chain_present_interval_0()) { + interval = 0; + } + + auto start = TimeStamp::Now(); + hr = mVideoSwapChain->Present(interval, flags); + auto end = TimeStamp::Now(); + + if (FAILED(hr) && hr != DXGI_STATUS_OCCLUDED) { + gfxCriticalNoteOnce << "video Present failed: " << gfx::hexa(hr); + } + + mPrevTexture = mRenderTextureHost; + + // Disable video overlay if mVideoSwapChain->Present() is too slow. It drops + // fps. + + if (!StaticPrefs::gfx_webrender_dcomp_video_check_slow_present()) { + return; + } + + const auto maxPresentWaitDurationMs = 2; + const auto maxSlowPresentCount = 5; + const auto presentDurationMs = + static_cast<uint32_t>((end - start).ToMilliseconds()); + const auto overlayType = mRenderTextureHost->IsSoftwareDecodedVideo() + ? DCompOverlayTypes::SOFTWARE_DECODED_VIDEO + : DCompOverlayTypes::HARDWARE_DECODED_VIDEO; + + nsPrintfCString marker("PresentWait overlay %u %ums ", (uint8_t)overlayType, + presentDurationMs); + PROFILER_MARKER_TEXT("PresentWait", GRAPHICS, {}, marker); + + if (presentDurationMs > maxPresentWaitDurationMs) { + mSlowPresentCount++; + } else { + mSlowPresentCount = 0; + } + + if (mSlowPresentCount <= maxSlowPresentCount) { + return; + } + + if (overlayType == DCompOverlayTypes::SOFTWARE_DECODED_VIDEO) { + gfxCriticalNoteOnce << "Sw video swapchain present is slow"; + RenderThread::Get()->NotifyWebRenderError( + wr::WebRenderError::VIDEO_SW_OVERLAY); + } else { + gfxCriticalNoteOnce << "Hw video swapchain present is slow"; + RenderThread::Get()->NotifyWebRenderError( + wr::WebRenderError::VIDEO_HW_OVERLAY); + } +} + +DXGI_FORMAT DCSurfaceVideo::GetSwapChainFormat() { + if (mFailedYuvSwapChain || !mDCLayerTree->SupportsHardwareOverlays()) { + return DXGI_FORMAT_B8G8R8A8_UNORM; + } + return mDCLayerTree->GetOverlayFormatForSDR(); +} + +bool DCSurfaceVideo::CreateVideoSwapChain() { + MOZ_ASSERT(mRenderTextureHost); + + mFirstPresent = true; + + const auto device = mDCLayerTree->GetDevice(); + + RefPtr<IDXGIDevice> dxgiDevice; + device->QueryInterface((IDXGIDevice**)getter_AddRefs(dxgiDevice)); + + RefPtr<IDXGIFactoryMedia> dxgiFactoryMedia; + { + RefPtr<IDXGIAdapter> adapter; + dxgiDevice->GetAdapter(getter_AddRefs(adapter)); + adapter->GetParent( + IID_PPV_ARGS((IDXGIFactoryMedia**)getter_AddRefs(dxgiFactoryMedia))); + } + + mSwapChainSurfaceHandle = gfx::DeviceManagerDx::CreateDCompSurfaceHandle(); + if (!mSwapChainSurfaceHandle) { + gfxCriticalNote << "Failed to create DCompSurfaceHandle"; + return false; + } + + auto swapChainFormat = GetSwapChainFormat(); + + DXGI_SWAP_CHAIN_DESC1 desc = {}; + desc.Width = mSwapChainSize.width; + desc.Height = mSwapChainSize.height; + desc.Format = swapChainFormat; + desc.Stereo = FALSE; + desc.SampleDesc.Count = 1; + desc.BufferCount = mSwapChainBufferCount; + desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; + desc.Scaling = DXGI_SCALING_STRETCH; + desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL; + desc.Flags = DXGI_SWAP_CHAIN_FLAG_FULLSCREEN_VIDEO; + if (IsYUVSwapChainFormat(swapChainFormat)) { + desc.Flags |= DXGI_SWAP_CHAIN_FLAG_YUV_VIDEO; + } + if (mIsDRM) { + desc.Flags |= DXGI_SWAP_CHAIN_FLAG_DISPLAY_ONLY; + } + desc.AlphaMode = DXGI_ALPHA_MODE_IGNORE; + + HRESULT hr; + hr = dxgiFactoryMedia->CreateSwapChainForCompositionSurfaceHandle( + device, mSwapChainSurfaceHandle, &desc, nullptr, + getter_AddRefs(mVideoSwapChain)); + + if (FAILED(hr)) { + gfxCriticalNote << "Failed to create video SwapChain: " << gfx::hexa(hr) + << " " << mSwapChainSize; + return false; + } + + mSwapChainFormat = swapChainFormat; + return true; +} + +// TODO: Replace with YUVRangedColorSpace +static Maybe<DXGI_COLOR_SPACE_TYPE> GetSourceDXGIColorSpace( + const gfx::YUVColorSpace aYUVColorSpace, + const gfx::ColorRange aColorRange) { + if (aYUVColorSpace == gfx::YUVColorSpace::BT601) { + if (aColorRange == gfx::ColorRange::FULL) { + return Some(DXGI_COLOR_SPACE_YCBCR_FULL_G22_LEFT_P601); + } else { + return Some(DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P601); + } + } else if (aYUVColorSpace == gfx::YUVColorSpace::BT709) { + if (aColorRange == gfx::ColorRange::FULL) { + return Some(DXGI_COLOR_SPACE_YCBCR_FULL_G22_LEFT_P709); + } else { + return Some(DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P709); + } + } else if (aYUVColorSpace == gfx::YUVColorSpace::BT2020) { + if (aColorRange == gfx::ColorRange::FULL) { + // XXX Add SMPTEST2084 handling. HDR content is not handled yet by + // video overlay. + return Some(DXGI_COLOR_SPACE_YCBCR_FULL_G22_LEFT_P2020); + } else { + return Some(DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P2020); + } + } + + return Nothing(); +} + +static Maybe<DXGI_COLOR_SPACE_TYPE> GetSourceDXGIColorSpace( + const gfx::YUVRangedColorSpace aYUVColorSpace) { + const auto info = FromYUVRangedColorSpace(aYUVColorSpace); + return GetSourceDXGIColorSpace(info.space, info.range); +} + +static void SetNvidiaVideoSuperRes(ID3D11VideoContext* videoContext, + ID3D11VideoProcessor* videoProcessor, + bool enabled) { + LOG("SetNvidiaVideoSuperRes() enabled=%d", enabled); + + // Undocumented NVIDIA driver constants + constexpr GUID nvGUID = {0xD43CE1B3, + 0x1F4B, + 0x48AC, + {0xBA, 0xEE, 0xC3, 0xC2, 0x53, 0x75, 0xE6, 0xF7}}; + + constexpr UINT nvExtensionVersion = 0x1; + constexpr UINT nvExtensionMethodSuperResolution = 0x2; + struct { + UINT version; + UINT method; + UINT enable; + } streamExtensionInfo = {nvExtensionVersion, nvExtensionMethodSuperResolution, + enabled ? 1u : 0}; + + HRESULT hr; + hr = videoContext->VideoProcessorSetStreamExtension( + videoProcessor, 0, &nvGUID, sizeof(streamExtensionInfo), + &streamExtensionInfo); + + // Ignore errors as could be unsupported + if (FAILED(hr)) { + LOG("SetNvidiaVideoSuperRes() error: %lx", hr); + return; + } +} + +static UINT GetVendorId(ID3D11VideoDevice* const videoDevice) { + RefPtr<IDXGIDevice> dxgiDevice; + RefPtr<IDXGIAdapter> adapter; + videoDevice->QueryInterface((IDXGIDevice**)getter_AddRefs(dxgiDevice)); + dxgiDevice->GetAdapter(getter_AddRefs(adapter)); + + DXGI_ADAPTER_DESC adapterDesc; + adapter->GetDesc(&adapterDesc); + + return adapterDesc.VendorId; +} + +bool DCSurfaceVideo::CallVideoProcessorBlt() { + MOZ_ASSERT(mRenderTextureHost); + + HRESULT hr; + const auto videoDevice = mDCLayerTree->GetVideoDevice(); + const auto videoContext = mDCLayerTree->GetVideoContext(); + const auto texture = mRenderTextureHost->AsRenderDXGITextureHost(); + + Maybe<DXGI_COLOR_SPACE_TYPE> sourceColorSpace = + GetSourceDXGIColorSpace(texture->GetYUVColorSpace()); + if (sourceColorSpace.isNothing()) { + gfxCriticalNote << "Unsupported color space"; + return false; + } + + RefPtr<ID3D11Texture2D> texture2D = texture->GetD3D11Texture2DWithGL(); + if (!texture2D) { + gfxCriticalNote << "Failed to get D3D11Texture2D"; + return false; + } + + if (!mVideoSwapChain) { + return false; + } + + auto query = texture->GetQuery(); + if (query) { + // Wait ID3D11Query of D3D11Texture2D copy complete just before blitting for + // video overlay with non Intel GPUs. See Bug 1817617. + BOOL result; + bool ret = layers::WaitForFrameGPUQuery(mDCLayerTree->GetDevice(), + mDCLayerTree->GetDeviceContext(), + query, &result); + if (!ret) { + gfxCriticalNoteOnce << "WaitForFrameGPUQuery() failed"; + } + } + + if (!mDCLayerTree->EnsureVideoProcessor(mVideoSize, mSwapChainSize)) { + gfxCriticalNote << "EnsureVideoProcessor Failed"; + return false; + } + + RefPtr<IDXGISwapChain3> swapChain3; + mVideoSwapChain->QueryInterface( + (IDXGISwapChain3**)getter_AddRefs(swapChain3)); + if (!swapChain3) { + gfxCriticalNote << "Failed to get IDXGISwapChain3"; + return false; + } + + RefPtr<ID3D11VideoContext1> videoContext1; + videoContext->QueryInterface( + (ID3D11VideoContext1**)getter_AddRefs(videoContext1)); + if (!videoContext1) { + gfxCriticalNote << "Failed to get ID3D11VideoContext1"; + return false; + } + + const auto videoProcessor = mDCLayerTree->GetVideoProcessor(); + const auto videoProcessorEnumerator = + mDCLayerTree->GetVideoProcessorEnumerator(); + + DXGI_COLOR_SPACE_TYPE inputColorSpace = sourceColorSpace.ref(); + videoContext1->VideoProcessorSetStreamColorSpace1(videoProcessor, 0, + inputColorSpace); + + DXGI_COLOR_SPACE_TYPE outputColorSpace = + IsYUVSwapChainFormat(mSwapChainFormat) + ? inputColorSpace + : DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709; + hr = swapChain3->SetColorSpace1(outputColorSpace); + if (FAILED(hr)) { + gfxCriticalNoteOnce << "SetColorSpace1 failed: " << gfx::hexa(hr); + RenderThread::Get()->NotifyWebRenderError( + wr::WebRenderError::VIDEO_OVERLAY); + return false; + } + videoContext1->VideoProcessorSetOutputColorSpace1(videoProcessor, + outputColorSpace); + + D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC inputDesc = {}; + inputDesc.ViewDimension = D3D11_VPIV_DIMENSION_TEXTURE2D; + inputDesc.Texture2D.ArraySlice = texture->ArrayIndex(); + + RefPtr<ID3D11VideoProcessorInputView> inputView; + hr = videoDevice->CreateVideoProcessorInputView( + texture2D, videoProcessorEnumerator, &inputDesc, + getter_AddRefs(inputView)); + if (FAILED(hr)) { + gfxCriticalNote << "ID3D11VideoProcessorInputView creation failed: " + << gfx::hexa(hr); + return false; + } + + D3D11_VIDEO_PROCESSOR_STREAM stream = {}; + stream.Enable = true; + stream.OutputIndex = 0; + stream.InputFrameOrField = 0; + stream.PastFrames = 0; + stream.FutureFrames = 0; + stream.pInputSurface = inputView.get(); + + RECT destRect; + destRect.left = 0; + destRect.top = 0; + destRect.right = mSwapChainSize.width; + destRect.bottom = mSwapChainSize.height; + + videoContext->VideoProcessorSetOutputTargetRect(videoProcessor, TRUE, + &destRect); + videoContext->VideoProcessorSetStreamDestRect(videoProcessor, 0, TRUE, + &destRect); + RECT