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diff --git a/accessible/base/CachedTableAccessible.cpp b/accessible/base/CachedTableAccessible.cpp
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+/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "CachedTableAccessible.h"
+
+#include "AccIterator.h"
+#include "HTMLTableAccessible.h"
+#include "mozilla/ClearOnShutdown.h"
+#include "mozilla/StaticPtr.h"
+#include "mozilla/UniquePtr.h"
+#include "nsAccUtils.h"
+#include "nsIAccessiblePivot.h"
+#include "Pivot.h"
+#include "RemoteAccessible.h"
+
+namespace mozilla::a11y {
+
+// Used to search for table descendants relevant to table structure.
+class TablePartRule : public PivotRule {
+ public:
+ virtual uint16_t Match(Accessible* aAcc) override {
+ role accRole = aAcc->Role();
+ if (accRole == roles::CAPTION || aAcc->IsTableCell()) {
+ return nsIAccessibleTraversalRule::FILTER_MATCH |
+ nsIAccessibleTraversalRule::FILTER_IGNORE_SUBTREE;
+ }
+ if (aAcc->IsTableRow()) {
+ return nsIAccessibleTraversalRule::FILTER_MATCH;
+ }
+ if (aAcc->IsTable() ||
+ // Generic containers.
+ accRole == roles::TEXT || accRole == roles::TEXT_CONTAINER ||
+ accRole == roles::SECTION ||
+ // Row groups.
+ accRole == roles::GROUPING) {
+ // Walk inside these, but don't match them.
+ return nsIAccessibleTraversalRule::FILTER_IGNORE;
+ }
+ return nsIAccessibleTraversalRule::FILTER_IGNORE |
+ nsIAccessibleTraversalRule::FILTER_IGNORE_SUBTREE;
+ }
+};
+
+// The Accessible* keys should only be used for lookup. They should not be
+// dereferenced.
+using CachedTablesMap = nsTHashMap<Accessible*, CachedTableAccessible>;
+// We use a global map rather than a map in each document for three reasons:
+// 1. We don't have a common base class for local and remote documents.
+// 2. It avoids wasting memory in a document that doesn't have any tables.
+// 3. It allows the cache management to be encapsulated here in
+// CachedTableAccessible.
+static StaticAutoPtr<CachedTablesMap> sCachedTables;
+
+/* static */
+CachedTableAccessible* CachedTableAccessible::GetFrom(Accessible* aAcc) {
+ MOZ_ASSERT(aAcc->IsTable());
+ if (!sCachedTables) {
+ sCachedTables = new CachedTablesMap();
+ ClearOnShutdown(&sCachedTables);
+ }
+ return &sCachedTables->LookupOrInsertWith(
+ aAcc, [&] { return CachedTableAccessible(aAcc); });
+}
+
+/* static */
+void CachedTableAccessible::Invalidate(Accessible* aAcc) {
+ if (!sCachedTables) {
+ return;
+ }
+
+ if (Accessible* table = nsAccUtils::TableFor(aAcc)) {
+ // Destroy the instance (if any). We'll create a new one the next time it
+ // is requested.
+ sCachedTables->Remove(table);
+ }
+}
+
+CachedTableAccessible::CachedTableAccessible(Accessible* aAcc) : mAcc(aAcc) {
+ MOZ_ASSERT(mAcc);
+ // Build the cache. The cache can only be built once per instance. When it's
+ // invalidated, we just throw away the instance and create a new one when
+ // the cache is next needed.
+ int32_t rowIdx = -1;
+ uint32_t colIdx = 0;
+ // Maps a column index to the cell index of its previous implicit column
+ // header.
+ nsTHashMap<uint32_t, uint32_t> prevColHeaders;
+ Pivot pivot(mAcc);
+ TablePartRule rule;
+ for (Accessible* part = pivot.Next(mAcc, rule); part;
+ part = pivot.Next(part, rule)) {
+ role partRole = part->Role();
+ if (partRole == roles::CAPTION) {
+ // If there are multiple captions, use the first.
+ if (!mCaptionAccID) {
+ mCaptionAccID = part->ID();
+ }
+ continue;
+ }
+ if (part->IsTableRow()) {
+ ++rowIdx;
+ colIdx = 0;
+ // This might be an empty row, so ensure a row here, as our row count is
+ // based on the length of mRowColToCellIdx.
+ EnsureRow(rowIdx);
+ continue;
+ }
+ MOZ_ASSERT(part->IsTableCell());
+ if (rowIdx == -1) {
+ // We haven't created a row yet, so this cell must be outside a row.
