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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 00:47:55 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 00:47:55 +0000 |
commit | 26a029d407be480d791972afb5975cf62c9360a6 (patch) | |
tree | f435a8308119effd964b339f76abb83a57c29483 /gfx/webrender_bindings/RenderAndroidSurfaceTextureHost.cpp | |
parent | Initial commit. (diff) | |
download | firefox-26a029d407be480d791972afb5975cf62c9360a6.tar.xz firefox-26a029d407be480d791972afb5975cf62c9360a6.zip |
Adding upstream version 124.0.1.upstream/124.0.1
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/webrender_bindings/RenderAndroidSurfaceTextureHost.cpp')
-rw-r--r-- | gfx/webrender_bindings/RenderAndroidSurfaceTextureHost.cpp | 326 |
1 files changed, 326 insertions, 0 deletions
diff --git a/gfx/webrender_bindings/RenderAndroidSurfaceTextureHost.cpp b/gfx/webrender_bindings/RenderAndroidSurfaceTextureHost.cpp new file mode 100644 index 0000000000..2293babf2e --- /dev/null +++ b/gfx/webrender_bindings/RenderAndroidSurfaceTextureHost.cpp @@ -0,0 +1,326 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "RenderAndroidSurfaceTextureHost.h" + +#include "GLReadTexImageHelper.h" +#include "mozilla/gfx/Logging.h" +#include "mozilla/webrender/RenderThread.h" +#include "GLContext.h" +#include "AndroidSurfaceTexture.h" + +namespace mozilla { +namespace wr { + +RenderAndroidSurfaceTextureHost::RenderAndroidSurfaceTextureHost( + const java::GeckoSurfaceTexture::GlobalRef& aSurfTex, gfx::IntSize aSize, + gfx::SurfaceFormat aFormat, bool aContinuousUpdate, + Maybe<gfx::Matrix4x4> aTransformOverride, bool aIsRemoteTexture) + : mSurfTex(aSurfTex), + mSize(aSize), + mFormat(aFormat), + mContinuousUpdate(aContinuousUpdate), + mTransformOverride(aTransformOverride), + mPrepareStatus(STATUS_NONE), + mAttachedToGLContext(false), + mIsRemoteTexture(aIsRemoteTexture) { + MOZ_COUNT_CTOR_INHERITED(RenderAndroidSurfaceTextureHost, RenderTextureHost); + + if (mSurfTex) { + mSurfTex->IncrementUse(); + } +} + +RenderAndroidSurfaceTextureHost::~RenderAndroidSurfaceTextureHost() { + MOZ_ASSERT(RenderThread::IsInRenderThread()); + MOZ_COUNT_DTOR_INHERITED(RenderAndroidSurfaceTextureHost, RenderTextureHost); + // The SurfaceTexture gets destroyed when its use count reaches zero. + if (mSurfTex) { + mSurfTex->DecrementUse(); + } +} + +wr::WrExternalImage RenderAndroidSurfaceTextureHost::Lock(uint8_t aChannelIndex, + gl::GLContext* aGL) { + MOZ_ASSERT(aChannelIndex == 0); + MOZ_ASSERT((mPrepareStatus == STATUS_PREPARED) || + (!mSurfTex->IsSingleBuffer() && + mPrepareStatus == STATUS_UPDATE_TEX_IMAGE_NEEDED) || + mIsRemoteTexture); + + if (mIsRemoteTexture) { + EnsureAttachedToGLContext(); + } + + if (mGL.get() != aGL) { + // This should not happen. On android, SingletonGL is used. + MOZ_ASSERT_UNREACHABLE("Unexpected GL context"); + return InvalidToWrExternalImage(); + } + + if (!mSurfTex || !mGL || !mGL->MakeCurrent()) { + return InvalidToWrExternalImage(); + } + + MOZ_ASSERT(mAttachedToGLContext); + if (!mAttachedToGLContext) { + return InvalidToWrExternalImage(); + } + + UpdateTexImageIfNecessary(); + + const auto uvs = GetUvCoords(mSize); + return NativeTextureToWrExternalImage(mSurfTex->GetTexName(), uvs.first.x, + uvs.first.y, uvs.second.x, + uvs.second.y); +} + +void RenderAndroidSurfaceTextureHost::Unlock() {} + +bool RenderAndroidSurfaceTextureHost::EnsureAttachedToGLContext() { + // During handling WebRenderError, GeckoSurfaceTexture should not be attached + // to GLContext. + if (RenderThread::Get()->IsHandlingWebRenderError()) { + return false; + } + + if (mAttachedToGLContext) { + return true; + } + + if (!mGL) { + mGL = RenderThread::Get()->SingletonGL(); + } + + if (!mSurfTex || !mGL || !mGL->MakeCurrent()) { + return false; + } + + if (!mSurfTex->IsAttachedToGLContext((int64_t)mGL.get())) { + GLuint texName; + mGL->fGenTextures(1, &texName); + ActivateBindAndTexParameteri(mGL, LOCAL_GL_TEXTURE0, + LOCAL_GL_TEXTURE_EXTERNAL_OES, texName); + + if (NS_FAILED(mSurfTex->AttachToGLContext((int64_t)mGL.get(), texName))) { + MOZ_ASSERT(0); + mGL->fDeleteTextures(1, &texName); + return false; + } + } + + mAttachedToGLContext = true; + return true; +} + +void RenderAndroidSurfaceTextureHost::PrepareForUse() { + // When SurfaceTexture is single buffer mode, UpdateTexImage needs to be + // called only once for each publish. If UpdateTexImage is called more + // than once, it causes hang on puglish side. And UpdateTexImage needs to + // be called on render thread, since the SurfaceTexture is consumed on render + // thread. + MOZ_ASSERT(RenderThread::IsInRenderThread()); + MOZ_ASSERT(mPrepareStatus == STATUS_NONE); + + if (mContinuousUpdate || !mSurfTex) { + return; + } + + mPrepareStatus = STATUS_MIGHT_BE_USED_BY_WR; + + if (mSurfTex->IsSingleBuffer()) { + EnsureAttachedToGLContext(); + // When SurfaceTexture is single buffer mode, it is OK to call + // UpdateTexImage() here. + mSurfTex->UpdateTexImage(); + mPrepareStatus = STATUS_PREPARED; + } +} + +void RenderAndroidSurfaceTextureHost::NotifyForUse() { + MOZ_ASSERT(RenderThread::IsInRenderThread()); + + if (mPrepareStatus == STATUS_MIGHT_BE_USED_BY_WR) { + // This happens when SurfaceTexture of video is rendered on WebRender. + // There is a case that SurfaceTexture is not rendered on WebRender, instead + // it is rendered to WebGL and the SurfaceTexture should not be attached to + // gl context of WebRender. It is ugly. But it is same as Compositor + // rendering. + MOZ_ASSERT(!mSurfTex->IsSingleBuffer()); + if (!EnsureAttachedToGLContext()) { + return; + } + mPrepareStatus = STATUS_UPDATE_TEX_IMAGE_NEEDED; + } +} + +void RenderAndroidSurfaceTextureHost::NotifyNotUsed() { + MOZ_ASSERT(RenderThread::IsInRenderThread()); + + if (!mSurfTex) { + MOZ_ASSERT(mPrepareStatus == STATUS_NONE); + return; + } + + if (mIsRemoteTexture) { + UpdateTexImageIfNecessary(); + } + + if (mSurfTex->IsSingleBuffer()) { + MOZ_ASSERT(mPrepareStatus == STATUS_PREPARED); + MOZ_ASSERT(mAttachedToGLContext); + // Release SurfaceTexture's buffer to client side. + mGL->MakeCurrent(); + mSurfTex->ReleaseTexImage(); + } else if (mPrepareStatus == STATUS_UPDATE_TEX_IMAGE_NEEDED) { + MOZ_ASSERT(mAttachedToGLContext); + // This could happen when video frame was skipped. UpdateTexImage() neeeds + // to be called for adjusting SurfaceTexture's buffer status. + mSurfTex->UpdateTexImage(); + } + + mPrepareStatus = STATUS_NONE; +} + +void RenderAndroidSurfaceTextureHost::UpdateTexImageIfNecessary() { + if (mIsRemoteTexture) { + EnsureAttachedToGLContext(); + if (mPrepareStatus == STATUS_NONE) { + PrepareForUse(); + } + if (mPrepareStatus == STATUS_MIGHT_BE_USED_BY_WR) { + NotifyForUse(); + } + } + + if (mContinuousUpdate) { + MOZ_ASSERT(!mSurfTex->IsSingleBuffer()); + mSurfTex->UpdateTexImage(); + } else if (mPrepareStatus == STATUS_UPDATE_TEX_IMAGE_NEEDED) { + MOZ_ASSERT(!mSurfTex->IsSingleBuffer()); + // When SurfaceTexture is not single buffer mode, call UpdateTexImage() once + // just before rendering. During playing video, one SurfaceTexture is used + // for all RenderAndroidSurfaceTextureHosts