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diff --git a/devtools/shared/commands/resource/resource-command.js b/devtools/shared/commands/resource/resource-command.js
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+++ b/devtools/shared/commands/resource/resource-command.js
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+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+"use strict";
+
+const { throttle } = require("resource://devtools/shared/throttle.js");
+
+let gLastResourceId = 0;
+
+function cacheKey(resourceType, resourceId) {
+ return `${resourceType}:${resourceId}`;
+}
+
+class ResourceCommand {
+ /**
+ * This class helps retrieving existing and listening to resources.
+ * A resource is something that:
+ * - the target you are debugging exposes
+ * - can be created as early as the process/worker/page starts loading
+ * - can already exist, or will be created later on
+ * - doesn't require any user data to be fetched, only a type/category
+ *
+ * @param object commands
+ * The commands object with all interfaces defined from devtools/shared/commands/
+ */
+ constructor({ commands }) {
+ this.targetCommand = commands.targetCommand;
+
+ // Public attribute set by tests to disable throttling
+ this.throttlingDisabled = false;
+
+ this._onTargetAvailable = this._onTargetAvailable.bind(this);
+ this._onTargetDestroyed = this._onTargetDestroyed.bind(this);
+
+ this._onResourceAvailable = this._onResourceAvailable.bind(this);
+ this._onResourceDestroyed = this._onResourceDestroyed.bind(this);
+
+ // Array of all the currently registered watchers, which contains object with attributes:
+ // - {String} resources: list of all resource watched by this one watcher
+ // - {Function} onAvailable: watcher's function to call when a new resource is available
+ // - {Function} onUpdated: watcher's function to call when a resource has been updated
+ // - {Function} onDestroyed: watcher's function to call when a resource is destroyed
+ this._watchers = [];
+
+ // Set of watchers currently going through watchResources, only used to handle
+ // early calls to unwatchResources. Using a Set instead of an array for easier
+ // delete operations.
+ this._pendingWatchers = new Set();
+
+ // Caches for all resources by the order that the resource was taken.
+ this._cache = new Map();
+ this._listenedResources = new Set();
+
+ // WeakMap used to avoid starting a legacy listener twice for the same
+ // target + resource-type pair. Legacy listener creation can be subject to
+ // race conditions.
+ // Maps a target front to an array of resource types.
+ this._existingLegacyListeners = new WeakMap();
+ this._processingExistingResources = new Set();
+
+ // List of targetFront event listener unregistration functions keyed by target front.
+ // These are called when unwatching resources, so if a consumer starts watching resources again,
+ // we don't have listeners registered twice.
+ this._offTargetFrontListeners = new Map();
+
+ this._notifyWatchers = this._notifyWatchers.bind(this);
+ this._throttledNotifyWatchers = throttle(this._notifyWatchers, 100);
+ }
+
+ get watcherFront() {
+ return this.targetCommand.watcherFront;
+ }
+
+ addResourceToCache(resource) {
+ const { resourceId, resourceType } = resource;
+ this._cache.set(cacheKey(resourceType, resourceId), resource);
+ }
+
+ /**
+ * Clear all the resources related to specifed resource types.
+ * Should also trigger clearing of the caches that exists on the related
+ * serverside resource watchers.
+ *
+ * @param {Array:string} resourceTypes
+ * A list of all the resource types whose
+ * resources shouled be cleared.
+ */
+ async clearResources(resourceTypes) {
+ if (!Array.isArray(resourceTypes)) {
+ throw new Error("clearResources expects a list of resources types");
+ }
+ // Clear the cached resources of the type.
+ for (const [key, resource] of this._cache) {
+ if (resourceTypes.includes(resource.resourceType)) {
+ // NOTE: To anyone paranoid like me, yes it is okay to delete from a Map while iterating it.
+ this._cache.delete(key);
+ }
+ }
+
+ const resourcesToClear = resourceTypes.filter(resourceType =>
+ this.hasResourceCommandSupport(resourceType)
+ );
+ if (resourcesToClear.length) {
+ this.watcherFront.clearResources(resourcesToClear);
+ }
+ }
+ /**
+ * Return all specified resources cached in this watcher.
+ *
+ * @param {String} resourceType
+ * @return {Array} resources cached in this watcher
+ */
+ getAllResources(resourceType) {
+ const result = [];
+ for (const resource of this._cache.values()) {
+ if (resource.resourceType === resourceType) {
+ result.push(resource);
+ }
+ }
+ return result;
+ }
+
+ /**
+ * Return the specified resource cached in this watcher.
+ *
+ * @param {String} resourceType
+ * @param {String} resourceId
+ * @return {Object} resource cached in this watcher
+ */
+ getResourceById(resourceType, resourceId) {
+ return this._cache.get(cacheKey(resourceType, resourceId));
+ }
+
+ /**
+ * Request to start retrieving all already existing instances of given
+ * type of resources and also start watching for the one to be created after.
+ *
+ * @param {Array:string} resources
+ * List of all resources which should be fetched and observed.
+ * @param {Object} options
+ * - {Function} onAvailable: This attribute is mandatory.
+ * Function which will be called with an array of resources
+ * each time resource(s) are created.
+ * A second dictionary argument with `areExistingResources` boolean
+ * attribute helps knowing if that's live resources, or some coming
+ * from ResourceCommand cache.
+ * - {Function} onUpdated: This attribute is optional.
+ * Function which will be called with an array of updates resources
+ * each time resource(s) are updated.
+ * These resources were previously notified via onAvailable.
+ * - {Function} onDestroyed: This attribute is optional.
+ * Function which will be called with an array of deleted resources
+ * each time resource(s) are destroyed.
+ * - {boolean} ignoreExistingResources:
+ * This attribute is optional. Default value is false.
+ * If set to true, onAvailable won't be called with
+ * existing resources.
+ */
+ async watchResources(resources, options) {
+ const {
+ onAvailable,
+ onUpdated,
+ onDestroyed,
+ ignoreExistingResources = false,
+ } = options;
+
+ if (typeof onAvailable !== "function") {
+ throw new Error(
+ "ResourceCommand.watchResources expects an onAvailable function as argument"
+ );
+ }
+
+ for (const type of resources) {
+ if (!this._isValidResourceType(type)) {
+ throw new Error(
+ `ResourceCommand.watchResources invoked with an unknown type: "${type}"`
+ );
+ }
+ }
+
+ // Pending watchers are used in unwatchResources to remove watchers which
+ // are not fully registered yet. Store `onAvailable` which is the unique key
+ // for a watcher, as well as the resources array, so that unwatchResources
+ // can update the array if we stop watching a specific resource.