+ continue;
+ }
+ // Check for a cell spanning multiple rows which already occupies this
+ // position. Keep incrementing until we find a vacant position.
+ for (;;) {
+ EnsureRowCol(rowIdx, colIdx);
+ if (mRowColToCellIdx[rowIdx][colIdx] == kNoCellIdx) {
+ // This position is not occupied.
+ break;
+ }
+ // This position is occupied.
+ ++colIdx;
+ }
+ // Create the cell.
+ uint32_t cellIdx = mCells.Length();
+ auto prevColHeader = prevColHeaders.MaybeGet(colIdx);
+ auto cell = mCells.AppendElement(
+ CachedTableCellAccessible(part->ID(), part, rowIdx, colIdx,
+ prevColHeader ? *prevColHeader : kNoCellIdx));
+ mAccToCellIdx.InsertOrUpdate(part, cellIdx);
+ // Update our row/col map.
+ // This cell might span multiple rows and/or columns. In that case, we need
+ // to occupy multiple coordinates in the row/col map.
+ uint32_t lastRowForCell =
+ static_cast<uint32_t>(rowIdx) + cell->RowExtent() - 1;
+ MOZ_ASSERT(lastRowForCell >= static_cast<uint32_t>(rowIdx));
+ uint32_t lastColForCell = colIdx + cell->ColExtent() - 1;
+ MOZ_ASSERT(lastColForCell >= colIdx);
+ for (uint32_t spannedRow = static_cast<uint32_t>(rowIdx);
+ spannedRow <= lastRowForCell; ++spannedRow) {
+ for (uint32_t spannedCol = colIdx; spannedCol <= lastColForCell;
+ ++spannedCol) {
+ EnsureRowCol(spannedRow, spannedCol);
+ auto& rowCol = mRowColToCellIdx[spannedRow][spannedCol];
+ // If a cell already occupies this position, it overlaps with this one;
+ // e.g. r1..2c2 and r2c1..2. In that case, we want to prefer the first
+ // cell.
+ if (rowCol == kNoCellIdx) {
+ rowCol = cellIdx;
+ }
+ }
+ }
+ if (partRole == roles::COLUMNHEADER) {
+ for (uint32_t spannedCol = colIdx; spannedCol <= lastColForCell;
+ ++spannedCol) {
+ prevColHeaders.InsertOrUpdate(spannedCol, cellIdx);
+ }
+ }
+ // Increment for the next cell.
+ colIdx = lastColForCell + 1;
+ }
+}
+
+void CachedTableAccessible::EnsureRow(uint32_t aRowIdx) {
+ if (mRowColToCellIdx.Length() <= aRowIdx) {
+ mRowColToCellIdx.AppendElements(aRowIdx - mRowColToCellIdx.Length() + 1);
+ }
+ MOZ_ASSERT(mRowColToCellIdx.Length() > aRowIdx);
+}
+
+void CachedTableAccessible::EnsureRowCol(uint32_t aRowIdx, uint32_t aColIdx) {
+ EnsureRow(aRowIdx);
+ auto& row = mRowColToCellIdx[aRowIdx];
+ if (mColCount <= aColIdx) {
+ mColCount = aColIdx + 1;
+ }
+ row.SetCapacity(mColCount);
+ for (uint32_t newCol = row.Length(); newCol <= aColIdx; ++newCol) {
+ // An entry doesn't yet exist for this column in this row.
+ row.AppendElement(kNoCellIdx);
+ }
+ MOZ_ASSERT(row.Length() > aColIdx);
+}
+
+Accessible* CachedTableAccessible::Caption() const {
+ if (mCaptionAccID) {
+ Accessible* caption = nsAccUtils::GetAccessibleByID(
+ nsAccUtils::DocumentFor(mAcc), mCaptionAccID);
+ MOZ_ASSERT(caption, "Dead caption Accessible!");
+ MOZ_ASSERT(caption->Role() == roles::CAPTION, "Caption has wrong role");
+ return caption;
+ }
+ return nullptr;
+}
+
+void CachedTableAccessible::Summary(nsString& aSummary) {
+ if (Caption()) {
+ // If there's a caption, we map caption to Name and summary to Description.
+ mAcc->Description(aSummary);
+ } else {
+ // If there's no caption, we map summary to Name.
