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Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/buffers/buffer-data-and-buffer-sub-data.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/buffers/buffer-data-and-buffer-sub-data.html | 203 |
1 files changed, 203 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/buffers/buffer-data-and-buffer-sub-data.html b/dom/canvas/test/webgl-conf/checkout/conformance/buffers/buffer-data-and-buffer-sub-data.html new file mode 100644 index 0000000000..f3c2658a22 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/buffers/buffer-data-and-buffer-sub-data.html @@ -0,0 +1,203 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<link rel="stylesheet" href="../../resources/js-test-style.css"/> +<script src="../../js/js-test-pre.js"></script> +<script src="../../js/webgl-test-utils.js"></script> +</head> +<body> +<div id="description"></div> +<div id="console"></div> + +<script> +"use strict"; +description("Test bufferData/bufferSubData with or without ArrayBuffer input"); + +debug('Regression test for <a href="https://bugs.webkit.org/show_bug.cgi?id=41884">https://bugs.webkit.org/show_bug.cgi?id=41884</a> : <code>Implement bufferData and bufferSubData with ArrayBuffer as input</code>'); + +var wtu = WebGLTestUtils; +var gl = wtu.create3DContext(); +if (!gl) { + testFailed("WebGL context does not exist"); +} else { + testPassed("WebGL context exists"); + + bufferDataTest(); + bufferDataSizesTest(); + + bufferSubDataTest(); +} + +function bufferDataTest() { + debug(""); + debug("Test bufferData without ArrayBuffer input"); + + var buf = gl.createBuffer(); + shouldBeNonNull(buf); + + gl.bufferData(gl.ARRAY_BUFFER, 4, gl.STATIC_DRAW); + wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "no buffer bound"); + + gl.bindBuffer(gl.ARRAY_BUFFER, buf); + wtu.glErrorShouldBe(gl, gl.NO_ERROR); + + gl.bufferData(gl.ARRAY_BUFFER, -4, gl.STATIC_DRAW); + wtu.glErrorShouldBe(gl, gl.INVALID_VALUE, + "calling bufferData when buffer size is negative should generate INVALID_VALUE"); + + gl.bufferData(gl.ARRAY_BUFFER, null, gl.STATIC_DRAW); + wtu.glErrorShouldBe(gl, gl.INVALID_VALUE, + "calling bufferData when BufferDataSource is null should generate INVALID_VALUE"); + + gl.bufferData(gl.ARRAY_BUFFER, undefined, gl.STATIC_DRAW); + wtu.glErrorShouldBe(gl, gl.INVALID_VALUE, + "calling bufferData when BufferDataSource is undefined should generate INVALID_VALUE"); + + gl.bindBuffer(gl.ARRAY_BUFFER, null); +} + +function bufferDataSizesTest() { + debug(""); + debug("Test bufferData overloads"); + + // bufferData has an integer overload and an ArrayBuffer overload. + // Per the WebIDL spec, the overload resolution algorithm should resolve types as follows: + // - If the argument is null or undefined, pick the nullable type, which is ArrayBuffer. + // Per the WebGL spec, null should flag INVALID_VALUE. + // - If the argument is an ArrayBuffer, then pick the ArrayBuffer overload + // - Everything else should pick the numeric overload. This means things like objects, strings, + // floating point numbers, arrays of numbers and strings, etc should convert themselves to a number. + var bufferDataParams = [ + { parameter: 0, expectedBufferSize: 0 }, + { parameter: 4, expectedBufferSize: 4 }, + { parameter: 5.1, expectedBufferSize: 5 }, + { parameter: 5.8, expectedBufferSize: 5 }, + { parameter: 5.5, expectedBufferSize: 5 }, + + { parameter: "4", expectedBufferSize: 4 }, + { parameter: "5.1", expectedBufferSize: 5 }, + { parameter: "5.8", expectedBufferSize: 5 }, + { parameter: "5.5", expectedBufferSize: 5 }, + { parameter: "0", expectedBufferSize: 0 }, + + { parameter: [42, 64], expectedBufferSize: 0 }, + { parameter: [42], expectedBufferSize: 42 }, + { parameter: ["42"], expectedBufferSize: 42 }, + { parameter: ["42", "64"], expectedBufferSize: 0 }, + + { parameter: new ArrayBuffer(0), expectedBufferSize: 0 }, + { parameter: new ArrayBuffer(4), expectedBufferSize: 4 }, + { parameter: new Uint8Array(new