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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 00:47:55 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 00:47:55 +0000 |
commit | 26a029d407be480d791972afb5975cf62c9360a6 (patch) | |
tree | f435a8308119effd964b339f76abb83a57c29483 /gfx/wr/webrender/src/prim_store/gradient/conic.rs | |
parent | Initial commit. (diff) | |
download | firefox-26a029d407be480d791972afb5975cf62c9360a6.tar.xz firefox-26a029d407be480d791972afb5975cf62c9360a6.zip |
Adding upstream version 124.0.1.upstream/124.0.1
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/wr/webrender/src/prim_store/gradient/conic.rs')
-rw-r--r-- | gfx/wr/webrender/src/prim_store/gradient/conic.rs | 399 |
1 files changed, 399 insertions, 0 deletions
diff --git a/gfx/wr/webrender/src/prim_store/gradient/conic.rs b/gfx/wr/webrender/src/prim_store/gradient/conic.rs new file mode 100644 index 0000000000..d9c3f5d350 --- /dev/null +++ b/gfx/wr/webrender/src/prim_store/gradient/conic.rs @@ -0,0 +1,399 @@ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +//! Conic gradients +//! +//! Specification: https://drafts.csswg.org/css-images-4/#conic-gradients +//! +//! Conic gradients are rendered via cached render tasks and composited with the image brush. + +use euclid::vec2; +use api::{ExtendMode, GradientStop, PremultipliedColorF}; +use api::units::*; +use crate::scene_building::IsVisible; +use crate::frame_builder::FrameBuildingState; +use crate::intern::{Internable, InternDebug, Handle as InternHandle}; +use crate::internal_types::LayoutPrimitiveInfo; +use crate::prim_store::{BrushSegment, GradientTileRange}; +use crate::prim_store::{PrimitiveInstanceKind, PrimitiveOpacity, FloatKey}; +use crate::prim_store::{PrimKeyCommonData, PrimTemplateCommonData, PrimitiveStore}; +use crate::prim_store::{NinePatchDescriptor, PointKey, SizeKey, InternablePrimitive}; +use crate::render_task::{RenderTask, RenderTaskKind}; +use crate::render_task_graph::RenderTaskId; +use crate::render_task_cache::{RenderTaskCacheKeyKind, RenderTaskCacheKey, RenderTaskParent}; +use crate::renderer::GpuBufferAddress; +use crate::picture::{SurfaceIndex}; + +use std::{hash, ops::{Deref, DerefMut}}; +use super::{stops_and_min_alpha, GradientStopKey, GradientGpuBlockBuilder}; + +/// Hashable conic gradient parameters, for use during prim interning. +#[cfg_attr(feature = "capture", derive(Serialize))] +#[cfg_attr(feature = "replay", derive(Deserialize))] +#[derive(Debug, Clone, MallocSizeOf, PartialEq)] +pub struct ConicGradientParams { + pub angle: f32, // in radians + pub start_offset: f32, + pub end_offset: f32, +} + +impl Eq for ConicGradientParams {} + +impl hash::Hash for ConicGradientParams { + fn hash<H: hash::Hasher>(&self, state: &mut H) { + self.angle.to_bits().hash(state); + self.start_offset.to_bits().hash(state); + self.end_offset.to_bits().hash(state); + } +} + +/// Identifying key for a line decoration. +#[cfg_attr(feature = "capture", derive(Serialize))] +#[cfg_attr(feature = "replay", derive(Deserialize))] +#[derive(Debug, Clone, Eq, PartialEq, Hash, MallocSizeOf)] +pub struct ConicGradientKey { + pub common: PrimKeyCommonData, + pub extend_mode: ExtendMode, + pub center: PointKey, + pub params: ConicGradientParams, + pub stretch_size: SizeKey, + pub stops: Vec<GradientStopKey>, + pub tile_spacing: SizeKey, + pub nine_patch: Option<Box<NinePatchDescriptor>>, +} + +impl ConicGradientKey { + pub fn new( + info: &LayoutPrimitiveInfo, + conic_grad: ConicGradient, + ) -> Self { + ConicGradientKey { + common: info.into(), + extend_mode: conic_grad.extend_mode, + center: conic_grad.center, + params: conic_grad.params, + stretch_size: conic_grad.stretch_size, + stops: conic_grad.stops, + tile_spacing: conic_grad.tile_spacing, + nine_patch: conic_grad.nine_patch, + } + } +} + +impl InternDebug for ConicGradientKey {} + +#[cfg_attr(feature = "capture", derive(Serialize))] +#[cfg_attr(feature = "replay", derive(Deserialize))] +#[derive(MallocSizeOf)] +pub struct ConicGradientTemplate { + pub common: PrimTemplateCommonData, + pub extend_mode: ExtendMode, + pub center: DevicePoint, + pub params: ConicGradientParams, + pub task_size: DeviceIntSize, + pub scale: DeviceVector2D, + pub stretch_size: LayoutSize, + pub tile_spacing: LayoutSize, + pub brush_segments: Vec<BrushSegment>, + pub stops_opacity: PrimitiveOpacity, + pub stops: Vec<GradientStop>, + pub src_color: