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Diffstat (limited to 'devtools/server/actors/watcher/WatcherRegistry.sys.mjs')
-rw-r--r-- | devtools/server/actors/watcher/WatcherRegistry.sys.mjs | 397 |
1 files changed, 397 insertions, 0 deletions
diff --git a/devtools/server/actors/watcher/WatcherRegistry.sys.mjs b/devtools/server/actors/watcher/WatcherRegistry.sys.mjs new file mode 100644 index 0000000000..1068a253c9 --- /dev/null +++ b/devtools/server/actors/watcher/WatcherRegistry.sys.mjs @@ -0,0 +1,397 @@ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +/** + * Helper module around `sharedData` object that helps storing the state + * of all observed Targets and Resources, that, for all DevTools connections. + * Here is a few words about the C++ implementation of sharedData: + * https://searchfox.org/mozilla-central/rev/bc3600def806859c31b2c7ac06e3d69271052a89/dom/ipc/SharedMap.h#30-55 + * + * We may have more than one DevToolsServer and one server may have more than one + * client. This module will be the single source of truth in the parent process, + * in order to know which targets/resources are currently observed. It will also + * be used to declare when something starts/stops being observed. + * + * `sharedData` is a platform API that helps sharing JS Objects across processes. + * We use it in order to communicate to the content process which targets and resources + * should be observed. Content processes read this data only once, as soon as they are created. + * It isn't used beyond this point. Content processes are not going to update it. + * We will notify about changes in observed targets and resources for already running + * processes by some other means. (Via JS Window Actor queries "DevTools:(un)watch(Resources|Target)") + * This means that only this module will update the "DevTools:watchedPerWatcher" value. + * From the parent process, we should be going through this module to fetch the data, + * while from the content process, we will read `sharedData` directly. + */ + +import { ActorManagerParent } from "resource://gre/modules/ActorManagerParent.sys.mjs"; + +const { SessionDataHelpers } = ChromeUtils.import( + "resource://devtools/server/actors/watcher/SessionDataHelpers.jsm" +); + +const { SUPPORTED_DATA } = SessionDataHelpers; +const SUPPORTED_DATA_TYPES = Object.values(SUPPORTED_DATA); + +// Define the Map that will be saved in `sharedData`. +// It is keyed by WatcherActor ID and values contains following attributes: +// - targets: Set of strings, refering to target types to be listened to +// - resources: Set of strings, refering to resource types to be observed +// - sessionContext Object, The Session Context to help know what is debugged. +// See devtools/server/actors/watcher/session-context.js +// - connectionPrefix: The DevToolsConnection prefix of the watcher actor. Used to compute new actor ID in the content processes. +// +// Unfortunately, `sharedData` is subject to race condition and may have side effect +// when read/written from multiple places in the same process, +// which is why this map should be considered as the single source of truth. +const sessionDataByWatcherActor = new Map(); + +// In parallel to the previous map, keep all the WatcherActor keyed by the same WatcherActor ID, +// the WatcherActor ID. We don't (and can't) propagate the WatcherActor instances to the content +// processes, but still would like to match them by their ID. +const watcherActors = new Map(); + +// Name of the attribute into which we save this Map in `sharedData` object. +const SHARED_DATA_KEY_NAME = "DevTools:watchedPerWatcher"; + +/** + * Use `sharedData` to allow processes, early during their creation, + * to know which resources should be listened to. This will be read + * from the Target actor, when it gets created early during process start, + * in order to start listening to the expected resource types. + */ +function persistMapToSharedData() { + Services.ppmm.sharedData.set(SHARED_DATA_KEY_NAME, sessionDataByWatcherActor); + // Request to immediately flush the data to the content processes in order to prevent + // races (bug 1644649). Otherwise content process may have outdated sharedData + // and try to create targets for Watcher actor that already stopped watching for targets. + Services.ppmm.sharedData.flush(); +} + +export const WatcherRegistry = { + /** + * Tells if a given watcher currently watches for a given target type. + * + * @param WatcherActor watcher + * The WatcherActor which should be listening. + * @param string targetType + * The new target type to query. + * @return boolean + * Returns true if already watching. + */ + isWatchingTargets(watcher, targetType) { + const sessionData = this.getSessionData(watcher); + return !!sessionData?.targets?.includes(targetType); + }, + + /** + * Retrieve the data saved into `sharedData` that is used to know + * about which type of targets and resources we care listening about. + * `sessionDataByWatcherActor` is saved into `sharedData` after each mutation, + * but `sessionDataByWatcherActor` is the source of truth. + * + * @param WatcherActor watcher + * The related WatcherActor which starts/stops observing. + * @param object options (optional) + * A dictionary object with `createData` boolean attribute. + * If this attribute is set to true, we create the data structure in the Map + * if none exists for this prefix. + */ + getSessionData(watcher, { createData = false } = {}) { + // Use WatcherActor ID as a key as we may have multiple clients willing to watch for targets. + // For example, a Browser Toolbox debugging everything and a Content Toolbox debugging + // just one tab. We might also have multiple watchers, on the same connection when using about:debugging. + const watcherActorID = watcher.actorID; + let sessionData = sessionDataByWatcherActor.get(watcherActorID); + if (!sessionData && createData) { + sessionData = { + // The "session context" object help understand what should be debugged and which target should be created. + // See WatcherActor constructor for more info. + sessionContext: watcher.sessionContext, + // The DevToolsServerConnection prefix will be used to compute actor IDs created in the content process + connectionPrefix: watcher.conn.prefix, + }; + sessionDataByWatcherActor.set(watcherActorID, sessionData); + watcherActors.set(watcherActorID, watcher); + } + return sessionData; + }, + + /** + * Given a Watcher Actor ID, return the related Watcher Actor instance. + * + * @param String actorID + * The Watcher Actor ID to search for. + * @return WatcherActor + * The Watcher Actor instance. + */ + getWatcher(actorID) { + return watcherActors.get(actorID); + }, + + /** + * Return an array of the watcher actors that match the passed browserId + * + * @param {Number} browserId + * @returns {Array<WatcherActor>} An array of the matching watcher actors + */ + getWatchersForBrowserId(browserId) { + const watchers = []; + for (const watcherActor of watcherActors.values()) { + if ( + watcherActor.sessionContext.type == "browser-element" && + watcherActor.sessionContext.browserId === browserId + ) { + watchers.push(watcherActor); + } + } + + return watchers; + }, + + /** + * Notify that a given watcher added or set some entries for given data type. + * + * @param WatcherActor watcher + * The WatcherActor which starts observing. + * @param string type + * The type of data to be added + * @param Array<Object> entries + * The values to be added to this type of data + * @param String updateType + * "add" will only add the new entries in the existing data set. + * "set" will update the data set with the new entries. + */ + addOrSetSessionDataEntry(watcher, type, entries, updateType) { + const sessionData = this.getSessionData(watcher, { + createData: true, + }); + + if (!SUPPORTED_DATA_TYPES.includes(type)) { + throw new Error(`Unsupported session data type: ${type}`); + } + + SessionDataHelpers.addOrSetSessionDataEntry( + sessionData, + type, + entries, + updateType + ); + + // Register the JS Window Actor the first time we start watching for something (e.g. resource, target, …). + registerJSWindowActor(); + + persistMapToSharedData(); + }, + + /** + * Notify that a given watcher removed an entry in a given data type. + * + * @param WatcherActor watcher + * The WatcherActor which stops observing. + * @param string type + * The type of data to be removed + * @param Array<Object> entries + * The values to be removed to this type of data + * @params {Object} options + * @params {Boolean} options.isModeSwitching: Set to true true when this is called as the + * result of a change to the devtools.browsertoolbox.scope pref. + * + * @return boolean + * True if we such entry was already registered, for this watcher actor. + */ + removeSessionDataEntry(watcher, type, entries, options) { + const sessionData = this.getSessionData(watcher); + if (!sessionData) { + return false; + } + + if (!SUPPORTED_DATA_TYPES.includes(type)) { + throw new Error(`Unsupported session data type: ${type}`); + } + + if ( + !SessionDataHelpers.removeSessionDataEntry(sessionData, type, entries) + ) { + return false; + } + + const isWatchingSomething = SUPPORTED_DATA_TYPES.some( + dataType => sessionData[dataType] && !!sessionData[dataType].length + ); + + // Remove the watcher reference if it's not watching for anything anymore, unless we're + // doing a mode switch; in such case we don't mean to end the DevTools session, so we + // still want to have access to the underlying data (furthermore, such case