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Diffstat (limited to '')
-rw-r--r-- | devtools/client/inspector/animation/test/browser_animation_pause-resume-button_respectively.js | 96 |
1 files changed, 96 insertions, 0 deletions
diff --git a/devtools/client/inspector/animation/test/browser_animation_pause-resume-button_respectively.js b/devtools/client/inspector/animation/test/browser_animation_pause-resume-button_respectively.js new file mode 100644 index 0000000000..ad84e4c257 --- /dev/null +++ b/devtools/client/inspector/animation/test/browser_animation_pause-resume-button_respectively.js @@ -0,0 +1,96 @@ +/* Any copyright is dedicated to the Public Domain. + http://creativecommons.org/publicdomain/zero/1.0/ */ + +"use strict"; + +// Test whether pausing/resuming the each animations correctly. + +add_task(async function () { + await addTab(URL_ROOT + "doc_simple_animation.html"); + await removeAnimatedElementsExcept([".animated", ".compositor-all"]); + const { animationInspector, inspector, panel } = + await openAnimationInspector(); + const buttonEl = panel.querySelector(".pause-resume-button"); + + info( + "Check '.compositor-all' animation is still running " + + "after even pausing '.animated' animation" + ); + await selectNode(".animated", inspector); + clickOnPauseResumeButton(animationInspector, panel); + await waitUntilAnimationsPlayState(animationInspector, "paused"); + ok(buttonEl.classList.contains("paused"), "State of button should be paused"); + await selectNode("body", inspector); + await assertStatus( + animationInspector.state.animations, + buttonEl, + ["paused", "running"], + false + ); + + info( + "Check both animations are paused after clicking pause/resume " + + "while displaying both animations" + ); + clickOnPauseResumeButton(animationInspector, panel); + await assertStatus( + animationInspector.state.animations, + buttonEl, + ["paused", "paused"], + true + ); + + info( + "Check '.animated' animation is still paused " + + "after even resuming '.compositor-all' animation" + ); + await selectNode(".compositor-all", inspector); + clickOnPauseResumeButton(animationInspector, panel); + await waitUntil(() => + animationInspector.state.animations.some( + a => a.state.playState === "running" + ) + ); + ok( + !buttonEl.classList.contains("paused"), + "State of button should be running" + ); + await selectNode("body", inspector); + await assertStatus( + animationInspector.state.animations, + buttonEl, + ["paused", "running"], + false + ); +}); + +async function assertStatus( + animations, + buttonEl, + expectedAnimationStates, + shouldButtonPaused +) { + await waitUntil(() => { + for (let i = 0; i < expectedAnimationStates.length; i++) { + const animation = animations[i]; + const state = expectedAnimationStates[i]; + if (animation.state.playState !== state) { + return false; + } + } + return true; + }); + expectedAnimationStates.forEach((state, index) => { + is( + animations[index].state.playState, + state, + `Animation ${index} should be ${state}` + ); + }); + + is( + buttonEl.classList.contains("paused"), + shouldButtonPaused, + "State of button is correct" + ); +} |