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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-19 00:47:55 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-19 00:47:55 +0000
commit26a029d407be480d791972afb5975cf62c9360a6 (patch)
treef435a8308119effd964b339f76abb83a57c29483 /image/imgFrame.h
parentInitial commit. (diff)
downloadfirefox-26a029d407be480d791972afb5975cf62c9360a6.tar.xz
firefox-26a029d407be480d791972afb5975cf62c9360a6.zip
Adding upstream version 124.0.1.upstream/124.0.1
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'image/imgFrame.h')
-rw-r--r--image/imgFrame.h421
1 files changed, 421 insertions, 0 deletions
diff --git a/image/imgFrame.h b/image/imgFrame.h
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+/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef mozilla_image_imgFrame_h
+#define mozilla_image_imgFrame_h
+
+#include <functional>
+#include <utility>
+
+#include "AnimationParams.h"
+#include "MainThreadUtils.h"
+#include "gfxDrawable.h"
+#include "mozilla/layers/SourceSurfaceSharedData.h"
+#include "mozilla/Maybe.h"
+#include "mozilla/MemoryReporting.h"
+#include "mozilla/Monitor.h"
+#include "nsRect.h"
+
+namespace mozilla {
+namespace image {
+
+class ImageRegion;
+class DrawableFrameRef;
+class RawAccessFrameRef;
+
+enum class Opacity : uint8_t { FULLY_OPAQUE, SOME_TRANSPARENCY };
+
+class imgFrame {
+ typedef gfx::SourceSurfaceSharedData SourceSurfaceSharedData;
+ typedef gfx::DrawTarget DrawTarget;
+ typedef gfx::SamplingFilter SamplingFilter;
+ typedef gfx::IntPoint IntPoint;
+ typedef gfx::IntRect IntRect;
+ typedef gfx::IntSize IntSize;
+ typedef gfx::SourceSurface SourceSurface;
+ typedef gfx::SurfaceFormat SurfaceFormat;
+
+ public:
+ MOZ_DECLARE_REFCOUNTED_TYPENAME(imgFrame)
+ NS_INLINE_DECL_THREADSAFE_REFCOUNTING(imgFrame)
+
+ imgFrame();
+
+ /**
+ * Initialize this imgFrame with an empty surface and prepare it for being
+ * written to by a decoder.
+ *
+ * This is appropriate for use with decoded images, but it should not be used
+ * when drawing content into an imgFrame, as it may use a different graphics
+ * backend than normal content drawing.
+ */
+ nsresult InitForDecoder(const nsIntSize& aImageSize, SurfaceFormat aFormat,
+ bool aNonPremult,
+ const Maybe<AnimationParams>& aAnimParams,
+ bool aShouldRecycle);
+
+ /**
+ * Reinitialize this imgFrame with the new parameters, but otherwise retain
+ * the underlying buffer.
+ *
+ * This is appropriate for use with animated images, where the decoder was
+ * given an IDecoderFrameRecycler object which may yield a recycled imgFrame
+ * that was discarded to save memory.
+ */
+ nsresult InitForDecoderRecycle(const AnimationParams& aAnimParams);
+
+ /**
+ * Initialize this imgFrame with a new surface and draw the provided
+ * gfxDrawable into it.
+ *
+ * This is appropriate to use when drawing content into an imgFrame, as it
+ * uses the same graphics backend as normal content drawing. The downside is
+ * that the underlying surface may not be stored in a volatile buffer on all
+ * platforms, and raw access to the surface (using RawAccessRef()) may be much
+ * more expensive than in the InitForDecoder() case.
+ *
+ * aBackend specifies the DrawTarget backend type this imgFrame is supposed
+ * to be drawn to.
+ */
+ nsresult InitWithDrawable(gfxDrawable* aDrawable, const nsIntSize& aSize,
+ const SurfaceFormat aFormat,
+ SamplingFilter aSamplingFilter,
+ uint32_t aImageFlags, gfx::BackendType aBackend);
+
+ DrawableFrameRef DrawableRef();
+
+ /**
+ * Create a RawAccessFrameRef for the frame.
+ */
+ RawAccessFrameRef RawAccessRef();
+
+ bool Draw(gfxContext* aContext, const ImageRegion& aRegion,
+ SamplingFilter aSamplingFilter, uint32_t aImageFlags,
+ float aOpacity);
+
+ nsresult ImageUpdated(const nsIntRect& aUpdateRect);
+
+ /**
+ * Mark this imgFrame as completely decoded, and set final options.
