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-rw-r--r--dom/canvas/WebGLObjectModel.h75
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diff --git a/dom/canvas/WebGLObjectModel.h b/dom/canvas/WebGLObjectModel.h
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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef WEBGLOBJECTMODEL_H_
+#define WEBGLOBJECTMODEL_H_
+
+#include "mozilla/RefCounted.h"
+#include "mozilla/WeakPtr.h"
+#include "WebGLTypes.h"
+
+namespace mozilla {
+
+class WebGLContext;
+
+////
+
+// This class is a mixin for objects that are tied to a specific
+// context (which is to say, all of them). They provide initialization
+// as well as comparison with the current context.
+class WebGLContextBoundObject : public VRefCounted {
+ public:
+ const WeakPtr<WebGLContext> mContext;
+
+ explicit WebGLContextBoundObject(WebGLContext* webgl);
+
+ private:
+ friend class HostWebGLContext;
+};
+
+////
+
+// this class is a mixin for GL objects that have dimensions
+// that we need to track.
+class WebGLRectangleObject {
+ public:
+ WebGLRectangleObject() : mWidth(0), mHeight(0) {}
+
+ WebGLRectangleObject(GLsizei width, GLsizei height)
+ : mWidth(width), mHeight(height) {}
+
+ GLsizei Width() const { return mWidth; }
+ void width(GLsizei value) { mWidth = value; }
+
+ GLsizei Height() const { return mHeight; }
+ void height(GLsizei value) { mHeight = value; }
+
+ void setDimensions(GLsizei width, GLsizei height) {
+ mWidth = width;
+ mHeight = height;
+ }
+
+ void setDimensions(WebGLRectangleObject* rect) {
+ if (rect) {
+ mWidth = rect->Width();
+ mHeight = rect->Height();
+ } else {
+ mWidth = 0;
+ mHeight = 0;
+ }
+ }
+
+ bool HasSameDimensionsAs(const WebGLRectangleObject& other) const {
+ return Width() == other.Width() && Height() == other.Height();
+ }
+
+ protected:
+ GLsizei mWidth;
+ GLsizei mHeight;
+};
+
+} // namespace mozilla
+
+#endif