+ mAcc->Name(aSummary);
+ }
+}
+
+Accessible* CachedTableAccessible::CellAt(uint32_t aRowIdx, uint32_t aColIdx) {
+ int32_t cellIdx = CellIndexAt(aRowIdx, aColIdx);
+ if (cellIdx == -1) {
+ return nullptr;
+ }
+ return mCells[cellIdx].Acc(mAcc);
+}
+
+bool CachedTableAccessible::IsProbablyLayoutTable() {
+ if (RemoteAccessible* remoteAcc = mAcc->AsRemote()) {
+ return remoteAcc->TableIsProbablyForLayout();
+ }
+ if (auto* localTable = HTMLTableAccessible::GetFrom(mAcc->AsLocal())) {
+ return localTable->IsProbablyLayoutTable();
+ }
+ return false;
+}
+
+/* static */
+CachedTableCellAccessible* CachedTableCellAccessible::GetFrom(
+ Accessible* aAcc) {
+ MOZ_ASSERT(aAcc->IsTableCell());
+ for (Accessible* parent = aAcc; parent; parent = parent->Parent()) {
+ if (parent->IsDoc()) {
+ break; // Never cross document boundaries.
+ }
+ TableAccessible* table = parent->AsTable();
+ if (!table) {
+ continue;
+ }
+ if (LocalAccessible* local = parent->AsLocal()) {
+ nsIContent* content = local->GetContent();
+ if (content && content->IsXULElement()) {
+ // XUL tables don't use CachedTableAccessible.
+ break;
+ }
+ }
+ // Non-XUL tables only use CachedTableAccessible.
+ auto* cachedTable = static_cast<CachedTableAccessible*>(table);
+ if (auto cellIdx = cachedTable->mAccToCellIdx.Lookup(aAcc)) {
+ return &cachedTable->mCells[*cellIdx];
+ }
+ // We found a table, but it doesn't know about this cell. This can happen
+ // if a cell is outside of a row due to authoring error. We must not search
+ // ancestor tables, since this cell's data is not valid there and vice
+ // versa.
+ break;
+ }
+ return nullptr;
+}
+
+Accessible* CachedTableCellAccessible::Acc(Accessible* aTableAcc) const {
+ Accessible* acc =
+ nsAccUtils::GetAccessibleByID(nsAccUtils::DocumentFor(aTableAcc), mAccID);
+ MOZ_DIAGNOSTIC_ASSERT(acc == mAcc, "Cell's cached mAcc is dead!");
+ return acc;
+}
+
+TableAccessible* CachedTableCellAccessible::Table() const {
+ for (const Accessible* acc = mAcc; acc; acc = acc->Parent()) {
+ // Since the caller has this cell, the table is already created, so it's
+ // okay to ignore the const restriction here.
+ if (TableAccessible* table = const_cast<Accessible*>(acc)->AsTable()) {
+ return table;
+ }
+ }
+ return nullptr;
+}
+
+uint32_t CachedTableCellAccessible::ColExtent() const {
+ if (RemoteAccessible* remoteAcc = mAcc->AsRemote()) {
+ if (remoteAcc->mCachedFields) {
+ if (auto colSpan = remoteAcc->mCachedFields->GetAttribute<int32_t>(
+ CacheKey::ColSpan)) {
+ MOZ_ASSERT(*colSpan > 0);
+ return *colSpan;
+ }
+ }
+ } else if (auto* cell = HTMLTableCellAccessible::GetFrom(mAcc->AsLocal())) {
+ // For HTML table cells, we must use the HTMLTableCellAccessible
+ // GetColExtent method rather than using the DOM attributes directly.
+ // This is because of things like rowspan="0" which depend on knowing
+ // about thead, tbody, etc., which is info we don't have in the a11y tree.
+ uint32_t colExtent = cell->ColExtent();
+ MOZ_ASSERT(colExtent > 0);
+ if (colExtent > 0) {
+ return colExtent;
+ }
+ }
+ return 1;
+}
+
+uint32_t CachedTableCellAccessible::RowExtent() const {
+ if (RemoteAccessible* remoteAcc = mAcc->AsRemote()) {
+ if (remoteAcc->mCachedFields) {
+ if (auto rowSpan = remoteAcc->mCachedFields->GetAttribute<int32_t>(
+ CacheKey::RowSpan)) {
+ MOZ_ASSERT(*rowSpan > 0);
+ return *rowSpan;
+ }
+ }
+ } else if (auto* cell = HTMLTableCellAccessible::GetFrom(mAcc->AsLocal())) {
+ // For HTML table cells, we must use the HTMLTableCellAccessible
+ // GetRowExtent method rather than using the DOM attributes directly.
+ // This is because of things like rowspan="0" which depend on knowing
+ // about thead, tbody, etc., which is info we don't have in the a11y tree.
