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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 00:47:55 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 00:47:55 +0000 |
commit | 26a029d407be480d791972afb5975cf62c9360a6 (patch) | |
tree | f435a8308119effd964b339f76abb83a57c29483 /image/test/mochitest/test_discardFramesAnimatedImage.html | |
parent | Initial commit. (diff) | |
download | firefox-26a029d407be480d791972afb5975cf62c9360a6.tar.xz firefox-26a029d407be480d791972afb5975cf62c9360a6.zip |
Adding upstream version 124.0.1.upstream/124.0.1
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'image/test/mochitest/test_discardFramesAnimatedImage.html')
-rw-r--r-- | image/test/mochitest/test_discardFramesAnimatedImage.html | 268 |
1 files changed, 268 insertions, 0 deletions
diff --git a/image/test/mochitest/test_discardFramesAnimatedImage.html b/image/test/mochitest/test_discardFramesAnimatedImage.html new file mode 100644 index 0000000000..2e95e6203b --- /dev/null +++ b/image/test/mochitest/test_discardFramesAnimatedImage.html @@ -0,0 +1,268 @@ +<!DOCTYPE HTML> +<html> +<!-- +https://bugzilla.mozilla.org/show_bug.cgi?id=523950 +--> +<head> + <title>Test that animated images can discard frames and redecode</title> + <script src="/tests/SimpleTest/SimpleTest.js"></script> + <script src="/tests/SimpleTest/WindowSnapshot.js"></script> + <script type="text/javascript" src="imgutils.js"></script> + <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" /> +</head> +<body> +<a target="_blank" href="https://bugzilla.mozilla.org/show_bug.cgi?id=523950">Mozilla Bug 523950</a> +<p id="display"></p> +<div id="content"> + <div id="container"> + <canvas id="canvas" width="100" height="100"></canvas> + <img id="rainbow.gif"/> + </div> +</div> +<pre id="test"> +<script class="testbody" type="text/javascript"> + +/** Test for Bug 523950. **/ +SimpleTest.waitForExplicitFinish(); + +var gFinished = false; + +var gNumOnloads = 0; + +var gNumDiscards = 0; + +window.onload = function() { + // Enable minimal frame discard thresholds for the test. + SpecialPowers.pushPrefEnv({ + 'set':[['image.animated.decode-on-demand.threshold-kb',0], + ['image.animated.decode-on-demand.batch-size',1], + ['image.mem.discardable',true], + ['image.mem.animated.discardable',true]] + }, runTest); +} + +var gImgs = ['rainbow.gif']; +// If we are currently counting frame updates. +var gCountingFrameUpdates = false; +// The number of frame update notifications for the images in gImgs that happen +// after discarding. (The last two images are finite looping so we don't expect +// them to get incremented but it's possible if they don't finish their +// animation before we discard them.) +var gNumFrameUpdates = [0]; +// The last snapshot of the image. Used to check that the image actually changes. +var gLastSnapShot = [null]; +// Number of observed changes in the snapshot. +var gNumSnapShotChanges = [0]; +// If we've removed the observer. +var gRemovedObserver = [false]; + +// rainbow.gif has 9 frames, so we choose arbitrarily 22 to include two loops. +var kNumFrameUpdatesToExpect = 22; + +function runTest() { + var thresholdKb = + SpecialPowers.getIntPref('image.animated.decode-on-demand.threshold-kb'); + var batchSize = + SpecialPowers.getIntPref('image.animated.decode-on-demand.batch-size'); + var discardable = + SpecialPowers.getBoolPref('image.mem.discardable'); + var animDiscardable = + SpecialPowers.getBoolPref('image.mem.animated.discardable'); + if (thresholdKb > 0 || batchSize > 1 || !discardable || !animDiscardable) { + ok(true, "discarding frames of animated images is disabled, nothing to test"); + SimpleTest.finish(); + return; + } + + setTimeout(step2, 0); +} + +function step2() { + // Only set the src after setting the pref. + for (var i = 0; i < gImgs.length; i++) { + var elm = document.getElementById(gImgs[i]); + elm.src = gImgs[i]; + elm.onload = checkIfLoaded; + } +} + +function step3() { + // Draw the images to canvas to force them to be decoded. + for (let i = 0; i < gImgs.length; i++) { + drawCanvas(document.getElementById(gImgs[i])); + } + + for (let i = 0; i < gImgs.length; i++) { + addCallbacks(document.getElementById(gImgs[i]), i); + } + + setTimeout(step4, 0); +} + +function step4() { + ok(true, "now accepting frame updates"); + gCountingFrameUpdates = true; +} + +function step5() { + ok(true, "discarding images"); + + document.getElementById("container").style.display = "none"; + document.documentElement.offsetLeft; // force that style to take effect + + // Reset our state to let us do it all again after discarding. + resetState(); + + // Draw the images to canvas to force them to be decoded. + for (var i = 0; i < gImgs.length; i++) { + requestDiscard(document.getElementById(gImgs[i])); + } + + // the discard observers will call step6 +} + +function step6() { + // Repeat the cycle now that we discarded everything. + ok(gNumDiscards >= gImgs.length, "discard complete, restarting animations"); + document.getElementById("container").style.display = ""; + + // Draw the images to canvas to force them to be decoded. + for (var i = 0; i < gImgs.length; i++) { + drawCanvas(document.getElementById(gImgs[i])); + } + + setTimeout(step4, 0); +} + +function checkIfLoaded() { + ++gNumOnloads; + if (gNumOnloads != gImgs.length) { + return; + } + + ok(true, "got onloads"); + setTimeout(step3, 0); +} + +function resetState() { + gFinished = false; + gCountingFrameUpdates = false; + for (let i = 0; i < gNumFrameUpdates.length; ++i) { + gNumFrameUpdates[i] = 0; + } + for (let i = 0; i < gNumSnapShotChanges.length; ++i) { + gNumSnapShotChanges[i] = 0; + } + for (let i = 0; i < gLastSnapShot.length; ++i) { + gLastSnapShot[i] = null; + } +} + +function checkIfFinished() { + if (gFinished) { + return; + } + + for (var i = 0; i < gNumFrameUpdates.length; ++i) { + if (gNumFrameUpdates[i] < kNumFrameUpdatesToExpect || + gNumSnapShotChanges[i] < kNumFrameUpdatesToExpect) { + return; + } + } + + ok(true, "got expected frame updates"); + gFinished = true; + + if (gNumDiscards == 0) { + // If we haven't discarded any complete images, we should do so, and + // verify the animation again. + setTimeout(step5, 0); + return; + } + + SimpleTest.finish(); +} + +// arrayIndex is the index into the arrays gNumFrameUpdates and gNumDecodes +// to increment when a frame update notification is received. +function addCallbacks(anImage, arrayIndex) { + var observer = new ImageDecoderObserverStub(); + observer.discard = function () { + gNumDiscards++; + ok(true, "got image discard"); + if (gNumDiscards == gImgs.length) { + step6(); + } + }; + observer.frameUpdate = function () { + if (!gCountingFrameUpdates) { + return; + } + + // Do this off a setTimeout since nsImageLoadingContent uses a scriptblocker + // when it notifies us and calling drawWindow can call will paint observers + // which can dispatch a scrollport event, and events assert if dispatched + // when there is a scriptblocker. + setTimeout(function () { + gNumFrameUpdates[arrayIndex]++; + + var r = document.getElementById(gImgs[arrayIndex]).getBoundingClientRect(); + var snapshot = snapshotRect(window, r, "rgba(0,0,0,0)"); + if (gLastSnapShot[arrayIndex] != null) { + if (snapshot.toDataURL() != gLastSnapShot[arrayIndex].toDataURL()) { + gNumSnapShotChanges[arrayIndex]++; + } + } + gLastSnapShot[arrayIndex] = snapshot; + + if (gNumFrameUpdates[arrayIndex] >= kNumFrameUpdatesToExpect && + gNumSnapShotChanges[arrayIndex] >= kNumFrameUpdatesToExpect && + gNumDiscards >= gImgs.length) { + if (!gRemovedObserver[arrayIndex]) { + ok(true, "removing observer for " + arrayIndex); + gRemovedObserver[arrayIndex] = true; + imgLoadingContent.removeObserver(scriptedObserver); + } + } + if (!gFinished) { + // because we do this in a setTimeout we can have several in flight + // so don't call ok if we've already finished. + ok(true, "got frame update"); + } + checkIfFinished(); + }, 0); + }; + observer = SpecialPowers.wrapCallbackObject(observer); + + var scriptedObserver = SpecialPowers.Cc["@mozilla.org/image/tools;1"] + .getService(SpecialPowers.Ci.imgITools) + .createScriptedObserver(observer); + + var imgLoadingContent = SpecialPowers.wrap(anImage); + imgLoadingContent.addObserver(scriptedObserver); +} + +function requestDiscard(anImage) { + var request = SpecialPowers.wrap(anImage) + .getRequest(SpecialPowers.Ci.nsIImageLoadingContent.CURRENT_REQUEST); + setTimeout(() => request.requestDiscard(), 0); +} + +function drawCanvas(anImage) { + var canvas = document.getElementById('canvas'); + var context = canvas.getContext('2d'); + + context.clearRect(0,0,100,100); + var cleared = canvas.toDataURL(); + + context.drawImage(anImage, 0, 0); + ok(true, "we got through the drawImage call without an exception being thrown"); + + ok(cleared != canvas.toDataURL(), "drawImage drew something"); +} + +</script> +</pre> +</body> +</html> + |