of video. + mSurfTex->UpdateTexImage(); + mPrepareStatus = STATUS_PREPARED; + } +} + +gfx::SurfaceFormat RenderAndroidSurfaceTextureHost::GetFormat() const { + MOZ_ASSERT(mFormat == gfx::SurfaceFormat::R8G8B8A8 || + mFormat == gfx::SurfaceFormat::R8G8B8X8); + + if (mFormat == gfx::SurfaceFormat::R8G8B8A8) { + return gfx::SurfaceFormat::B8G8R8A8; + } + + if (mFormat == gfx::SurfaceFormat::R8G8B8X8) { + return gfx::SurfaceFormat::B8G8R8X8; + } + + gfxCriticalNoteOnce + << "Unexpected color format of RenderAndroidSurfaceTextureHost"; + + return gfx::SurfaceFormat::UNKNOWN; +} + +already_AddRefed<gfx::DataSourceSurface> +RenderAndroidSurfaceTextureHost::ReadTexImage() { + if (!mGL) { + mGL = RenderThread::Get()->SingletonGL(); + if (!mGL) { + return nullptr; + } + } + + /* Allocate resulting image surface */ + int32_t stride = mSize.width * BytesPerPixel(GetFormat()); + RefPtr<gfx::DataSourceSurface> surf = + gfx::Factory::CreateDataSourceSurfaceWithStride(mSize, GetFormat(), + stride); + if (!surf) { + return nullptr; + } + + layers::ShaderConfigOGL config = layers::ShaderConfigFromTargetAndFormat( + LOCAL_GL_TEXTURE_EXTERNAL, mFormat); + int shaderConfig = config.mFeatures; + + bool ret = mGL->ReadTexImageHelper()->ReadTexImage( + surf, mSurfTex->GetTexName(), LOCAL_GL_TEXTURE_EXTERNAL, mSize, + shaderConfig, /* aYInvert */ false); + if (!ret) { + return nullptr; + } + + return surf.forget(); +} + +bool RenderAndroidSurfaceTextureHost::MapPlane(RenderCompositor* aCompositor, + uint8_t aChannelIndex, + PlaneInfo& aPlaneInfo) { + UpdateTexImageIfNecessary(); + + RefPtr<gfx::DataSourceSurface> readback = ReadTexImage(); + if (!readback) { + return false; + } + + gfx::DataSourceSurface::MappedSurface map; + if (!readback->Map(gfx::DataSourceSurface::MapType::READ, &map)) { + return false; + } + + mReadback = readback; + aPlaneInfo.mSize = mSize; + aPlaneInfo.mStride = map.mStride; + aPlaneInfo.mData = map.mData; + return true; +} + +void RenderAndroidSurfaceTextureHost::UnmapPlanes() { + if (mReadback) { + mReadback->Unmap(); + mReadback = nullptr; + } +} + +std::pair<gfx::Point, gfx::Point> RenderAndroidSurfaceTextureHost::GetUvCoords( + gfx::IntSize aTextureSize) const { + gfx::Matrix4x4 transform; + + // GetTransformMatrix() returns the transform set by the producer side of the + // SurfaceTexture that must be applied to texture coordinates when + // sampling. In some cases we may have set an override value, such as in + // AndroidNativeWindowTextureData where we own the producer side, or for + // MediaCodec output on devices where where we know the value is incorrect. + if (mTransformOverride) { + transform = *mTransformOverride; + } else if (mSurfTex) { + const auto& surf = java::sdk::SurfaceTexture::LocalRef( + java::sdk::SurfaceTexture::Ref::From(mSurfTex)); + gl::AndroidSurfaceTexture::GetTransformMatrix(surf, &transform); + } + + // We expect this transform to always be rectilinear, usually just a + // y-flip and sometimes an x and y scale. This allows this function + // to simply transform and return 2 points here instead of 4. + MOZ_ASSERT(transform.IsRectilinear(), + "Unexpected non-rectilinear transform returned from " + "SurfaceTexture.GetTransformMatrix()"); + + transform.PostScale(aTextureSize.width, aTextureSize.height, 0.0); + + gfx::Point uv0 = gfx::Point(0.0, 0.0); + gfx::Point uv1 = gfx::Point(1.0, 1.0); + uv0 = transform.TransformPoint(uv0); + uv1 = transform.TransformPoint(uv1); + + return std::make_pair(uv0, uv1); +} + +} // namespace wr +} // namespace mozilla |