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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this file,
+ * You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef mozilla_dom_audiochannelservice_h__
+#define mozilla_dom_audiochannelservice_h__
+
+#include "nsIObserver.h"
+#include "nsTObserverArray.h"
+#include "nsTArray.h"
+
+#include "AudioChannelAgent.h"
+#include "nsAttrValue.h"
+#include "mozilla/Logging.h"
+#include "mozilla/UniquePtr.h"
+
+#include <functional>
+
+class nsPIDOMWindowOuter;
+struct PRLogModuleInfo;
+
+namespace mozilla::dom {
+
+class AudioPlaybackConfig {
+ public:
+ AudioPlaybackConfig()
+ : mVolume(1.0),
+ mMuted(false),
+ mSuspend(nsISuspendedTypes::NONE_SUSPENDED),
+ mNumberOfAgents(0) {}
+
+ AudioPlaybackConfig(float aVolume, bool aMuted, uint32_t aSuspended)
+ : mVolume(aVolume),
+ mMuted(aMuted),
+ mSuspend(aSuspended),
+ mNumberOfAgents(0) {}
+
+ float mVolume;
+ bool mMuted;
+ uint32_t mSuspend;
+ bool mCapturedAudio = false;
+ uint32_t mNumberOfAgents;
+};
+
+class AudioChannelService final : public nsIObserver {
+ public:
+ NS_DECL_ISUPPORTS
+ NS_DECL_NSIOBSERVER
+
+ /**
+ * We use `AudibleState` to represent the audible state of an owner of audio
+ * channel agent. Those information in AudioChannelWindow could help us to
+ * determine if a tab is being audible or not, in order to tell Chrome JS to
+ * show the sound indicator or delayed autoplay icon on the tab bar.
+ *
+ * - Sound indicator
+ * When a tab is playing sound, we would show the sound indicator on tab bar
+ * to tell users that this tab is producing sound now. In addition, the sound
+ * indicator also give users an ablility to mute or unmute tab.
+ *
+ * When an AudioChannelWindow first contains an agent with state `eAudible`,
+ * or an AudioChannelWindow losts its last agent with state `eAudible`, we
+ * would notify Chrome JS about those changes, to tell them that a tab has
+ * been being audible or not, in order to display or remove the indicator for
+ * a corresponding tab.
+ *
+ * - Delayed autoplay icon (Play Tab icon)
+ * When we enable delaying autoplay, which is to postpone the autoplay media
+ * for unvisited tab until it first goes to foreground, or user click the
+ * play tab icon to resume the delayed media.
+ *
+ * When an AudioChannelWindow first contains an agent with state `eAudible` or
+ * `eMaybeAudible`, we would notify Chrome JS about this change, in order to
+ * show the delayed autoplay tab icon to user, which is used to notice user
+ * there is a media being delayed starting, and then user can click the play
+ * tab icon to resume the start of media, or visit that tab to resume delayed
+ * media automatically.
+ *
+ * According to our UX design, we don't show this icon for inaudible media.
+ * The reason of showing the icon for a tab, where the agent starts with state
+ * `eMaybeAudible`, is because some video might be silent in the beginning
+ * but would soon become audible later.
+ *
+ * ---------------------------------------------------------------------------
+ *
+ * eNotAudible : agent is not audible
+ * eMaybeAudible : agent is not audible now, but it might be audible later
+ * eAudible : agent is audible now
+ */
+ enum AudibleState : uint8_t {
+ eNotAudible = 0,
+ eMaybeAudible = 1,
+ eAudible = 2
+ };
+
+ enum AudioCaptureState : bool { eCapturing = true, eNotCapturing = false };
+
+ enum AudibleChangedReasons : uint32_t {
+ eVolumeChanged = 0,
+ eDataAudibleChanged = 1,
+ ePauseStateChanged = 2
+ };
+
+ /**
+ * Returns the AudioChannelServce singleton.
+ * If AudioChannelService doesn't exist, create and return new one.
+ * Only to be called from main thread.
+ */
+ static already_AddRefed<AudioChannelService> GetOrCreate();
+
+ /**
+ * Returns the AudioChannelService singleton if one exists.
+ * If AudioChannelService doesn't exist, returns null.
+ */
+ static already_AddRefed<AudioChannelService> Get();
+
+ static LogModule* GetAudioChannelLog();
+
+ static bool IsEnableAudioCompeting();
+
+ /**
+ * Any audio channel agent that starts playing should register itself to
+ * this service, sharing the AudioChannel.
+ */
+ void RegisterAudioChannelAgent(AudioChannelAgent* aAgent,
+ AudibleState aAudible);
+
+ /**
+ * Any audio channel agent that stops playing should unregister itself to
+ * this service.