+ const pendingWatcher = {
+ resources,
+ onAvailable,
+ };
+ this._pendingWatchers.add(pendingWatcher);
+
+ // Bug 1675763: Watcher actor is not available in all situations yet.
+ if (!this._listenerRegistered && this.watcherFront) {
+ this._listenerRegistered = true;
+ // Resources watched from the parent process will be emitted on the Watcher Actor.
+ // So that we also have to listen for this event on it, in addition to all targets.
+ this.watcherFront.on(
+ "resource-available-form",
+ this._onResourceAvailable.bind(this, {
+ watcherFront: this.watcherFront,
+ })
+ );
+ this.watcherFront.on(
+ "resource-updated-form",
+ this._onResourceUpdated.bind(this, { watcherFront: this.watcherFront })
+ );
+ this.watcherFront.on(
+ "resource-destroyed-form",
+ this._onResourceDestroyed.bind(this, {
+ watcherFront: this.watcherFront,
+ })
+ );
+ }
+
+ const promises = [];
+ for (const resource of resources) {
+ promises.push(this._startListening(resource));
+ }
+ await Promise.all(promises);
+
+ // The resource cache is immediately filled when receiving the sources, but they are
+ // emitted with a delay due to throttling. Since the cache can contain resources that
+ // will soon be emitted, we have to flush it before adding the new listeners.
+ // Otherwise _forwardExistingResources might emit resources that will also be emitted by
+ // the next `_notifyWatchers` call done when calling `_startListening`, which will pull the
+ // "already existing" resources.
+ this._notifyWatchers();
+
+ // Update the _pendingWatchers set before adding the watcher to _watchers.
+ this._pendingWatchers.delete(pendingWatcher);
+
+ // If unwatchResources was called in the meantime, use pendingWatcher's
+ // resources to get the updated list of watched resources.
+ const watchedResources = pendingWatcher.resources;
+
+ // If no resource needs to be watched anymore, do not add an empty watcher
+ // to _watchers, and do not notify about cached resources.
+ if (!watchedResources.length) {
+ return;
+ }
+
+ // Register the watcher just after calling _startListening in order to avoid it being called
+ // for already existing resources, which will optionally be notified via _forwardExistingResources
+ this._watchers.push({
+ resources: watchedResources,
+ onAvailable,
+ onUpdated,
+ onDestroyed,
+ pendingEvents: [],
+ });
+
+ if (!ignoreExistingResources) {
+ await this._forwardExistingResources(watchedResources, onAvailable);
+ }
+ }
+
+ /**
+ * Stop watching for given type of resources.
+ * See `watchResources` for the arguments as both methods receive the same.
+ * Note that `onUpdated` and `onDestroyed` attributes of `options` aren't used here.
+ * Only `onAvailable` attribute is looked up and we unregister all the other registered callbacks
+ * when a matching available callback is found.
+ */
+ unwatchResources(resources, options) {
+ const { onAvailable } = options;
+
+ if (typeof onAvailable !== "function") {
+ throw new Error(
+ "ResourceCommand.unwatchResources expects an onAvailable function as argument"
+ );
+ }
+
+ for (const type of resources) {
+ if (!this._isValidResourceType(type)) {
+ throw new Error(
+ `ResourceCommand.unwatchResources invoked with an unknown type: "${type}"`
+ );
+ }
+ }
+
+ // Unregister the callbacks from the watchers registries.
+ // Check _watchers for the fully initialized watchers, as well as
+ // `_pendingWatchers` for new watchers still being created by `watchResources`
+ const allWatchers = [...this._watchers, ...this._pendingWatchers];
+ for (const watcherEntry of allWatchers) {
+ // onAvailable is the only mandatory argument which ends up being used to match
+ // the right watcher entry.
+ if (watcherEntry.onAvailable == onAvailable) {
+ // Remove all resources that we stop watching. We may still watch for some others.
+ watcherEntry.resources = watcherEntry.resources.filter(resourceType => {
+ return !resources.includes(resourceType);
+ });
+ }
+ }
+ this._watchers = this._watchers.filter(entry => {
+ // Remove entries entirely if it isn't watching for any resource type
+ return !!entry.resources.length;
+ });
+
+ // Stop listening to all resources for which we removed the last watcher
+ for (const resource of resources) {
+ const isResourceWatched = allWatchers.some(watcherEntry =>
+ watcherEntry.resources.includes(resource)
+ );
+
+ // Also check in _listenedResources as we may call unwatchResources
+ // for resources that we haven't started watching for.
+ if (!isResourceWatched && this._listenedResources.has(resource)) {
+ this._stopListening(resource);
+ }
+ }
+
+ // Stop watching for targets if we removed the last listener.
+ if (this._listenedResources.size == 0) {
+ this._unwatchAllTargets();
+ }
+ }
+
+ /**
+ * Wait for a single resource of the provided resourceType.
+ *
+ * @param {String} resourceType
+ * One of ResourceCommand.TYPES, type of the expected resource.
+ * @param {Object} additional options
+ * - {Boolean} ignoreExistingResources: ignore existing resources or not.
+ * - {Function} predicate: if provided, will wait until a resource makes
+ * predicate(resource) return true.
+ * @return {Promise<Object>}
+ * Return a promise which resolves once we fully settle the resource listener.
+ * You should await for its resolution before doing the action which may fire
+ * your resource.
+ * This promise will expose an object with `onResource` attribute,
+ * itself being a promise, which will resolve once a matching resource is received.
+ */
+ async waitForNextResource(
+ resourceType,
+ { ignoreExistingResources = false, predicate } = {}
+ ) {
+ // If no predicate was provided, convert to boolean to avoid resolving for
+ // empty `resources` arrays.
+ predicate = predicate || (resource => !!resource);
+
+ let resolve;
+ const promise = new Promise(r => (resolve = r));
+ const onAvailable = async resources => {
+ const matchingResource = resources.find(resource => predicate(resource));
+ if (matchingResource) {
+ this.unwatchResources([resourceType], { onAvailable });
+ resolve(matchingResource);
+ }
+ };
+
+ await this.watchResources([resourceType], {
+ ignoreExistingResources,
+ onAvailable,
+ });
+ return { onResource: promise };
+ }
+
+ /**
+ * Check if there are any watchers for the specified resource.
