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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-19 00:47:55 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-19 00:47:55 +0000
commit26a029d407be480d791972afb5975cf62c9360a6 (patch)
treef435a8308119effd964b339f76abb83a57c29483 /mfbt/SegmentedVector.h
parentInitial commit. (diff)
downloadfirefox-26a029d407be480d791972afb5975cf62c9360a6.tar.xz
firefox-26a029d407be480d791972afb5975cf62c9360a6.zip
Adding upstream version 124.0.1.upstream/124.0.1
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to '')
-rw-r--r--mfbt/SegmentedVector.h359
1 files changed, 359 insertions, 0 deletions
diff --git a/mfbt/SegmentedVector.h b/mfbt/SegmentedVector.h
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+// A simple segmented vector class.
+//
+// This class should be used in preference to mozilla::Vector or nsTArray when
+// you are simply gathering items in order to later iterate over them.
+//
+// - In the case where you don't know the final size in advance, using
+// SegmentedVector avoids the need to repeatedly allocate increasingly large
+// buffers and copy the data into them.
+//
+// - In the case where you know the final size in advance and so can set the
+// capacity appropriately, using SegmentedVector still avoids the need for
+// large allocations (which can trigger OOMs).
+
+#ifndef mozilla_SegmentedVector_h
+#define mozilla_SegmentedVector_h
+
+#include <new> // for placement new
+#include <utility>
+
+#include "mozilla/AllocPolicy.h"
+#include "mozilla/Array.h"
+#include "mozilla/Attributes.h"
+#include "mozilla/LinkedList.h"
+#include "mozilla/MemoryReporting.h"
+#include "mozilla/OperatorNewExtensions.h"
+
+#ifdef IMPL_LIBXUL
+# include "mozilla/Likely.h"
+# include "mozilla/mozalloc_oom.h"
+#endif // IMPL_LIBXUL
+
+namespace mozilla {
+
+// |IdealSegmentSize| specifies how big each segment will be in bytes (or as
+// close as is possible). Use the following guidelines to choose a size.
+//
+// - It should be a power-of-two, to avoid slop.
+//
+// - It should not be too small, so that segment allocations are infrequent,
+// and so that per-segment bookkeeping overhead is low. Typically each
+// segment should be able to hold hundreds of elements, at least.
+//
+// - It should not be too large, so that OOMs are unlikely when allocating
+// segments, and so that not too much space is wasted when the final segment
+// is not full.
+//
+// The ideal size depends on how the SegmentedVector is used and the size of
+// |T|, but reasonable sizes include 1024, 4096 (the default), 8192, and 16384.
+//
+template <typename T, size_t IdealSegmentSize = 4096,
+ typename AllocPolicy = MallocAllocPolicy>
+class SegmentedVector : private AllocPolicy {
+ template <size_t SegmentCapacity>
+ struct SegmentImpl
+ : public mozilla::LinkedListElement<SegmentImpl<SegmentCapacity>> {
+ private:
+ uint32_t mLength;
+ alignas(T) MOZ_INIT_OUTSIDE_CTOR
+ unsigned char mData[sizeof(T) * SegmentCapacity];
+
+ // Some versions of GCC treat it as a -Wstrict-aliasing violation (ergo a
+ // -Werror compile error) to reinterpret_cast<> |mData| to |T*|, even
+ // through |void*|. Placing the latter cast in these separate functions
+ // breaks the chain such that affected GCC versions no longer warn/error.
+ void* RawData() { return mData; }
+
+ public:
+ SegmentImpl() : mLength(0) {}
+
+ ~SegmentImpl() {
+ for (uint32_t i = 0; i < mLength; i++) {
+ (*this)[i].~T();
+ }
+ }
+
+ uint32_t Length() const { return mLength; }
+
+ T* Elems() { return reinterpret_cast<T*>(RawData()); }
+
+ T& operator[](size_t aIndex) {
+ MOZ_ASSERT(aIndex < mLength);
+ return Elems()[aIndex];
+ }
+
+ const T& operator[](size_t aIndex) const {
+ MOZ_ASSERT(aIndex < mLength);
+ return Elems()[aIndex];
+ }
+
+ template <typename U>
+ void Append(U&& aU) {
+ MOZ_ASSERT(mLength < SegmentCapacity);
+ // Pre-increment mLength so that the bounds-check in operator[] passes.
