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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 00:47:55 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 00:47:55 +0000 |
commit | 26a029d407be480d791972afb5975cf62c9360a6 (patch) | |
tree | f435a8308119effd964b339f76abb83a57c29483 /layout/painting/WindowRenderer.h | |
parent | Initial commit. (diff) | |
download | firefox-26a029d407be480d791972afb5975cf62c9360a6.tar.xz firefox-26a029d407be480d791972afb5975cf62c9360a6.zip |
Adding upstream version 124.0.1.upstream/124.0.1
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'layout/painting/WindowRenderer.h')
-rw-r--r-- | layout/painting/WindowRenderer.h | 279 |
1 files changed, 279 insertions, 0 deletions
diff --git a/layout/painting/WindowRenderer.h b/layout/painting/WindowRenderer.h new file mode 100644 index 0000000000..f21dcd5727 --- /dev/null +++ b/layout/painting/WindowRenderer.h @@ -0,0 +1,279 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef MOZILLA_PAINTING_WINDOWRENDERER_H +#define MOZILLA_PAINTING_WINDOWRENDERER_H + +#include "mozilla/webrender/webrender_ffi.h" +#include "mozilla/layers/LayersTypes.h" +#include "mozilla/dom/Animation.h" // for Animation +#include "mozilla/layers/ScrollableLayerGuid.h" // for ScrollableLayerGuid, ScrollableLayerGuid::ViewID +#include "mozilla/ScrollPositionUpdate.h" // for ScrollPositionUpdate +#include "nsRefPtrHashtable.h" // for nsRefPtrHashtable +#include "gfxContext.h" + +namespace mozilla { +namespace layers { +class LayerManager; +class WebRenderLayerManager; +class KnowsCompositor; +class CompositorBridgeChild; +class FrameUniformityData; +class PersistentBufferProvider; +} // namespace layers +class FallbackRenderer; +class nsDisplayListBuilder; +class nsDisplayList; + +class FrameRecorder { + public: + /** + * Record (and return) frame-intervals and paint-times for frames which were + * presented between calling StartFrameTimeRecording and + * StopFrameTimeRecording. + * + * - Uses a cyclic buffer and serves concurrent consumers, so if Stop is + * called too late + * (elements were overwritten since Start), result is considered invalid + * and hence empty.) + * - Buffer is capable of holding 10 seconds @ 60fps (or more if frames were + * less frequent). + * Can be changed (up to 1 hour) via pref: + * toolkit.framesRecording.bufferSize. + * - Note: the first frame-interval may be longer than expected because last + * frame + * might have been presented some time before calling + * StartFrameTimeRecording. + */ + + /** + * Returns a handle which represents current recording start position. + */ + virtual uint32_t StartFrameTimeRecording(int32_t aBufferSize); + + /** + * Clears, then populates aFrameIntervals with the recorded frame timing + * data. The array will be empty if data was overwritten since + * aStartIndex was obtained. + */ + virtual void StopFrameTimeRecording(uint32_t aStartIndex, + nsTArray<float>& aFrameIntervals); + + void RecordFrame(); + + private: + struct FramesTimingRecording { + // Stores state and data for frame intervals and paint times recording. + // see LayerManager::StartFrameTimeRecording() at Layers.cpp for more + // details. + FramesTimingRecording() + : mNextIndex(0), + mLatestStartIndex(0), + mCurrentRunStartIndex(0), + mIsPaused(true) {} + nsTArray<float> mIntervals; + TimeStamp mLastFrameTime; + uint32_t mNextIndex; + uint32_t mLatestStartIndex; + uint32_t mCurrentRunStartIndex; + bool mIsPaused; + }; + FramesTimingRecording mRecording; +}; + +/** + * WindowRenderer is the retained rendering object owned by an nsIWidget for + * drawing the contents of that window, the role previously handled by + * LayerManager. + * + * It can be WebRender, (deprecated) Layers, or an immediate-mode + * FallbackRenderer. + * + * The intention is for LayerManager to be removed entirely in the near future, + * with WebRender inheriting directly from this class. It is likely that more + * cleanup can be done once that happens. + */ +class WindowRenderer : public FrameRecorder { + NS_INLINE_DECL_REFCOUNTING(WindowRenderer) + + public: + // Cast to implementation types. + virtual layers::WebRenderLayerManager* AsWebRender() { return nullptr; } + virtual FallbackRenderer* AsFallback() { return nullptr; } + + // Required functionality + + /** + * Start a new transaction. Nested transactions are not allowed so + * there must be no transaction currently in progress. + * This transaction will update the state of the window from which + * this LayerManager was obtained. + */ + virtual bool BeginTransaction(const nsCString& aURL = nsCString()) = 0; + + enum EndTransactionFlags { + END_DEFAULT = 0, + END_NO_IMMEDIATE_REDRAW = 1 << 0, // Do not perform the drawing phase + END_NO_COMPOSITE = + 1 << 1, // Do not composite after drawing painted layer contents. + END_NO_REMOTE_COMPOSITE = 1 << 2 // Do not schedule a composition with a + // remote Compositor, if one exists. + }; + + /** + * Attempts to end an "empty