sourceRect; + sourceRect.left = 0; + sourceRect.top = 0; + sourceRect.right = mVideoSize.width; + sourceRect.bottom = mVideoSize.height; + videoContext->VideoProcessorSetStreamSourceRect(videoProcessor, 0, TRUE, + &sourceRect); + + if (!mOutputView) { + RefPtr<ID3D11Texture2D> backBuf; + mVideoSwapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), + (void**)getter_AddRefs(backBuf)); + + D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC outputDesc = {}; + outputDesc.ViewDimension = D3D11_VPOV_DIMENSION_TEXTURE2D; + outputDesc.Texture2D.MipSlice = 0; + + hr = videoDevice->CreateVideoProcessorOutputView( + backBuf, videoProcessorEnumerator, &outputDesc, + getter_AddRefs(mOutputView)); + if (FAILED(hr)) { + gfxCriticalNote << "ID3D11VideoProcessorOutputView creation failed: " + << gfx::hexa(hr); + return false; + } + } + + const UINT vendorId = GetVendorId(videoDevice); + if (vendorId == 0x10DE && + StaticPrefs::gfx_webrender_super_resolution_nvidia_AtStartup()) { + SetNvidiaVideoSuperRes(videoContext, videoProcessor, true); + } + + hr = videoContext->VideoProcessorBlt(videoProcessor, mOutputView, 0, 1, + &stream); + if (FAILED(hr)) { + gfxCriticalNote << "VideoProcessorBlt failed: " << gfx::hexa(hr); + return false; + } + + return true; +} + +void DCSurfaceVideo::ReleaseDecodeSwapChainResources() { + mOutputView = nullptr; + mVideoSwapChain = nullptr; + mDecodeSwapChain = nullptr; + mDecodeResource = nullptr; + if (mSwapChainSurfaceHandle) { + ::CloseHandle(mSwapChainSurfaceHandle); + mSwapChainSurfaceHandle = 0; + } +} + +DCSurfaceHandle::DCSurfaceHandle(bool aIsOpaque, DCLayerTree* aDCLayerTree) + : DCSurface(wr::DeviceIntSize{}, wr::DeviceIntPoint{}, false, aIsOpaque, + aDCLayerTree) {} + +void DCSurfaceHandle::AttachExternalImage(wr::ExternalImageId aExternalImage) { + RenderTextureHost* texture = + RenderThread::Get()->GetRenderTexture(aExternalImage); + RenderDcompSurfaceTextureHost* renderTexture = + texture ? texture->AsRenderDcompSurfaceTextureHost() : nullptr; + if (!renderTexture) { + gfxCriticalNote << "Unsupported RenderTexture for DCSurfaceHandle: " + << gfx::hexa(texture); + return; + } + + const auto handle = renderTexture->GetDcompSurfaceHandle(); + if (GetSurfaceHandle() == handle) { + return; + } + + LOG_H("AttachExternalImage, ext-image=%" PRIu64 ", texture=%p, handle=%p", + wr::AsUint64(aExternalImage), renderTexture, handle); + mDcompTextureHost = renderTexture; +} + +HANDLE DCSurfaceHandle::GetSurfaceHandle() const { + if (mDcompTextureHost) { + return mDcompTextureHost->GetDcompSurfaceHandle(); + } + return nullptr; +} + +IDCompositionSurface* DCSurfaceHandle::EnsureSurface() { + if (auto* surface = mDcompTextureHost->GetSurface()) { + return surface; + } + + // Texture host hasn't created the surface yet, ask it to create a new one. + RefPtr<IDCompositionDevice> device; + HRESULT hr = mDCLayerTree->GetCompositionDevice()->QueryInterface( + (IDCompositionDevice**)getter_AddRefs(device)); + if (FAILED(hr)) { + gfxCriticalNote + << "Failed to convert IDCompositionDevice2 to IDCompositionDevice: " + << gfx::hexa(hr); + return nullptr; + } + + return mDcompTextureHost->CreateSurfaceFromDevice(device); +} + +void DCSurfaceHandle::PresentSurfaceHandle() { + LOG_H("PresentSurfaceHandle"); + if (IDCompositionSurface* surface = EnsureSurface()) { + LOG_H("Set surface %p to visual", surface); + mVisual->SetContent(surface); + } else { + mVisual->SetContent(nullptr); + } +} + +DCTile::DCTile(DCLayerTree* aDCLayerTree) : mDCLayerTree(aDCLayerTree) {} + +DCTile::~DCTile() {} + +bool DCTile::Initialize(int aX, int aY, wr::DeviceIntSize aSize, + bool aIsVirtualSurface, bool aIsOpaque, + RefPtr<IDCompositionVisual2> mSurfaceVisual) { + if (aSize.width <= 0 || aSize.height <= 0) { + return false; + } + + mSize = aSize; + mIsOpaque = aIsOpaque; + mIsVirtualSurface = aIsVirtualSurface; + mNeedsFullDraw = !aIsVirtualSurface; + + if (aIsVirtualSurface) { + // Initially, the entire tile is considered valid, unless it is set by + // the SetTileProperties method. + mValidRect.x = 0; + mValidRect.y = 0; + mValidRect.width = aSize.width; + mValidRect.height = aSize.height; + } else { + HRESULT hr; + const auto dCompDevice = mDCLayerTree->GetCompositionDevice(); + // Create the visual and put it in the tree under the surface visual + hr = dCompDevice->CreateVisual(getter_AddRefs(mVisual)); + if (FAILED(hr)) { + gfxCriticalNote << "Failed to CreateVisual for DCTile: " << gfx::hexa(hr); + return false; + } + mSurfaceVisual->AddVisual(mVisual, false, nullptr); + // Position the tile relative to the surface visual + mVisual->SetOffsetX(aX * aSize.width); + mVisual->SetOffsetY(aY * aSize.height); + // Clip the visual so it doesn't show anything until we update it + D2D_RECT_F clip = {0, 0, 0, 0}; + mVisual->SetClip(clip); + // Create the underlying pixel buffer. + mCompositionSurface = CreateCompositionSurface(aSize, aIsOpaque); + if (!mCompositionSurface) { + return false; + } + hr = mVisual->SetContent(mCompositionSurface); + if (FAILED(hr)) { + gfxCriticalNote << "Failed to SetContent for DCTile: " << gfx::hexa(hr); + return false; + } + } + + return true; +} + +RefPtr<IDCompositionSurface> DCTile::CreateCompositionSurface( + wr::DeviceIntSize aSize, bool aIsOpaque) { + HRESULT hr; + const auto dCompDevice = mDCLayerTree->GetCompositionDevice(); + const auto alphaMode = + aIsOpaque ? DXGI_ALPHA_MODE_IGNORE : DXGI_ALPHA_MODE_PREMULTIPLIED; + RefPtr<IDCompositionSurface> compositionSurface; + + hr = dCompDevice->CreateSurface(aSize.width, aSize.height, + DXGI_FORMAT_R8G8B8A8_UNORM, alphaMode, + getter_AddRefs(compositionSurface)); + if (FAILED(hr)) { + gfxCriticalNote << "Failed to CreateSurface for DCTile: " << gfx::hexa(hr); + return nullptr; + } + return compositionSurface; +} + +RefPtr<IDCompositionSurface> DCTile::Bind(wr::DeviceIntRect aValidRect) { + if (mVisual != nullptr) { + // Tile owns a visual, set the size of the visual to match the portion we + // want to be visible. + D2D_RECT_F clip_rect; + clip_rect.left = aValidRect.min.x; + clip_rect.top = aValidRect.min.y; + clip_rect.right = aValidRect.max.x; + clip_rect.bottom = aValidRect.max.y; + mVisual->SetClip(clip_rect); + } + return mCompositionSurface; +} + +GLuint DCLayerTree::CreateEGLSurfaceForCompositionSurface( + wr::DeviceIntRect aDirtyRect, wr::DeviceIntPoint* aOffset, + RefPtr<IDCompositionSurface> aCompositionSurface, + wr::DeviceIntPoint aSurfaceOffset) { + MOZ_ASSERT(aCompositionSurface.get()); + + HRESULT hr; + const auto