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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 00:47:55 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 00:47:55 +0000 |
commit | 26a029d407be480d791972afb5975cf62c9360a6 (patch) | |
tree | f435a8308119effd964b339f76abb83a57c29483 /intl/l10n/docs/overview.rst | |
parent | Initial commit. (diff) | |
download | firefox-26a029d407be480d791972afb5975cf62c9360a6.tar.xz firefox-26a029d407be480d791972afb5975cf62c9360a6.zip |
Adding upstream version 124.0.1.upstream/124.0.1
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'intl/l10n/docs/overview.rst')
-rw-r--r-- | intl/l10n/docs/overview.rst | 196 |
1 files changed, 196 insertions, 0 deletions
diff --git a/intl/l10n/docs/overview.rst b/intl/l10n/docs/overview.rst new file mode 100644 index 0000000000..b102ea77ee --- /dev/null +++ b/intl/l10n/docs/overview.rst @@ -0,0 +1,196 @@ +.. role:: js(code) + :language: javascript + +============ +Localization +============ + +Localization at Mozilla +======================= + +At Mozilla localizations are managed by locale communities around the world, who +are responsible for maintaining high quality linguistic and cultural adaptation +of Mozilla software into over 100 locales. + +The exact process of localization management differs from project to project, but +in the case of Gecko applications, the localization is primarily done via a web localization +system called `Pontoon`_ and stored in HG repositories under +`hg.mozilla.org/l10n-central`_. + +Developers are expected to keep their code localizable using localization +and internationalization systems, and also serve as localizers into the `en-US` locale +which is used as the `source` locale. + +In between the developers and localizers, there's a sophisticated ecosystem of tools, +tests, automation, validators and other checks on one hand, and management, release, +community and quality processes facilitated by the `L10n Drivers Team`_, on the other. + +Content vs. UI +============== + +The two main categories in localization are content localization vs UI localization. + +The former is usually involved when dealing with large blocks of text such as +documentation, help articles, marketing material and legal documents. + +The latter is the primary type when handling user interfaces for applications such +as Firefox. + +This article will focus on UI localization. + +Lifecycle & Workflow +==================== + +1) New feature +-------------- + +The typical life cycle of a localizable UI starts with a UX/UI or new feature need which +should be accompanied by the UX mockups involving so called `copy` - the original +content to be used in the new piece of UI. + +2) UX mockup + copy review +-------------------------- + +The UX mockup with copy is the first step that should be reviewed by the L10n Drivers Team. +Their aim is to identify potential cultural and localization challenges that may arise +later and ensure that the UI is ready for localization on a linguistic, cultural, +and technical level. + +3) Patch l10n review +-------------------- + +Once that is completed, the next stage is for front-end engineers to create patches +which implement the new UI. Those patches should already contain the `copy` and +place the strings in the localization resources for the source locale (`en-US`). + +The developer uses the localization API by selecting a special identifier we call +`L10n ID` and optionally a list of variables that will be passed to the translation. + +We call this "a social contract" which binds the l10n-id/args combination to a particular +source translation to use in the UI. + +The localizer expects the developer to maintain the contract by ensuring that the +translation will be used in the given location, and will correspond to the +source translation. If that contract is to be changed, the developer will be expected +to update it. More on that in part `6) String Updates`. + +The next review comes from either L10n Drivers, or experienced front end engineers +familiar with the internationalization and localization systems, making sure that +the patches properly use the right APIs and the code is ready to be landed +into `mozilla-central`. + +.. _exposure-in-gecko-strings: + +4) Exposure in `gecko-strings` +------------------------------ + +Once the patch lands in `mozilla-central`, L10n Drivers will take a final look at +the localizability of the introduced strings. In case of issues, developers might +be asked to land a follow up, or the patch could be backed out with the help of sheriffs. + +Every few days, strings are exported into a repository called `gecko-strings-quarantine`, +a unified repository that includes strings for all shipping versions of Firefox +(nightly, beta, release). This repository is used as a buffer to avoid exposing potential +issues to over 100 locales. + +As a last step, strings are pushed into `gecko-strings`, another unified repository that +is exposed to localization tools, like Pontoon, and build automation. + +5) Localization +--------------- + +From that moment localizers will work on providing translations for the new feature +either while the new strings are only in Nightly or after they are merged to Beta. +The goal is to have as much of the UI ready in as many locales as early as possible, +but the process is continuous and we're capable of releasing Firefox with incomplete +translations falling back on a backup locale in case of a missing string. + +While Nightly products use the latest version of localization available in repositories, +the L10n Drivers team is responsible for reviewing and signing off versions of each +localization shipping in Beta and Release versions of Gecko products. + +6) String updates +----------------- + +Later in the software life cycle some strings might need to be changed or removed. +As a general rule, once the strings lands in `mozilla-central`, any further update +to existing strings will need to follow these guidelines, independently from how much +time has passed since previous changes. + +If it's just a string removal, all the engineer has to do is to remove it from the UI +and from the localization resource file in `mozilla-central`. + +If it's an update, we currently have two "levels" of change severity: + +1) If the change is minor, like fixing a spelling error or case, the developer should update +the `en-US` translation without changing the l10n-id. + +2) If the change is anyhow affecting the meaning or tone of the message, the developer +is requested to update the l10n string ID. + +The latter is considered a change in the social contract between the developer and +the localizer and an update to the ID is expected. + +In case of `Fluent`_, any changes to the structure of the message such as adding/removing +attributes also requires an update of the ID. + +The new ID will be recognized by the l10n tooling as untranslated, and the old one +as obsolete. This will give the localizers an opportunity to find and update the +translation, while the old string will be removed from the build process. + +There is a gray area between the two severity levels. In case of doubt, don’t hesitate +to request feedback of review from L10n Drivers to avoid issues once the strings land. + +Selecting L10n Identifier +========================= + +Choosing an identifier for a localization message is tricky. It may seem similar +to picking a variable name, but in reality, it's much closer to designing a public +API. + +An l10n identifier, once defined, is then getting associated to a translated +message in every one of 100+ locales and it becomes very costly to attempt to +migrate that string in all locales to a different identifier. + +Additionally, in Fluent an identifier is used as a last resort string to be displayed in +an error scenario when formatting the message fails, which makes selecting +**meaningful** identifiers particularly valuable. + +Lastly, l10n resources get mixed and matched into localization contexts where +it becomes important to avoid identifier collision from two strings coming +from two different files. + +For all those reasons, a longer identifier such as :js:`privacy-exceptions-button-ok` is +preferred over short identifiers like :js:`ok` or :js:`ok-button`. + +Localization Systems +==================== + +Gecko has two main localization systems: Fluent and StringBundle, a legacy system. + +Fluent +------ + +Fluent is a modern localization system designed by Mozilla to address the challenges +and limitations of older systems. + +It's well suited for modern web development cycle, provides a number of localization +features including good internationalization model and strong bidirectionality support. + + +To learn more about Fluent, follow the `Fluent for Firefox Developers`_ guide. + +StringBundle +------------ + +StringBundle is a runtime API used primarily for localization of C++ code. +The messages are stored in `.properties` files and loaded using the StringBundle API +and then retrieved from there via imperative calls. + +The system provides external positional arguments which can be placed into the string. +Adding new StringBundle messages should only be done after serious consideration. + +.. _Pontoon: https://pontoon.mozilla.org/ +.. _hg.mozilla.org/l10n-central: https://hg.mozilla.org/l10n-central/ +.. _L10n Drivers Team: https://wiki.mozilla.org/L10n:Mozilla_Team +.. _Fluent For Firefox Developers: ./fluent/tutorial.html |