+ *
+ * You must always call either Finish() or Abort() before releasing the last
+ * RawAccessFrameRef pointing to an imgFrame.
+ *
+ * @param aFrameOpacity Whether this imgFrame is opaque.
+ * @param aFinalize Finalize the underlying surface (e.g. so that it
+ * may be marked as read only if possible).
+ */
+ void Finish(Opacity aFrameOpacity = Opacity::SOME_TRANSPARENCY,
+ bool aFinalize = true,
+ bool aOrientationSwapsWidthAndHeight = false);
+
+ /**
+ * Mark this imgFrame as aborted. This informs the imgFrame that if it isn't
+ * completely decoded now, it never will be.
+ *
+ * You must always call either Finish() or Abort() before releasing the last
+ * RawAccessFrameRef pointing to an imgFrame.
+ */
+ void Abort();
+
+ /**
+ * Returns true if this imgFrame has been aborted.
+ */
+ bool IsAborted() const;
+
+ /**
+ * Returns true if this imgFrame is completely decoded.
+ */
+ bool IsFinished() const;
+
+ /**
+ * Blocks until this imgFrame is either completely decoded, or is marked as
+ * aborted.
+ *
+ * Note that calling this on the main thread _blocks the main thread_. Be very
+ * careful in your use of this method to avoid excessive main thread jank or
+ * deadlock.
+ */
+ void WaitUntilFinished() const;
+
+ /**
+ * Returns the number of bytes per pixel this imgFrame requires.
+ */
+ uint32_t GetBytesPerPixel() const { return 4; }
+
+ const IntSize& GetSize() const { return mImageSize; }
+ IntRect GetRect() const { return IntRect(IntPoint(0, 0), mImageSize); }
+ const IntRect& GetBlendRect() const { return mBlendRect; }
+ IntRect GetBoundedBlendRect() const {
+ return mBlendRect.Intersect(GetRect());
+ }
+ nsIntRect GetDecodedRect() const {
+ MonitorAutoLock lock(mMonitor);
+ return mDecoded;
+ }
+ FrameTimeout GetTimeout() const { return mTimeout; }
+ BlendMethod GetBlendMethod() const { return mBlendMethod; }
+ DisposalMethod GetDisposalMethod() const { return mDisposalMethod; }
+ bool FormatHasAlpha() const { return mFormat == SurfaceFormat::OS_RGBA; }
+ void GetImageData(uint8_t** aData, uint32_t* length) const;
+ uint8_t* GetImageData() const;
+
+ const IntRect& GetDirtyRect() const { return mDirtyRect; }
+ void SetDirtyRect(const IntRect& aDirtyRect) { mDirtyRect = aDirtyRect; }
+
+ void FinalizeSurface();
+ already_AddRefed<SourceSurface> GetSourceSurface();
+
+ struct AddSizeOfCbData : public SourceSurface::SizeOfInfo {
+ AddSizeOfCbData() : mIndex(0), mFinished(false) {}
+
+ size_t mIndex;
+ bool mFinished;
+ };
+
+ typedef std::function<void(AddSizeOfCbData& aMetadata)> AddSizeOfCb;
+
+ void AddSizeOfExcludingThis(MallocSizeOf aMallocSizeOf,
+ const AddSizeOfCb& aCallback) const;
+
+ private: // methods
+ ~imgFrame();
+
+ bool AreAllPixelsWritten() const MOZ_REQUIRES(mMonitor);
+ nsresult ImageUpdatedInternal(const nsIntRect& aUpdateRect);
+ void GetImageDataInternal(uint8_t** aData, uint32_t* length) const;
+ uint32_t GetImageBytesPerRow() const;
+ uint32_t GetImageDataLength() const;
+ void FinalizeSurfaceInternal();
+ already_AddRefed<SourceSurface> GetSourceSurfaceInternal();
+
+ struct SurfaceWithFormat {
+ RefPtr<gfxDrawable> mDrawable;
+ SurfaceFormat mFormat;
+ SurfaceWithFormat() : mFormat(SurfaceFormat::UNKNOWN) {}
+ SurfaceWithFormat(gfxDrawable* aDrawable, SurfaceFormat aFormat)
+ : mDrawable(aDrawable), mFormat(aFormat) {}
+ SurfaceWithFormat(SurfaceWithFormat&& aOther)
+ : mDrawable(std::move(aOther.mDrawable)), mFormat(aOther.mFormat) {}
+ SurfaceWithFormat& operator=(SurfaceWithFormat&& aOther) {
+ mDrawable = std::move(aOther.mDrawable);
+ mFormat = aOther.mFormat;
+ return *this;
+ }
+ SurfaceWithFormat& operator=(const SurfaceWithFormat& aOther) = delete;
+ SurfaceWithFormat(const SurfaceWithFormat& aOther) = delete;
+ bool IsValid() { return !!mDrawable; }
+ };
+
+ SurfaceWithFormat SurfaceForDrawing(bool aDoPartialDecode, bool aDoTile,
+ ImageRegion& aRegion,
+ SourceSurface* aSurface);
+
+ private: // data
+ friend class DrawableFrameRef;
+ friend class RawAccessFrameRef;
+ friend class UnlockImageDataRunnable;
+
+ //////////////////////////////////////////////////////////////////////////////
+ // Thread-safe mutable data, protected by mMonitor.