+ *
+ * @param {String} resourceType
+ * One of ResourceCommand.TYPES
+ * @return {Boolean}
+ * If the resources type is beibg watched.
+ */
+ isResourceWatched(resourceType) {
+ return this._listenedResources.has(resourceType);
+ }
+
+ /**
+ * Start watching for all already existing and future targets.
+ *
+ * We are using ALL_TYPES, but this won't force listening to all types.
+ * It will only listen for types which are defined by `TargetCommand.startListening`.
+ */
+ async _watchAllTargets() {
+ if (!this._watchTargetsPromise) {
+ // If this is the very first listener registered, of all kind of resource types:
+ // * we want to start observing targets via TargetCommand
+ // * _onTargetAvailable will be called for each already existing targets and the next one to come
+ this._watchTargetsPromise = this.targetCommand.watchTargets({
+ types: this.targetCommand.ALL_TYPES,
+ onAvailable: this._onTargetAvailable,
+ onDestroyed: this._onTargetDestroyed,
+ });
+ }
+ return this._watchTargetsPromise;
+ }
+
+ _unwatchAllTargets() {
+ if (!this._watchTargetsPromise) {
+ return;
+ }
+
+ for (const offList of this._offTargetFrontListeners.values()) {
+ offList.forEach(off => off());
+ }
+ this._offTargetFrontListeners.clear();
+
+ this._watchTargetsPromise = null;
+ this.targetCommand.unwatchTargets({
+ types: this.targetCommand.ALL_TYPES,
+ onAvailable: this._onTargetAvailable,
+ onDestroyed: this._onTargetDestroyed,
+ });
+ }
+
+ /**
+ * For a given resource type, start the legacy listeners for all already existing targets.
+ * Do that only if we have to. If this resourceType requires legacy listeners.
+ */
+ async _startLegacyListenersForExistingTargets(resourceType) {
+ // If we were already listening to targets, we want to start the legacy listeners
+ // for all already existing targets.
+ //
+ // Only try instantiating the legacy listener, if this resource type:
+ // - has legacy listener implementation
+ // (new resource types may not be supported by old runtime and just not be received without breaking anything)
+ // - isn't supported by the server, or, the target type requires the a legacy listener implementation.
+ const shouldRunLegacyListeners =
+ resourceType in LegacyListeners &&
+ (!this.hasResourceCommandSupport(resourceType) ||
+ this._shouldRunLegacyListenerEvenWithWatcherSupport(resourceType));
+ if (shouldRunLegacyListeners) {
+ const promises = [];
+ const targets = this.targetCommand.getAllTargets(
+ this.targetCommand.ALL_TYPES
+ );
+ for (const targetFront of targets) {
+ // We disable warning in case we already registered the legacy listener for this target
+ // as this code may race with the call from onTargetAvailable if we end up having multiple
+ // calls to _startListening in parallel.
+ promises.push(
+ this._watchResourcesForTarget({
+ targetFront,
+ resourceType,
+ disableWarning: true,
+ })
+ );
+ }
+ await Promise.all(promises);
+ }
+ }
+
+ /**
+ * Method called by the TargetCommand for each already existing or target which has just been created.
+ *
+ * @param {Object} arg
+ * @param {Front} arg.targetFront
+ * The Front of the target that is available.
+ * This Front inherits from TargetMixin and is typically
+ * composed of a WindowGlobalTargetFront or ContentProcessTargetFront.
+ * @param {Boolean} arg.isTargetSwitching
+ * true when the new target was created because of a target switching.
+ */
+ async _onTargetAvailable({ targetFront, isTargetSwitching }) {
+ const resources = [];
+ if (isTargetSwitching) {
+ // WatcherActor currently only watches additional frame targets and
+ // explicitely ignores top level one that may be created when navigating
+ // to a new process.
+ // In order to keep working resources that are being watched via the
+ // Watcher actor, we have to unregister and re-register the resource
+ // types. This will force calling `Resources.watchResources` on the new top
+ // level target.
+ for (const resourceType of Object.values(ResourceCommand.TYPES)) {
+ // ...which has at least one listener...
+ if (!this._listenedResources.has(resourceType)) {
+ continue;
+ }
+
+ if (this._shouldRestartListenerOnTargetSwitching(resourceType)) {
+ this._stopListening(resourceType, {
+ bypassListenerCount: true,
+ });
+ resources.push(resourceType);
+ }
+ }
+ }
+
+ if (targetFront.isDestroyed()) {
+ return;
+ }
+
+ // If we are target switching, we already stop & start listening to all the
+ // currently monitored resources.
+ if (!isTargetSwitching) {
+ // For each resource type...
+ for (const resourceType of Object.values(ResourceCommand.TYPES)) {
+ // ...which has at least one listener...
+ if (!this._listenedResources.has(resourceType)) {
+ continue;
+ }
+ // ...request existing resource and new one to come from this one target
+ // *but* only do that for backward compat, where we don't have the watcher API
+ // (See bug 1626647)
+ await this._watchResourcesForTarget({ targetFront, resourceType });
+ }
+ }
+
+ // Compared to the TargetCommand and Watcher.watchTargets,
+ // We do call Watcher.watchResources, but the events are fired on the target.
+ // That's because the Watcher runs in the parent process/main thread, while resources
+ // are available from the target's process/thread.
+ const offResourceAvailable = targetFront.on(
+ "resource-available-form",
+ this._onResourceAvailable.bind(this, { targetFront })
+ );
+ const offResourceUpdated = targetFront.on(
+ "resource-updated-form",
+ this._onResourceUpdated.bind(this, { targetFront })
+ );
+ const offResourceDestroyed = targetFront.on(
+ "resource-destroyed-form",
+ this._onResourceDestroyed.bind(this, { targetFront })
+ );
+
+ const offList = this._offTargetFrontListeners.get(targetFront) || [];
+ offList.push(
+ offResourceAvailable,
+ offResourceUpdated,
+ offResourceDestroyed
+ );
+
+ if (isTargetSwitching) {
+ await Promise.all(
+ resources.map(resourceType =>
+ this._startListening(resourceType, {
+ bypassListenerCount: true,
+ })
+ )
+ );
+ }
+
+ // DOCUMENT_EVENT's will-navigate should replace target actor's will-navigate event,
+ // but only for targets provided by the watcher actor.
