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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-19 00:47:55 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-19 00:47:55 +0000
commit26a029d407be480d791972afb5975cf62c9360a6 (patch)
treef435a8308119effd964b339f76abb83a57c29483 /third_party/rust/glslopt/glsl-optimizer/src/compiler/glsl/ir_optimization.h
parentInitial commit. (diff)
downloadfirefox-26a029d407be480d791972afb5975cf62c9360a6.tar.xz
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Adding upstream version 124.0.1.upstream/124.0.1
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'third_party/rust/glslopt/glsl-optimizer/src/compiler/glsl/ir_optimization.h')
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diff --git a/third_party/rust/glslopt/glsl-optimizer/src/compiler/glsl/ir_optimization.h b/third_party/rust/glslopt/glsl-optimizer/src/compiler/glsl/ir_optimization.h
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+/*
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file ir_optimization.h
+ *
+ * Prototypes for optimization passes to be called by the compiler and drivers.
+ */
+
+#ifndef GLSL_IR_OPTIMIZATION_H
+#define GLSL_IR_OPTIMIZATION_H
+
+struct gl_linked_shader;
+struct gl_shader_program;
+
+/* Operations for lower_instructions() */
+#define SUB_TO_ADD_NEG 0x01
+#define FDIV_TO_MUL_RCP 0x02
+#define EXP_TO_EXP2 0x04
+#define POW_TO_EXP2 0x08
+#define LOG_TO_LOG2 0x10
+#define MOD_TO_FLOOR 0x20
+#define INT_DIV_TO_MUL_RCP 0x40
+#define LDEXP_TO_ARITH 0x80
+#define CARRY_TO_ARITH 0x100
+#define BORROW_TO_ARITH 0x200
+#define SAT_TO_CLAMP 0x400
+#define DOPS_TO_DFRAC 0x800
+#define DFREXP_DLDEXP_TO_ARITH 0x1000
+#define BIT_COUNT_TO_MATH 0x02000
+#define EXTRACT_TO_SHIFTS 0x04000
+#define INSERT_TO_SHIFTS 0x08000
+#define REVERSE_TO_SHIFTS 0x10000
+#define FIND_LSB_TO_FLOAT_CAST 0x20000
+#define FIND_MSB_TO_FLOAT_CAST 0x40000
+#define IMUL_HIGH_TO_MUL 0x80000
+#define DDIV_TO_MUL_RCP 0x100000
+#define DIV_TO_MUL_RCP (FDIV_TO_MUL_RCP | DDIV_TO_MUL_RCP)
+#define SQRT_TO_ABS_SQRT 0x200000
+#define MUL64_TO_MUL_AND_MUL_HIGH 0x400000
+
+/* Opertaions for lower_64bit_integer_instructions() */
+#define MUL64 (1U << 0)
+#define SIGN64 (1U << 1)
+#define DIV64 (1U << 2)
+#define MOD64 (1U << 3)
+
+/**
+ * \see class lower_packing_builtins_visitor
+ */
+enum lower_packing_builtins_op {
+ LOWER_PACK_UNPACK_NONE = 0x0000,
+
+ LOWER_PACK_SNORM_2x16 = 0x0001,
+ LOWER_UNPACK_SNORM_2x16 = 0x0002,
+
+ LOWER_PACK_UNORM_2x16 = 0x0004,
+ LOWER_UNPACK_UNORM_2x16 = 0x0008,
+
+ LOWER_PACK_HALF_2x16 = 0x0010,
+ LOWER_UNPACK_HALF_2x16 = 0x0020,
+
+ LOWER_PACK_SNORM_4x8 = 0x0040,
+ LOWER_UNPACK_SNORM_4x8 = 0x0080,
+
+ LOWER_PACK_UNORM_4x8 = 0x0100,
+ LOWER_UNPACK_UNORM_4x8 = 0x0200,
+
+ LOWER_PACK_USE_BFI = 0x0400,
+ LOWER_PACK_USE_BFE = 0x0800,
+};
+
+bool do_common_optimization(exec_list *ir, bool linked,
+ bool uniform_locations_assigned,
+ const struct gl_shader_compiler_options *options,
+ bool native_integers);
+
+bool ir_constant_fold(ir_rvalue **rvalue);
+
+bool do_rebalance_tree(exec_list *instructions);
+bool do_algebraic(exec_list *instructions, bool native_integers,
+ const struct gl_shader_compiler_options *options);
+bool opt_conditional_discard(exec_list *instructions);
+bool do_constant_folding(exec_list *instructions);
+bool do_constant_variable(exec_list *instructions);
+bool do_constant_variable_unlinked(exec_list *instructions);
+bool do_copy_propagation_elements(exec_list *instructions);
+bool do_constant_propagation(exec_list *instructions);
+void do_dead_builtin_varyings(struct gl_context *ctx,
+ gl_linked_shader *producer,
+ gl_linked_shader *consumer,
+ unsigned num_tfeedback_decls,
+ class tfeedback_decl *tfeedback_decls);
+bool do_dead_code(exec_list *instructions, bool uniform_locations_assigned);