+ */
+ void UnregisterAudioChannelAgent(AudioChannelAgent* aAgent);
+
+ /**
+ * Return the state to indicate this audioChannel for his window should keep
+ * playing/muted/suspended.
+ */
+ AudioPlaybackConfig GetMediaConfig(nsPIDOMWindowOuter* aWindow) const;
+
+ /**
+ * Called this method when the audible state of the audio playback changed,
+ * it would dispatch the playback event to observers which want to know the
+ * actual audible state of the window.
+ */
+ void AudioAudibleChanged(AudioChannelAgent* aAgent, AudibleState aAudible,
+ AudibleChangedReasons aReason);
+
+ bool IsWindowActive(nsPIDOMWindowOuter* aWindow);
+
+ void RefreshAgentsVolume(nsPIDOMWindowOuter* aWindow, float aVolume,
+ bool aMuted);
+
+ // This method needs to know the inner window that wants to capture audio. We
+ // group agents per top outer window, but we can have multiple innerWindow per
+ // top outerWindow (subiframes, etc.) and we have to identify all the agents
+ // just for a particular innerWindow.
+ void SetWindowAudioCaptured(nsPIDOMWindowOuter* aWindow,
+ uint64_t aInnerWindowID, bool aCapture);
+
+ void NotifyResumingDelayedMedia(nsPIDOMWindowOuter* aWindow);
+
+ private:
+ AudioChannelService();
+ ~AudioChannelService();
+
+ void RefreshAgents(nsPIDOMWindowOuter* aWindow,
+ const std::function<void(AudioChannelAgent*)>& aFunc);
+
+ void RefreshAgentsSuspend(nsPIDOMWindowOuter* aWindow,
+ nsSuspendedTypes aSuspend);
+
+ static void CreateServiceIfNeeded();
+
+ /**
+ * Shutdown the singleton.
+ */
+ static void Shutdown();
+
+ void RefreshAgentsAudioFocusChanged(AudioChannelAgent* aAgent);
+
+ class AudioChannelWindow final {
+ public:
+ explicit AudioChannelWindow(uint64_t aWindowID)
+ : mWindowID(aWindowID),
+ mIsAudioCaptured(false),
+ mShouldSendActiveMediaBlockStopEvent(false) {}
+
+ void AudioAudibleChanged(AudioChannelAgent* aAgent, AudibleState aAudible,
+ AudibleChangedReasons aReason);
+
+ void AppendAgent(AudioChannelAgent* aAgent, AudibleState aAudible);
+ void RemoveAgent(AudioChannelAgent* aAgent);
+
+ void NotifyMediaBlockStop(nsPIDOMWindowOuter* aWindow);
+
+ uint64_t mWindowID;
+ bool mIsAudioCaptured;
+ AudioPlaybackConfig mConfig;
+
+ // Raw pointer because the AudioChannelAgent must unregister itself.
+ nsTObserverArray<AudioChannelAgent*> mAgents;
+ nsTObserverArray<AudioChannelAgent*> mAudibleAgents;
+
+ // If we've dispatched "activeMediaBlockStart" event, we must dispatch
+ // another event "activeMediablockStop" when the window is resumed from
+ // suspend-block.
+ bool mShouldSendActiveMediaBlockStopEvent;
+
+ private:
+ void AppendAudibleAgentIfNotContained(AudioChannelAgent* aAgent,
+ AudibleChangedReasons aReason);
+ void RemoveAudibleAgentIfContained(AudioChannelAgent* aAgent,
+ AudibleChangedReasons aReason);
+
+ void AppendAgentAndIncreaseAgentsNum(AudioChannelAgent* aAgent);
+ void RemoveAgentAndReduceAgentsNum(AudioChannelAgent* aAgent);
+
+ bool IsFirstAudibleAgent() const;
+ bool IsLastAudibleAgent() const;
+
+ void NotifyAudioAudibleChanged(nsPIDOMWindowOuter* aWindow,
+ AudibleState aAudible,
+ AudibleChangedReasons aReason);
+
+ void MaybeNotifyMediaBlockStart(AudioChannelAgent* aAgent);
+ };
+
+ AudioChannelWindow* GetOrCreateWindowData(nsPIDOMWindowOuter* aWindow);
+
+ AudioChannelWindow* GetWindowData(uint64_t aWindowID) const;
+
+ nsTObserverArray<UniquePtr<AudioChannelWindow>> mWindows;
+};
+
+const char* SuspendTypeToStr(const nsSuspendedTypes& aSuspend);
+const char* AudibleStateToStr(
+ const AudioChannelService::AudibleState& aAudible);
+const char* AudibleChangedReasonToStr(
+ const AudioChannelService::AudibleChangedReasons& aReason);
+
+} // namespace mozilla::dom
+
+#endif