diff options
author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 00:47:55 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 00:47:55 +0000 |
commit | 26a029d407be480d791972afb5975cf62c9360a6 (patch) | |
tree | f435a8308119effd964b339f76abb83a57c29483 /toolkit/modules/third_party/fathom | |
parent | Initial commit. (diff) | |
download | firefox-26a029d407be480d791972afb5975cf62c9360a6.tar.xz firefox-26a029d407be480d791972afb5975cf62c9360a6.zip |
Adding upstream version 124.0.1.upstream/124.0.1
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'toolkit/modules/third_party/fathom')
-rw-r--r-- | toolkit/modules/third_party/fathom/LICENSE | 373 | ||||
-rw-r--r-- | toolkit/modules/third_party/fathom/README | 17 | ||||
-rw-r--r-- | toolkit/modules/third_party/fathom/fathom.mjs | 2765 | ||||
-rw-r--r-- | toolkit/modules/third_party/fathom/fx-header | 8 | ||||
-rw-r--r-- | toolkit/modules/third_party/fathom/moz.yaml | 29 |
5 files changed, 3192 insertions, 0 deletions
diff --git a/toolkit/modules/third_party/fathom/LICENSE b/toolkit/modules/third_party/fathom/LICENSE new file mode 100644 index 0000000000..14e2f777f6 --- /dev/null +++ b/toolkit/modules/third_party/fathom/LICENSE @@ -0,0 +1,373 @@ +Mozilla Public License Version 2.0 +================================== + +1. Definitions +-------------- + +1.1. "Contributor" + means each individual or legal entity that creates, contributes to + the creation of, or owns Covered Software. + +1.2. "Contributor Version" + means the combination of the Contributions of others (if any) used + by a Contributor and that particular Contributor's Contribution. + +1.3. "Contribution" + means Covered Software of a particular Contributor. + +1.4. "Covered Software" + means Source Code Form to which the initial Contributor has attached + the notice in Exhibit A, the Executable Form of such Source Code + Form, and Modifications of such Source Code Form, in each case + including portions thereof. + +1.5. "Incompatible With Secondary Licenses" + means + + (a) that the initial Contributor has attached the notice described + in Exhibit B to the Covered Software; or + + (b) that the Covered Software was made available under the terms of + version 1.1 or earlier of the License, but not also under the + terms of a Secondary License. + +1.6. "Executable Form" + means any form of the work other than Source Code Form. + +1.7. "Larger Work" + means a work that combines Covered Software with other material, in + a separate file or files, that is not Covered Software. + +1.8. "License" + means this document. + +1.9. "Licensable" + means having the right to grant, to the maximum extent possible, + whether at the time of the initial grant or subsequently, any and + all of the rights conveyed by this License. + +1.10. "Modifications" + means any of the following: + + (a) any file in Source Code Form that results from an addition to, + deletion from, or modification of the contents of Covered + Software; or + + (b) any new file in Source Code Form that contains any Covered + Software. + +1.11. "Patent Claims" of a Contributor + means any patent claim(s), including without limitation, method, + process, and apparatus claims, in any patent Licensable by such + Contributor that would be infringed, but for the grant of the + License, by the making, using, selling, offering for sale, having + made, import, or transfer of either its Contributions or its + Contributor Version. + +1.12. "Secondary License" + means either the GNU General Public License, Version 2.0, the GNU + Lesser General Public License, Version 2.1, the GNU Affero General + Public License, Version 3.0, or any later versions of those + licenses. + +1.13. "Source Code Form" + means the form of the work preferred for making modifications. + +1.14. "You" (or "Your") + means an individual or a legal entity exercising rights under this + License. For legal entities, "You" includes any entity that + controls, is controlled by, or is under common control with You. For + purposes of this definition, "control" means (a) the power, direct + or indirect, to cause the direction or management of such entity, + whether by contract or otherwise, or (b) ownership of more than + fifty percent (50%) of the outstanding shares or beneficial + ownership of such entity. + +2. License Grants and Conditions +-------------------------------- + +2.1. Grants + +Each Contributor hereby grants You a world-wide, royalty-free, +non-exclusive license: + +(a) under intellectual property rights (other than patent or trademark) + Licensable by such Contributor to use, reproduce, make available, + modify, display, perform, distribute, and otherwise exploit its + Contributions, either on an unmodified basis, with Modifications, or + as part of a Larger Work; and + +(b) under Patent Claims of such Contributor to make, use, sell, offer + for sale, have made, import, and otherwise transfer either its + Contributions or its Contributor Version. + +2.2. Effective Date + +The licenses granted in Section 2.1 with respect to any Contribution +become effective for each Contribution on the date the Contributor first +distributes such Contribution. + +2.3. Limitations on Grant Scope + +The licenses granted in this Section 2 are the only rights granted under +this License. No additional rights or licenses will be implied from the +distribution or licensing of Covered Software under this License. +Notwithstanding Section 2.1(b) above, no patent license is granted by a +Contributor: + +(a) for any code that a Contributor has removed from Covered Software; + or + +(b) for infringements caused by: (i) Your and any other third party's + modifications of Covered Software, or (ii) the combination of its + Contributions with other software (except as part of its Contributor + Version); or + +(c) under Patent Claims infringed by Covered Software in the absence of + its Contributions. + +This License does not grant any rights in the trademarks, service marks, +or logos of any Contributor (except as may be necessary to comply with +the notice requirements in Section 3.4). + +2.4. Subsequent Licenses + +No Contributor makes additional grants as a result of Your choice to +distribute the Covered Software under a subsequent version of this +License (see Section 10.2) or under the terms of a Secondary License (if +permitted under the terms of Section 3.3). + +2.5. Representation + +Each Contributor represents that the Contributor believes its +Contributions are its original creation(s) or it has sufficient rights +to grant the rights to its Contributions conveyed by this License. + +2.6. Fair Use + +This License is not intended to limit any rights You have under +applicable copyright doctrines of fair use, fair dealing, or other +equivalents. + +2.7. Conditions + +Sections 3.1, 3.2, 3.3, and 3.4 are conditions of the licenses granted +in Section 2.1. + +3. Responsibilities +------------------- + +3.1. Distribution of Source Form + +All distribution of Covered Software in Source Code Form, including any +Modifications that You create or to which You contribute, must be under +the terms of this License. You must inform recipients that the Source +Code Form of the Covered Software is governed by the terms of this +License, and how they can obtain a copy of this License. You may not +attempt to alter or restrict the recipients' rights in the Source Code +Form. + +3.2. Distribution of Executable Form + +If You distribute Covered Software in Executable Form then: + +(a) such Covered Software must also be made available in Source Code + Form, as described in Section 3.1, and You must inform recipients of + the Executable Form how they can obtain a copy of such Source Code + Form by reasonable means in a timely manner, at a charge no more + than the cost of distribution to the recipient; and + +(b) You may distribute such Executable Form under the terms of this + License, or sublicense it under different terms, provided that the + license for the Executable Form does not attempt to limit or alter + the recipients' rights in the Source Code Form under this License. + +3.3. Distribution of a Larger Work + +You may create and distribute a Larger Work under terms of Your choice, +provided that You also comply with the requirements of this License for +the Covered Software. If the Larger Work is a combination of Covered +Software with a work governed by one or more Secondary Licenses, and the +Covered Software is not Incompatible With Secondary Licenses, this +License permits You to additionally distribute such Covered Software +under the terms of such Secondary License(s), so that the recipient of +the Larger Work may, at their option, further distribute the Covered +Software under the terms of either this License or such Secondary +License(s). + +3.4. Notices + +You may not remove or alter the substance of any license notices +(including copyright notices, patent notices, disclaimers of warranty, +or limitations of liability) contained within the Source Code Form of +the Covered Software, except that You may alter any license notices to +the extent required to remedy known factual inaccuracies. + +3.5. Application of Additional Terms + +You may choose to offer, and to charge a fee for, warranty, support, +indemnity or liability obligations to one or more recipients of Covered +Software. However, You may do so only on Your own behalf, and not on +behalf of any Contributor. You must make it absolutely clear that any +such warranty, support, indemnity, or liability obligation is offered by +You alone, and You hereby agree to indemnify every Contributor for any +liability incurred by such Contributor as a result of warranty, support, +indemnity or liability terms You offer. You may include additional +disclaimers of warranty and limitations of liability specific to any +jurisdiction. + +4. Inability to Comply Due to Statute or Regulation +--------------------------------------------------- + +If it is impossible for You to comply with any of the terms of this +License with respect to some or all of the Covered Software due to +statute, judicial order, or regulation then You must: (a) comply with +the terms of this License to the maximum extent possible; and (b) +describe the limitations and the code they affect. Such description must +be placed in a text file included with all distributions of the Covered +Software under this License. Except to the extent prohibited by statute +or regulation, such description must be sufficiently detailed for a +recipient of ordinary skill to be able to understand it. + +5. Termination +-------------- + +5.1. The rights granted under this License will terminate automatically +if You fail to comply with any of its terms. However, if You become +compliant, then the rights granted under this License from a particular +Contributor are reinstated (a) provisionally, unless and until such +Contributor explicitly and finally terminates Your grants, and (b) on an +ongoing basis, if such Contributor fails to notify You of the +non-compliance by some reasonable means prior to 60 days after You have +come back into compliance. Moreover, Your grants from a particular +Contributor are reinstated on an ongoing basis if such Contributor +notifies You of the non-compliance by some reasonable means, this is the +first time You have received notice of non-compliance with this License +from such Contributor, and You become compliant prior to 30 days after +Your receipt of the notice. + +5.2. If You initiate litigation against any entity by asserting a patent +infringement claim (excluding declaratory judgment actions, +counter-claims, and cross-claims) alleging that a Contributor Version +directly or indirectly infringes any patent, then the rights granted to +You by any and all Contributors for the Covered Software under Section +2.1 of this License shall terminate. + +5.3. In the event of termination under Sections 5.1 or 5.2 above, all +end user license agreements (excluding distributors and resellers) which +have been validly granted by You or Your distributors under this License +prior to termination shall survive termination. + +************************************************************************ +* * +* 6. Disclaimer of Warranty * +* ------------------------- * +* * +* Covered Software is provided under this License on an "as is" * +* basis, without warranty of any kind, either expressed, implied, or * +* statutory, including, without limitation, warranties that the * +* Covered Software is free of defects, merchantable, fit for a * +* particular purpose or non-infringing. The entire risk as to the * +* quality and performance of the Covered Software is with You. * +* Should any Covered Software prove defective in any respect, You * +* (not any Contributor) assume the cost of any necessary servicing, * +* repair, or correction. This disclaimer of warranty constitutes an * +* essential part of this License. No use of any Covered Software is * +* authorized under this License except under this disclaimer. * +* * +************************************************************************ + +************************************************************************ +* * +* 7. Limitation of Liability * +* -------------------------- * +* * +* Under no circumstances and under no legal theory, whether tort * +* (including negligence), contract, or otherwise, shall any * +* Contributor, or anyone who distributes Covered Software as * +* permitted above, be liable to You for any direct, indirect, * +* special, incidental, or consequential damages of any character * +* including, without limitation, damages for lost profits, loss of * +* goodwill, work stoppage, computer failure or malfunction, or any * +* and all other commercial damages or losses, even if such party * +* shall have been informed of the possibility of such damages. This * +* limitation of liability shall not apply to liability for death or * +* personal injury resulting from such party's negligence to the * +* extent applicable law prohibits such limitation. Some * +* jurisdictions do not allow the exclusion or limitation of * +* incidental or consequential damages, so this exclusion and * +* limitation may not apply to You. * +* * +************************************************************************ + +8. Litigation +------------- + +Any litigation relating to this License may be brought only in the +courts of a jurisdiction where the defendant maintains its principal +place of business and such litigation shall be governed by laws of that +jurisdiction, without reference to its conflict-of-law provisions. +Nothing in this Section shall prevent a party's ability to bring +cross-claims or counter-claims. + +9. Miscellaneous +---------------- + +This License represents the complete agreement concerning the subject +matter hereof. If any provision of this License is held to be +unenforceable, such provision shall be reformed only to the extent +necessary to make it enforceable. Any law or regulation which provides +that the language of a contract shall be construed against the drafter +shall not be used to construe this License against a Contributor. + +10. Versions of the License +--------------------------- + +10.1. New Versions + +Mozilla Foundation is the license steward. Except as provided in Section +10.3, no one other than the license steward has the right to modify or +publish new versions of this License. Each version will be given a +distinguishing version number. + +10.2. Effect of New Versions + +You may distribute the Covered Software under the terms of the version +of the License under which You originally received the Covered Software, +or under the terms of any subsequent version published by the license +steward. + +10.3. Modified Versions + +If you create software not governed by this License, and you want to +create a new license for such software, you may create and use a +modified version of this License if you rename the license and remove +any references to the name of the license steward (except to note that +such modified license differs from this License). + +10.4. Distributing Source Code Form that is Incompatible With Secondary +Licenses + +If You choose to distribute Source Code Form that is Incompatible With +Secondary Licenses under the terms of this version of the License, the +notice described in Exhibit B of this License must be attached. + +Exhibit A - Source Code Form License Notice +------------------------------------------- + + This Source Code Form is subject to the terms of the Mozilla Public + License, v. 2.0. If a copy of the MPL was not distributed with this + file, You can obtain one at http://mozilla.org/MPL/2.0/. + +If it is not possible or desirable to put the notice in a particular +file, then You may include the notice in a location (such as a LICENSE +file in a relevant directory) where a recipient would be likely to look +for such a notice. + +You may add additional accurate notices of copyright ownership. + +Exhibit B - "Incompatible With Secondary Licenses" Notice +--------------------------------------------------------- + + This Source Code Form is "Incompatible With Secondary Licenses", as + defined by the Mozilla Public License, v. 2.0. diff --git a/toolkit/modules/third_party/fathom/README b/toolkit/modules/third_party/fathom/README new file mode 100644 index 0000000000..5f7ba3b4cb --- /dev/null +++ b/toolkit/modules/third_party/fathom/README @@ -0,0 +1,17 @@ +This code comes from an externally managed library, available at +<https://github.com/mozilla/fathom>. Bugs should be reported directly +upstream and integrated back here. + +In order to regenerate this file, do the following: + +* Run: + + $ git clone git@github.com:mozilla/fathom.git && cd fathom/fathom + +* Ensure that [this pull request](https://github.com/mozilla/fathom/pull/311) + is either landed or been applied to the latest code you want to bundle. +* Then run: + + $ make bundleESModule + $ export MOZ_FATHOM="../../mozilla-central/toolkit/modules/third_party/fathom" + $ cat $MOZ_FATHOM/fx-header dist/fathom.js > $MOZ_FATHOM/fathom.jsm diff --git a/toolkit/modules/third_party/fathom/fathom.mjs b/toolkit/modules/third_party/fathom/fathom.mjs new file mode 100644 index 0000000000..c1d984a9e3 --- /dev/null +++ b/toolkit/modules/third_party/fathom/fathom.mjs @@ -0,0 +1,2765 @@ +/* +DO NOT TOUCH fathom.jsm DIRECTLY. See the README for instructions. +*/ + +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +/** + * A :func:`rule` depends on another rule which itself depends on the first + * rule again, either directly or indirectly. + */ +class CycleError extends Error { +} + +/** + * An examined element was not contained in a browser ``window`` object, but + * something needed it to be. + */ +class NoWindowError extends Error { +} + +var exceptions = /*#__PURE__*/Object.freeze({ + __proto__: null, + CycleError: CycleError, + NoWindowError: NoWindowError +}); + +/** + * Return the passed-in arg. Useful as a default. + */ +function identity(x) { + return x; +} + +/*eslint-env browser*/ + +/** + * From an iterable return the best item, according to an arbitrary comparator + * function. In case of a tie, the first item wins. + * + * @arg by {function} Given an item of the iterable, return a value to compare + * @arg isBetter {function} Return whether its first arg is better than its + * second + */ +function best(iterable, by, isBetter) { + let bestSoFar, bestKeySoFar; + let isFirst = true; + forEach( + function (item) { + const key = by(item); + if (isBetter(key, bestKeySoFar) || isFirst) { + bestSoFar = item; + bestKeySoFar = key; + isFirst = false; + } + }, + iterable); + if (isFirst) { + throw new Error('Tried to call best() on empty iterable'); + } + return bestSoFar; +} + +/** + * Return the maximum item from an iterable, as defined by >. + * + * Works with any type that works with >. If multiple items are equally great, + * return the first. + * + * @arg by {function} Given an item of the iterable, returns a value to + * compare + */ +function max(iterable, by = identity) { + return best(iterable, by, (a, b) => a > b); +} + +/** + * Return an Array of maximum items from an iterable, as defined by > and ===. + * + * If an empty iterable is passed in, return []. + */ +function maxes(iterable, by = identity) { + let bests = []; + let bestKeySoFar; + let isFirst = true; + forEach( + function (item) { + const key = by(item); + if (key > bestKeySoFar || isFirst) { + bests = [item]; + bestKeySoFar = key; + isFirst = false; + } else if (key === bestKeySoFar) { + bests.push(item); + } + }, + iterable); + return bests; +} + +/** + * Return the minimum item from an iterable, as defined by <. + * + * If multiple items are equally great, return the first. + */ +function min(iterable, by = identity) { + return best(iterable, by, (a, b) => a < b); +} + +/** + * Return the sum of an iterable, as defined by the + operator. + */ +function sum(iterable) { + let total; + let isFirst = true; + forEach( + function assignOrAdd(addend) { + if (isFirst) { + total = addend; + isFirst = false; + } else { + total += addend; + } + }, + iterable); + return total; +} + +/** + * Return the number of items in an iterable, consuming it as a side effect. + */ +function length(iterable) { + let num = 0; + // eslint-disable-next-line no-unused-vars + for (let item of iterable) { + num++; + } + return num; +} + +/** + * Iterate, depth first, over a DOM node. Return the original node first. + * + * @arg shouldTraverse {function} Given a node, say whether we should + * include it and its children. Default: always true. + */ +function *walk(element, shouldTraverse = element => true) { + yield element; + for (let child of element.childNodes) { + if (shouldTraverse(child)) { + for (let w of walk(child, shouldTraverse)) { + yield w; + } + } + } +} + +const blockTags = new Set( + ['ADDRESS', 'BLOCKQUOTE', 'BODY', 'CENTER', 'DIR', 'DIV', 'DL', + 'FIELDSET', 'FORM', 'H1', 'H2', 'H3', 'H4', 'H5', 'H6', 'HR', + 'ISINDEX', 'MENU', 'NOFRAMES', 'NOSCRIPT', 'OL', 'P', 'PRE', + 'TABLE', 'UL', 'DD', 'DT', 'FRAMESET', 'LI', 'TBODY', 'TD', + 'TFOOT', 'TH', 'THEAD', 'TR', 'HTML']); +/** + * Return whether a DOM element is a block element by default (rather than by + * styling). + */ +function isBlock(element) { + return blockTags.has(element.tagName); +} + +/** + * Yield strings of text nodes within a normalized DOM node and its children, + * without venturing into any contained block elements. + * + * @arg shouldTraverse {function} Specify additional elements to exclude by + * returning false + */ +function *inlineTexts(element, shouldTraverse = element => true) { + // TODO: Could we just use querySelectorAll() with a really long + // selector rather than walk(), for speed? + for (let child of walk(element, + element => !(isBlock(element) || + element.tagName === 'SCRIPT' && + element.tagName === 'STYLE') + && shouldTraverse(element))) { + if (child.nodeType === child.TEXT_NODE) { + // wholeText() is not implemented by jsdom, so we use + // textContent(). The result should be the same, since + // we're calling it on only text nodes, but it may be + // slower. On the positive side, it means we don't need to + // normalize the DOM tree first. + yield child.textContent; + } + } +} + +/** + * Return the total length of the inline text within an element, with + * whitespace collapsed. + * + * @arg shouldTraverse {function} Specify additional elements to exclude by + * returning false + */ +function inlineTextLength(element, shouldTraverse = element => true) { + return sum(map(text => collapseWhitespace(text).length, + inlineTexts(element, shouldTraverse))); +} + +/** + * Return a string with each run of whitespace collapsed to a single space. + */ +function collapseWhitespace(str) { + return str.replace(/\s{2,}/g, ' '); +} + +/** + * Return the ratio of the inline text length of the links in an element to the + * inline text length of the entire element. + * + * @arg inlineLength {number} Optionally, the precalculated inline + * length of the fnode. If omitted, we will calculate it ourselves. + */ +function linkDensity(fnode, inlineLength) { + if (inlineLength === undefined) { + inlineLength = inlineTextLength(fnode.element); + } + const lengthWithoutLinks = inlineTextLength(fnode.element, + element => element.tagName !== 'A'); + return (inlineLength - lengthWithoutLinks) / inlineLength; +} + +/** + * Return whether an element is a text node that consist wholly of whitespace. + */ +function isWhitespace(element) { + return (element.nodeType === element.TEXT_NODE && + element.textContent.trim().length === 0); +} + +/** + * Get a key of a map, first setting it to a default value if it's missing. + */ +function setDefault(map, key, defaultMaker) { + if (map.has(key)) { + return map.get(key); + } + const defaultValue = defaultMaker(); + map.set(key, defaultValue); + return defaultValue; +} + +/** + * Get a key of a map or, if it's missing, a default value. + */ +function getDefault(map, key, defaultMaker) { + if (map.has(key)) { + return map.get(key); + } + return defaultMaker(); +} + +/** + * Return an Array, the reverse topological sort of the given nodes. + * + * @arg nodes An iterable of arbitrary things + * @arg nodesThatNeed {function} Take a node and returns an Array of nodes + * that depend on it + */ +function toposort(nodes, nodesThatNeed) { + const ret = []; + const todo = new Set(nodes); + const inProgress = new Set(); + + function visit(node) { + if (inProgress.has(node)) { + throw new CycleError('The graph has a cycle.'); + } + if (todo.has(node)) { + inProgress.add(node); + for (let needer of nodesThatNeed(node)) { + visit(needer); + } + inProgress.delete(node); + todo.delete(node); + ret.push(node); + } + } + + while (todo.size > 0) { + visit(first(todo)); + } + return ret; +} + +/** + * A Set with the additional methods it ought to have had + */ +class NiceSet extends Set { + /** + * Remove and return an arbitrary item. Throw an Error if I am empty. + */ + pop() { + for (let v of this.values()) { + this.delete(v); + return v; + } + throw new Error('Tried to pop from an empty NiceSet.'); + } + + /** + * Union another set or other iterable into myself. + * + * @return myself, for chaining + */ + extend(otherSet) { + for (let item of otherSet) { + this.add(item); + } + return this; + } + + /** + * Subtract another set from a copy of me. + * + * @return a copy of myself excluding the elements in ``otherSet``. + */ + minus(otherSet) { + const ret = new NiceSet(this); + for (const item of otherSet) { + ret.delete(item); + } + return ret; + } + + /** + * Actually show the items in me. + */ + toString() { + return '{' + Array.from(this).join(', ') + '}'; + } +} + +/** + * Return the first item of an iterable. + */ +function first(iterable) { + for (let i of iterable) { + return i; + } +} + +/** + * Given any node in a DOM tree, return the root element of the tree, generally + * an HTML element. + */ +function rootElement(element) { + return element.ownerDocument.documentElement; +} + +/** + * Return the number of times a regex occurs within the string `haystack`. + * + * Caller must make sure `regex` has the 'g' option set. + */ +function numberOfMatches(regex, haystack) { + return (haystack.match(regex) || []).length; +} + +/** + * Wrap a scoring callback, and set its element to the page root iff a score is + * returned. + * + * This is used to build rulesets which classify entire pages rather than + * picking out specific elements. + * + * For example, these rules might classify a page as a "login page", influenced + * by whether they have login buttons or username fields: + * + * ``rule(type('loginPage'), score(page(pageContainsLoginButton))),`` + * ``rule(type('loginPage'), score(page(pageContainsUsernameField)))`` + */ +function page(scoringFunction) { + function wrapper(fnode) { + const scoreAndTypeAndNote = scoringFunction(fnode); + if (scoreAndTypeAndNote.score !