+ //////////////////////////////////////////////////////////////////////////////
+
+ mutable Monitor mMonitor;
+
+ /**
+ * Used for rasterized images, this contains the raw pixel data.
+ */
+ RefPtr<SourceSurfaceSharedData> mRawSurface MOZ_GUARDED_BY(mMonitor);
+ RefPtr<SourceSurfaceSharedData> mBlankRawSurface MOZ_GUARDED_BY(mMonitor);
+
+ /**
+ * Used for vector images that were not rasterized directly. This might be a
+ * blob recording or native surface.
+ */
+ RefPtr<SourceSurface> mOptSurface MOZ_GUARDED_BY(mMonitor);
+
+ nsIntRect mDecoded MOZ_GUARDED_BY(mMonitor);
+
+ bool mAborted MOZ_GUARDED_BY(mMonitor);
+ bool mFinished MOZ_GUARDED_BY(mMonitor);
+ bool mShouldRecycle MOZ_GUARDED_BY(mMonitor);
+
+ //////////////////////////////////////////////////////////////////////////////
+ // Effectively const data, only mutated in the Init methods.
+ //////////////////////////////////////////////////////////////////////////////
+
+ //! The size of the buffer we are decoding to.
+ IntSize mImageSize;
+
+ //! The contents for the frame, as represented in the encoded image. This may
+ //! differ from mImageSize because it may be a partial frame. For the first
+ //! frame, this means we need to shift the data in place, and for animated
+ //! frames, it likely need to combine with a previous frame to get the full
+ //! contents.
+ IntRect mBlendRect;
+
+ //! This is the region that has changed between this frame and the previous
+ //! frame of an animation. For the first frame, this will be the same as
+ //! mFrameRect.
+ IntRect mDirtyRect;
+
+ //! The timeout for this frame.
+ FrameTimeout mTimeout;
+
+ DisposalMethod mDisposalMethod;
+ BlendMethod mBlendMethod;
+ SurfaceFormat mFormat;
+
+ bool mNonPremult;
+};
+
+/**
+ * A reference to an imgFrame that holds the imgFrame's surface in memory,
+ * allowing drawing. If you have a DrawableFrameRef |ref| and |if (ref)| returns
+ * true, then calls to Draw() and GetSourceSurface() are guaranteed to succeed.
+ */
+class DrawableFrameRef final {
+ typedef gfx::DataSourceSurface DataSourceSurface;
+
+ public:
+ DrawableFrameRef() = default;
+
+ explicit DrawableFrameRef(imgFrame* aFrame) : mFrame(aFrame) {
+ MOZ_ASSERT(aFrame);
+ MonitorAutoLock lock(aFrame->mMonitor);
+
+ if (aFrame->mRawSurface) {
+ mRef.emplace(aFrame->mRawSurface, DataSourceSurface::READ);
+ if (!mRef->IsMapped()) {
+ mFrame = nullptr;
+ mRef.reset();
+ }
+ } else if (!aFrame->mOptSurface || !aFrame->mOptSurface->IsValid()) {
+ // The optimized surface has become invalid, so we need to redecode.