+ // Emit a fake DOCUMENT_EVENT's "will-navigate" out of target actor's will-navigate
+ // until watcher actor is supported by all descriptors (bug 1675763).
+ if (!this.targetCommand.hasTargetWatcherSupport()) {
+ const offWillNavigate = targetFront.on(
+ "will-navigate",
+ ({ url, isFrameSwitching }) => {
+ targetFront.emit("resource-available-form", [
+ {
+ resourceType: this.TYPES.DOCUMENT_EVENT,
+ name: "will-navigate",
+ time: Date.now(), // will-navigate was not passing any timestamp
+ isFrameSwitching,
+ newURI: url,
+ },
+ ]);
+ }
+ );
+ offList.push(offWillNavigate);
+ }
+
+ this._offTargetFrontListeners.set(targetFront, offList);
+ }
+
+ _shouldRestartListenerOnTargetSwitching(resourceType) {
+ // Note that we aren't using isServerTargetSwitchingEnabled, nor checking the
+ // server side target switching preference as we may have server side targets
+ // even when this is false/disabled.
+ // This will happen for bfcache navigations, even with server side targets disabled.
+ // `followWindowGlobalLifeCycle` will be false for the first top level target
+ // and only become true when doing a bfcache navigation.
+ // (only server side targets follow the WindowGlobal lifecycle)
+ // When server side targets are enabled, this will always be true.
+ const isServerSideTarget =
+ this.targetCommand.targetFront.targetForm.followWindowGlobalLifeCycle;
+ if (isServerSideTarget) {
+ // For top-level targets created from the server, only restart legacy
+ // listeners.
+ return !this.hasResourceCommandSupport(resourceType);
+ }
+
+ // For top-level targets created from the client we should always restart
+ // listeners.
+ return true;
+ }
+
+ /**
+ * Method called by the TargetCommand when a target has just been destroyed
+ * @param {Object} arg
+ * @param {Front} arg.targetFront
+ * The Front of the target that was destroyed
+ * @param {Boolean} arg.isModeSwitching
+ * true when this is called as the result of a change to the devtools.browsertoolbox.scope pref.
+ */
+ _onTargetDestroyed({ targetFront, isModeSwitching }) {
+ // Clear the map of legacy listeners for this target.
+ this._existingLegacyListeners.set(targetFront, []);
+ this._offTargetFrontListeners.delete(targetFront);
+
+ // Purge the cache from any resource related to the destroyed target.
+ // Top level BrowsingContext target will be purge via DOCUMENT_EVENT will-navigate events.
+ // If we were to clean resources from target-destroyed, we will clear resources
+ // happening between will-navigate and target-destroyed. Typically the navigation request
+ // At the moment, isModeSwitching can only be true when targetFront.isTopLevel isn't true,
+ // so we don't need to add a specific check for isModeSwitching.
+ if (!targetFront.isTopLevel || !targetFront.isBrowsingContext) {
+ for (const [key, resource] of this._cache) {
+ if (resource.targetFront === targetFront) {
+ // NOTE: To anyone paranoid like me, yes it is okay to delete from a Map while iterating it.
+ this._cache.delete(key);
+ }
+ }
+ }
+
+ // Purge "available" pendingEvents for resources from the destroyed target when switching
+ // mode as we want to ignore those.
+ if (isModeSwitching) {
+ for (const watcherEntry of this._watchers) {
+ for (const pendingEvent of watcherEntry.pendingEvents) {
+ if (pendingEvent.callbackType == "available") {
+ pendingEvent.updates = pendingEvent.updates.filter(
+ update => update.targetFront !== targetFront
+ );
+ }
+ }
+ }
+ }
+ }
+
+ /**
+ * Method called either by:
+ * - the backward compatibility code (LegacyListeners)
+ * - target actors RDP events
+ * whenever an already existing resource is being listed or when a new one
+ * has been created.
+ *
+ * @param {Object} source
+ * A dictionary object with only one of these two attributes:
+ * - targetFront: a Target Front, if the resource is watched from the target process or thread
+ * - watcherFront: a Watcher Front, if the resource is watched from the parent process
+ * @param {Array<json/Front>} resources
+ * Depending on the resource Type, it can be an Array composed of either JSON objects or Fronts,
+ * which describes the resource.
+ */
+ async _onResourceAvailable({ targetFront, watcherFront }, resources) {
+ let includesDocumentEventWillNavigate = false;
+ let includesDocumentEventDomLoading = false;
+ for (let resource of resources) {
+ const { resourceType } = resource;
+
+ if (watcherFront) {
+ targetFront = await this._getTargetForWatcherResource(resource);
+ // When we receive resources from the Watcher actor,
+ // there is no guarantee that the target front is fully initialized.
+ // The Target Front is initialized by the TargetCommand, by calling TargetFront.attachAndInitThread.
+ // We have to wait for its completion as resources watchers are expecting it to be completed.
+ //
+ // But when navigating, we may receive resources packets for a destroyed target.
+ // Or, in the context of the browser toolbox, they may not relate to any target.
+ if (targetFront) {
+ await targetFront.initialized;
+ }
+ }
+
+ // isAlreadyExistingResource indicates that the resources already existed before
+ // the resource command started watching for this type of resource.
+ resource.isAlreadyExistingResource =
+ this._processingExistingResources.has(resourceType);
+
+ // Put the targetFront on the resource for easy retrieval.
+ // (Resources from the legacy listeners may already have the attribute set)
+ if (!resource.targetFront) {
+ resource.targetFront = targetFront;
+ }
+
+ if (ResourceTransformers[resourceType]) {
+ resource = ResourceTransformers[resourceType]({
+ resource,
+ targetCommand: this.targetCommand,
+ targetFront,
+ watcherFront: this.watcherFront,
+ });
+ }
+
+ if (!resource.resourceId) {
+ resource.resourceId = `auto:${++gLastResourceId}`;
+ }
+
+ // Only consider top level document, and ignore remote iframes top document
+ const isWillNavigate =
+ resourceType == ResourceCommand.TYPES.DOCUMENT_EVENT &&
+ resource.name == "will-navigate";
+ if (isWillNavigate && resource.targetFront.isTopLevel) {
+ includesDocumentEventWillNavigate = true;
+ this._onWillNavigate(resource.targetFront);
+ }
+
+ if (
+ resourceType == ResourceCommand.TYPES.DOCUMENT_EVENT &&
+ resource.name == "dom-loading" &&
+ resource.targetFront.isTopLevel
+ ) {
+ includesDocumentEventDomLoading = true;
+ }
+
+ this._queueResourceEvent("available", resourceType, resource);
+
+ // Avoid storing will-navigate resource and consider it as a transcient resource.