== undefined) { + scoreAndTypeAndNote.element = rootElement(fnode.element); + } + return scoreAndTypeAndNote; + } + return wrapper; +} + +/** + * Sort the elements by their position in the DOM. + * + * @arg fnodes {iterable} fnodes to sort + * @return {Array} sorted fnodes + */ +function domSort(fnodes) { + function compare(a, b) { + const element = a.element; + const position = element.compareDocumentPosition(b.element); + if (position & element.DOCUMENT_POSITION_FOLLOWING) { + return -1; + } else if (position & element.DOCUMENT_POSITION_PRECEDING) { + return 1; + } else { + return 0; + } + } + return Array.from(fnodes).sort(compare); +} + +/* istanbul ignore next */ +/** + * Return the DOM element contained in a passed-in fnode. Return passed-in DOM + * elements verbatim. + * + * @arg fnodeOrElement {Node|Fnode} + */ +function toDomElement(fnodeOrElement) { + return isDomElement(fnodeOrElement) ? fnodeOrElement : fnodeOrElement.element; +} + +/** + * Checks whether any of the element's attribute values satisfy some condition. + * + * Example:: + * + * rule(type('foo'), + * score(attributesMatch(element, + * attr => attr.includes('good'), + * ['id', 'alt']) ? 2 : 1)) + * + * @arg element {Node} Element whose attributes you want to search + * @arg predicate {function} A condition to check. Take a string and + * return a boolean. If an attribute has multiple values (e.g. the class + * attribute), attributesMatch will check each one. + * @arg attrs {string[]} An Array of attributes you want to search. If none are + * provided, search all. + * @return Whether any of the attribute values satisfy the predicate function + */ +function attributesMatch(element, predicate, attrs = []) { + const attributes = attrs.length === 0 ? Array.from(element.attributes).map(a => a.name) : attrs; + for (let i = 0; i < attributes.length; i++) { + const attr = element.getAttribute(attributes[i]); + // If the attribute is an array, apply the scoring function to each element + if (attr && ((Array.isArray(attr) && attr.some(predicate)) || predicate(attr))) { + return true; + } + } + return false; +} + +/* istanbul ignore next */ +/** + * Yield an element and each of its ancestors. + */ +function *ancestors(element) { + yield element; + let parent; + while ((parent = element.parentNode) !== null && parent.nodeType === parent.ELEMENT_NODE) { + yield parent; + element = parent; + } +} + +/** + * Return the sigmoid of the argument: 1 / (1 + exp(-x)). This is useful for + * crunching a feature value that may have a wide range into the range (0, 1) + * without a hard ceiling: the sigmoid of even a very large number will be a + * little larger than that of a slightly smaller one. + * + * @arg x {Number} a number to be compressed into the range (0, 1) + */ +function sigmoid(x) { + return 1 / (1 + Math.exp(-x)); +} + +/* istanbul ignore next */ +/** + * Return whether an element is practically visible, considering things like 0 + * size or opacity, ``visibility: hidden`` and ``overflow: hidden``. + * + * Merely being scrolled off the page in either horizontally or vertically + * doesn't count as invisible; the result of this function is meant to be + * independent of viewport size. + * + * @throws {NoWindowError} The element (or perhaps one of its ancestors) is not + * in a window, so we can't find the `getComputedStyle()` routine to call. + * That routine is the source of most of the information we use, so you + * should pick a different strategy for non-window contexts. + */ +function isVisible(fnodeOrElement) { + // This could be 5x more efficient if https://github.com/w3c/csswg-drafts/issues/4122 happens. + const element = toDomElement(fnodeOrElement); + const elementWindow = windowForElement(element); + const elementRect = element.getBoundingClientRect(); + const elementStyle = elementWindow.getComputedStyle(element); + // Alternative to reading ``display: none`` due to Bug 1381071. + if (elementRect.width === 0 && elementRect.height === 0 && elementStyle.overflow !== 'hidden') { + return false; + } + if (elementStyle.visibility === 'hidden') { + return false; + } + // Check if the element is irrevocably off-screen: + if (elementRect.x + elementRect.width < 0 || + elementRect.y + elementRect.height < 0 + ) { + return false; + } + for (const ancestor of ancestors(element)) { + const isElement = ancestor === element; + const style = isElement ? elementStyle : elementWindow.getComputedStyle(ancestor); + if (style.opacity === '0') { + return false; + } + if (style.display === 'contents') { + // ``display: contents`` elements have no box themselves, but children are + // still rendered. + continue; + } + const rect = isElement ? elementRect : ancestor.getBoundingClientRect(); + if ((rect.width === 0 || rect.height === 0) && elementStyle.overflow === 'hidden') { + // Zero-sized ancestors don’t make descendants hidden unless the descendant + // has ``overflow: hidden``. + return false; + } + } + return true; +} + +/** + * Return the extracted [r, g, b, a] values from a string like "rgba(0, 5, 255, 0.8)", + * and scale them to 0..1. If no alpha is specified, return undefined for it. + */ +function rgbaFromString(str) { + const m = str.match(/^rgba?\s*\(\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d+(?:\.\d+)?)\s*)?\)$/i); + if (m) { + return [m[1] / 255, m[2] / 255, m[3] / 255, m[4] === undefined ? undefined : parseFloat(m[4])]; + } else { + throw new Error('Color ' + str + ' did not match pattern rgb[a](r, g, b[, a]).'); + } +} + +/** + * Return the saturation 0..1 of a color defined by RGB values 0..1. + */ +function saturation(r, g, b) { + const cMax = Math.max(r, g, b); + const cMin = Math.min(r, g, b); + const delta = cMax - cMin; + const lightness = (cMax + cMin) / 2; + const denom = (1 - (Math.abs(2 * lightness - 1))); + // Return 0 if it's black (R, G, and B all 0). + return (denom === 0) ? 0 : delta / denom; +} + +/** + * Scale a number to the range [0, 1] using a linear slope. + * + * For a rising line, the result is 0 until the input reaches zeroAt, then + * increases linearly until oneAt, at which it becomes 1. To make a falling + * line, where the result is 1 to the left and 0 to the right, use a zeroAt + * greater than oneAt. + */ +function linearScale(number, zeroAt, oneAt) { + const isRising = zeroAt < oneAt; + if (isRising) { + if (number <= zeroAt) { + return 0; + } else if (number >= oneAt) { + return 1; + } + } else { + if (number >= zeroAt) { + return 0; + } else if (number <= oneAt) { + return 1; + } + } + const slope = 1 / (oneAt - zeroAt); + return slope * (number - zeroAt); +} + +// -------- Routines below this point are private to the framework. -------- + +/** + * Flatten out an iterable of iterables into a single iterable of non- + * iterables. Does not consider strings to be iterable. + */ +function *flatten(iterable) { + for (const i of iterable) { + if (typeof i !== 'string' && isIterable(i)) { + yield *(flatten(i)); + } else { + yield i; + } + } +} + +/** + * A lazy, top-level ``Array.map()`` workalike that works on anything iterable + */ +function *map(fn, iterable) { + for (const i of iterable) { + yield fn(i); + } +} + +/** + * A lazy, top-level ``Array.forEach()`` workalike that works on anything + * iterable + */ +function forEach(fn, iterable) { + for (const i of iterable) { + fn(i); + } +} + +/* istanbul ignore next */ +/** + * @return whether a thing appears to be a DOM element. + */ +function isDomElement(thing) { + return thing.nodeName !== undefined; +} + +function isIterable(thing) { + return thing && typeof thing[Symbol.iterator] === 'function'; +} + +/** + * Return an backward iterator over an Array without reversing it in place. + */ +function *reversed(array) { + for (let i = array.length - 1; i >= 0; i--) { + yield array[i]; + } +} + +/* istanbul ignore next */ +/* + * Return the window an element is in. + * + * @throws {NoWindowError} There isn't such a window. + */ +function windowForElement(element) { + let doc = element.ownerDocument; + if (doc === null) { + // The element itself was a document. + doc = element; + } + const win = doc.defaultView; + if (win === null) { + throw new NoWindowError(); + } + return win; +} + +var utilsForFrontend = /*#__PURE__*/Object.freeze({ + __proto__: null, + identity: identity, + best: best, + max: max, + maxes: maxes, + min: min, + sum: sum, + length: length, + walk: walk, + isBlock: isBlock, + inlineTexts: inlineTexts, + inlineTextLength: inlineTextLength, + collapseWhitespace: collapseWhitespace, + linkDensity: linkDensity, + isWhitespace: isWhitespace, + setDefault: setDefault, + getDefault: getDefault, + toposort: toposort, + NiceSet: NiceSet, + first: first, + rootElement: rootElement, + numberOfMatches: numberOfMatches, + page: page, + domSort: domSort, + toDomElement: toDomElement, + attributesMatch: attributesMatch, + ancestors: ancestors, + sigmoid: sigmoid, + isVisible: isVisible, + rgbaFromString: rgbaFromString, + saturation: saturation, + linearScale: linearScale, + flatten: flatten, + map: map, + forEach: forEach, + isDomElement: isDomElement, + reversed: reversed, + windowForElement: windowForElement +}); + +/** + * Return the number of stride nodes between 2 DOM nodes *at the same + * level of the tree*, without going up or down the tree. + * + * ``left`` xor ``right`` may also be undefined. + */ +function numStrides(left, right) { + let num = 0; + + // Walk right from left node until we hit the right node or run out: + let sibling = left; + let shouldContinue = sibling && sibling !== right; + while (shouldContinue) { + sibling = sibling.nextSibling; + if ((shouldContinue = sibling && sibling !== right) && + !isWhitespace(sibling)) { + num += 1; + } + } + if (sibling !== right) { // Don't double-punish if left and right are siblings. + // Walk left from right node: + sibling = right; + while (sibling) { + sibling = sibling.previousSibling; + if (sibling && !isWhitespace(sibling)) { + num += 1; + } + } + } + return num; +} + +/** + * Return a topological distance between 2 DOM nodes or :term:`fnodes<fnode>` + * weighted according to the similarity of their ancestry in the DOM. For + * instance, if one node is situated inside ``<div><span><b><theNode>`` and the + * other node is at ``<differentDiv><span><b><otherNode>``, they are considered + * close to each other for clustering purposes. This is useful for picking out + * nodes which have similar purposes. + * + * Return ``Number.MAX_VALUE`` if one of the nodes contains the other. + * + * This is largely an implementation detail of :func:`clusters`, but you can + * call it yourself if you wish to implement your own clustering. Takes O(n log + * n) time. + * + * Note that the default costs may change; pass them in explicitly if they are + * important to you. + * + * @arg fnodeA {Node|Fnode} + * @arg fnodeB {Node|Fnode} + * @arg differentDepthCost {number} Cost for each level deeper one node is than + * the other below their common ancestor + * @arg differentTagCost {number} Cost for a level below the common ancestor + * where tagNames differ + * @arg sameTagCost {number} Cost for a level below the common ancestor where + * tagNames are the same + * @arg strideCost {number} Cost for each stride node between A and B. Stride + * nodes are siblings or siblings-of-ancestors that lie between the 2 + * nodes. These interposed nodes make it less likely that the 2 nodes + * should be together in a cluster. + * @arg additionalCost {function} Return an additional cost, given 2 fnodes or + * nodes. + * + */ +function distance(fnodeA, + fnodeB, + {differentDepthCost = 2, + differentTagCost = 2, + sameTagCost = 1, + strideCost = 1, + additionalCost = (fnodeA, fnodeB) => 0} = {}) { + // I was thinking of something that adds little cost for siblings. Up + // should probably be more expensive than down (see middle example in the + // Nokia paper). + + // TODO: Test and tune default costs. They're off the cuff at the moment. + + if (fnodeA === fnodeB) { + return 0; + } + + const elementA = isDomElement(fnodeA) ? fnodeA : fnodeA.element; + const elementB = isDomElement(fnodeB) ? fnodeB : fnodeB.element; + + // Stacks that go from the common ancestor all the way to A and B: + const aAncestors = [elementA]; + const bAncestors = [elementB]; + + let aAncestor = elementA; + let bAncestor = elementB; + + // Ascend to common parent, stacking them up for later reference: + while (!aAncestor.contains(elementB)) { // Note: an element does contain() itself. + aAncestor = aAncestor.parentNode; + aAncestors.push(aAncestor); //aAncestors = [a, b]. aAncestor = b // if a is outer: no loop here; aAncestors = [a]. aAncestor = a. + } + + // In compareDocumentPosition()'s opinion, inside implies after. Basically, + // before and after pertain to opening tags. + const comparison = elementA.compareDocumentPosition(elementB); + + // If either contains the other, abort. We'd either return a misleading + // number or else walk upward right out of the document while trying to + // make the ancestor stack. + if (comparison & (elementA.DOCUMENT_POSITION_CONTAINS | elementA.DOCUMENT_POSITION_CONTAINED_BY)) { + return Number.MAX_VALUE; + } + // Make an ancestor stack for the right node too so we can walk + // efficiently down to it: + do { + bAncestor = bAncestor.parentNode; // Assumes we've early-returned above if A === B. This walks upward from the outer node and up out of the tree. It STARTS OUT with aAncestor === bAncestor! + bAncestors.push(bAncestor); + } while (bAncestor !