+ mLength++;
+ T* elem = &(*this)[mLength - 1];
+ new (KnownNotNull, elem) T(std::forward<U>(aU));
+ }
+
+ void PopLast() {
+ MOZ_ASSERT(mLength > 0);
+ (*this)[mLength - 1].~T();
+ mLength--;
+ }
+ };
+
+ // See how many we elements we can fit in a segment of IdealSegmentSize. If
+ // IdealSegmentSize is too small, it'll be just one. The +1 is because
+ // kSingleElementSegmentSize already accounts for one element.
+ static const size_t kSingleElementSegmentSize = sizeof(SegmentImpl<1>);
+ static const size_t kSegmentCapacity =
+ kSingleElementSegmentSize <= IdealSegmentSize
+ ? (IdealSegmentSize - kSingleElementSegmentSize) / sizeof(T) + 1
+ : 1;
+
+ public:
+ typedef SegmentImpl<kSegmentCapacity> Segment;
+
+ // The |aIdealSegmentSize| is only for sanity checking. If it's specified, we
+ // check that the actual segment size is as close as possible to it. This
+ // serves as a sanity check for SegmentedVectorCapacity's capacity
+ // computation.
+ explicit SegmentedVector(size_t aIdealSegmentSize = 0) {
+ // The difference between the actual segment size and the ideal segment
+ // size should be less than the size of a single element... unless the
+ // ideal size was too small, in which case the capacity should be one.
+ MOZ_ASSERT_IF(
+ aIdealSegmentSize != 0,
+ (sizeof(Segment) > aIdealSegmentSize && kSegmentCapacity == 1) ||
+ aIdealSegmentSize - sizeof(Segment) < sizeof(T));
+ }
+
+ SegmentedVector(SegmentedVector&& aOther)
+ : mSegments(std::move(aOther.mSegments)) {}
+ SegmentedVector& operator=(SegmentedVector&& aOther) {
+ if (&aOther != this) {
+ this->~SegmentedVector();
+ new (this) SegmentedVector(std::move(aOther));
+ }
+ return *this;
+ }
+
+ ~SegmentedVector() { Clear(); }
+
+ bool IsEmpty() const { return !mSegments.getFirst(); }
+
+ // Note that this is O(n) rather than O(1), but the constant factor is very
+ // small because it only has to do one addition per segment.
+ size_t Length() const {
+ size_t n = 0;
+ for (auto segment = mSegments.getFirst(); segment;
+ segment = segment->getNext()) {
+ n += segment->Length();
+ }
+ return n;
+ }
+
+ // Returns false if the allocation failed. (If you are using an infallible
+ // allocation policy, use InfallibleAppend() instead.)
+ template <typename U>
+ [[nodiscard]] bool Append(U&& aU) {
+ Segment* last = mSegments.getLast();
+ if (!last || last->Length() == kSegmentCapacity) {
+ last = this->template pod_malloc<Segment>(1);
+ if (!last) {
+ return false;
+ }
+ new (KnownNotNull, last) Segment();
+ mSegments.insertBack(last);
+ }
+ last->Append(std::forward<U>(aU));
+ return true;
+ }
+
+ // You should probably only use this instead of Append() if you are using an
+ // infallible allocation policy. It will crash if the allocation fails.
+ template <typename U>
+ void InfallibleAppend(U&& aU) {
+ bool ok = Append(std::forward<U>(aU));
+
+#ifdef IMPL_LIBXUL
+ if (MOZ_UNLIKELY(!ok)) {
+ mozalloc_handle_oom(sizeof(Segment));
+ }
+#else
+ MOZ_RELEASE_ASSERT(ok);
+#endif // MOZ_INTERNAL_API
+ }
+
+ void Clear() {
+ Segment* segment;
+ while ((segment = mSegments.popFirst())) {
+ segment->~Segment();
+ this->free_(segment, 1);
+ }
+ }
+
+ T& GetLast() {
+ MOZ_ASSERT(!IsEmpty());
+ Segment* last = mSegments.getLast();
+ return (*last)[last->Length() - 1];
+ }
+
+ const T& GetLast() const {
+ MOZ_ASSERT(!IsEmpty());
+ Segment* last = mSegments.getLast();
+ return (*last)[last->Length() - 1];
+ }
+
+ void PopLast() {
+ MOZ_ASSERT(!IsEmpty());
+ Segment* last = mSegments.getLast();
+ last->PopLast();
+ if (!last->Length()) {
+ mSegments.popLast();
+ last->~Segment();
+ this->free_(last, 1);
+ }
+ }
+
+ // Equivalent to calling |PopLast| |aNumElements| times, but potentially
+ // more efficient.