gl = GetGLContext(); + RefPtr<ID3D11Texture2D> backBuf; + POINT offset; + + RECT update_rect; + update_rect.left = aSurfaceOffset.x + aDirtyRect.min.x; + update_rect.top = aSurfaceOffset.y + aDirtyRect.min.y; + update_rect.right = aSurfaceOffset.x + aDirtyRect.max.x; + update_rect.bottom = aSurfaceOffset.y + aDirtyRect.max.y; + hr = aCompositionSurface->BeginDraw(&update_rect, __uuidof(ID3D11Texture2D), + (void**)getter_AddRefs(backBuf), &offset); + + if (FAILED(hr)) { + LayoutDeviceIntRect rect = widget::WinUtils::ToIntRect(update_rect); + + gfxCriticalNote << "DCompositionSurface::BeginDraw failed: " + << gfx::hexa(hr) << " " << rect; + RenderThread::Get()->HandleWebRenderError(WebRenderError::BEGIN_DRAW); + return false; + } + + // DC includes the origin of the dirty / update rect in the draw offset, + // undo that here since WR expects it to be an absolute offset. + offset.x -= aDirtyRect.min.x; + offset.y -= aDirtyRect.min.y; + + D3D11_TEXTURE2D_DESC desc; + backBuf->GetDesc(&desc); + + const auto& gle = gl::GLContextEGL::Cast(gl); + const auto& egl = gle->mEgl; + + const auto buffer = reinterpret_cast<EGLClientBuffer>(backBuf.get()); + + // Construct an EGLImage wrapper around the D3D texture for ANGLE. + const EGLint attribs[] = {LOCAL_EGL_NONE}; + mEGLImage = egl->fCreateImage(EGL_NO_CONTEXT, LOCAL_EGL_D3D11_TEXTURE_ANGLE, + buffer, attribs); + + // Get the current FBO and RBO id, so we can restore them later + GLint currentFboId, currentRboId; + gl->fGetIntegerv(LOCAL_GL_DRAW_FRAMEBUFFER_BINDING, ¤tFboId); + gl->fGetIntegerv(LOCAL_GL_RENDERBUFFER_BINDING, ¤tRboId); + + // Create a render buffer object that is backed by the EGL image. + gl->fGenRenderbuffers(1, &mColorRBO); + gl->fBindRenderbuffer(LOCAL_GL_RENDERBUFFER, mColorRBO); + gl->fEGLImageTargetRenderbufferStorage(LOCAL_GL_RENDERBUFFER, mEGLImage); + + // Get or create an FBO for the specified dimensions + GLuint fboId = GetOrCreateFbo(desc.Width, desc.Height); + + // Attach the new renderbuffer to the FBO + gl->fBindFramebuffer(LOCAL_GL_DRAW_FRAMEBUFFER, fboId); + gl->fFramebufferRenderbuffer(LOCAL_GL_DRAW_FRAMEBUFFER, + LOCAL_GL_COLOR_ATTACHMENT0, + LOCAL_GL_RENDERBUFFER, mColorRBO); + + // Restore previous FBO and RBO bindings + gl->fBindFramebuffer(LOCAL_GL_DRAW_FRAMEBUFFER, currentFboId); + gl->fBindRenderbuffer(LOCAL_GL_RENDERBUFFER, currentRboId); + + aOffset->x = offset.x; + aOffset->y = offset.y; + + return fboId; +} + +void DCLayerTree::DestroyEGLSurface() { + const auto gl = GetGLContext(); + + if (mColorRBO) { + gl->fDeleteRenderbuffers(1, &mColorRBO); + mColorRBO = 0; + } + + if (mEGLImage) { + const auto& gle = gl::GLContextEGL::Cast(gl); + const auto& egl = gle->mEgl; + egl->fDestroyImage(mEGLImage); + mEGLImage = EGL_NO_IMAGE; + } +} + +// - + +color::ColorProfileDesc DCLayerTree::QueryOutputColorProfile() { + // GPU process can't simply init gfxPlatform, (and we don't need most of it) + // but we do need gfxPlatform::GetCMSOutputProfile(). + // So we steal what we need through the window: + const auto outputProfileData = + gfxWindowsPlatform::GetPlatformCMSOutputProfileData_Impl(); + + const auto qcmsProfile = qcms_profile_from_memory( + outputProfileData.Elements(), outputProfileData.Length()); + const auto release = MakeScopeExit([&]() { + if (qcmsProfile) { + qcms_profile_release(qcmsProfile); + } + }); + + const bool print = gfxEnv::MOZ_GL_SPEW(); + + const auto ret = [&]() { + if (qcmsProfile) { + return color::ColorProfileDesc::From(*qcmsProfile); + } + if (print) { + printf_stderr( + "Missing or failed to load display color profile, defaulting to " + "sRGB.