+ // We do that to prevent leaking this resource (and its target) on navigation.
+ // We do clear the cache in _onWillNavigate, that we call a few lines before this.
+ if (!isWillNavigate) {
+ this.addResourceToCache(resource);
+ }
+ }
+
+ // If we receive the DOCUMENT_EVENT for:
+ // - will-navigate
+ // - dom-loading + we're using the service worker legacy listener
+ // then flush immediately the resources to notify about the navigation sooner than later.
+ // (this is especially useful for tests, even if they should probably avoid depending on this...)
+ if (
+ includesDocumentEventWillNavigate ||
+ (includesDocumentEventDomLoading &&
+ !this.targetCommand.hasTargetWatcherSupport("service_worker")) ||
+ this.throttlingDisabled
+ ) {
+ this._notifyWatchers();
+ } else {
+ this._throttledNotifyWatchers();
+ }
+ }
+
+ /**
+ * Method called either by:
+ * - the backward compatibility code (LegacyListeners)
+ * - target actors RDP events
+ * Called everytime a resource is updated in the remote target.
+ *
+ * @param {Object} source
+ * Please see _onResourceAvailable for this parameter.
+ * @param {Array<Object>} updates
+ * Depending on the listener.
+ *
+ * Among the element in the array, the following attributes are given special handling.
+ * - resourceType {String}:
+ * The type of resource to be updated.
+ * - resourceId {String}:
+ * The id of resource to be updated.
+ * - resourceUpdates {Object}:
+ * If resourceUpdates is in the element, a cached resource specified by resourceType
+ * and resourceId is updated by Object.assign(cachedResource, resourceUpdates).
+ * - nestedResourceUpdates {Object}:
+ * If `nestedResourceUpdates` is passed, update one nested attribute with a new value
+ * This allows updating one attribute of an object stored in a resource's attribute,
+ * as well as adding new elements to arrays.
+ * `path` is an array mentioning all nested attribute to walk through.
+ * `value` is the new nested attribute value to set.
+ *
+ * And also, the element is passed to the listener as it is as “update” object.
+ * So if we don't want to update a cached resource but have information want to
+ * pass on to the listener, can pass it on using attributes other than the ones
+ * listed above.
+ * For example, if the element consists of like
+ * "{ resourceType:… resourceId:…, testValue: “test”, }”,
+ * the listener can receive the value as follows.
+ *
+ * onResourceUpdate({ update }) {
+ * console.log(update.testValue); // “test” should be displayed
+ * }
+ */
+ async _onResourceUpdated({ targetFront, watcherFront }, updates) {
+ for (const update of updates) {
+ const {
+ resourceType,
+ resourceId,
+ resourceUpdates,
+ nestedResourceUpdates,
+ } = update;
+
+ if (!resourceId) {
+ console.warn(`Expected resource ${resourceType} to have a resourceId`);
+ }
+
+ // See _onResourceAvailable()
+ // We also need to wait for the related targetFront to be initialized
+ // otherwise we would notify about the udpate *before* the available
+ // and the resource won't be in _cache.
+ if (watcherFront) {
+ targetFront = await this._getTargetForWatcherResource(update);
+ // When we receive the navigation request, the target front has already been
+ // destroyed, but this is fine. The cached resource has the reference to
+ // the (destroyed) target front and it is fully initialized.
+ if (targetFront) {
+ await targetFront.initialized;
+ }
+ }
+
+ const existingResource = this._cache.get(
+ cacheKey(resourceType, resourceId)
+ );
+ if (!existingResource) {
+ continue;
+ }
+
+ if (resourceUpdates) {
+ Object.assign(existingResource, resourceUpdates);
+ }
+
+ if (nestedResourceUpdates) {
+ for (const { path, value } of nestedResourceUpdates) {
+ let target = existingResource;
+
+ for (let i = 0; i < path.length - 1; i++) {
+ target = target[path[i]];
+ }
+
+ target[path[path.length - 1]] = value;
+ }
+ }
+ this._queueResourceEvent("updated", resourceType, {
+ resource: existingResource,
+ update,
+ });
+ }
+ this._throttledNotifyWatchers();
+ }
+
+ /**
+ * Called everytime a resource is destroyed in the remote target.
+ * See _onResourceAvailable for the argument description.
+ */
+ async _onResourceDestroyed({ targetFront, watcherFront }, resources) {
+ for (const resource of resources) {
+ const { resourceType, resourceId } = resource;
+ this._cache.delete(cacheKey(resourceType, resourceId));
+ if (!resource.targetFront) {
+ resource.targetFront = targetFront;
+ }
+ this._queueResourceEvent("destroyed", resourceType, resource);
+ }
+ this._throttledNotifyWatchers();
+ }
+
+ _queueResourceEvent(callbackType, resourceType, update) {
+ for (const { resources, pendingEvents } of this._watchers) {
+ // This watcher doesn't listen to this type of resource
+ if (!resources.includes(resourceType)) {
+ continue;
+ }
+ // If we receive a new event of the same type, accumulate the new update in the last event
+ if (pendingEvents.length) {
+ const lastEvent = pendingEvents[pendingEvents.length - 1];
+ if (lastEvent.callbackType == callbackType) {
+ lastEvent.updates.push(update);
+ continue;
+ }
+ }
+ // Otherwise, pile up a new event, which will force calling watcher
+ // callback a new time
+ pendingEvents.push({
+ callbackType,
+ updates: [update],
+ });
+ }
+ }
+
+ /**
+ * Flush the pending event and notify all the currently registered watchers
+ * about all the available, updated and destroyed events that have been accumulated in
+ * `_watchers`'s `pendingEvents` arrays.