== aAncestor); + + // Figure out which node is left and which is right, so we can follow + // sibling links in the appropriate directions when looking for stride + // nodes: + let left = aAncestors; + let right = bAncestors; + let cost = 0; + if (comparison & elementA.DOCUMENT_POSITION_FOLLOWING) { + // A is before, so it could contain the other node. What did I mean to do if one contained the other? + left = aAncestors; + right = bAncestors; + } else if (comparison & elementA.DOCUMENT_POSITION_PRECEDING) { + // A is after, so it might be contained by the other node. + left = bAncestors; + right = aAncestors; + } + + // Descend to both nodes in parallel, discounting the traversal + // cost iff the nodes we hit look similar, implying the nodes dwell + // within similar structures. + while (left.length || right.length) { + const l = left.pop(); + const r = right.pop(); + if (l === undefined || r === undefined) { + // Punishment for being at different depths: same as ordinary + // dissimilarity punishment for now + cost += differentDepthCost; + } else { + // TODO: Consider similarity of classList. + cost += l.tagName === r.tagName ? sameTagCost : differentTagCost; + } + // Optimization: strides might be a good dimension to eliminate. + if (strideCost !== 0) { + cost += numStrides(l, r) * strideCost; + } + } + + return cost + additionalCost(fnodeA, fnodeB); +} + +/** + * Return the spatial distance between 2 fnodes or elements, assuming a + * rendered page. + * + * Specifically, return the distance in pixels between the centers of + * ``fnodeA.element.getBoundingClientRect()`` and + * ``fnodeB.element.getBoundingClientRect()``. + */ +function euclidean(fnodeA, fnodeB) { + /** + * Return the horizontal distance from the left edge of the viewport to the + * center of an element, given a DOMRect object for it. It doesn't matter + * that the distance is affected by the page's scroll offset, since the 2 + * elements have the same offset. + */ + function xCenter(domRect) { + return domRect.left + domRect.width / 2; + } + function yCenter(domRect) { + return domRect.top + domRect.height / 2; + } + + const elementA = toDomElement(fnodeA); + const elementB = toDomElement(fnodeB); + const aRect = elementA.getBoundingClientRect(); + const bRect = elementB.getBoundingClientRect(); + return Math.sqrt((xCenter(aRect) - xCenter(bRect)) ** 2 + + (yCenter(aRect) - yCenter(bRect)) ** 2); +} + +/** A lower-triangular matrix of inter-cluster distances */ +class DistanceMatrix { + /** + * @arg distance {function} Some notion of distance between 2 given nodes + */ + constructor(elements, distance) { + // A sparse adjacency matrix: + // {A => {}, + // B => {A => 4}, + // C => {A => 4, B => 4}, + // D => {A => 4, B => 4, C => 4} + // E => {A => 4, B => 4, C => 4, D => 4}} + // + // A, B, etc. are arrays of [arrays of arrays of...] nodes, each + // array being a cluster. In this way, they not only accumulate a + // cluster but retain the steps along the way. + // + // This is an efficient data structure in terms of CPU and memory, in + // that we don't have to slide a lot of memory around when we delete a + // row or column from the middle of the matrix while merging. Of + // course, we lose some practical efficiency by using hash tables, and + // maps in particular are slow in their early implementations. + this._matrix = new Map(); + + // Convert elements to clusters: + const clusters = elements.map(el => [el]); + + // Init matrix: + for (let outerCluster of clusters) { + const innerMap = new Map(); + for (let innerCluster of this._matrix.keys()) { + innerMap.set(innerCluster, distance(outerCluster[0], + innerCluster[0])); + } + this._matrix.set(outerCluster, innerMap); + } + this._numClusters = clusters.length; + } + + // Return (distance, a: clusterA, b: clusterB) of closest-together clusters. + // Replace this to change linkage criterion. + closest() { + const self = this; + + if (this._numClusters < 2) { + throw new Error('There must be at least 2 clusters in order to return the closest() ones.'); + } + + // Return the distances between every pair of clusters. + function clustersAndDistances() { + const ret = []; + for (let [outerKey, row] of self._matrix.entries()) { + for (let [innerKey, storedDistance] of row.entries()) { + ret.push({a: outerKey, b: innerKey, distance: storedDistance}); + } + } + return ret; + } + // Optimizing this by inlining the loop and writing it less + // functionally doesn't help: + return min(clustersAndDistances(), x => x.distance); + } + + // Look up the distance between 2 clusters in me. Try the lookup in the + // other direction if the first one falls in the nonexistent half of the + // triangle. + _cachedDistance(clusterA, clusterB) { + let ret = this._matrix.get(clusterA).get(clusterB); + if (ret === undefined) { + ret = this._matrix.get(clusterB).get(clusterA); + } + return ret; + } + + // Merge two clusters. + merge(clusterA, clusterB) { + // An example showing how rows merge: + // A: {} + // B: {A: 1} + // C: {A: 4, B: 4}, + // D: {A: 4, B: 4, C: 4} + // E: {A: 4, B: 4, C: 2, D: 4}} + // + // Step 2: + // C: {} + // D: {C: 4} + // E: {C: 2, D: 4}} + // AB: {C: 4, D: 4, E: 4} + // + // Step 3: + // D: {} + // AB: {D: 4} + // CE: {D: 4, AB: 4} + + // Construct new row, finding min distances from either subcluster of + // the new cluster to old clusters. + // + // There will be no repetition in the matrix because, after all, + // nothing pointed to this new cluster before it existed. + const newRow = new Map(); + for (let outerKey of this._matrix.keys()) { + if (outerKey !== clusterA && outerKey !== clusterB) { + newRow.set(outerKey, Math.min(this._cachedDistance(clusterA, outerKey), + this._cachedDistance(clusterB, outerKey))); + } + } + + // Delete the rows of the clusters we're merging. + this._matrix.delete(clusterA); + this._matrix.delete(clusterB); + + // Remove inner refs to the clusters we're merging. + for (let inner of this._matrix.values()) { + inner.delete(clusterA); + inner.delete(clusterB); + } + + // Attach new row. + this._matrix.set([clusterA, clusterB], newRow); + + // There is a net decrease of 1 cluster: + this._numClusters -= 1; + } + + numClusters() { + return this._numClusters; + } + + // Return an Array of nodes for each cluster in me. + clusters() { + // TODO: Can't get map to work here. Don't know why. + return Array.from(this._matrix.keys()).map(e => Array.from(flatten(e))); + } +} + +/** + * Partition the given nodes into one or more clusters by position in the DOM + * tree. + * + * This implements an agglomerative clustering. It uses single linkage, since + * we're talking about adjacency here more than Euclidean proximity: the + * clusters we're talking about in the DOM will tend to be adjacent, not + * overlapping. We haven't tried other linkage criteria yet. + * + * In a later release, we may consider score or notes. + * + * @arg {Fnode[]|Node[]} fnodes :term:`fnodes<fnode>` or DOM nodes to group + * into clusters + * @arg {number} splittingDistance The closest-nodes :func:`distance` beyond + * which we will not attempt to unify 2 clusters. Make this larger to make + * larger clusters. + * @arg getDistance {function} A function that returns some notion of numerical + * distance between 2 nodes. Default: :func:`distance` + * @return {Array} An Array of Arrays, with each Array containing all the + * nodes in one cluster. Note that neither the clusters nor the nodes are + * in any particular order. You may find :func:`domSort` helpful to remedy + * the latter. + */ +function clusters(fnodes, splittingDistance, getDistance = distance) { + const matrix = new DistanceMatrix(fnodes, getDistance); + let closest; + + while (matrix.numClusters() > 1 && (closest = matrix.closest()).distance < splittingDistance) { + matrix.merge(closest.a, closest.b); + } + + return matrix.clusters(); +} + +var clusters$1 = /*#__PURE__*/Object.freeze({ + __proto__: null, + distance: distance, + euclidean: euclidean, + clusters: clusters +}); + +// The left-hand side of a rule + + +/** + * Take nodes that match a given DOM selector. Example: + * ``dom('meta[property="og:title"]')`` + * + * Every ruleset has at least one ``dom`` or :func:`element` rule, as that is + * where nodes begin to flow into the system. If run against a subtree of a + * document, the root of the subtree is not considered as a possible match. + */ +function dom(selector) { + return new DomLhs(selector); +} + +/** + * Take a single given node if it matches a given DOM selector, without looking + * through its descendents or ancestors. Otherwise, take no nodes. Example: + * ``element('input')`` + * + * This is useful for applications in which you want Fathom to classify an + * element the user has selected, rather than scanning the whole page for + * candidates. + */ +function element(selector) { + return new ElementLhs(selector); +} + +/** + * Rules and the LHSs and RHSs that comprise them have no mutable state. This + * lets us make BoundRulesets from Rulesets without duplicating the rules. It + * also lets us share a common cache among rules: multiple ones might care + * about a cached type(), for instance; there isn't a one-to-one relationship + * of storing with caring. There would also, because of the interdependencies + * of rules in a ruleset, be little use in segmenting the caches: if you do + * something that causes one to need to be cleared, you'll need to clear many + * more as well. + * + * Lhses are responsible for maintaining ruleset.maxCache. + * + * Lhs and its subclasses are private to the Fathom framework. + */ +class Lhs { + constructor() { + this._predicate = () => true; + } + + /** Return a new Lhs of the appropriate kind, given its first call. */ + static fromFirstCall(firstCall) { + // firstCall is never 'dom', because dom() directly returns a DomLhs. + if (firstCall.method === 'type') { + return new TypeLhs(...firstCall.args); + } else if (firstCall.method === 'and') { + return new AndLhs(firstCall.args); + } else if (firstCall.method === 'nearest') { + return new NearestLhs(firstCall.args); + } else { + throw new Error('The left-hand side of a rule() must start with dom(), type(), and(), or nearest().'); + } + } + + /** + * Prune nodes from consideration early in run execution, before scoring is + * done. + * + * Reserve this for where you are sure it is always correct or when + * performance demands it. It is generally preferable to use :func:`score` + * and let the :doc:`trainer<training>` determine the relative significance + * of each rule. Human intuition as to what is important is often wrong: + * for example, one might assume that a music player website would include + * the word "play", but this does not hold once you include sites in other + * languages. + * + * Can be chained after :func:`type` or :func:`dom`. + * + * Example: ``dom('p').when(isVisible)`` + * + * @arg {function} predicate Accepts a fnode and returns a boolean + */ + when(predicate) { + let lhs = this.clone(); + lhs._predicate = predicate; + return lhs; + } + + /** + * Of all the dom nodes selected by type() or dom(), return only + * the fnodes that satisfy all the predicates imposed by calls to + * when() + */ + fnodesSatisfyingWhen(fnodes) { + return Array.from(fnodes).filter(this._predicate); + } + + /** + * Return an iterable of output fnodes selected by this left-hand-side + * expression. + * + * Pre: The rules I depend on have already been run, and their results are + * in ruleset.typeCache. + * + * @arg ruleset {BoundRuleset} + */ + // fnodes (ruleset) {} + + /** + * Check that a RHS-emitted fact is legal for this kind of LHS, and throw + * an error if it isn't. + */ + checkFact(fact) {} + + /** + * Return the single type the output of the LHS is guaranteed to have. + * Return undefined if there is no such single type we can ascertain. + */ + guaranteedType() {} + + /** + * Return the type I aggregate if I am an aggregate LHS; return undefined + * otherwise. + */ + aggregatedType() {} + + /** + * Return each combination of types my selected nodes could be locally (that + * is, by this rule only) constrained to have. + * + * For example, type(A) would return [A]. and(A, or(B, C)) would return + * [AB, AC, ABC]. More examples: + * + * or(A, B) → typeIn(A, B, C) # Finalizes A, B. combos A, B, AB: finalizes AB. Optimization: there's no point in returning the last combo in ors. Compilation into 2 rules with identical RHSs will inherently implement this optimization. + * or(A, B) → typeIn(A, B) # Finalizes A, B + * or(A, B) → A # Finalizes B + * and(A) -> A # Finalizes nothing + * and(A, B) -> A # Finalizes nothing. AB: Ø + * and(A) -> typeIn(A, B) # Finalizes A. A + * and(A, B) -> typeIn(A, B) # Finalizes nothing. AB + * and(A, B) -> typeIn(A, B, C) # Finalizes A, B. AB + * and(A, or(B, C)) -> D # Finalizes A, B, C. AB, AC, ABC: ABC + * and(A, or(B, C)) -> B # Finalizes A, C. AB, AC, ABC: AC + * type(A).not(and(A, B)) -> + * + * @return {NiceSet[]} + */ + // possibleTypeCombinations() {} + + /** + * Types mentioned in this LHS. + * + * In other words, the types I need to know the assignment status of before + * I can make my selections + * + * @return NiceSet of strings + */ + // typesMentioned() {} +} + +class DomLhs extends Lhs { + constructor(selector) { + super(); + if (selector === undefined) { + throw new Error('A querySelector()-style selector is required as the argument to ' + this._callName() + '().'); + } + this.selector = selector; + } + + /** + * Return the name of this kind of LHS, for use in error messages. + */ + _callName() { + return 'dom'; + } + + clone() { + return new this.constructor(this.selector); + } + + fnodes(ruleset) { + return this._domNodesToFilteredFnodes( + ruleset, + ruleset.doc.querySelectorAll(this.selector)); + } + + /** + * Turn a NodeList of DOM nodes into an array of fnodes, and filter out + * those that don't match the :func:`when()` clause. + */ + _domNodesToFilteredFnodes(ruleset, domNodes) { + let ret = []; + for (let i = 0; i < domNodes.length; i++) { + ret.push(ruleset.fnodeForElement(domNodes[i])); + } + return this.fnodesSatisfyingWhen(ret); + } + + checkFact(fact) { + if (fact.type === undefined) { + throw new Error(`The right-hand side of a ${this._callName()}() rule failed to specify a type. This means there is no way for its output to be used by later rules. All it specified was ${fact}.`); + } + } + + asLhs() { + return this; + } + + possibleTypeCombinations() { + return []; + } + + typesMentioned() { + return new NiceSet(); + } +} + +class ElementLhs extends DomLhs { + _callName() { + return 'element'; + } + + fnodes(ruleset) { + return this._domNodesToFilteredFnodes( + ruleset, + ruleset.doc.matches(this.selector) ? [ruleset.doc] : []); + } +} + +/** Internal representation of a LHS constrained by type but not by max() */ +class TypeLhs extends Lhs { + constructor(type) { + super(); + if (type === undefined) { + throw new Error('A type name is required when calling type().'); + } + this._type = type; // the input type + } + + clone() { + return new this.constructor(this._type); + } + + fnodes(ruleset) { + const cached = getDefault(ruleset.typeCache, this._type, () => []); + return this.fnodesSatisfyingWhen(cached); + } + + /** Override the type previously specified by this constraint. */ + type(inputType) { + // Preserve the class in case this is a TypeMaxLhs. + return new this.constructor(inputType); + } + + /** + * Of the nodes selected by a ``type`` call to the left, constrain the LHS + * to return only the max-scoring one. If there is a tie, more than 1 node + * will be returned. Example: ``type('titley').max()`` + */ + max() { + return new TypeMaxLhs(this._type); + } + + /** + * Take the nodes selected by a ``type`` call to the left, group them into + * clusters, and return the nodes in the cluster that has the highest total + * score (on the relevant type). + * + * Nodes come out in arbitrary order, so, if you plan to emit them, + * consider using ``.out('whatever').allThrough(domSort)``. See + * :func:`domSort`. + * + * If multiple clusters have equally high scores, return an arbitrary one, + * because Fathom has no way to represent arrays of arrays in rulesets. + * + * @arg options {Object} The same depth costs taken by :func:`distance`, + * plus ``splittingDistance``, which is the distance beyond which 2 + * clusters will be considered separate. ``splittingDistance``, if + * omitted, defaults to 3. + */ + bestCluster(options) { + return new BestClusterLhs(this._type, options); + } + + // Other clustering calls could be called biggestCluster() (having the most + // nodes) and bestAverageCluster() (having the highest average score). + + guaranteedType() { + return this._type; + } + + possibleTypeCombinations() { + return [this.typesMentioned()]; + } + + typesMentioned() { + return new NiceSet([this._type]); + } +} + +/** + * Abstract LHS that is an aggregate function taken across all fnodes of a type + * + * The main point here is that any aggregate function over a (typed) set of + * nodes depends on first computing all the rules that could emit those nodes + * (nodes of that type). + */ +class AggregateTypeLhs extends TypeLhs { + aggregatedType() { + return this._type; + } +} + +/** + * Internal representation of a LHS that has both type and max([NUMBER]) + * constraints. max(NUMBER != 1) support is not yet implemented. + */ +class TypeMaxLhs extends AggregateTypeLhs { + /** + * Return the max-scoring node (or nodes if there is a tie) of the given + * type. + */ + fnodes(ruleset) { + // TODO: Optimize better. Walk the dependency tree, and run only the + // rules that could possibly lead to a max result. As part of this, + // make RHSs expose their max potential scores. + const self = this; + // Work around V8 bug: + // https://stackoverflow.com/questions/32943776/using-super-within-an- + // arrow-function-within-an-arrow-function-within-a-method + const getSuperFnodes = () => super.fnodes(ruleset); + return setDefault( + ruleset.maxCache, + this._type, + function maxFnodesOfType() { + return maxes(getSuperFnodes(), fnode => ruleset.weightedScore(fnode.scoresSoFarFor(self._type))); + }); + } +} + +class BestClusterLhs extends AggregateTypeLhs { + constructor(type, options) { + super(type); + this._options = options || {splittingDistance: 3}; + } + + /** + * Group the nodes of my type into clusters, and return the cluster with + * the highest total score for that type. + */ + fnodes(ruleset) { + // Get the nodes of the type: + const fnodesOfType = Array.from(super.fnodes(ruleset)); + if (fnodesOfType.length === 0) { + return []; + } + // Cluster them: + const clusts = clusters( + fnodesOfType, + this._options.splittingDistance, + (a, b) => distance(a, b, this._options)); + // Tag each cluster with the total of its nodes' scores: + const clustsAndSums = clusts.map( + clust => [clust, + sum(clust.map(fnode => fnode.scoreFor(this._type)))]); + // Return the highest-scoring cluster: + return max(clustsAndSums, clustAndSum => clustAndSum[1])[0]; + } +} + +class AndLhs extends Lhs { + constructor(lhss) { + super(); + + // For the moment, we accept only type()s as args. TODO: Generalize to + // type().max() and such later. + this._args = lhss.map(sideToTypeLhs); + } + + *fnodes(ruleset) { + // Take an arbitrary one for starters. Optimization: we could always + // choose the pickiest one to start with. + const fnodes = this._args[0].fnodes(ruleset); + // Then keep only the fnodes that have the type of every other arg: + fnodeLoop: for (let fnode of fnodes) { + for (let otherLhs of this._args.slice(1)) { + // Optimization: could use a .hasTypeSoFar() below + if (!fnode.hasType(otherLhs.guaranteedType())) { + // TODO: This is n^2. Why is there no set intersection in JS?! + continue fnodeLoop; + } + } + yield fnode; + } + } + + possibleTypeCombinations() { + return [this.typesMentioned()]; + } + + typesMentioned() { + return new NiceSet(this._args.map(arg => arg.guaranteedType())); + } +} + +function sideToTypeLhs(side) { + const lhs = side.asLhs(); + if (!(lhs.constructor === TypeLhs)) { + throw new Error('and() and nearest() support only simple type() calls as arguments for now.'); + // TODO: Though we could solve this with a compilation step: and(type(A), type(B).max()) is equivalent to type(B).max() -> type(Bmax); and(type(A), type(Bmax)). + // In fact, we should be able to compile most (any?) arbitrary and()s, including nested ands and and(type(...).max(), ...) constructions into several and(type(A), type(B), ...) rules. + } + return lhs; +} + +class NearestLhs extends Lhs { + constructor([a, b, distance]) { + super(); + this._a = sideToTypeLhs(a); + this._b = sideToTypeLhs(b); + this._distance = distance; + } + + /** + * Return an iterable of {fnodes, transformer} pairs. + */ + *fnodes(ruleset) { + // Go through all the left arg's nodes. For each one, find the closest + // right-arg's node. O(a * b). Once a right-arg's node is used, we + // don't eliminate it from consideration, because then order of left- + // args' nodes would matter. + + // TODO: Still not sure how to get the distance to factor into the + // score unless we hard-code nearest() to do that. It's a + // matter of not being able to bind on the RHS to the output of the + // distance function on the LHS. Perhaps we could at least make + // distance part of the note and read it in a props() callback. + + // We're assuming here that simple type() calls return just plain + // fnodes, not {fnode, rhsTransformer} pairs: + const as_ = this._a.fnodes(ruleset); + const bs = Array.from(this._b.fnodes(ruleset)); + if (bs.length > 0) { + // If bs is empty, there can be no nearest nodes, so don't emit any. + for (const a of as_) { + const nearest = min(bs, b => this._distance(a, b)); + yield {fnode: a, + rhsTransformer: function setNoteIfEmpty(fact) { + // If note is explicitly set by the RHS, let it take + // precedence, even though that makes this entire LHS + // pointless. + if (fact.note === undefined) { + fact.note = nearest; // TODO: Wrap this in an object to make room to return distance later. + } + return fact; + }}; + } + } + } + + checkFact(fact) { + // Barf if the fact doesn't set a type at least. It should be a *new* type or at least one that doesn't result in cycles, but we can't deduce that. + } + + possibleTypeCombinations() { + return [new NiceSet([this._a.guaranteedType()])]; + } + + typesMentioned() { + return new NiceSet([this._a.guaranteedType(), + this._b.guaranteedType()]); + } + + guaranteedType() { + return this._a.guaranteedType(); + } +} + +// The right-hand side of a rule + + +const TYPE = 1; +const NOTE = 2; +const SCORE = 4; +const ELEMENT = 8; +const SUBFACTS = { + type: TYPE, + note: NOTE, + score: SCORE, + element: ELEMENT +}; + +/** + * Expose the output of this rule's LHS as a "final result" to the surrounding + * program. It will be available by calling :func:`~BoundRuleset.get` on the + * ruleset and passing the key. You can run each node through a callback + * function first by adding :func:`through()`, or you can run the entire set of + * nodes through a callback function by adding :func:`allThrough()`. + */ +function out(key) { + return new OutwardRhs(key); +} + +class InwardRhs { + constructor(calls = [], max = Infinity, types) { + this._calls = calls.slice(); + this._max = max; // max score + this._types = new NiceSet(types); // empty set if unconstrained + } + + /** + * Declare that the maximum returned subscore is such and such, + * which helps the optimizer plan efficiently. This doesn't force it to be + * true; it merely throws an error at runtime if it isn't. To lift an + * ``atMost`` constraint, call ``atMost()`` (with no args). The reason + * ``atMost`` and ``typeIn`` apply until explicitly cleared is so that, if + * someone used them for safety reasons on a lexically distant rule you are + * extending, you won't stomp on their constraint and break their + * invariants accidentally. + */ + atMost(score) { + return new this.constructor(this._calls, score, this._types); + } + + _checkAtMost(fact) { + if (fact.score !== undefined && fact.score > this._max) { + throw new Error(`Score of ${fact.score} exceeds the declared atMost(${this._max}).`); + } + } + + /** + * Determine any of type, note, score, and element using a callback. This + * overrides any previous call to `props` and, depending on what + * properties of the callback's return value are filled out, may override + * the effects of other previous calls as well. + * + * The callback should return... + * + * * An optional :term:`subscore` + * * A type (required on ``dom(...)`` rules, defaulting to the input one on + * ``type(...)`` rules) + * * Optional notes + * * An element, defaulting to the input one. Overriding the default + * enables a callback to walk around the tree and say things about nodes + * other than the input one. + */ + props(callback) { + function getSubfacts(fnode) { + const subfacts = callback(fnode); + // Filter the raw result down to okayed properties so callbacks + // can't insert arbitrary keys (like conserveScore, which might + // mess up the optimizer). + for (let subfact in subfacts) { + if (!SUBFACTS.hasOwnProperty(subfact) || !