diff options
Diffstat (limited to 'dom/animation')
-rw-r--r-- | dom/animation/Animation.cpp | 29 | ||||
-rw-r--r-- | dom/animation/Animation.h | 6 | ||||
-rw-r--r-- | dom/animation/AnimationTimeline.h | 3 | ||||
-rw-r--r-- | dom/animation/test/mozilla/file_restyles.html | 16 |
4 files changed, 20 insertions, 34 deletions
diff --git a/dom/animation/Animation.cpp b/dom/animation/Animation.cpp index 6f0fee007c..ad52495e67 100644 --- a/dom/animation/Animation.cpp +++ b/dom/animation/Animation.cpp @@ -6,6 +6,7 @@ #include "Animation.h" +#include "mozilla/Likely.h" #include "nsIFrame.h" #include "AnimationUtils.h" #include "mozAutoDocUpdate.h" @@ -926,12 +927,13 @@ void Animation::SetCurrentTimeAsDouble(const Nullable<double>& aCurrentTime, void Animation::Tick(AnimationTimeline::TickState& aTickState) { if (Pending()) { - // Finish pending if we can, but make sure we've seen one existing tick, or - // we've requested to get started via SetPendingReadyTime. - if (!mPendingReadyTime.IsNull() || mSawTickWhilePending) { + if (!mPendingReadyTime.IsNull()) { TryTriggerNow(); + } else if (MOZ_LIKELY(mTimeline)) { + // Makes sure that we trigger the animation on the next tick but, + // importantly, with this tick's timestamp. + mPendingReadyTime = mTimeline->GetCurrentTimeAsTimeStamp(); } - mSawTickWhilePending = true; } UpdateTiming(SeekFlag::NoSeek, SyncNotifyFlag::Sync); @@ -1351,17 +1353,21 @@ void Animation::NotifyEffectTargetUpdated() { MaybeScheduleReplacementCheck(); } -static bool EnsurePaintIsScheduled(Document& aDoc) { +static TimeStamp EnsurePaintIsScheduled(Document& aDoc) { PresShell* presShell = aDoc.GetPresShell(); if (!presShell) { - return false; + return {}; } nsIFrame* rootFrame = presShell->GetRootFrame(); if (!rootFrame) { - return false; + return {}; } rootFrame->SchedulePaintWithoutInvalidatingObservers(); - return rootFrame->PresContext()->RefreshDriver()->IsInRefresh(); + auto* rd = rootFrame->PresContext()->RefreshDriver(); + if (!rd->IsInRefresh()) { + return {}; + } + return rd->MostRecentRefresh(/* aEnsureTimerStarted = */ false); } // https://drafts.csswg.org/web-animations/#play-an-animation @@ -1453,7 +1459,6 @@ void Animation::PlayNoUpdate(ErrorResult& aRv, LimitBehavior aLimitBehavior) { mPendingState = PendingState::PlayPending; mPendingReadyTime = {}; - mSawTickWhilePending = false; if (Document* doc = GetRenderedDocument()) { if (HasFiniteTimeline()) { // Always schedule a task even if we would like to let this animation @@ -1464,7 +1469,7 @@ void Animation::PlayNoUpdate(ErrorResult& aRv, LimitBehavior aLimitBehavior) { doc->GetOrCreateScrollTimelineAnimationTracker()->AddPending(*this); } // Make sure to try to schedule a tick. - mSawTickWhilePending = EnsurePaintIsScheduled(*doc); + mPendingReadyTime = EnsurePaintIsScheduled(*doc); } UpdateTiming(SeekFlag::NoSeek, SyncNotifyFlag::Async); @@ -1515,14 +1520,12 @@ void Animation::Pause(ErrorResult& aRv) { mPendingState = PendingState::PausePending; mPendingReadyTime = {}; - mSawTickWhilePending = false; - // See the relevant PlayPending code for comments. if (Document* doc = GetRenderedDocument()) { if (HasFiniteTimeline()) { doc->GetOrCreateScrollTimelineAnimationTracker()->AddPending(*this); } - mSawTickWhilePending = EnsurePaintIsScheduled(*doc); + mPendingReadyTime = EnsurePaintIsScheduled(*doc); } UpdateTiming(SeekFlag::NoSeek, SyncNotifyFlag::Async); diff --git a/dom/animation/Animation.h b/dom/animation/Animation.h index cb0859a4b6..d7edfedfc2 100644 --- a/dom/animation/Animation.h +++ b/dom/animation/Animation.h @@ -114,6 +114,7 @@ class Animation : public DOMEventTargetHelper, Nullable<TimeDuration> GetStartTime() const { return mStartTime; } Nullable<double> GetStartTimeAsDouble() const; void SetStartTime(const Nullable<TimeDuration>& aNewStartTime); + const TimeStamp& GetPendingReadyTime() const { return mPendingReadyTime; } void SetPendingReadyTime(const TimeStamp& aReadyTime) { mPendingReadyTime = aReadyTime; } @@ -550,11 +551,6 @@ class Animation : public DOMEventTargetHelper, bool mFinishedAtLastComposeStyle = false; bool mWasReplaceableAtLastTick = false; - // When we create a new pending animation, this tracks whether we've seen at - // least one refresh driver tick. This is used to guarantee that a whole tick - // has run before triggering the animation, which guarantees (for most pages) - // that we've actually painted. - bool mSawTickWhilePending = false; bool mHiddenByContentVisibility = false; diff --git a/dom/animation/AnimationTimeline.h b/dom/animation/AnimationTimeline.h index 96fd1650a2..bb782bfb8c 100644 --- a/dom/animation/AnimationTimeline.h +++ b/dom/animation/AnimationTimeline.h @@ -23,8 +23,7 @@ class ScrollTimeline; class AnimationTimeline : public nsISupports, public nsWrapperCache { public: - explicit AnimationTimeline(nsIGlobalObject* aWindow, - RTPCallerType aRTPCallerType); + AnimationTimeline(nsIGlobalObject* aWindow, RTPCallerType); struct TickState { TickState() = default; diff --git a/dom/animation/test/mozilla/file_restyles.html b/dom/animation/test/mozilla/file_restyles.html index 0aba35cd0e..88e6329b69 100644 --- a/dom/animation/test/mozilla/file_restyles.html +++ b/dom/animation/test/mozilla/file_restyles.html @@ -975,13 +975,7 @@ waitForAllPaints(() => { animation.pause(); await animation.ready; - let restyleCount; - restyleCount = await observeStyling(1); - is(restyleCount, 1, - 'Animations running on the compositor should restyle once after ' + - 'Animation.pause() was called'); - - restyleCount = await observeStyling(5); + let restyleCount = await observeStyling(5); is(restyleCount, 0, 'Paused animations running on the compositor should never cause ' + 'restyles'); @@ -997,13 +991,7 @@ waitForAllPaints(() => { animation.pause(); await animation.ready; - let restyleCount; - restyleCount = await observeStyling(1); - is(restyleCount, 1, - 'Animations running on the main-thread should restyle once after ' + - 'Animation.pause() was called'); - - restyleCount = await observeStyling(5); + let restyleCount = await observeStyling(5); is(restyleCount, 0, 'Paused animations running on the main-thread should never cause ' + 'restyles'); |