+ */
+ _notifyWatchers() {
+ for (const watcherEntry of this._watchers) {
+ const { onAvailable, onUpdated, onDestroyed, pendingEvents } =
+ watcherEntry;
+ // Immediately clear the buffer in order to avoid possible races, where an event listener
+ // would end up somehow adding a new throttled resource
+ watcherEntry.pendingEvents = [];
+
+ for (const { callbackType, updates } of pendingEvents) {
+ try {
+ if (callbackType == "available") {
+ onAvailable(updates, { areExistingResources: false });
+ } else if (callbackType == "updated" && onUpdated) {
+ onUpdated(updates);
+ } else if (callbackType == "destroyed" && onDestroyed) {
+ onDestroyed(updates);
+ }
+ } catch (e) {
+ console.error(
+ "Exception while calling a ResourceCommand",
+ callbackType,
+ "callback",
+ ":",
+ e
+ );
+ }
+ }
+ }
+ }
+
+ // Compute the target front if the resource comes from the Watcher Actor.
+ // (`targetFront` will be null as the watcher is in the parent process
+ // and targets are in distinct processes)
+ _getTargetForWatcherResource(resource) {
+ const { browsingContextID, innerWindowId, resourceType } = resource;
+
+ // Some privileged resources aren't related to any BrowsingContext
+ // and so aren't bound to any Target Front.
+ // Server watchers should pass an explicit "-1" value in order to prevent
+ // silently ignoring an undefined browsingContextID attribute.
+ if (browsingContextID == -1) {
+ return null;
+ }
+
+ if (innerWindowId && this.targetCommand.isServerTargetSwitchingEnabled()) {
+ return this.watcherFront.getWindowGlobalTargetByInnerWindowId(
+ innerWindowId
+ );
+ } else if (browsingContextID) {
+ return this.watcherFront.getWindowGlobalTarget(browsingContextID);
+ }
+ console.error(
+ `Resource of ${resourceType} is missing a browsingContextID or innerWindowId attribute`
+ );
+ return null;
+ }
+
+ _onWillNavigate(targetFront) {
+ // Special case for toolboxes debugging a document,
+ // purge the cache entirely when we start navigating to a new document.
+ // Other toolboxes and additional target for remote iframes or content process
+ // will be purge from onTargetDestroyed.
+
+ // NOTE: we could `clear` the cache here, but technically if anything is
+ // currently iterating over resources provided by getAllResources, that
+ // would interfere with their iteration. We just assign a new Map here to
+ // leave those iterators as is.
+ this._cache = new Map();
+ }
+
+ /**
+ * Tells if the server supports listening to the given resource type
+ * via the watcher actor's watchResources method.
+ *
+ * @return {Boolean} True, if the server supports this type.
+ */
+ hasResourceCommandSupport(resourceType) {
+ return this.watcherFront?.traits?.resources?.[resourceType];
+ }
+
+ /**
+ * Tells if the server supports listening to the given resource type
+ * via the watcher actor's watchResources method, and that, for a specific
+ * target.
+ *
+ * @return {Boolean} True, if the server supports this type.
+ */
+ _hasResourceCommandSupportForTarget(resourceType, targetFront) {
+ // First check if the watcher supports this target type.
+ // If it doesn't, no resource type can be listened via the Watcher actor for this target.
+ if (!this.targetCommand.hasTargetWatcherSupport(targetFront.targetType)) {
+ return false;
+ }
+
+ return this.hasResourceCommandSupport(resourceType);
+ }
+
+ _isValidResourceType(type) {
+ return this.ALL_TYPES.includes(type);
+ }
+
+ /**
+ * Start listening for a given type of resource.
+ * For backward compatibility code, we register the legacy listeners on
+ * each individual target
+ *
+ * @param {String} resourceType
+ * One string of ResourceCommand.TYPES, which designates the types of resources
+ * to be listened.
+ * @param {Object}
+ * - {Boolean} bypassListenerCount
+ * Pass true to avoid checking/updating the listenersCount map.
+ * Exclusively used when target switching, to stop & start listening
+ * to all resources.
+ */
+ async _startListening(resourceType, { bypassListenerCount = false } = {}) {
+ if (!bypassListenerCount) {
+ if (this._listenedResources.has(resourceType)) {
+ return;
+ }
+ this._listenedResources.add(resourceType);
+ }
+
+ this._processingExistingResources.add(resourceType);
+
+ // Ensuring enabling listening to targets.
+ // This will be a no-op expect for the very first call to `_startListening`,
+ // where it is going to call `onTargetAvailable` for all already existing targets,
+ // as well as for those who will be created later.
+ //
+ // Do this *before* calling WatcherActor.watchResources in order to register "resource-available"
+ // listeners on targets before these events start being emitted.
+ await this._watchAllTargets(resourceType);
+
+ // When we are calling _startListening for the first time, _watchAllTargets
+ // will register legacylistener when it will call onTargetAvailable for all existing targets.
+ // But for any next calls to _startListening, _watchAllTargets will be a no-op,
+ // and nothing will start legacy listener for each already registered targets.
+ await this._startLegacyListenersForExistingTargets(resourceType);
+
+ // If the server supports the Watcher API and the Watcher supports
+ // this resource type, use this API
+ if (this.hasResourceCommandSupport(resourceType)) {
+ await this.watcherFront.watchResources([resourceType]);
+ }
+ this._processingExistingResources.delete(resourceType);
+ }
+
+ /**
+ * Return true if the resource should be watched via legacy listener,
+ * even when watcher supports this resource type.
+ *
+ * Bug 1678385: In order to support watching for JS Source resource
+ * for service workers and parent process workers, which aren't supported yet
+ * by the watcher actor, we do not bail out here and allow to execute
+ * the legacy listener for these targets.
+ * Once bug 1608848 is fixed, we can remove this and never trigger
+ * the legacy listeners codepath for these resource types.
+ *
+ * If this isn't fixed soon, we may add other resources we want to see
+ * being fetched from these targets.
+ */
+ _shouldRunLegacyListenerEvenWithWatcherSupport(resourceType) {
+ return WORKER_RESOURCE_TYPES.includes(resourceType);
+ }
+
+ async _forwardExistingResources(resourceTypes, onAvailable) {
+ const existingResources = [];
+ for (const resource of this._cache.values()) {
+ if (resourceTypes.includes(resource.resourceType)) {
+ existingResources.push(resource);
+ }
+ }
+ if (existingResources.length) {
+ await onAvailable(existingResources, { areExistingResources: true });
+ }
+ }
+
+ /**
+ * Call backward compatibility code from `LegacyListeners` in order to listen for a given
+ * type of resource from a given target.
