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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-06-12 05:43:14 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-06-12 05:43:14 +0000
commit8dd16259287f58f9273002717ec4d27e97127719 (patch)
tree3863e62a53829a84037444beab3abd4ed9dfc7d0 /testing/web-platform/tests/gamepad/gamepad-trigger-rumble-effect-manual.https.html
parentReleasing progress-linux version 126.0.1-1~progress7.99u1. (diff)
downloadfirefox-8dd16259287f58f9273002717ec4d27e97127719.tar.xz
firefox-8dd16259287f58f9273002717ec4d27e97127719.zip
Merging upstream version 127.0.
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'testing/web-platform/tests/gamepad/gamepad-trigger-rumble-effect-manual.https.html')
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diff --git a/testing/web-platform/tests/gamepad/gamepad-trigger-rumble-effect-manual.https.html b/testing/web-platform/tests/gamepad/gamepad-trigger-rumble-effect-manual.https.html
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+++ b/testing/web-platform/tests/gamepad/gamepad-trigger-rumble-effect-manual.https.html
@@ -0,0 +1,95 @@
+<!DOCTYPE html>
+<html>
+ <head>
+ <meta charset="utf-8">
+ <title></title>
+ <script src="/resources/testharness.js"></script>
+ <script src="/resources/testharnessreport.js"></script>
+ </head>
+ <body>
+ <p>
+ This test requires a gamepad device to be connected. Please interact with
+ the gamepad for it to be recognized. The "Trigger rumble!" button will be
+ enabled after that.
+ </p>
+ <p>
+ After pressing the "Trigger rumble!" button below, you should expect to
+ feel a localized vibration in both triggers of all connected
+ trigger-rumble compatible gamepads for one second.
+ </p>
+ <p>
+ Please press the "Confirm effect has played" button to conclude
+ the test.
+ </p>
+ <button id="play_trigger_rumble_button" disabled>No trigger-rumble gamepads detected</button>
+ <button id="confirm_effect_button" disabled>Confirm effect has played</button>
+ <script>
+ async_test(t => {
+ let connectedTriggerRumbleGamepads = {};
+ playEffectButton = document.getElementById('play_trigger_rumble_button');
+
+ function isTriggerRumbleSupported(gamepad) {
+ return gamepad.vibrationActuator.effects.includes('trigger-rumble');
+ }
+
+ window.addEventListener('gamepadconnected', (e) => {
+ if (!e.gamepad || !e.gamepad.vibrationActuator || !e.gamepad.vibrationActuator.effects) {
+ return;
+ }
+
+ if (isTriggerRumbleSupported(e.gamepad)) {
+ connectedTriggerRumbleGamepads[e.gamepad.index] = e.gamepad;
+
+ if (playEffectButton.disabled) {
+ playEffectButton.disabled = false;
+ playEffectButton.innerText = 'Trigger rumble!'
+ }
+ }
+ });
+
+ window.addEventListener('gamepaddisconnected', (e) => {
+ delete connectedTriggerRumbleGamepads[e.gamepad.index];
+
+ let anyTriggerRumbleGamepad = false;
+ for (let index in connectedTriggerRumbleGamepads){
+ const gamepad = connectedTriggerRumbleGamepads[index];
+ if (!gamepad || !gamepad.vibrationActuator || !gamepad.vibrationActuator.effects) {
+ continue;
+ }
+
+ if (isTriggerRumbleSupported(gamepad)){
+ anyTriggerRumbleGamepad = true;
+ break;
+ }
+ }
+
+ if (!anyTriggerRumbleGamepad && !playEffectButton.disabled) {
+ playEffectButton.disabled = true;
+ playEffectButton.innerText = "No trigger-rumble gamepads detected";
+ }
+ });
+
+ playEffectButton.addEventListener("click", () => {
+ let gamepads = navigator.getGamepads();
+ for (const gamepad of gamepads) {
+ if (gamepad && isTriggerRumbleSupported(gamepad)) {
+ gamepad.vibrationActuator.playEffect("trigger-rumble", {
+ duration: 1000,
+ leftTrigger: 1.0,
+ rightTrigger: 1.0,
+ });
+ }
+ }
+
+ const confirmButton = document.getElementById("confirm_effect_button");
+ if (confirmButton.disabled) {
+ confirmButton.disabled = false;
+ }
+ confirmButton.addEventListener('click', () => {
+ t.done();
+ });
+ });
+ }, "Gamepads with trigger-rumble capabilities should have the triggers' motors activated.");
+ </script>
+ </body>
+</html> \ No newline at end of file