(SUBFACTS[subfact] & getSubfacts.possibleSubfacts)) { + // The ES5.1 spec says in 12.6.4 that it's fine to delete + // as we iterate. + delete subfacts[subfact]; + } + } + return subfacts; + } + // Thse are the subfacts this call could affect: + getSubfacts.possibleSubfacts = TYPE | NOTE | SCORE | ELEMENT; + getSubfacts.kind = 'props'; + return new this.constructor(this._calls.concat(getSubfacts), + this._max, + this._types); + } + + /** + * Set the type applied to fnodes processed by this RHS. + */ + type(theType) { + // In the future, we might also support providing a callback that receives + // the fnode and returns a type. We couldn't reason based on these, but the + // use would be rather a consise way to to override part of what a previous + // .props() call provides. + + // Actually emit a given type. + function getSubfacts() { + return {type: theType}; + } + getSubfacts.possibleSubfacts = TYPE; + getSubfacts.type = theType; + getSubfacts.kind = 'type'; + return new this.constructor(this._calls.concat(getSubfacts), + this._max, + this._types); + } + + /** + * Constrain this rule to emit 1 of a set of given types. Pass no args to lift + * a previous ``typeIn`` constraint, as you might do when basing a LHS on a + * common value to factor out repetition. + * + * ``typeIn`` is mostly a hint for the query planner when you're emitting types + * dynamically from ``props`` calls—in fact, an error will be raised if + * ``props`` is used without a ``typeIn`` or ``type`` to constrain it—but it + * also checks conformance at runtime to ensure validity. + */ + typeIn(...types) { + // Rationale: If we used the spelling "type('a', 'b', ...)" instead of + // this, one might expect type('a', 'b').type(fn) to have the latter + // call override, while expecting type(fn).type('a', 'b') to keep both + // in effect. Then different calls to type() don't consistently + // override each other, and the rules get complicated. Plus you can't + // inherit a type constraint and then sub in another type-returning + // function that still gets the constraint applied. + return new this.constructor(this._calls, + this._max, + types); + } + + /** + * Check a fact for conformance with any typeIn() call. + * + * @arg leftType the type of the LHS, which becomes my emitted type if the + * fact doesn't specify one + */ + _checkTypeIn(result, leftType) { + if (this._types.size > 0) { + if (result.type === undefined) { + if (!this._types.has(leftType)) { + throw new Error(`A right-hand side claimed, via typeIn(...) to emit one of the types ${this._types} but actually inherited ${leftType} from the left-hand side.`); + } + } else if (!this._types.has(result.type)) { + throw new Error(`A right-hand side claimed, via typeIn(...) to emit one of the types ${this._types} but actually emitted ${result.type}.`); + } + } + } + + /** + * Whatever the callback returns (even ``undefined``) becomes the note of + * the fact. This overrides any previous call to ``note``. + */ + note(callback) { + function getSubfacts(fnode) { + return {note: callback(fnode)}; + } + getSubfacts.possibleSubfacts = NOTE; + getSubfacts.kind = 'note'; + return new this.constructor(this._calls.concat(getSubfacts), + this._max, + this._types); + } + + /** + * Affect the confidence with which the input node should be considered a + * member of a type. + * + * The parameter is generally between 0 and 1 (inclusive), with 0 meaning + * the node does not have the "smell" this rule checks for and 1 meaning it + * does. The range between 0 and 1 is available to represent "fuzzy" + * confidences. If you have an unbounded range to compress down to [0, 1], + * consider using :func:`sigmoid` or a scaling thereof. + * + * Since every node can have multiple, independent scores (one for each + * type), this applies to the type explicitly set by the RHS or, if none, + * to the type named by the ``type`` call on the LHS. If the LHS has none + * because it's a ``dom(...)`` LHS, an error is raised. + * + * @arg {number|function} scoreOrCallback Can either be a static number, + * generally 0 to 1 inclusive, or else a callback which takes the fnode + * and returns such a number. If the callback returns a boolean, it is + * cast to a number. + */ + score(scoreOrCallback) { + let getSubfacts; + + function getSubfactsFromNumber(fnode) { + return {score: scoreOrCallback}; + } + + function getSubfactsFromFunction(fnode) { + let result = scoreOrCallback(fnode); + if (typeof result === 'boolean') { + // Case bools to numbers for convenience. Boolean features are + // common. Don't cast other things, as it frustrates ruleset + // debugging. + result = Number(result); + } + return {score: result}; + } + + if (typeof scoreOrCallback === 'number') { + getSubfacts = getSubfactsFromNumber; + } else { + getSubfacts = getSubfactsFromFunction; + } + getSubfacts.possibleSubfacts = SCORE; + getSubfacts.kind = 'score'; + + return new this.constructor(this._calls.concat(getSubfacts), + this._max, + this._types); + } + + // Future: why not have an .element() method for completeness? + + // -------- Methods below this point are private to the framework. -------- + + /** + * Run all my props().type().note().score() stuff across a given fnode, + * enforce my max() stuff, and return a fact ({element, type, score, + * notes}) for incorporation into that fnode (or a different one, if + * element is specified). Any of the 4 fact properties can be missing; + * filling in defaults is a job for the caller. + * + * @arg leftType The type the LHS takes in + */ + fact(fnode, leftType) { + const doneKinds = new Set(); + const result = {}; + let haveSubfacts = 0; + for (let call of reversed(this._calls)) { + // If we've already called a call of this kind, then forget it. + if (!doneKinds.has(call.kind)) { + doneKinds.add(call.kind); + + if (~haveSubfacts & call.possibleSubfacts) { + // This call might provide a subfact we are missing. + const newSubfacts = call(fnode); + + // We start with an empty object, so we're okay here. + // eslint-disable-next-line guard-for-in + for (let subfact in newSubfacts) { + // A props() callback could insert arbitrary keys into + // the result, but it shouldn't matter, because nothing + // pays any attention to them. + if (!result.hasOwnProperty(subfact)) { + result[subfact] = newSubfacts[subfact]; + } + haveSubfacts |= SUBFACTS[subfact]; + } + } + } + } + this._checkAtMost(result); + this._checkTypeIn(result, leftType); + return result; + } + + /** + * Return a record describing the types I might emit (which means either to + * add a type to a fnode or to output a fnode that already has that type). + * {couldChangeType: whether I might add a type to the fnode, + * possibleTypes: If couldChangeType, the types I might emit; empty set if + * we cannot infer it. If not couldChangeType, undefined.} + */ + possibleEmissions() { + // If there is a typeIn() constraint or there is a type() call to the + // right of all props() calls, we have a constraint. We hunt for the + // tightest constraint we can find, favoring a type() call because it + // gives us a single type but then falling back to a typeIn(). + let couldChangeType = false; + for (let call of reversed(this._calls)) { + if (call.kind === 'props') { + couldChangeType = true; + break; + } else if (call.kind === 'type') { + return {couldChangeType: true, + possibleTypes: new Set([call.type])}; + } + } + return {couldChangeType, + possibleTypes: this._types}; + } +} + +class OutwardRhs { + constructor(key, through = x => x, allThrough = x => x) { + this.key = key; + this.callback = through; + this.allCallback = allThrough; + } + + /** + * Append ``.through`` to :func:`out` to run each :term:`fnode` emitted + * from the LHS through an arbitrary function before returning it to the + * containing program. Example:: + * + * out('titleLengths').through(fnode => fnode.noteFor('title').length) + */ + through(callback) { + return new this.constructor(this.key, callback, this.allCallback); + } + + /** + * Append ``.allThrough`` to :func:`out` to run the entire iterable of + * emitted :term:`fnodes<fnode>` through an arbitrary function before + * returning them to the containing program. Example:: + * + * out('sortedTitles').allThrough(domSort) + */ + allThrough(callback) { + return new this.constructor(this.key, this.callback, callback); + } + + asRhs() { + return this; + } +} + +function props(callback) { + return new Side({method: 'props', args: [callback]}); +} + +/** Constrain to an input type on the LHS, or apply a type on the RHS. */ +function type(theType) { + return new Side({method: 'type', args: [theType]}); +} + +function note(callback) { + return new Side({method: 'note', args: [callback]}); +} + +function score(scoreOrCallback) { + return new Side({method: 'score', args: [scoreOrCallback]}); +} + +function atMost(score) { + return new Side({method: 'atMost', args: [score]}); +} + +function typeIn(...types) { + return new Side({method: 'typeIn', args: types}); +} + +/** + * Pull nodes that conform to multiple conditions at once. + * + * For example: ``and(type('title'), type('english'))`` + * + * Caveats: ``and`` supports only simple ``type`` calls as arguments for now, + * and it may fire off more rules as prerequisites than strictly necessary. + * ``not`` and ``or`` don't exist yet, but you can express ``or`` the long way + * around by having 2 rules with identical RHSs. + */ +function and(...lhss) { + return new Side({method: 'and', args: lhss}); +} + +/** + * Experimental. For each :term:`fnode` from ``typeCallA``, find the closest + * node from ``typeCallB``, and attach it as a note. The note is attached to + * the type specified by the RHS, defaulting to the type of ``typeCallA``. If + * no nodes are emitted from ``typeCallB``, do nothing. + * + * For example... :: + * + * nearest(type('image'), type('price')) + * + * The score of the ``typeCallA`` can be added to the new type's score by using + * :func:`conserveScore` (though this routine has since been removed):: + * + * rule(nearest(type('image'), type('price')), + * type('imageWithPrice').score(2).conserveScore()) + * + * Caveats: ``nearest`` supports only simple ``type`` calls as arguments ``a`` + * and ``b`` for now. + * + * @arg distance {function} A function that takes 2 fnodes and returns a + * numerical distance between them. Included options are :func:`distance`, + * which is a weighted topological distance, and :func:`euclidean`, which + * is a spatial distance. + */ +function nearest(typeCallA, typeCallB, distance = euclidean) { + return new Side({method: 'nearest', args: [typeCallA, typeCallB, distance]}); +} + +/** + * A chain of calls that can be compiled into a Rhs or Lhs, depending on its + * position in a Rule. This lets us use type() as a leading call for both RHSs + * and LHSs. I would prefer to do this dynamically, but that wouldn't compile + * down to old versions of ES. + */ +class Side { + constructor(...calls) { + // A "call" is like {method: 'dom', args: ['p.smoo']}. + this._calls = calls; + } + + max() { + return this._and('max'); + } + + bestCluster(options) { + return this._and('bestCluster', options); + } + + props(callback) { + return this._and('props', callback); + } + + type(...types) { + return this._and('type', ...types); + } + + note(callback) { + return this._and('note', callback); + } + + score(scoreOrCallback) { + return this._and('score', scoreOrCallback); + } + + atMost(score) { + return this._and('atMost', score); + } + + typeIn(...types) { + return this._and('typeIn', ...types); + } + + and(...lhss) { + return this._and('and', lhss); + } + + _and(method, ...args) { + return new this.constructor(...this._calls.concat({method, args})); + } + + asLhs() { + return this._asSide(Lhs.fromFirstCall(this._calls[0]), this._calls.slice(1)); + } + + asRhs() { + return this._asSide(new InwardRhs(), this._calls); + } + + _asSide(side, calls) { + for (let call of calls) { + side = side[call.method](...call.args); + } + return side; + } + + when(pred) { + return this._and('when', pred); + } +} + +/** + * A wrapper around a DOM node, storing :term:`types<type>`, + * :term:`scores<score>`, and :term:`notes<note>` that apply to it + */ +class Fnode { + /** + * @arg element The DOM element described by the fnode. + * @arg ruleset The ruleset which created the fnode. + */ + constructor(element, ruleset) { + if (element === undefined) { + throw new Error("Someone tried to make a fnode without specifying the element they're talking about."); + } + /** + * The raw DOM element this fnode describes + */ + this.element = element; + this._ruleset = ruleset; + + // A map of type => {score: number, note: anything}. `score` is always + // present and defaults to 1. A note is set iff `note` is present and + // not undefined. + this._types = new Map(); + + // Note: conserveScore() is temporarily absent in 3.0. + // + // By default, a fnode has an independent score for each of its types. + // However, a RHS can opt to conserve the score of an upstream type, + // carrying it forward into another type. To avoid runaway scores in + // the case that multiple rules choose to do this, we limit the + // contribution of an upstream type's score to being multiplied in a + // single time. In this set, we keep track of which upstream types' + // scores have already been multiplied into each type. LHS fnode => Set + // of types whose score for that node have been multiplied into this + // node's score. + this._conservedScores = new Map(); + } + + /** + * Return whether the given type is one of the ones attached to the wrapped + * HTML node. + */ + hasType(type) { + // Run type(theType) against the ruleset to make sure this doesn't + // return false just because we haven't lazily run certain rules yet. + this._computeType(type); + return this._types.has(type); + } + + /** + * Return the confidence, in the range (0, 1), that the fnode belongs to the + * given type, 0 by default. + */ + scoreFor(type) { + this._computeType(type); + return sigmoid(this._ruleset.weightedScore(this.scoresSoFarFor(type)) + + getDefault(this._ruleset.biases, type, () => 0)); + } + + /** + * Return the fnode's note for the given type, ``undefined`` if none. + */ + noteFor(type) { + this._computeType(type); + return this._noteSoFarFor(type); + } + + /** + * Return whether this fnode has a note for the given type. + * + * ``undefined`` is not considered a note and may be overwritten with + * impunity. + */ + hasNoteFor(type) { + this._computeType(type); + return this._hasNoteSoFarFor(type); + } + + // -------- Methods below this point are private to the framework. -------- + + /** + * Return an iterable of the types tagged onto me by rules that have + * already executed. + */ + typesSoFar() { + return this._types.keys(); + } + + _noteSoFarFor(type) { + return this._typeRecordForGetting(type).note; + } + + _hasNoteSoFarFor(type) { + return this._noteSoFarFor(type) !