should only + // happen in tests, in a regular workflow we'd still be watching for resources). + if (!isWatchingSomething && !options?.isModeSwitching) { + sessionDataByWatcherActor.delete(watcher.actorID); + watcherActors.delete(watcher.actorID); + } + + persistMapToSharedData(); + + return true; + }, + + /** + * Cleanup everything about a given watcher actor. + * Remove it from any registry so that we stop interacting with it. + * + * The watcher would be automatically unregistered from removeWatcherEntry, + * if we remove all entries. But we aren't removing all breakpoints. + * So here, we force clearing any reference to the watcher actor when it destroys. + */ + unregisterWatcher(watcher) { + sessionDataByWatcherActor.delete(watcher.actorID); + watcherActors.delete(watcher.actorID); + this.maybeUnregisteringJSWindowActor(); + }, + + /** + * Notify that a given watcher starts observing a new target type. + * + * @param WatcherActor watcher + * The WatcherActor which starts observing. + * @param string targetType + * The new target type to start listening to. + */ + watchTargets(watcher, targetType) { + this.addOrSetSessionDataEntry( + watcher, + SUPPORTED_DATA.TARGETS, + [targetType], + "add" + ); + }, + + /** + * Notify that a given watcher stops observing a given target type. + * + * @param WatcherActor watcher + * The WatcherActor which stops observing. + * @param string targetType + * The new target type to stop listening to. + * @params {Object} options + * @params {Boolean} options.isModeSwitching: Set to true true when this is called as the + * result of a change to the devtools.browsertoolbox.scope pref. + * @return boolean + * True if we were watching for this target type, for this watcher actor. + */ + unwatchTargets(watcher, targetType, options) { + return this.removeSessionDataEntry( + watcher, + SUPPORTED_DATA.TARGETS, + [targetType], + options + ); + }, + + /** + * Notify that a given watcher starts observing new resource types. + * + * @param WatcherActor watcher + * The WatcherActor which starts observing. + * @param Array<string> resourceTypes + * The new resource types to start listening to. + */ + watchResources(watcher, resourceTypes) { + this.addOrSetSessionDataEntry( + watcher, + SUPPORTED_DATA.RESOURCES, + resourceTypes, + "add" + ); + }, + + /** + * Notify that a given watcher stops observing given resource types. + * + * See `watchResources` for argument definition. + * + * @return boolean + * True if we were watching for this resource type, for this watcher actor. + */ + unwatchResources(watcher, resourceTypes) { + return this.removeSessionDataEntry( + watcher, + SUPPORTED_DATA.RESOURCES, + resourceTypes + ); + }, + + /** + * Unregister the JS Window Actor if there is no more DevTools code observing any target/resource. + */ + maybeUnregisteringJSWindowActor() { + if (sessionDataByWatcherActor.size == 0) { + unregisterJSWindowActor(); + } + }, +}; + +// Boolean flag to know if the DevToolsFrame JS Window Actor is currently registered +let isJSWindowActorRegistered = false; + +/** + * Register the JSWindowActor pair "DevToolsFrame". + * + * We should call this method before we try to use this JS Window Actor from the parent process + * (via `WindowGlobal.getActor("DevToolsFrame")` or `WindowGlobal.getActor("DevToolsWorker")`). + * Also, registering it will automatically force spawing the content process JSWindow Actor + * anytime a new document is opened (via DOMWindowCreated event). + */ + +const JSWindowActorsConfig = { + DevToolsFrame: { + parent: { + esModuleURI: + "resource://devtools/server/connectors/js-window-actor/DevToolsFrameParent.sys.mjs", + }, + child: { + esModuleURI: + "resource://devtools/server/connectors/js-window-actor/DevToolsFrameChild.sys.mjs", + events: { + DOMWindowCreated: {}, + DOMDocElementInserted: {}, + pageshow: {}, + pagehide: {}, + }, + }, + allFrames: true, + }, + DevToolsWorker: { + parent: { + esModuleURI: + "resource://devtools/server/connectors/js-window-actor/DevToolsWorkerParent.sys.mjs", + }, + child: { + esModuleURI: + "resource://devtools/server/connectors/js-window-actor/DevToolsWorkerChild.sys.mjs", + events: { + DOMWindowCreated: {}, + }, + }, + allFrames: true, + }, +}; + +function registerJSWindowActor() { + if (isJSWindowActorRegistered) { + return; + } + isJSWindowActorRegistered = true; + ActorManagerParent.addJSWindowActors(JSWindowActorsConfig); +} + +function unregisterJSWindowActor() { + if (!isJSWindowActorRegistered) { + return; + } + isJSWindowActorRegistered = false; + + for (const JSWindowActorName of Object.keys(JSWindowActorsConfig)) { + // ActorManagerParent doesn't expose a "removeActors" method, but it would be equivalent to that: + ChromeUtils.unregisterWindowActor(JSWindowActorName); + } +} |