diff options
Diffstat (limited to 'dom/canvas/WebGLRenderbuffer.cpp')
-rw-r--r-- | dom/canvas/WebGLRenderbuffer.cpp | 256 |
1 files changed, 256 insertions, 0 deletions
diff --git a/dom/canvas/WebGLRenderbuffer.cpp b/dom/canvas/WebGLRenderbuffer.cpp new file mode 100644 index 0000000000..ffeb42999c --- /dev/null +++ b/dom/canvas/WebGLRenderbuffer.cpp @@ -0,0 +1,256 @@ +/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "WebGLRenderbuffer.h" + +#include "GLContext.h" +#include "mozilla/dom/WebGLRenderingContextBinding.h" +#include "ScopedGLHelpers.h" +#include "WebGLContext.h" +#include "WebGLFormats.h" +#include "WebGLStrongTypes.h" +#include "WebGLTexture.h" + +namespace mozilla { + +static GLenum DepthFormatForDepthStencilEmu(gl::GLContext* gl) { + // We might not be able to get 24-bit, so let's pretend! + if (gl->IsGLES() && !gl->IsExtensionSupported(gl::GLContext::OES_depth24)) + return LOCAL_GL_DEPTH_COMPONENT16; + + return LOCAL_GL_DEPTH_COMPONENT24; +} + +static GLuint DoCreateRenderbuffer(gl::GLContext* gl) { + GLuint ret = 0; + gl->fGenRenderbuffers(1, &ret); + return ret; +} + +static bool EmulatePackedDepthStencil(gl::GLContext* gl) { + return !gl->IsSupported(gl::GLFeature::packed_depth_stencil); +} + +WebGLRenderbuffer::WebGLRenderbuffer(WebGLContext* webgl) + : WebGLContextBoundObject(webgl), + mPrimaryRB(DoCreateRenderbuffer(webgl->gl)), + mEmulatePackedDepthStencil(EmulatePackedDepthStencil(webgl->gl)), + mSecondaryRB(0) { + // Bind our RB, or we might end up calling FramebufferRenderbuffer before we + // ever call BindRenderbuffer, since webgl.bindRenderbuffer doesn't actually + // call glBindRenderbuffer anymore. + mContext->gl->fBindRenderbuffer(LOCAL_GL_RENDERBUFFER, mPrimaryRB); + mContext->gl->fBindRenderbuffer(LOCAL_GL_RENDERBUFFER, 0); +} + +WebGLRenderbuffer::~WebGLRenderbuffer() { + mImageInfo = webgl::ImageInfo(); + + if (!mContext) return; + + mContext->gl->fDeleteRenderbuffers(1, &mPrimaryRB); + if (mSecondaryRB) { + mContext->gl->fDeleteRenderbuffers(1, &mSecondaryRB); + } +} + +static GLenum DoRenderbufferStorageMaybeMultisample(gl::GLContext* gl, + GLsizei samples, + GLenum internalFormat, + GLsizei width, + GLsizei height) { + MOZ_ASSERT_IF(samples >= 1, + gl->IsSupported(gl::GLFeature::framebuffer_multisample)); + + // Certain OpenGL ES renderbuffer formats may not exist on desktop OpenGL. + switch (internalFormat) { + case LOCAL_GL_RGBA4: + case LOCAL_GL_RGB5_A1: + // 16-bit RGBA formats are not supported on desktop GL. + if (!gl->IsGLES()) internalFormat = LOCAL_GL_RGBA8; + break; + + case LOCAL_GL_RGB565: + // RGB565 is not supported on desktop GL. + if (!gl->IsGLES()) internalFormat = LOCAL_GL_RGB8; + break; + + case LOCAL_GL_DEPTH_COMPONENT16: + if (!gl->IsGLES() || gl->IsExtensionSupported(gl::GLContext::OES_depth24)) + internalFormat = LOCAL_GL_DEPTH_COMPONENT24; + else if (gl->IsSupported(gl::GLFeature::packed_depth_stencil)) + internalFormat = LOCAL_GL_DEPTH24_STENCIL8; + break; + + case LOCAL_GL_DEPTH_STENCIL: + MOZ_CRASH("GFX: GL_DEPTH_STENCIL is not valid here."); + break; + + default: + break; + } + + gl::GLContext::LocalErrorScope errorScope(*gl); + + if (samples > 0) { + gl->fRenderbufferStorageMultisample(LOCAL_GL_RENDERBUFFER, samples, + internalFormat, width, height); + } else { + gl->fRenderbufferStorage(LOCAL_GL_RENDERBUFFER, internalFormat, width, + height); + } + + return errorScope.GetError(); +} + +GLenum WebGLRenderbuffer::DoRenderbufferStorage( + uint32_t samples, const webgl::FormatUsageInfo* format, uint32_t width, + uint32_t height) { + gl::GLContext* gl = mContext->gl; + MOZ_ASSERT(samples <= 256); // Sanity check. + + GLenum primaryFormat = format->format->sizedFormat; + GLenum secondaryFormat = 0; + + if (mEmulatePackedDepthStencil && + primaryFormat == LOCAL_GL_DEPTH24_STENCIL8) { + primaryFormat = DepthFormatForDepthStencilEmu(gl); + secondaryFormat = LOCAL_GL_STENCIL_INDEX8; + } + + gl->fBindRenderbuffer(LOCAL_GL_RENDERBUFFER, mPrimaryRB); + GLenum error = DoRenderbufferStorageMaybeMultisample( + gl, samples, primaryFormat, width, height); + gl->fBindRenderbuffer(LOCAL_GL_RENDERBUFFER, 0); + if (error) return error; + + if (secondaryFormat) { + if (!mSecondaryRB) { + gl->fGenRenderbuffers(1, &mSecondaryRB); + } + + gl->fBindRenderbuffer(LOCAL_GL_RENDERBUFFER, mSecondaryRB); + error = DoRenderbufferStorageMaybeMultisample(gl, samples, secondaryFormat, + width, height); + gl->fBindRenderbuffer(LOCAL_GL_RENDERBUFFER, 0); + if (error) return error; + } else if (mSecondaryRB) { + gl->fDeleteRenderbuffers(1, &mSecondaryRB); + mSecondaryRB = 0; + } + + return 0; +} + +void WebGLRenderbuffer::RenderbufferStorage(uint32_t samples, + GLenum internalFormat, + uint32_t width, uint32_t height) { + const auto usage = mContext->mFormatUsage->GetRBUsage(internalFormat); + if (!usage) { + mContext->ErrorInvalidEnum("Invalid `internalFormat`: 0x%04x.", + internalFormat); + return; + } + + if (width > mContext->mGLMaxRenderbufferSize || + height > mContext->mGLMaxRenderbufferSize) { + mContext->ErrorInvalidValue( + "Width or height exceeds maximum renderbuffer" + " size."); + return; + } + + const auto maxSamples = usage->MaxSamples(*mContext->gl); + if (samples > maxSamples) { + mContext->ErrorInvalidOperation("`samples` is out of the valid range."); + return; + } + + // Validation complete. + + const GLenum error = DoRenderbufferStorage(samples, usage, width, height); + if (error) { + mContext->GenerateWarning("Unexpected error %s", EnumString(error).c_str()); + if (error == LOCAL_GL_OUT_OF_MEMORY) { + // Truncate. + mImageInfo = {}; + InvalidateCaches(); + } + return; + } + + mContext->OnDataAllocCall(); + + const uint32_t depth = 1; + auto uninitializedSlices = Some(std::vector<bool>(depth, true)); + mImageInfo = { + usage, width, height, depth, std::move(uninitializedSlices), + uint8_t(samples)}; + InvalidateCaches(); +} + +void WebGLRenderbuffer::DoFramebufferRenderbuffer( + const GLenum attachment) const { + gl::GLContext* gl = mContext->gl; + + if (attachment == LOCAL_GL_DEPTH_STENCIL_ATTACHMENT) { + const GLuint stencilRB = (mSecondaryRB ? mSecondaryRB : mPrimaryRB); + gl->fFramebufferRenderbuffer(LOCAL_GL_FRAMEBUFFER, + LOCAL_GL_DEPTH_ATTACHMENT, + LOCAL_GL_RENDERBUFFER, mPrimaryRB); + gl->fFramebufferRenderbuffer(LOCAL_GL_FRAMEBUFFER, + LOCAL_GL_STENCIL_ATTACHMENT, + LOCAL_GL_RENDERBUFFER, stencilRB); + return; + } + + gl->fFramebufferRenderbuffer(LOCAL_GL_FRAMEBUFFER, attachment, + LOCAL_GL_RENDERBUFFER, mPrimaryRB); +} + +GLint WebGLRenderbuffer::GetRenderbufferParameter(RBParam pname) const { + gl::GLContext* gl = mContext->gl; + + switch (pname.get()) { + case LOCAL_GL_RENDERBUFFER_STENCIL_SIZE: + if (!mImageInfo.mFormat) return 0; + + if (!mImageInfo.mFormat->format->s) return 0; + + return 8; + + case LOCAL_GL_RENDERBUFFER_SAMPLES: + case LOCAL_GL_RENDERBUFFER_WIDTH: + case LOCAL_GL_RENDERBUFFER_HEIGHT: + case LOCAL_GL_RENDERBUFFER_RED_SIZE: + case LOCAL_GL_RENDERBUFFER_GREEN_SIZE: + case LOCAL_GL_RENDERBUFFER_BLUE_SIZE: + case LOCAL_GL_RENDERBUFFER_ALPHA_SIZE: + case LOCAL_GL_RENDERBUFFER_DEPTH_SIZE: { + gl->fBindRenderbuffer(LOCAL_GL_RENDERBUFFER, mPrimaryRB); + GLint i = 0; + gl->fGetRenderbufferParameteriv(LOCAL_GL_RENDERBUFFER, pname.get(), &i); + gl->fBindRenderbuffer(LOCAL_GL_RENDERBUFFER, 0); + return i; + } + + case LOCAL_GL_RENDERBUFFER_INTERNAL_FORMAT: { + GLenum ret = LOCAL_GL_RGBA4; + if (mImageInfo.mFormat) { + ret = mImageInfo.mFormat->format->sizedFormat; + + if (!mContext->IsWebGL2() && ret == LOCAL_GL_DEPTH24_STENCIL8) { + ret = LOCAL_GL_DEPTH_STENCIL; + } + } + return ret; + } + } + + MOZ_ASSERT(false, "This function should only be called with valid `pname`."); + return 0; +} + +} // namespace mozilla |