+ void PopLastN(uint32_t aNumElements) {
+ MOZ_ASSERT(aNumElements <= Length());
+
+ Segment* last;
+
+ // Pop full segments for as long as we can. Note that this loop
+ // cleanly handles the case when the initial last segment is not
+ // full and we are popping more elements than said segment contains.
+ do {
+ last = mSegments.getLast();
+
+ // The list is empty. We're all done.
+ if (!last) {
+ return;
+ }
+
+ // Check to see if the list contains too many elements. Handle
+ // that in the epilogue.
+ uint32_t segmentLen = last->Length();
+ if (segmentLen > aNumElements) {
+ break;
+ }
+
+ // Destroying the segment destroys all elements contained therein.
+ mSegments.popLast();
+ last->~Segment();
+ this->free_(last, 1);
+
+ MOZ_ASSERT(aNumElements >= segmentLen);
+ aNumElements -= segmentLen;
+ if (aNumElements == 0) {
+ return;
+ }
+ } while (true);
+
+ // Handle the case where the last segment contains more elements
+ // than we want to pop.
+ MOZ_ASSERT(last);
+ MOZ_ASSERT(last == mSegments.getLast());
+ MOZ_ASSERT(aNumElements < last->Length());
+ for (uint32_t i = 0; i < aNumElements; ++i) {
+ last->PopLast();
+ }
+ MOZ_ASSERT(last->Length() != 0);
+ }
+
+ // Use this class to iterate over a SegmentedVector, like so:
+ //
+ // for (auto iter = v.Iter(); !iter.Done(); iter.Next()) {
+ // MyElem& elem = iter.Get();
+ // f(elem);
+ // }
+ //
+ // Note, adding new entries to the SegmentedVector while using iterators
+ // is supported, but removing is not!
+ // If an iterator has entered Done() state, adding more entries to the
+ // vector doesn't affect it.
+ class IterImpl {
+ friend class SegmentedVector;
+
+ Segment* mSegment;
+ size_t mIndex;
+
+ explicit IterImpl(SegmentedVector* aVector, bool aFromFirst)
+ : mSegment(aFromFirst ? aVector->mSegments.getFirst()
+ : aVector->mSegments.getLast()),
+ mIndex(aFromFirst ? 0 : (mSegment ? mSegment->Length() - 1 : 0)) {
+ MOZ_ASSERT_IF(mSegment, mSegment->Length() > 0);
+ }
+
+ public:
+ bool Done() const {
+ MOZ_ASSERT_IF(mSegment, mSegment->isInList());
+ MOZ_ASSERT_IF(mSegment, mIndex < mSegment->Length());
+ return !mSegment;
+ }
+
+ T& Get() {
+ MOZ_ASSERT(!Done());
+ return (*mSegment)[mIndex];
+ }
+
+ const T& Get() const {
+ MOZ_ASSERT(!Done());
+ return (*mSegment)[mIndex];
+ }
+
+ void Next() {
+ MOZ_ASSERT(!Done());
+ mIndex++;
+ if (mIndex == mSegment->Length()) {
+ mSegment = mSegment->getNext();
+ mIndex = 0;
+ }
+ }
+
+ void Prev() {
+ MOZ_ASSERT(!Done());
+ if (mIndex == 0) {
+ mSegment = mSegment->getPrevious();
+ if (mSegment) {
+ mIndex = mSegment->Length() - 1;
+ }
+ } else {
+ --mIndex;
+ }
+ }
+ };
+
+ IterImpl Iter() { return IterImpl(this, true); }
+ IterImpl IterFromLast() { return IterImpl(this, false); }
+
+ // Measure the memory consumption of the vector excluding |this|. Note that
+ // it only measures the vector itself. If the vector elements contain
+ // pointers to other memory blocks, those blocks must be measured separately
+ // during a subsequent iteration over the vector.
+ size_t SizeOfExcludingThis(mozilla::MallocSizeOf aMallocSizeOf) const {
+ return mSegments.sizeOfExcludingThis(aMallocSizeOf);
+ }
+
+ // Like sizeOfExcludingThis(), but measures |this| as well.
+ size_t SizeOfIncludingThis(mozilla::MallocSizeOf aMallocSizeOf) const {
+ return aMallocSizeOf(this) + SizeOfExcludingThis(aMallocSizeOf);
+ }
+
+ private:
+ mozilla::LinkedList<Segment> mSegments;
+};
+
+} // namespace mozilla
+
+#endif /* mozilla_SegmentedVector_h */