transaction". There must have been no + * changes to the layer tree since the BeginTransaction(). + * It's possible for this to fail; PaintedLayers may need to be updated + * due to VRAM data being lost, for example. In such cases this method + * returns false, and the caller must proceed with a normal layer tree + * update and EndTransaction. + */ + virtual bool EndEmptyTransaction( + EndTransactionFlags aFlags = END_DEFAULT) = 0; + + virtual void Destroy() {} + + /** + * Type of layer manager this is. This is to be used sparsely in order to + * avoid a lot of Layers backend specific code. It should be used only when + * Layers backend specific functionality is necessary. + */ + virtual layers::LayersBackend GetBackendType() = 0; + + /** + * Type of layers backend that will be used to composite this layer tree. + * When compositing is done remotely, then this returns the layers type + * of the compositor. + */ + virtual layers::LayersBackend GetCompositorBackendType() { + return GetBackendType(); + } + + /** + * Checks if we need to invalidate the OS widget to trigger + * painting when updating this renderer. + */ + virtual bool NeedsWidgetInvalidation() { return true; } + + /** + * Make sure that the previous transaction has been entirely + * completed. + * + * Note: This may sychronously wait on a remote compositor + * to complete rendering. + */ + virtual void FlushRendering(wr::RenderReasons aReasons) {} + + /** + * Make sure that the previous transaction has been + * received. This will synchronsly wait on a remote compositor. + */ + virtual void WaitOnTransactionProcessed() {} + + virtual bool IsCompositingCheap() { return true; } + + /** + * returns the maximum texture size on this layer backend, or INT32_MAX + * if there is no maximum + */ + virtual int32_t GetMaxTextureSize() const { return INT32_MAX; } + + /** + * Return the name of the layer manager's backend. + */ + virtual void GetBackendName(nsAString& aName) = 0; + + virtual void GetFrameUniformity(layers::FrameUniformityData* aOutData) {} + + virtual bool AddPendingScrollUpdateForNextTransaction( + layers::ScrollableLayerGuid::ViewID aScrollId, + const ScrollPositionUpdate& aUpdateInfo) { + return false; + } + + /** + * Creates a PersistentBufferProvider for use with canvas which is optimized + * for inter-operating with this layermanager. + */ + virtual already_AddRefed<layers::PersistentBufferProvider> + CreatePersistentBufferProvider(const mozilla::gfx::IntSize& aSize, + mozilla::gfx::SurfaceFormat aFormat, + bool aWillReadFrequently = false); + + // Helper wrappers around cast to impl and then cast again. + + virtual layers::KnowsCompositor* AsKnowsCompositor() { return nullptr; } + + virtual layers::CompositorBridgeChild* GetCompositorBridgeChild() { + return nullptr; + } + + // Provided functionality + + void AddPartialPrerenderedAnimation(uint64_t aCompositorAnimationId, + dom::Animation* aAnimation); + void RemovePartialPrerenderedAnimation(uint64_t aCompositorAnimationId, + dom::Animation* aAnimation); + void UpdatePartialPrerenderedAnimations( + const nsTArray<uint64_t>& aJankedAnimations); + + protected: + virtual ~WindowRenderer() = default; + + // Transform animations which are not fully pre-rendered because it's on a + // large frame. We need to update the pre-rendered area once after we tried + // to composite area which is outside of the pre-rendered area on the + // compositor. + nsRefPtrHashtable<nsUint64HashKey, dom::Animation> + mPartialPrerenderedAnimations; +}; + +/** + * FallbackRenderer is non-retained renderer that acts as a direct wrapper + * around calling Paint on the provided DisplayList. This is used for cases + * where initializing WebRender is too costly, and we don't need + * retaining/invalidation (like small popup windows). + * + * It doesn't support any sort of EmptyTransaction, and only draws during + * EndTransaction if a composite is requested (no END_NO_COMPOSITE flag + * provided) + */ +class FallbackRenderer : public WindowRenderer { + public: + FallbackRenderer* AsFallback() override { return this; } + + void SetTarget(gfxContext* aContext, layers::BufferMode aDoubleBuffering); + + bool BeginTransaction(const nsCString& aURL = nsCString()) override; + + bool EndEmptyTransaction(EndTransactionFlags aFlags = END_DEFAULT) override { + return false; + } + + layers::LayersBackend GetBackendType() override { + return layers::LayersBackend::LAYERS_NONE; + } + + virtual void GetBackendName(nsAString& name) override { + name.AssignLiteral("Fallback"); + } + + bool IsCompositingCheap() override { return false; } + + void EndTransactionWithColor(const nsIntRect& aRect, + const gfx::DeviceColor& aColor); + void EndTransactionWithList(nsDisplayListBuilder* aBuilder, + nsDisplayList* aList, + int32_t aAppUnitsPerDevPixel, + EndTransactionFlags aFlags); + + gfxContext* mTarget; + layers::BufferMode mBufferMode; +}; + +} // namespace mozilla + +#endif /* MOZILLA_PAINTING_WINDOWRENDERER_H */ |