+ uint32_t rowExtent = cell->RowExtent();
+ MOZ_ASSERT(rowExtent > 0);
+ if (rowExtent > 0) {
+ return rowExtent;
+ }
+ }
+ return 1;
+}
+
+UniquePtr<AccIterable> CachedTableCellAccessible::GetExplicitHeadersIterator() {
+ if (RemoteAccessible* remoteAcc = mAcc->AsRemote()) {
+ if (remoteAcc->mCachedFields) {
+ if (auto headers =
+ remoteAcc->mCachedFields->GetAttribute<nsTArray<uint64_t>>(
+ CacheKey::CellHeaders)) {
+ return MakeUnique<RemoteAccIterator>(*headers, remoteAcc->Document());
+ }
+ }
+ } else if (LocalAccessible* localAcc = mAcc->AsLocal()) {
+ return MakeUnique<IDRefsIterator>(
+ localAcc->Document(), localAcc->GetContent(), nsGkAtoms::headers);
+ }
+ return nullptr;
+}
+
+void CachedTableCellAccessible::ColHeaderCells(nsTArray<Accessible*>* aCells) {
+ auto* table = static_cast<CachedTableAccessible*>(Table());
+ if (!table) {
+ return;
+ }
+ if (auto iter = GetExplicitHeadersIterator()) {
+ while (Accessible* header = iter->Next()) {
+ role headerRole = header->Role();
+ if (headerRole == roles::COLUMNHEADER) {
+ aCells->AppendElement(header);
+ } else if (headerRole != roles::ROWHEADER) {
+ // Treat this cell as a column header only if it's in the same column.
+ if (auto cellIdx = table->mAccToCellIdx.Lookup(header)) {
+ CachedTableCellAccessible& cell = table->mCells[*cellIdx];
+ if (cell.ColIdx() == ColIdx()) {
+ aCells->AppendElement(header);
+ }
+ }
+ }
+ }
+ if (!aCells->IsEmpty()) {
+ return;
+ }
+ }
+ Accessible* doc = nsAccUtils::DocumentFor(table->AsAccessible());
+ // Each cell stores its previous implicit column header, effectively forming a
+ // linked list. We traverse that to get all the headers.
+ CachedTableCellAccessible* cell = this;
+ for (;;) {
+ if (cell->mPrevColHeaderCellIdx == kNoCellIdx) {
+ break; // No more headers.
+ }
+ cell = &table->mCells[cell->mPrevColHeaderCellIdx];
+ Accessible* cellAcc = nsAccUtils::GetAccessibleByID(doc, cell->mAccID);
+ aCells->AppendElement(cellAcc);
+ }
+}
+
+void CachedTableCellAccessible::RowHeaderCells(nsTArray<Accessible*>* aCells) {
+ auto* table = static_cast<CachedTableAccessible*>(Table());
+ if (!table) {
+ return;
+ }
+ if (auto iter = GetExplicitHeadersIterator()) {
+ while (Accessible* header = iter->Next()) {
+ role headerRole = header->Role();
+ if (headerRole == roles::ROWHEADER) {
+ aCells->AppendElement(header);
+ } else if (headerRole != roles::COLUMNHEADER) {
+ // Treat this cell as a row header only if it's in the same row.
+ if (auto cellIdx = table->mAccToCellIdx.Lookup(header)) {
+ CachedTableCellAccessible& cell = table->mCells[*cellIdx];
+ if (cell.RowIdx() == RowIdx()) {
+ aCells->AppendElement(header);
+ }
+ }
+ }
+ }
+ if (!aCells->IsEmpty()) {
+ return;
+ }
+ }
+ Accessible* doc = nsAccUtils::DocumentFor(table->AsAccessible());
+ // We don't cache implicit row headers because there are usually not that many
+ // cells per row. Get all the row headers on the row before this cell.
+ uint32_t row = RowIdx();
+ uint32_t thisCol = ColIdx();
+ for (uint32_t col = thisCol - 1; col < thisCol; --col) {
+ int32_t cellIdx = table->CellIndexAt(row, col);
+ if (cellIdx == -1) {
+ continue;
+ }
+ CachedTableCellAccessible& cell = table->mCells[cellIdx];
+ Accessible* cellAcc = nsAccUtils::GetAccessibleByID(doc, cell.mAccID);
+ MOZ_ASSERT(cellAcc);
+ // cell might span multiple columns. We don't want to visit it multiple
+ // times, so ensure col is set to cell's starting column.
+ col = cell.ColIdx();
+ if (cellAcc->Role() != roles::ROWHEADER) {
+ continue;
+ }
+ aCells->AppendElement(cellAcc);
+ }
+}
+
+bool CachedTableCellAccessible::Selected() {
+ return mAcc->State() & states::SELECTED;
+}
+
+} // namespace mozilla::a11y