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Diffstat (limited to '')
-rw-r--r-- | dom/base/SameProcessMessageQueue.cpp | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/dom/base/SameProcessMessageQueue.cpp b/dom/base/SameProcessMessageQueue.cpp new file mode 100644 index 0000000000..bfeffd508a --- /dev/null +++ b/dom/base/SameProcessMessageQueue.cpp @@ -0,0 +1,60 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this file, + * You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "SameProcessMessageQueue.h" +#include "nsThreadUtils.h" + +using namespace mozilla; +using namespace mozilla::dom; + +SameProcessMessageQueue* SameProcessMessageQueue::sSingleton; + +SameProcessMessageQueue::SameProcessMessageQueue() = default; + +SameProcessMessageQueue::~SameProcessMessageQueue() { + // This code should run during shutdown, and we should already have pumped the + // event loop. So we should only see messages here if someone is sending + // messages pretty late in shutdown. + NS_WARNING_ASSERTION(mQueue.IsEmpty(), + "Shouldn't send messages during shutdown"); + sSingleton = nullptr; +} + +void SameProcessMessageQueue::Push(Runnable* aRunnable) { + mQueue.AppendElement(aRunnable); + NS_DispatchToCurrentThread(aRunnable); +} + +void SameProcessMessageQueue::Flush() { + const nsTArray<RefPtr<Runnable>> queue = std::move(mQueue); + for (size_t i = 0; i < queue.Length(); i++) { + queue[i]->Run(); + } +} + +/* static */ +SameProcessMessageQueue* SameProcessMessageQueue::Get() { + if (!sSingleton) { + sSingleton = new SameProcessMessageQueue(); + } + return sSingleton; +} + +SameProcessMessageQueue::Runnable::Runnable() : mDispatched(false) {} + +NS_IMPL_ISUPPORTS(SameProcessMessageQueue::Runnable, nsIRunnable) + +nsresult SameProcessMessageQueue::Runnable::Run() { + if (mDispatched) { + return NS_OK; + } + + SameProcessMessageQueue* queue = SameProcessMessageQueue::Get(); + queue->mQueue.RemoveElement(this); + + mDispatched = true; + return HandleMessage(); +} |