diff options
Diffstat (limited to '')
-rw-r--r-- | devtools/server/tests/browser/browser_animation_getSubTreeAnimations.js | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/devtools/server/tests/browser/browser_animation_getSubTreeAnimations.js b/devtools/server/tests/browser/browser_animation_getSubTreeAnimations.js new file mode 100644 index 0000000000..0a8a420c18 --- /dev/null +++ b/devtools/server/tests/browser/browser_animation_getSubTreeAnimations.js @@ -0,0 +1,50 @@ +/* Any copyright is dedicated to the Public Domain. + http://creativecommons.org/publicdomain/zero/1.0/ */ + +"use strict"; + +// Check that the AnimationsActor can retrieve all animations inside a node's +// subtree (but not going into iframes). + +const URL = MAIN_DOMAIN + "animation.html"; + +// Import inspector's shared head. +Services.scriptloader.loadSubScript( + "chrome://mochitests/content/browser/devtools/client/inspector/test/shared-head.js", + this +); + +add_task(async function () { + info("Creating a test document with 2 iframes containing animated nodes"); + + const { inspector, target, walker, animations } = + await initAnimationsFrontForUrl( + "data:text/html;charset=utf-8," + + "<iframe id='iframe' src='" + + URL + + "'></iframe>" + ); + + info("Try retrieving all animations from the root doc's <body> node"); + const rootBody = await walker.querySelector(walker.rootNode, "body"); + let players = await animations.getAnimationPlayersForNode(rootBody); + is(players.length, 0, "The node has no animation players"); + + info("Retrieve all animations from the iframe's <body> node"); + const frameBody = await getNodeFrontInFrames(["#iframe", "body"], inspector); + const animationsForFrame = await frameBody.targetFront.getFront("animations"); + players = await animationsForFrame.getAnimationPlayersForNode(frameBody); + + // Testing for a hard-coded number of animations here would intermittently + // fail depending on how fast or slow the test is (indeed, the test page + // contains short transitions, and delayed animations). So just make sure we + // at least have the infinitely running animations. + Assert.greaterOrEqual( + players.length, + 4, + "All subtree animations were retrieved" + ); + + await target.destroy(); + gBrowser.removeCurrentTab(); +}); |