+ */
+ async _watchResourcesForTarget({
+ targetFront,
+ resourceType,
+ disableWarning = false,
+ }) {
+ if (this._hasResourceCommandSupportForTarget(resourceType, targetFront)) {
+ // This resource / target pair should already be handled by the watcher,
+ // no need to start legacy listeners.
+ return;
+ }
+
+ // All workers target types are still not supported by the watcher
+ // so that we have to spawn legacy listener for all their resources.
+ // But some resources are irrelevant to workers, like network events.
+ // And we removed the related legacy listener as they are no longer used.
+ if (
+ targetFront.targetType.endsWith("worker") &&
+ !WORKER_RESOURCE_TYPES.includes(resourceType)
+ ) {
+ return;
+ }
+
+ if (targetFront.isDestroyed()) {
+ return;
+ }
+
+ const onAvailable = this._onResourceAvailable.bind(this, { targetFront });
+ const onUpdated = this._onResourceUpdated.bind(this, { targetFront });
+ const onDestroyed = this._onResourceDestroyed.bind(this, { targetFront });
+
+ if (!(resourceType in LegacyListeners)) {
+ throw new Error(`Missing legacy listener for ${resourceType}`);
+ }
+
+ const legacyListeners =
+ this._existingLegacyListeners.get(targetFront) || [];
+ if (legacyListeners.includes(resourceType)) {
+ if (!disableWarning) {
+ console.warn(
+ `Already started legacy listener for ${resourceType} on ${targetFront.actorID}`
+ );
+ }
+ return;
+ }
+ this._existingLegacyListeners.set(
+ targetFront,
+ legacyListeners.concat(resourceType)
+ );
+
+ try {
+ await LegacyListeners[resourceType]({
+ targetCommand: this.targetCommand,
+ targetFront,
+ onAvailable,
+ onDestroyed,
+ onUpdated,
+ });
+ } catch (e) {
+ // Swallow the error to avoid breaking calls to watchResources which will
+ // loop on all existing targets to create legacy listeners.
+ // If a legacy listener fails to handle a target for some reason, we
+ // should still try to process other targets as much as possible.
+ // See Bug 1687645.
+ console.error(
+ `Failed to start [${resourceType}] legacy listener for target ${targetFront.actorID}`,
+ e
+ );
+ }
+ }
+
+ /**
+ * Reverse of _startListening. Stop listening for a given type of resource.
+ * For backward compatibility, we unregister from each individual target.
+ *
+ * See _startListening for parameters description.
+ */
+ _stopListening(resourceType, { bypassListenerCount = false } = {}) {
+ if (!bypassListenerCount) {
+ if (!this._listenedResources.has(resourceType)) {
+ throw new Error(
+ `Stopped listening for resource '${resourceType}' that isn't being listened to`
+ );
+ }
+ this._listenedResources.delete(resourceType);
+ }
+
+ // Clear the cached resources of the type.
+ for (const [key, resource] of this._cache) {
+ if (resource.resourceType == resourceType) {
+ // NOTE: To anyone paranoid like me, yes it is okay to delete from a Map while iterating it.
+ this._cache.delete(key);
+ }
+ }
+
+ // If the server supports the Watcher API and the Watcher supports
+ // this resource type, use this API
+ if (this.hasResourceCommandSupport(resourceType)) {
+ if (!this.watcherFront.isDestroyed()) {
+ this.watcherFront.unwatchResources([resourceType]);
+ }
+
+ const shouldRunLegacyListeners =
+ this._shouldRunLegacyListenerEvenWithWatcherSupport(resourceType);
+ if (!shouldRunLegacyListeners) {
+ return;
+ }
+ }
+ // Otherwise, fallback on backward compat mode and use LegacyListeners.
+
+ // If this was the last listener, we should stop watching these events from the actors
+ // and the actors should stop watching things from the platform
+ const targets = this.targetCommand.getAllTargets(
+ this.targetCommand.ALL_TYPES
+ );
+ for (const target of targets) {
+ this._unwatchResourcesForTarget(target, resourceType);
+ }
+ }
+
+ /**
+ * Backward compatibility code, reverse of _watchResourcesForTarget.
+ */
+ _unwatchResourcesForTarget(targetFront, resourceType) {
+ if (this._hasResourceCommandSupportForTarget(resourceType, targetFront)) {
+ // This resource / target pair should already be handled by the watcher,
+ // no need to stop legacy listeners.
+ }
+ // Is there really a point in:
+ // - unregistering `onAvailable` RDP event callbacks from target-scoped actors?
+ // - calling `stopListeners()` as we are most likely closing the toolbox and destroying everything?
+ //
+ // It is important to keep this method synchronous and do as less as possible
+ // in the case of toolbox destroy.
+ //
+ // We are aware of one case where that might be useful.
+ // When a panel is disabled via the options panel, after it has been opened.
+ // Would that justify doing this? Is there another usecase?
+
+ // XXX: This is most likely only needed to avoid growing the Map infinitely.
+ // Unless in the "disabled panel" use case mentioned in the comment above,
+ // we should not see the same target actorID again.
+ const listeners = this._existingLegacyListeners.get(targetFront);
+ if (listeners && listeners.includes(resourceType)) {
+ const remainingListeners = listeners.filter(l => l !== resourceType);
+ this._existingLegacyListeners.set(targetFront, remainingListeners);
+ }
+ }
+}
+
+ResourceCommand.TYPES = ResourceCommand.prototype.TYPES = {
+ CONSOLE_MESSAGE: "console-message",
+ CSS_CHANGE: "css-change",
+ CSS_MESSAGE: "css-message",
+ CSS_REGISTERED_PROPERTIES: "css-registered-properties",
+ ERROR_MESSAGE: "error-message",
+ PLATFORM_MESSAGE: "platform-message",
+ DOCUMENT_EVENT: "document-event",
+ ROOT_NODE: "root-node",
+ STYLESHEET: "stylesheet",
+ NETWORK_EVENT: "network-event",
+ WEBSOCKET: "websocket",
+ COOKIE: "cookies",
+ LOCAL_STORAGE: "local-storage",
+ SESSION_STORAGE: "session-storage",
+ CACHE_STORAGE: "Cache",
+ EXTENSION_STORAGE: "extension-storage",
+ INDEXED_DB: "indexed-db",
+ NETWORK_EVENT_STACKTRACE: "network-event-stacktrace",
+ REFLOW: "reflow",
+ SOURCE: "source",
+ THREAD_STATE: "thread-state",
+ JSTRACER_TRACE: "jstracer-trace",
+ JSTRACER_STATE: "jstracer-state",
+ SERVER_SENT_EVENT: "server-sent-event",
+ LAST_PRIVATE_CONTEXT_EXIT: "last-private-context-exit",
+};
+ResourceCommand.ALL_TYPES = ResourceCommand.prototype.ALL_TYPES = Object.values(
+ ResourceCommand.TYPES
+);
+module.exports = ResourceCommand;
+
+// This is the list of resource types supported by workers.