== undefined; + } + + /** + * Return the score thus far computed on me for a certain type. Doesn't + * implicitly run any rules. If no score has yet been determined for the + * given type, return undefined. + */ + scoresSoFarFor(type) { + return this._typeRecordForGetting(type).score; + } + + /** + * Add a given number to one of our per-type scores. Implicitly assign us + * the given type. Keep track of which rule it resulted from so we can + * later mess with the coeffs. + */ + addScoreFor(type, score, ruleName) { + this._typeRecordForSetting(type).score.set(ruleName, score); + } + + /** + * Set the note attached to one of our types. Implicitly assign us that + * type if we don't have it already. + */ + setNoteFor(type, note) { + if (this._hasNoteSoFarFor(type)) { + if (note !== undefined) { + throw new Error(`Someone (likely the right-hand side of a rule) tried to add a note of type ${type} to an element, but one of that type already exists. Overwriting notes is not allowed, since it would make the order of rules matter.`); + } + // else the incoming note is undefined and we already have the + // type, so it's a no-op + } else { + // Apply either a type and note or just a type (which means a note + // that is undefined): + this._typeRecordForSetting(type).note = note; + } + } + + /** + * Return a score/note record for a type, creating it if it doesn't exist. + */ + _typeRecordForSetting(type) { + return setDefault(this._types, type, () => ({score: new Map()})); + } + + /** + * Manifest a temporary type record for reading, working around the lack of + * a .? operator in JS. + */ + _typeRecordForGetting(type) { + return getDefault(this._types, type, () => ({score: new Map()})); + } + + /** + * Make sure any scores, notes, and type-tagging for the given type are + * computed for my element. + */ + _computeType(theType) { + if (!this._types.has(theType)) { // Prevent infinite recursion when an A->A rule looks at A's note in a callback. + this._ruleset.get(type(theType)); + } + } +} + +/** + * Construct and return the proper type of rule class based on the + * inwardness/outwardness of the RHS. + * + * @arg lhs {Lhs} The left-hand side of the rule + * @arg rhs {Rhs} The right-hand side of the rule + * @arg options {object} Other, optional information about the rule. + * Currently, the only recognized option is ``name``, which points to a + * string that uniquely identifies this rule in a ruleset. The name + * correlates this rule with one of the coefficients passed into + * :func:`ruleset`. If no name is given, an identifier is assigned based on + * the index of this rule in the ruleset, but that is, of course, brittle. + */ +function rule(lhs, rhs, options) { + // Since out() is a valid call only on the RHS (unlike type()), we can take + // a shortcut here: any outward RHS will already be an OutwardRhs; we don't + // need to sidetrack it through being a Side. And OutwardRhs has an asRhs() + // that just returns itself. + if (typeof rhs === 'string') { + rhs = out(rhs); + } + return new ((rhs instanceof OutwardRhs) ? OutwardRule : InwardRule)(lhs, rhs, options); +} + +let nextRuleNumber = 0; +function newInternalRuleName() { + return '_' + nextRuleNumber++; +} + +/** + * We place the in/out distinction in Rules because it determines whether the + * RHS result is cached, and Rules are responsible for maintaining the rulewise + * cache ruleset.ruleCache. + */ +class Rule { // abstract + constructor(lhs, rhs, options) { + this.lhs = lhs.asLhs(); + this.rhs = rhs.asRhs(); + // TODO: Make auto-generated rule names be based on the out types of + // the rules, e.g. _priceish_4. That way, adding rules for one type + // won't make the coeffs misalign for another. + this.name = (options ? options.name : undefined) || newInternalRuleName(); + } + + /** + * Return a NiceSet of the rules that this one shallowly depends on in the + * given ruleset. In a BoundRuleset, this may include rules that have + * already been executed. + * + * Depend on emitters of any LHS type this rule finalizes. (See + * _typesFinalized for a definition.) Depend on adders of any other LHS + * types (because, after all, we need to know what nodes have that type in + * order to find the set of LHS nodes). This works for simple rules and + * complex ones like and(). + * + * Specific examples (where A is a type): + * * A.max->* depends on anything emitting A. + * * Even A.max->A depends on A emitters, because we have to have all the + * scores factored in first. For example, what if we did + * max(A)->score(.5)? + * * A->A depends on anything adding A. + * * A->(something other than A) depends on anything emitting A. (For + * example, we need the A score finalized before we could transfer it to + * B using conserveScore().) + * * A->out() also depends on anything emitting A. Fnode methods aren't + * smart enough to lazily run emitter rules as needed. We could make them + * so if it was shown to be an advantage. + */ + prerequisites(ruleset) { + // Optimization: we could cache the result of this when in a compiled (immutable) ruleset. + + // Extend prereqs with rules derived from each of the given types. If + // no rules are found, raise an exception, as that indicates a + // malformed ruleset. + function extendOrThrow(prereqs, types, ruleGetter, verb) { + for (let type of types) { + const rules = ruleGetter(type); + if (rules.length > 0) { + prereqs.extend(rules); + } else { + throw new Error(`No rule ${verb} the "${type}" type, but another rule needs it as input.`); + } + } + } + + const prereqs = new NiceSet(); + + // Add finalized types: + extendOrThrow(prereqs, this._typesFinalized(), type => ruleset.inwardRulesThatCouldEmit(type), 'emits'); + + // Add mentioned types: + // We could say this.lhs.typesMentioned().minus(typesFinalized) as an + // optimization. But since types mentioned are a superset of types + // finalized and rules adding are a subset of rules emitting, we get + // the same result without. + extendOrThrow(prereqs, this.lhs.typesMentioned(), type => ruleset.inwardRulesThatCouldAdd(type), 'adds'); + + return prereqs; + } + + /** + * Return the types that this rule finalizes. + * + * To "finalize" a type means to make sure we're finished running all + * possible rules that might change a node's score or notes w.r.t. a given + * type. This is generally done because we're about to use those data for + * something, like computing a new type's score or or an aggregate + * function. Exhaustively, we're about to... + * * change the type of the nodes or + * * aggregate all nodes of a type + * + * This base-class implementation just returns what aggregate functions + * need, since that need spans inward and outward rules. + * + * @return Set of types + */ + _typesFinalized() { + // Get the types that are fed to aggregate functions. Aggregate + // functions are more demanding than a simple type() LHS. A type() LHS + // itself does not finalize its nodes because the things it could do to + // them without changing their type (adding notes, adding to score) + // are immutable or commutative (respectively). Thus, we require a RHS + // type change in order to require finalization of a simple type() + // mention. A max(B), OTOH, is not commutative with other B->B rules + // (imagine type(B).max()->score(.5)), so it must depend on B emitters + // and thus finalize B. (This will have to be relaxed or rethought when + // we do the max()/atMost() optimization. Perhaps we can delegate to + // aggregate functions up in Rule.prerequisites() to ask what their + // prereqs are. If they implement such an optimization, they can reply. + // Otherwise, we can assume they are all the nodes of their type.) + // + // TODO: Could arbitrary predicates (once we implement those) matter + // too? Maybe it's not just aggregations. + const type = this.lhs.aggregatedType(); + return (type === undefined) ? new NiceSet() : new NiceSet([type]); + } +} + +/** + * A normal rule, whose results head back into the Fathom knowledgebase, to be + * operated on by further rules. + */ +class InwardRule extends Rule { + // TODO: On construct, complain about useless rules, like a dom() rule that + // doesn't assign a type. + + /** + * Return an iterable of the fnodes emitted by the RHS of this rule. + * Side effect: update ruleset's store of fnodes, its accounting of which + * rules are done executing, and its cache of results per type. + */ + results(ruleset) { + if (ruleset.doneRules.has(this)) { // shouldn't happen + throw new Error('A bug in Fathom caused results() to be called on an inward rule twice. That could cause redundant score contributions, etc.'); + } + const self = this; + // For now, we consider most of what a LHS computes to be cheap, aside + // from type() and type().max(), which are cached by their specialized + // LHS subclasses. + const leftResults = this.lhs.fnodes(ruleset); + // Avoid returning a single fnode more than once. LHSs uniquify + // themselves, but the RHS can change the element it's talking + // about and thus end up with dupes. + const returnedFnodes = new Set(); + + // Merge facts into fnodes: + forEach( + // leftResult can be either a fnode or a {fnode, rhsTransformer} pair. + function updateFnode(leftResult) { + const leftType = self.lhs.guaranteedType(); + // Get a fnode and a RHS transformer, whether a plain fnode is + // returned or a {fnode, rhsTransformer} pair: + const {fnode: leftFnode = leftResult, rhsTransformer = identity} = leftResult; + // Grab the fact from the RHS, and run the LHS's optional + // transformer over it to pick up anything special it wants to + // do: + const fact = rhsTransformer(self.rhs.fact(leftFnode, leftType)); + self.lhs.checkFact(fact); + const rightFnode = ruleset.fnodeForElement(fact.element || leftFnode.element); + // If the RHS doesn't specify a type, default to the + // type of the LHS, if any: + const rightType = fact.type || self.lhs.guaranteedType(); + if (fact.score !== undefined) { + if (rightType !== undefined) { + rightFnode.addScoreFor(rightType, fact.score, self.name); + } else { + throw new Error(`The right-hand side of a rule specified a score (${fact.score}) with neither an explicit type nor one we could infer from the left-hand side.`); + } + } + if (fact.type !== undefined || fact.note !== undefined) { + // There's a reason to call setNoteFor. + if (rightType === undefined) { + throw new Error(`The right-hand side of a rule specified a note (${fact.note}) with neither an explicit type nor one we could infer from the left-hand side. Notes are per-type, per-node, so that's a problem.`); + } else { + rightFnode.setNoteFor(rightType, fact.note); + } + } + returnedFnodes.add(rightFnode); + }, + leftResults); + + // Update ruleset lookup tables. + // First, mark this rule as done: + ruleset.doneRules.add(this); + // Then, stick each fnode in typeCache under all applicable types. + // Optimization: we really only need to loop over the types + // this rule can possibly add. + for (let fnode of returnedFnodes) { + for (let type of fnode.typesSoFar()) { + setDefault(ruleset.typeCache, type, () => new Set()).add(fnode); + } + } + return returnedFnodes.values(); + } + + /** + * Return a Set of the types that could be emitted back into the system. + * To emit a type means to either to add it to a fnode emitted from the RHS + * or to leave it on such a fnode where it already exists. + */ + typesItCouldEmit() { + const rhs = this.rhs.possibleEmissions(); + if (!rhs.couldChangeType && this.lhs.guaranteedType() !