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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 00:47:55 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 00:47:55 +0000 |
commit | 26a029d407be480d791972afb5975cf62c9360a6 (patch) | |
tree | f435a8308119effd964b339f76abb83a57c29483 /gfx/wr/glsl-to-cxx/README.md | |
parent | Initial commit. (diff) | |
download | firefox-26a029d407be480d791972afb5975cf62c9360a6.tar.xz firefox-26a029d407be480d791972afb5975cf62c9360a6.zip |
Adding upstream version 124.0.1.upstream/124.0.1
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/wr/glsl-to-cxx/README.md')
-rw-r--r-- | gfx/wr/glsl-to-cxx/README.md | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/gfx/wr/glsl-to-cxx/README.md b/gfx/wr/glsl-to-cxx/README.md new file mode 100644 index 0000000000..54dcbc7d61 --- /dev/null +++ b/gfx/wr/glsl-to-cxx/README.md @@ -0,0 +1,21 @@ +A GLSL to C++ translator. + +Translates GLSL to vectorized C++. Intended for use with WebRender software backend. + +Architecture +------------ +GLSL code is parsed by the glsl crate. In hir.rs we traverse the resulting AST +and build a higher level representation by doing type checking and name +resolution. The resulting hir tree is traversed by lib.rs to output C++ code. + +The generated C++ code is 4x wider then the original glsl. i.e. a glsl 'float' +becomes a C++ 'Float' which is represented by a xmm register (a vector of 4 floats). +Likewise, a vec4 becomes a struct of 4 'Float's for a total of 4 xmm registers and +16 floating point values. + +Vector branching is flattened to non-branching code that unconditionally runs both +sides of the branch and combines the results with a mask based on the condition. + +The compiler also supports scalarization. Values that are known to be the same +across all vector lanes are translated to scalars instead of vectors. Branches on +scalars are translated as actual branches. |