+// We need such list to know when forcing to run the legacy listeners
+// and when to avoid try to spawn some unsupported ones for workers.
+const WORKER_RESOURCE_TYPES = [
+ ResourceCommand.TYPES.CONSOLE_MESSAGE,
+ ResourceCommand.TYPES.ERROR_MESSAGE,
+ ResourceCommand.TYPES.SOURCE,
+ ResourceCommand.TYPES.THREAD_STATE,
+];
+
+// Backward compat code for each type of resource.
+// Each section added here should eventually be removed once the equivalent server
+// code is implement in Firefox, in its release channel.
+const LegacyListeners = {
+ async [ResourceCommand.TYPES.DOCUMENT_EVENT]({
+ targetCommand,
+ targetFront,
+ onAvailable,
+ }) {
+ // DocumentEventsListener of webconsole handles only top level document.
+ if (!targetFront.isTopLevel) {
+ return;
+ }
+
+ const webConsoleFront = await targetFront.getFront("console");
+ webConsoleFront.on("documentEvent", event => {
+ event.resourceType = ResourceCommand.TYPES.DOCUMENT_EVENT;
+ onAvailable([event]);
+ });
+ await webConsoleFront.startListeners(["DocumentEvents"]);
+ },
+};
+loader.lazyRequireGetter(
+ LegacyListeners,
+ ResourceCommand.TYPES.CONSOLE_MESSAGE,
+ "resource://devtools/shared/commands/resource/legacy-listeners/console-messages.js"
+);
+loader.lazyRequireGetter(
+ LegacyListeners,
+ ResourceCommand.TYPES.CSS_CHANGE,
+ "resource://devtools/shared/commands/resource/legacy-listeners/css-changes.js"
+);
+loader.lazyRequireGetter(
+ LegacyListeners,
+ ResourceCommand.TYPES.CSS_MESSAGE,
+ "resource://devtools/shared/commands/resource/legacy-listeners/css-messages.js"
+);
+loader.lazyRequireGetter(
+ LegacyListeners,
+ ResourceCommand.TYPES.ERROR_MESSAGE,
+ "resource://devtools/shared/commands/resource/legacy-listeners/error-messages.js"
+);
+loader.lazyRequireGetter(
+ LegacyListeners,
+ ResourceCommand.TYPES.PLATFORM_MESSAGE,
+ "resource://devtools/shared/commands/resource/legacy-listeners/platform-messages.js"
+);
+loader.lazyRequireGetter(
+ LegacyListeners,
+ ResourceCommand.TYPES.ROOT_NODE,
+ "resource://devtools/shared/commands/resource/legacy-listeners/root-node.js"
+);
+
+loader.lazyRequireGetter(
+ LegacyListeners,
+ ResourceCommand.TYPES.SOURCE,
+ "resource://devtools/shared/commands/resource/legacy-listeners/source.js"
+);
+loader.lazyRequireGetter(
+ LegacyListeners,
+ ResourceCommand.TYPES.THREAD_STATE,
+ "resource://devtools/shared/commands/resource/legacy-listeners/thread-states.js"
+);
+
+loader.lazyRequireGetter(
+ LegacyListeners,
+ ResourceCommand.TYPES.REFLOW,
+ "resource://devtools/shared/commands/resource/legacy-listeners/reflow.js"
+);
+
+// Optional transformers for each type of resource.
+// Each module added here should be a function that will receive the resource, the target, …
+// and perform some transformation on the resource before it will be emitted.
+// This is a good place to handle backward compatibility and manual resource marshalling.
+const ResourceTransformers = {};
+
+loader.lazyRequireGetter(
+ ResourceTransformers,
+ ResourceCommand.TYPES.CONSOLE_MESSAGE,
+ "resource://devtools/shared/commands/resource/transformers/console-messages.js"
+);
+loader.lazyRequireGetter(
+ ResourceTransformers,
+ ResourceCommand.TYPES.ERROR_MESSAGE,
+ "resource://devtools/shared/commands/resource/transformers/error-messages.js"
+);
+loader.lazyRequireGetter(
+ ResourceTransformers,
+ ResourceCommand.TYPES.CACHE_STORAGE,
+ "resource://devtools/shared/commands/resource/transformers/storage-cache.js"
+);
+loader.lazyRequireGetter(
+ ResourceTransformers,
+ ResourceCommand.TYPES.COOKIE,
+ "resource://devtools/shared/commands/resource/transformers/storage-cookie.js"
+);
+loader.lazyRequireGetter(
+ ResourceTransformers,
+ ResourceCommand.TYPES.EXTENSION_STORAGE,
+ "resource://devtools/shared/commands/resource/transformers/storage-extension.js"
+);
+loader.lazyRequireGetter(
+ ResourceTransformers,
+ ResourceCommand.TYPES.INDEXED_DB,
+ "resource://devtools/shared/commands/resource/transformers/storage-indexed-db.js"
+);
+loader.lazyRequireGetter(
+ ResourceTransformers,
+ ResourceCommand.TYPES.LOCAL_STORAGE,
+ "resource://devtools/shared/commands/resource/transformers/storage-local-storage.js"
+);
+loader.lazyRequireGetter(
+ ResourceTransformers,
+ ResourceCommand.TYPES.SESSION_STORAGE,
+ "resource://devtools/shared/commands/resource/transformers/storage-session-storage.js"
+);
+loader.lazyRequireGetter(
+ ResourceTransformers,
+ ResourceCommand.TYPES.NETWORK_EVENT,
+ "resource://devtools/shared/commands/resource/transformers/network-events.js"
+);
+loader.lazyRequireGetter(
+ ResourceTransformers,
+ ResourceCommand.TYPES.THREAD_STATE,
+ "resource://devtools/shared/commands/resource/transformers/thread-states.js"
+);