\n"); + } + const auto MISSING_PROFILE_DEFAULT_SPACE = color::ColorspaceDesc{ + color::Chromaticities::Srgb(), + color::PiecewiseGammaDesc::Srgb(), + }; + return color::ColorProfileDesc::From(MISSING_PROFILE_DEFAULT_SPACE); + }(); + + if (print) { + const auto gammaGuess = color::GuessGamma(ret.linearFromTf.r); + printf_stderr( + "Display profile:\n" + " Approx Gamma: %f\n" + " XYZ-D65 Red : %f, %f, %f\n" + " XYZ-D65 Green: %f, %f, %f\n" + " XYZ-D65 Blue : %f, %f, %f\n", + gammaGuess, ret.xyzd65FromLinearRgb.at(0, 0), + ret.xyzd65FromLinearRgb.at(0, 1), ret.xyzd65FromLinearRgb.at(0, 2), + + ret.xyzd65FromLinearRgb.at(1, 0), ret.xyzd65FromLinearRgb.at(1, 1), + ret.xyzd65FromLinearRgb.at(1, 2), + + ret.xyzd65FromLinearRgb.at(2, 0), ret.xyzd65FromLinearRgb.at(2, 1), + ret.xyzd65FromLinearRgb.at(2, 2)); + } + + return ret; +} + +inline D2D1_MATRIX_5X4_F to_D2D1_MATRIX_5X4_F(const color::mat4& m) { + return D2D1_MATRIX_5X4_F{{{ + m.rows[0][0], + m.rows[1][0], + m.rows[2][0], + m.rows[3][0], + m.rows[0][1], + m.rows[1][1], + m.rows[2][1], + m.rows[3][1], + m.rows[0][2], + m.rows[1][2], + m.rows[2][2], + m.rows[3][2], + m.rows[0][3], + m.rows[1][3], + m.rows[2][3], + m.rows[3][3], + 0, + 0, + 0, + 0, + }}}; +} + +ColorManagementChain ColorManagementChain::From( + IDCompositionDevice3& dcomp, + const color::ColorProfileConversionDesc& conv) { + auto ret = ColorManagementChain{}; + +#if !defined(MOZ_MINGW_DCOMP_H_INCOMPLETE) + + const auto Append = [&](const RefPtr<IDCompositionFilterEffect>& afterLast) { + if (ret.last) { + afterLast->SetInput(0, ret.last, 0); + } + ret.last = afterLast; + }; + + const auto MaybeAppendColorMatrix = [&](const color::mat4& m) { + RefPtr<IDCompositionColorMatrixEffect> e; + if (approx(m, color::mat4::Identity())) return e; + dcomp.CreateColorMatrixEffect(getter_AddRefs(e)); + MOZ_ASSERT(e); + if (!e) return e; + e->SetMatrix(to_D2D1_MATRIX_5X4_F(m)); + Append(e); + return e; + }; + const auto MaybeAppendTableTransfer = [&](const color::RgbTransferTables& t) { + RefPtr<IDCompositionTableTransferEffect> e; + if (!t.r.size() && !t.g.size() && !t.b.size()) return e; + dcomp.CreateTableTransferEffect(getter_AddRefs(e)); + MOZ_ASSERT(e); + if (!e) return e; + e->SetRedTable(t.r.data(), t.r.size()); + e->SetGreenTable(t.g.data(), t.g.size()); + e->SetBlueTable(t.b.data(), t.b.size()); + Append(e); + return e; + }; + + ret.srcRgbFromSrcYuv = MaybeAppendColorMatrix(conv.srcRgbFromSrcYuv); + ret.srcLinearFromSrcTf = MaybeAppendTableTransfer(conv.srcLinearFromSrcTf); + ret.dstLinearFromSrcLinear = + MaybeAppendColorMatrix(color::mat4(conv.dstLinearFromSrcLinear)); + ret.dstTfFromDstLinear = MaybeAppendTableTransfer(conv.dstTfFromDstLinear); + +#endif // !defined(MOZ_MINGW_DCOMP_H_INCOMPLETE) + + return ret; +} + +ColorManagementChain::~ColorManagementChain() = default; + +} // namespace wr +} // namespace mozilla + +#undef LOG_H |