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Diffstat (limited to '')
-rw-r--r-- | dom/canvas/test/reftest/visible-occluded.html | 124 |
1 files changed, 124 insertions, 0 deletions
diff --git a/dom/canvas/test/reftest/visible-occluded.html b/dom/canvas/test/reftest/visible-occluded.html new file mode 100644 index 0000000000..6beae5f132 --- /dev/null +++ b/dom/canvas/test/reftest/visible-occluded.html @@ -0,0 +1,124 @@ +<!DOCTYPE html> +<meta charset='UTF-8'> +<!-- +Color Test + +Clear the four quadrants of the canvas as follows: ++------+------+ +| blue |black | +| | | ++------+------+ +| red |green | +| | | ++------+------+ + +Clear with a given alpha value. What effect this has depends on the +context-creation args passed to this page. +--> +<html class='reftest-wait'> + +<head> + <script type='text/javascript' src='webgl-utils.js'></script> + <script type='text/javascript'> +'use strict'; + +var COLOR_VALUE = 127.0 / 255.0; +var ALPHA_VALUE = 127.0 / 255.0; + +function renderFrame(gl) { + gl.enable(gl.SCISSOR_TEST); + + gl.scissor(0, 0, 100, 100); + gl.clearColor(COLOR_VALUE, 0.0, 0.0, ALPHA_VALUE); + gl.clear(gl.COLOR_BUFFER_BIT); + + gl.scissor(100, 0, 100, 100); + gl.clearColor(0.0, COLOR_VALUE, 0.0, ALPHA_VALUE); + gl.clear(gl.COLOR_BUFFER_BIT); + + gl.scissor(0, 100, 100, 100); + gl.clearColor(0.0, 0.0, COLOR_VALUE, ALPHA_VALUE); + gl.clear(gl.COLOR_BUFFER_BIT); + + gl.scissor(100, 100, 100, 100); + gl.clearColor(0.0, 0.0, 0.0, ALPHA_VALUE); + gl.clear(gl.COLOR_BUFFER_BIT); +} + +//////////////////////////////////////////////////////////////////////////////// +// Boilerplate + +var TIMEOUT_MS = 30 * 1000; + +function setStatus(text) { + var elem = document.getElementById('status'); + elem.innerHTML = text; +} + +var gIsComplete = false; + +function markComplete(statusText) { + if (!statusText) + statusText = ''; + + if (gIsComplete) + return; + gIsComplete = true; + + setStatus(statusText); + document.documentElement.removeAttribute('class'); +} + +function markError(text) { + markComplete('Error: ' + text); +} + +function markTimedOut() { + markError('Timed out waiting on test completion.'); +} + +function runFrame(gl, frameCount, maxFrameCount) { + renderFrame(gl); + frameCount++; + + if (frameCount >= maxFrameCount) { + console.log('Rendered ' + frameCount + ' frames.'); + markComplete(); + return; + } + + requestAnimationFrame(function(){ + runFrame(gl, frameCount, maxFrameCount); + }); +} + +function runTest() { + var canvas = document.getElementById('canvas'); + + var gl = initGL(canvas); + if (!gl) { + markError('WebGL context creation failed.'); + return; + } + + var maxFrameCount = arg('frame', 1); + if (maxFrameCount < 1) { + markError('Invalid `frame` arg: ' + maxFrameCount); + return; + } + + setStatus('Waiting...'); + + runFrame(gl, 0, maxFrameCount); + setTimeout(markTimedOut, TIMEOUT_MS); +} + </script> +</head> + +<body onload='runTest();'> +<canvas style="position:fixed; left: 0px; top: 0px;" id='canvas' width='200' height='200'></canvas> +<div style="display:block; background-color: blue; position: fixed; top: 75px; left: 0px; width: 50px; height: 50px;"></div> +<div id='status'></div> +</body> + +</html> |