== undefined) { + // It's a b -> b rule. + return new Set([this.lhs.guaranteedType()]); + } else if (rhs.possibleTypes.size > 0) { + // We can prove the type emission from the RHS alone. + return rhs.possibleTypes; + } else { + throw new Error('Could not determine the emitted type of a rule because its right-hand side calls props() without calling typeIn().'); + } + } + + /** + * Return a Set of types I could add to fnodes I output (where the fnodes + * did not already have them). + */ + typesItCouldAdd() { + const ret = new Set(this.typesItCouldEmit()); + ret.delete(this.lhs.guaranteedType()); + return ret; + } + + /** + * Add the types we could change to the superclass's result. + */ + _typesFinalized() { + const self = this; + function typesThatCouldChange() { + const ret = new NiceSet(); + + // Get types that could change: + const emissions = self.rhs.possibleEmissions(); + if (emissions.couldChangeType) { + // Get the possible guaranteed combinations of types on the LHS + // (taking just this LHS into account). For each combo, if the RHS + // adds a type that's not in the combo, the types in the combo get + // unioned into ret. + for (let combo of self.lhs.possibleTypeCombinations()) { + for (let rhsType of emissions.possibleTypes) { + if (!combo.has(rhsType)) { + ret.extend(combo); + break; + } + } + } + } + // Optimization: the possible combos could be later expanded to be + // informed by earlier rules which add the types mentioned in the LHS. + // If the only way for something to get B is to have Q first, then we + // can add Q to each combo and end up with fewer types finalized. Would + // this imply the existence of a Q->B->Q cycle and thus be impossible? + // Think about it. If we do this, we can centralize that logic here, + // rather than repeating it in all the Lhs subclasses). + return ret; + } + + return typesThatCouldChange().extend(super._typesFinalized()); + } +} + +/** + * A rule whose RHS is an out(). This represents a final goal of a ruleset. + * Its results go out into the world, not inward back into the Fathom + * knowledgebase. + */ +class OutwardRule extends Rule { + /** + * Compute the whole thing, including any .through() and .allThrough(). + * Do not mark me done in ruleset.doneRules; out rules are never marked as + * done so they can be requested many times without having to cache their + * (potentially big, since they aren't necessarily fnodes?) results. (We + * can add caching later if it proves beneficial.) + */ + results(ruleset) { + /** + * From a LHS's ``{fnode, rhsTransform}`` object or plain fnode, pick off just + * the fnode and return it. + */ + function justFnode(fnodeOrStruct) { + return (fnodeOrStruct instanceof Fnode) ? fnodeOrStruct : fnodeOrStruct.fnode; + } + + return this.rhs.allCallback(map(this.rhs.callback, map(justFnode, this.lhs.fnodes(ruleset)))); + } + + /** + * @return the key under which the output of this rule will be available + */ + key() { + return this.rhs.key; + } + + /** + * OutwardRules finalize all types mentioned. + */ + _typesFinalized() { + return this.lhs.typesMentioned().extend(super._typesFinalized()); + } +} + +/** + * A shortcut for creating a new :class:`Ruleset`, for symmetry with + * :func:`rule` + */ +function ruleset(rules, coeffs = [], biases = []) { + return new Ruleset(rules, coeffs, biases); +} + +/** + * An unbound ruleset. When you bind it by calling :func:`~Ruleset.against()`, + * the resulting :class:`BoundRuleset` will be immutable. + */ +class Ruleset { + /** + * @arg rules {Array} Rules returned from :func:`rule` + * @arg coeffs {Map} A map of rule names to numerical weights, typically + * returned by the :doc:`trainer<training>`. Example: + * ``[['someRuleName', 5.04], ...]``. If not given, coefficients + * default to 1. + * @arg biases {object} A map of type names to neural-net biases. These + * enable accurate confidence estimates. Example: ``[['someType', + * -2.08], ...]``. If absent, biases default to 0. + */ + constructor(rules, coeffs = [], biases = []) { + this._inRules = []; + this._outRules = new Map(); // key -> rule + this._rulesThatCouldEmit = new Map(); // type -> [rules] + this._rulesThatCouldAdd = new Map(); // type -> [rules] + // Private to the framework: + this._coeffs = new Map(coeffs); // rule name => coefficient + this.biases = new Map(biases); // type name => bias + + // Separate rules into out ones and in ones, and sock them away. We do + // this here so mistakes raise errors early. + for (let rule of rules) { + if (rule instanceof InwardRule) { + this._inRules.push(rule); + + // Keep track of what inward rules can emit or add: + // TODO: Combine these hashes for space efficiency: + const emittedTypes = rule.typesItCouldEmit(); + for (let type of emittedTypes) { + setDefault(this._rulesThatCouldEmit, type, () => []).push(rule); + } + for (let type of rule.typesItCouldAdd()) { + setDefault(this._rulesThatCouldAdd, type, () => []).push(rule); + } + } else if (rule instanceof OutwardRule) { + this._outRules.set(rule.key(), rule); + } else { + throw new Error(`This element of ruleset()'s first param wasn't a rule: ${rule}`); + } + } + } + + /** + * Commit this ruleset to running against a specific DOM tree or subtree. + * + * When run against a subtree, the root of the subtree is not considered as + * a possible match. + * + * This doesn't actually modify the Ruleset but rather returns a fresh + * :class:`BoundRuleset`, which contains caches and other stateful, per-DOM + * bric-a-brac. + */ + against(doc) { + return new BoundRuleset(doc, + this._inRules, + this._outRules, + this._rulesThatCouldEmit, + this._rulesThatCouldAdd, + this._coeffs, + this.biases); + } + + /** + * Return all the rules (both inward and outward) that make up this ruleset. + * + * From this, you can construct another ruleset like this one but with your + * own rules added. + */ + rules() { + return Array.from([...this._inRules, ...this._outRules.values()]); + } +} + +/** + * A ruleset that is earmarked to analyze a certain DOM + * + * Carries a cache of rule results on that DOM. Typically comes from + * :meth:`~Ruleset.against`. + */ +class BoundRuleset { + /** + * @arg inRules {Array} Non-out() rules + * @arg outRules {Map} Output key -> out() rule + */ + constructor(doc, inRules, outRules, rulesThatCouldEmit, rulesThatCouldAdd, coeffs, biases) { + this.doc = doc; + this._inRules = inRules; + this._outRules = outRules; + this._rulesThatCouldEmit = rulesThatCouldEmit; + this._rulesThatCouldAdd = rulesThatCouldAdd; + this._coeffs = coeffs; + + // Private, for the use of only helper classes: + this.biases = biases; + this._clearCaches(); + this.elementCache = new WeakMap(); // DOM element => fnode about it + this.doneRules = new Set(); // InwardRules that have been executed. OutwardRules can be executed more than once because they don't change any fnodes and are thus idempotent. + } + + /** + * Change my coefficients and biases after construction. + * + * @arg coeffs See the :class:`Ruleset` constructor. + * @arg biases See the :class:`Ruleset` constructor. + */ + setCoeffsAndBiases(coeffs, biases = []) { + // Destructuring assignment doesn't make it through rollup properly + // (https://github.com/rollup/rollup-plugin-commonjs/issues/358): + this._coeffs = new Map(coeffs); + this.biases = new Map(biases); + this._clearCaches(); + } + + /** + * Clear the typeCache and maxCache, usually in the wake of changing + * ``this._coeffs``, because both of thise depend on weighted scores. + */ + _clearCaches() { + this.maxCache = new Map(); // type => Array of max fnode (or fnodes, if tied) of this type + this.typeCache = new Map(); // type => Set of all fnodes of this type found so far. (The dependency resolution during execution ensures that individual types will be comprehensive just in time.) + } + + /** + * Return an array of zero or more fnodes. + * @arg thing {string|Lhs|Node} Can be + * + * (1) A string which matches up with an "out" rule in the ruleset. + * If the out rule uses through(), the results of through's + * callback (which might not be fnodes) will be returned. + * (2) An arbitrary LHS which we calculate and return the results of. + * (3) A DOM node, for which we will return the corresponding fnode. + * + * Results are cached for cases (1) and (3). + */ + get(thing) { + if (typeof thing === 'string') { + if (this._outRules.has(thing)) { + return Array.from(this._execute(this._outRules.get(thing))); + } else { + throw new Error(`There is no out() rule with key "${thing}".`); + } + } else if (isDomElement(thing)) { + // Return the fnode and let it run type(foo) on demand, as people + // ask it things like scoreFor(foo). + return this.fnodeForElement(thing); + } else if (thing.asLhs !== undefined) { + // Make a temporary out rule, and run it. This may add things to + // the ruleset's cache, but that's fine: it doesn't change any + // future results; it just might make them faster. For example, if + // you ask for .get(type('smoo')) twice, the second time will be a + // cache hit. + const outRule = rule(thing, out(Symbol('outKey'))); + return Array.from(this._execute(outRule)); + } else { + throw new Error('ruleset.get() expects a string, an expression like on the left-hand side of a rule, or a DOM node.'); + } + } + + /** + * Return the weighted sum of the per-rule, per-type scores from a fnode. + * + * @arg mapOfScores a Map of rule name to the [0, 1] score it computed for + * the type in question + */ + weightedScore(mapOfScores) { + let total = 0; + for (const [name, score] of mapOfScores) { + total += score * getDefault(this._coeffs, name, () => 1); + } + return total; + } + + // Provide an opaque context object to be made available to all ranker + // functions. + // context (object) { + // self.context = object; + // } + + // -------- Methods below this point are private to the framework. -------- + + /** + * Return all the thus-far-unexecuted rules that will have to run to run + * the requested rule, in the form of Map(prereq: [rulesItIsNeededBy]). + */ + _prerequisitesTo(rule, undonePrereqs = new Map()) { + for (let prereq of rule.prerequisites(this)) { + if (!this.doneRules.has(prereq)) { + // prereq is not already run. (If it were, we wouldn't care + // about adding it to the graph.) + const alreadyAdded = undonePrereqs.has(prereq); + setDefault(undonePrereqs, prereq, () => []).push(rule); + + // alreadyAdded means we've already computed the prereqs of + // this prereq and added them to undonePrereqs. So, now + // that we've hooked up the rule to this prereq in the + // graph, we can stop. But, if we haven't, then... + if (!alreadyAdded) { + this._prerequisitesTo(prereq, undonePrereqs); + } + } + } + return undonePrereqs; + } + + /** + * Run the given rule (and its dependencies, in the proper order), and + * return its results. + * + * The caller is responsible for ensuring that _execute() is not called + * more than once for a given InwardRule, lest non-idempotent + * transformations, like score contributions, be applied to fnodes more + * than once. + * + * The basic idea is to sort rules in topological order (according to input + * and output types) and then run them. On top of that, we do some + * optimizations. We keep a cache of results by type (whether partial or + * comprehensive--either way, the topology ensures that any + * non-comprehensive typeCache entry is made comprehensive before another + * rule needs it). And we prune our search for prerequisite rules at the + * first encountered already-executed rule. + */ + _execute(rule) { + const prereqs = this._prerequisitesTo(rule); + let sorted; + try { + sorted = [rule].concat(toposort(prereqs.keys(), + prereq => prereqs.get(prereq))); + } catch (exc) { + if (exc instanceof CycleError) { + throw new CycleError('There is a cyclic dependency in the ruleset.'); + } else { + throw exc; + } + } + let fnodes; + for (let eachRule of reversed(sorted)) { + // Sock each set of results away in this.typeCache: + fnodes = eachRule.results(this); + } + return Array.from(fnodes); + } + + /** @return {Rule[]} */ + inwardRulesThatCouldEmit(type) { + return getDefault(this._rulesThatCouldEmit, type, () => []); + } + + /** @return {Rule[]} */ + inwardRulesThatCouldAdd(type) { + return getDefault(this._rulesThatCouldAdd, type, () => []); + } + + /** + * @return the Fathom node that describes the given DOM element. This does + * not trigger any execution, so the result may be incomplete. + */ + fnodeForElement(element) { + return setDefault(this.elementCache, + element, + () => new Fnode(element, this)); + } +} + +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +const version = '3.7.3'; + +export { and, atMost, clusters$1 as clusters, dom, element, exceptions, nearest, note, out, props, rule, ruleset, score, type, typeIn, utilsForFrontend as utils, version }; diff --git a/toolkit/modules/third_party/fathom/fx-header b/toolkit/modules/third_party/fathom/fx-header new file mode 100644 index 0000000000..c159bf4806 --- /dev/null +++ b/toolkit/modules/third_party/fathom/fx-header @@ -0,0 +1,8 @@ +/* +DO NOT TOUCH fathom.mjs DIRECTLY. See the README for instructions. +*/ + +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + diff --git a/toolkit/modules/third_party/fathom/moz.yaml b/toolkit/modules/third_party/fathom/moz.yaml new file mode 100644 index 0000000000..606b6fd9c0 --- /dev/null +++ b/toolkit/modules/third_party/fathom/moz.yaml @@ -0,0 +1,29 @@ +# Version of this schema +schema: 1 + +bugzilla: + # Bugzilla product and component for this directory and subdirectories + product: Toolkit + component: General + +# Document the source of externally hosted code +origin: + + # Short name of the package/library + name: Fathom + + description: Machine-learning system for DOM element recognition + + # Full URL for the package's homepage/etc + # Usually different from repository url + url: https://mozilla.github.io/fathom/ + + # Human-readable identifier for this version/release + # Generally "version NNN", "tag SSS", "bookmark SSS" + release: version 3.7.3 + + # The package's license, where possible using the mnemonic from + # https://spdx.org/licenses/ + # Multiple licenses can be specified (as a YAML list) + # A "LICENSE" file must exist containing the full license text + license: MPL-2.0 |