ArrayBuffer(5)), expectedBufferSize: 5 }, + { parameter: new DataView(new ArrayBuffer(7)), expectedBufferSize: 7 }, + + { parameter: "WebGL Rocks!", expectedBufferSize: 0 }, + { parameter: { mystring: "WebGL Rocks!" }, expectedBufferSize: 0 }, + ]; + + if (window.SharedArrayBuffer) { + bufferDataParams.push( + { parameter: new SharedArrayBuffer(3), expectedBufferSize: 3 }, + { parameter: new Uint8Array(new SharedArrayBuffer(6)), expectedBufferSize: 6 }, + { parameter: new DataView(new SharedArrayBuffer(8)), expectedBufferSize: 8 } + ); + } + + bufferDataParams.forEach(function (bufferDataParam) { + var buffer = gl.createBuffer(); + gl.bindBuffer(gl.ARRAY_BUFFER, buffer); + gl.bufferData(gl.ARRAY_BUFFER, bufferDataParam.parameter, gl.STATIC_DRAW); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Passing " + bufferDataParam.parameter + " to bufferData"); + + shouldEvaluateTo("gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_SIZE)", bufferDataParam.expectedBufferSize); + }); + + gl.bindBuffer(gl.ARRAY_BUFFER, null); +} + +function bufferSubDataTest() { + debug(""); + debug("Test bufferSubData"); + + var buf = gl.createBuffer(); + gl.bindBuffer(gl.ARRAY_BUFFER, buf); + + gl.bufferSubData(gl.ARRAY_BUFFER, 0, new ArrayBuffer(1)); + wtu.glErrorShouldBe(gl, gl.INVALID_VALUE, "Calling bufferSubData before bufferData should fail"); + + gl.bufferData(gl.ARRAY_BUFFER, 128, gl.STATIC_DRAW); + wtu.glErrorShouldBe(gl, gl.NO_ERROR); + + var array = new ArrayBuffer(64); + + gl.bufferSubData(gl.ARRAY_BUFFER, -10, array); + wtu.glErrorShouldBe(gl, gl.INVALID_VALUE, + "calling bufferSubData with ArrayBuffer when offset is negative should INVALID_VALUE"); + + gl.bufferSubData(gl.ARRAY_BUFFER, 65, array); + wtu.glErrorShouldBe(gl, gl.INVALID_VALUE, "buffer overflow"); + + gl.bufferSubData(gl.ARRAY_BUFFER, -10, new Float32Array(8)); + wtu.glErrorShouldBe(gl, gl.INVALID_VALUE, + "calling bufferSubData with ArrayBufferView when offset is negative should generate INVALID_VALUE"); + + gl.bufferSubData(gl.ARRAY_BUFFER, 10, array); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, + "calling bufferSubData with ArrayBuffer should succeed"); + + gl.bufferSubData(gl.ARRAY_BUFFER, 10, new Float32Array(0)); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, + "calling bufferSubData with zero-sized ArrayBufferView should succeed"); + + // Arguments that are not ArrayBuffers, null or undefined should throw a TypeError exception + shouldThrow("gl.bufferSubData(gl.ARRAY_BUFFER, 0, 42);"); + shouldThrow("gl.bufferSubData(gl.ARRAY_BUFFER, 0, 5.5);"); + shouldThrow("gl.bufferSubData(gl.ARRAY_BUFFER, 0, \"5.5\");"); + shouldThrow("gl.bufferSubData(gl.ARRAY_BUFFER, 0, [4]);"); + shouldThrow("gl.bufferSubData(gl.ARRAY_BUFFER, 0, { mynumber: 42});"); + shouldThrow("gl.bufferSubData(gl.ARRAY_BUFFER, 10, null)"); + shouldThrow("gl.bufferSubData(gl.ARRAY_BUFFER, 10, undefined)"); + + if (window.SharedArrayBuffer) { + const validDatas = [ + 'new SharedArrayBuffer(3)', + 'new Uint8Array(new SharedArrayBuffer(3))', + 'new DataView(new SharedArrayBuffer(3))', + ]; + for (const x of validDatas) { + shouldNotThrow(`gl.bufferSubData(gl.ARRAY_BUFFER, 0, ${x})`); + } + } + + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "should generate no GL error"); + + // - + // Firefox bug: https://bugzilla.mozilla.org/show_bug.cgi?id=1611837 + + gl.bindBuffer(gl.ARRAY_BUFFER, null); + gl.bufferSubData(gl.ARRAY_BUFFER, 0, new ArrayBuffer(0)); + wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, + "Calling bufferSubData with empty ArrayBuffer and null WebGLBuffer should fail"); + + gl.bindBuffer(gl.ARRAY_BUFFER, gl.createBuffer()); + gl.bufferSubData(gl.ARRAY_BUFFER, 0, new ArrayBuffer(0)); + wtu.glErrorShouldBe(gl, 0, + "Calling bufferSubData with empty ArrayBuffer and non-null WebGLBuffer should succeed"); + + // - + + gl.bindBuffer(gl.ARRAY_BUFFER, null); +} + +var successfullyParsed = true; +</script> + +<script src="../../js/js-test-post.js"></script> +</body> +</html> |