+ // For example, on Windows, there may have been a device reset, and
+ // all D2D surfaces now need to be recreated.
+ mFrame = nullptr;
+ }
+ }
+
+ DrawableFrameRef(DrawableFrameRef&& aOther)
+ : mFrame(std::move(aOther.mFrame)), mRef(std::move(aOther.mRef)) {}
+
+ DrawableFrameRef& operator=(DrawableFrameRef&& aOther) {
+ MOZ_ASSERT(this != &aOther, "Self-moves are prohibited");
+ mFrame = std::move(aOther.mFrame);
+ mRef = std::move(aOther.mRef);
+ return *this;
+ }
+
+ explicit operator bool() const { return bool(mFrame); }
+
+ imgFrame* operator->() {
+ MOZ_ASSERT(mFrame);
+ return mFrame;
+ }
+
+ const imgFrame* operator->() const {
+ MOZ_ASSERT(mFrame);
+ return mFrame;
+ }
+
+ imgFrame* get() { return mFrame; }
+ const imgFrame* get() const { return mFrame; }
+
+ void reset() {
+ mFrame = nullptr;
+ mRef.reset();
+ }
+
+ private:
+ DrawableFrameRef(const DrawableFrameRef& aOther) = delete;
+ DrawableFrameRef& operator=(const DrawableFrameRef& aOther) = delete;
+
+ RefPtr<imgFrame> mFrame;
+ Maybe<DataSourceSurface::ScopedMap> mRef;
+};
+
+/**
+ * A reference to an imgFrame that holds the imgFrame's surface in memory in a
+ * format appropriate for access as raw data. If you have a RawAccessFrameRef
+ * |ref| and |if (ref)| is true, then calls to GetImageData() is guaranteed to
+ * succeed. This guarantee is stronger than DrawableFrameRef, so everything that
+ * a valid DrawableFrameRef guarantees is also guaranteed by a valid
+ * RawAccessFrameRef.
+ *
+ * This may be considerably more expensive than is necessary just for drawing,
+ * so only use this when you need to read or write the raw underlying image data
+ * that the imgFrame holds.
+ *
+ * Once all an imgFrame's RawAccessFrameRefs go out of scope, new
+ * RawAccessFrameRefs cannot be created.
+ */
+class RawAccessFrameRef final {
+ public:
+ RawAccessFrameRef() : mData(nullptr) {}
+
+ explicit RawAccessFrameRef(imgFrame* aFrame)
+ : mFrame(aFrame), mData(nullptr) {
+ MOZ_ASSERT(mFrame, "Need a frame");
+
+ mData = mFrame->GetImageData();
+ if (!mData) {
+ mFrame = nullptr;
+ }
+ }
+
+ RawAccessFrameRef(RawAccessFrameRef&& aOther)
+ : mFrame(std::move(aOther.mFrame)), mData(aOther.mData) {
+ aOther.mData = nullptr;
+ }
+
+ ~RawAccessFrameRef() = default;
+
+ RawAccessFrameRef& operator=(RawAccessFrameRef&& aOther) {
+ MOZ_ASSERT(this != &aOther, "Self-moves are prohibited");
+
+ mFrame = std::move(aOther.mFrame);
+ mData = aOther.mData;
+ aOther.mData = nullptr;
+
+ return *this;
+ }
+
+ explicit operator bool() const { return bool(mFrame); }
+
+ imgFrame* operator->() {
+ MOZ_ASSERT(mFrame);
+ return mFrame.get();
+ }
+
+ const imgFrame* operator->() const {
+ MOZ_ASSERT(mFrame);
+ return mFrame;
+ }
+
+ imgFrame* get() { return mFrame; }
+ const imgFrame* get() const { return mFrame; }
+
+ void reset() {
+ mFrame = nullptr;
+ mData = nullptr;
+ }
+
+ uint8_t* Data() const { return mData; }
+
+ private:
+ RawAccessFrameRef(const RawAccessFrameRef& aOther) = delete;
+ RawAccessFrameRef& operator=(const RawAccessFrameRef& aOther) = delete;
+
+ RefPtr<imgFrame> mFrame;
+ uint8_t* mData;
+};
+
+} // namespace image
+} // namespace mozilla
+
+#endif // mozilla_image_imgFrame_h