+bool do_dead_code_local(exec_list *instructions);
+bool do_dead_code_unlinked(exec_list *instructions);
+bool do_dead_functions(exec_list *instructions);
+bool opt_flip_matrices(exec_list *instructions);
+bool do_function_inlining(exec_list *instructions);
+bool do_lower_jumps(exec_list *instructions, bool pull_out_jumps = true, bool lower_sub_return = true, bool lower_main_return = false, bool lower_continue = false, bool lower_break = false);
+bool do_lower_texture_projection(exec_list *instructions);
+bool do_if_simplification(exec_list *instructions);
+bool opt_flatten_nested_if_blocks(exec_list *instructions);
+bool do_discard_simplification(exec_list *instructions);
+bool lower_if_to_cond_assign(gl_shader_stage stage, exec_list *instructions,
+ unsigned max_depth = 0, unsigned min_branch_cost = 0);
+bool do_mat_op_to_vec(exec_list *instructions);
+bool do_minmax_prune(exec_list *instructions);
+bool do_structure_splitting(exec_list *instructions);
+bool optimize_swizzles(exec_list *instructions);
+bool do_vectorize(exec_list *instructions);
+bool do_tree_grafting(exec_list *instructions);
+bool do_vec_index_to_cond_assign(exec_list *instructions);
+bool do_vec_index_to_swizzle(exec_list *instructions);
+bool lower_discard(exec_list *instructions);
+void lower_discard_flow(exec_list *instructions);
+bool lower_instructions(exec_list *instructions, unsigned what_to_lower);
+bool lower_variable_index_to_cond_assign(gl_shader_stage stage,
+ exec_list *instructions, bool lower_input, bool lower_output,
+ bool lower_temp, bool lower_uniform);
+bool lower_quadop_vector(exec_list *instructions, bool dont_lower_swz);
+bool lower_const_arrays_to_uniforms(exec_list *instructions, unsigned stage, unsigned max_uniform_components);
+bool lower_clip_cull_distance(struct gl_shader_program *prog,
+ gl_linked_shader *shader);
+ir_variable * lower_xfb_varying(void *mem_ctx,
+ gl_linked_shader *shader,
+ const char *old_var_name);
+void lower_output_reads(unsigned stage, exec_list *instructions);
+bool lower_packing_builtins(exec_list *instructions, int op_mask);
+void lower_shared_reference(struct gl_context *ctx,
+ struct gl_shader_program *prog,
+ struct gl_linked_shader *shader);
+void lower_ubo_reference(struct gl_linked_shader *shader,
+ bool clamp_block_indices, bool use_std430_as_default);
+void lower_packed_varyings(void *mem_ctx,
+ unsigned locations_used,
+ const uint8_t *components,
+ ir_variable_mode mode,
+ unsigned gs_input_vertices,
+ gl_linked_shader *shader,
+ bool disable_varying_packing,
+ bool disable_xfb_packing,
+ bool xfb_enabled);
+bool lower_vector_insert(exec_list *instructions, bool lower_nonconstant_index);
+bool lower_vector_derefs(gl_linked_shader *shader);
+void lower_named_interface_blocks(void *mem_ctx, gl_linked_shader *shader);
+bool optimize_redundant_jumps(exec_list *instructions);
+bool optimize_split_arrays(exec_list *instructions, bool linked);
+bool lower_offset_arrays(exec_list *instructions);
+void optimize_dead_builtin_variables(exec_list *instructions,
+ enum ir_variable_mode other);
+bool lower_tess_level(gl_linked_shader *shader);
+
+bool lower_vertex_id(gl_linked_shader *shader);
+bool lower_cs_derived(gl_linked_shader *shader);
+bool lower_blend_equation_advanced(gl_linked_shader *shader, bool coherent);
+
+bool lower_builtins(exec_list *instructions);
+bool lower_subroutine(exec_list *instructions, struct _mesa_glsl_parse_state *state);
+void propagate_invariance(exec_list *instructions);
+
+namespace ir_builder { class ir_factory; };
+
+ir_variable *compare_index_block(ir_builder::ir_factory &body,
+ ir_variable *index,
+ unsigned base, unsigned components);
+
+bool lower_64bit_integer_instructions(exec_list *instructions,
+ unsigned what_to_lower);
+
+bool lower_precision(exec_list *instructions);
+
+#endif /* GLSL_IR_OPTIMIZATION_H */