Option<RenderTaskId>, +} + +impl Deref for ConicGradientTemplate { + type Target = PrimTemplateCommonData; + fn deref(&self) -> &Self::Target { + &self.common + } +} + +impl DerefMut for ConicGradientTemplate { + fn deref_mut(&mut self) -> &mut Self::Target { + &mut self.common + } +} + +impl From<ConicGradientKey> for ConicGradientTemplate { + fn from(item: ConicGradientKey) -> Self { + let common = PrimTemplateCommonData::with_key_common(item.common); + let mut brush_segments = Vec::new(); + + if let Some(ref nine_patch) = item.nine_patch { + brush_segments = nine_patch.create_segments(common.prim_rect.size()); + } + + let (stops, min_alpha) = stops_and_min_alpha(&item.stops); + + // Save opacity of the stops for use in + // selecting which pass this gradient + // should be drawn in. + let stops_opacity = PrimitiveOpacity::from_alpha(min_alpha); + + let mut stretch_size: LayoutSize = item.stretch_size.into(); + stretch_size.width = stretch_size.width.min(common.prim_rect.width()); + stretch_size.height = stretch_size.height.min(common.prim_rect.height()); + + fn approx_eq(a: f32, b: f32) -> bool { (a - b).abs() < 0.01 } + + // Attempt to detect some of the common configurations with hard gradient stops. Allow + // those a higher maximum resolution to avoid the worst cases of aliasing artifacts with + // large conic gradients. A better solution would be to go back to rendering very large + // conic gradients via a brush shader instead of caching all of them (unclear whether + // it is important enough to warrant the better solution). + let mut has_hard_stops = false; + let mut prev_stop = None; + let offset_range = item.params.end_offset - item.params.start_offset; + for stop in &stops { + if offset_range <= 0.0 { + break; + } + if let Some(prev_offset) = prev_stop { + // Check whether two consecutive stops are very close (hard stops). + if stop.offset < prev_offset + 0.005 / offset_range { + // a is the angle of the stop normalized into 0-1 space and repeating in the 0-0.25 range. + // If close to 0.0 or 0.25 it means the stop is vertical or horizontal. For those, the lower + // resolution isn't a big issue. + let a = item.params.angle / (2.0 * std::f32::consts::PI) + + item.params.start_offset + + stop.offset / offset_range; + let a = a.rem_euclid(0.25); + + if !approx_eq(a, 0.0) && !approx_eq(a, 0.25) { + has_hard_stops = true; + break; + } + } + } + prev_stop = Some(stop.offset); + } + + let max_size = if has_hard_stops { + 2048.0 + } else { + 1024.0 + }; + + // Avoid rendering enormous gradients. Radial gradients are mostly made of soft transitions, + // so it is unlikely that rendering at a higher resolution that 1024 would produce noticeable + // differences, especially with 8 bits per channel. + let mut task_size: DeviceSize = stretch_size.cast_unit(); + let mut scale = vec2(1.0, 1.0); + if task_size.width > max_size { + scale.x = task_size.width / max_size; + task_size.width = max_size; + } + if task_size.height > max_size { + scale.y = task_size.height / max_size; + task_size.height = max_size; + } + + ConicGradientTemplate { + common, + center: DevicePoint::new(item.center.x, item.center.y), + extend_mode: item.extend_mode, + params: item.params, + stretch_size, + task_size: task_size.ceil().to_i32(), + scale, + tile_spacing: item.tile_spacing.into(), + brush_segments, + stops_opacity, + stops, + src_color: None, + } + } +} + +impl ConicGradientTemplate { + /// Update the GPU cache for a given primitive template. This may be called multiple + /// times per frame, by each primitive reference that refers to this interned + /// template. The initial request call to the GPU cache ensures that work is only + /// done if the cache entry is invalid (due to first use or eviction). + pub fn update( + &mut self, + frame_state: &mut FrameBuildingState, + parent_surface: SurfaceIndex, + ) { + if let Some(mut request) = + frame_state.gpu_cache.request(&mut self.common.gpu_cache_handle) { + // write_prim_gpu_blocks + request.push(PremultipliedColorF::WHITE); + request.push(PremultipliedColorF::WHITE); + request.push([ + self.stretch_size.width, + self.stretch_size.height, + 0.0, + 0.0, + ]); + + // write_segment_gpu_blocks + for segment in &self.brush_segments { + // has to match VECS_PER_SEGMENT + request.write_segment( + segment.local_rect, + segment.extra_data, + ); + } + } + + let cache_key = ConicGradientCacheKey { + size: self.task_size, + center: PointKey { x: self.center.x, y: self.center.y }, + scale: PointKey { x: self.scale.x, y: self.scale.y }, + start_offset: FloatKey(self.params.start_offset), + end_offset: FloatKey(self.params.end_offset), + angle: FloatKey(self.params.angle), + extend_mode: self.extend_mode, + stops: self.stops.iter().map(|stop| (*stop).into()).collect(), + }; + + let task_id = frame_state.resource_cache.request_render_task( + RenderTaskCacheKey { + size: self.task_size, + kind: RenderTaskCacheKeyKind::ConicGradient(cache_key), + }, + frame_state.gpu_cache, + frame_state.frame_gpu_data, + frame_state.rg_builder, + None, + false, + RenderTaskParent::Surface(parent_surface), + &mut frame_state.surface_builder, + |rg_builder, gpu_buffer_builder| { + let stops = GradientGpuBlockBuilder::build( + false, + gpu_buffer_builder, + &self.stops, + ); + + rg_builder.add().init(RenderTask::new_dynamic( + self.task_size, + RenderTaskKind::ConicGradient(ConicGradientTask { + extend_mode: self.extend_mode, + scale: self.scale, + center: self.center, + params: self.params.clone(), + stops, + }), + )) + } + ); + + self.src_color = Some(task_id); + + // Tile spacing is always handled by decomposing into separate draw calls so the + // primitive opacity is equivalent to stops opacity. This might change to being + // set to non-opaque in the presence of tile spacing if/when tile spacing is handled + // in the same way as with the image primitive. + self.opacity = self.stops_opacity; + } +} + +pub type ConicGradientDataHandle = InternHandle<ConicGradient>; + +#[derive(Debug, MallocSizeOf)] +#[cfg_attr(feature = "capture", derive(Serialize))] +#[cfg_attr(feature = "replay", derive(Deserialize))] +pub struct ConicGradient { + pub extend_mode: ExtendMode, + pub center: PointKey, + pub params: ConicGradientParams, + pub stretch_size: SizeKey, + pub stops: Vec<GradientStopKey>, + pub tile_spacing: SizeKey, + pub nine_patch: Option<Box<NinePatchDescriptor>>, +} + +impl Internable for ConicGradient { + type Key = ConicGradientKey; + type StoreData = ConicGradientTemplate; + type InternData = (); + const PROFILE_COUNTER: usize = crate::profiler::INTERNED_CONIC_GRADIENTS; +} + +impl InternablePrimitive for ConicGradient { + fn into_key( + self, + info: &LayoutPrimitiveInfo, + ) -> ConicGradientKey { + ConicGradientKey::new(info, self) + } + + fn make_instance_kind( + _key: ConicGradientKey, + data_handle: ConicGradientDataHandle, + _prim_store: &mut PrimitiveStore, + _reference_frame_relative_offset: LayoutVector2D, + ) -> PrimitiveInstanceKind { + PrimitiveInstanceKind::ConicGradient { + data_handle, + visible_tiles_range: GradientTileRange::empty(), + } + } +} + +impl IsVisible for ConicGradient { + fn is_visible(&self) -> bool { + true + } +} + +#[derive(Debug)] +#[cfg_attr(feature = "capture", derive(Serialize))] +#[cfg_attr(feature = "replay", derive(Deserialize))] +pub struct ConicGradientTask { + pub extend_mode: ExtendMode, + pub center: DevicePoint, + pub scale: DeviceVector2D, + pub params: ConicGradientParams, + pub stops: GpuBufferAddress, +} + +impl ConicGradientTask { + pub fn to_instance(&self, target_rect: &DeviceIntRect) -> ConicGradientInstance { + ConicGradientInstance { + task_rect: target_rect.to_f32(), + center: self.center, + scale: self.scale, + start_offset: self.params.start_offset, + end_offset: self.params.end_offset, + angle: self.params.angle, + extend_mode: self.extend_mode as i32, + gradient_stops_address: self.stops.as_int(), + } + } +} + +/// The per-instance shader input of a radial gradient render task. +/// +/// Must match the RADIAL_GRADIENT instance description in renderer/vertex.rs. +#[cfg_attr(feature = "capture", derive(Serialize))] +#[cfg_attr(feature = "replay", derive(Deserialize))] +#[repr(C)] +#[derive(Clone, Debug)] +pub struct ConicGradientInstance { + pub task_rect: DeviceRect, + pub center: DevicePoint, + pub scale: DeviceVector2D, + pub start_offset: f32, + pub end_offset: f32, + pub angle: f32, + pub extend_mode: i32, + pub gradient_stops_address: i32, +} + +#[derive(Clone, Debug, Hash, PartialEq, Eq)] +#[cfg_attr(feature = "capture", derive(Serialize))] +#[cfg_attr(feature = "replay", derive(Deserialize))] +pub struct ConicGradientCacheKey { + pub size: DeviceIntSize, + pub center: PointKey, + pub scale: PointKey, + pub start_offset: FloatKey, + pub end_offset: FloatKey, + pub angle: FloatKey, + pub extend_mode: ExtendMode, + pub stops: Vec<GradientStopKey>, +} + |