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Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/global-invariant-does-not-leak-across-shaders.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/global-invariant-does-not-leak-across-shaders.html | 77 |
1 files changed, 77 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/global-invariant-does-not-leak-across-shaders.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/global-invariant-does-not-leak-across-shaders.html new file mode 100644 index 0000000000..b02622bb29 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/global-invariant-does-not-leak-across-shaders.html @@ -0,0 +1,77 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>Global invariant does not leak across shaders</title> +<link rel="stylesheet" href="../../../resources/js-test-style.css"/> +<script src="../../../js/js-test-pre.js"></script> +<script src="../../../js/webgl-test-utils.js"></script> +<script src="../../../js/glsl-conformance-test.js"></script> +</head> +<body> +<div id="description"></div> +<div id="console"></div> +<script id="InvariantVertex" type="x-shader/x-vertex"> +#pragma STDGL invariant(all) + +void main() +{ + gl_Position = vec4(1.0, 0.0, 0.0, 1.0); +} +</script> +<script id="Fragment" type="x-shader/x-fragment"> +precision mediump float; + +void main() +{ + gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0); +} +</script> +<script id="VertexWithVarying" type="x-shader/x-vertex"> +varying vec2 testVarying; + +void main() { + gl_Position = vec4(1.0, 0.0, 0.0, 1.0); + testVarying = vec2(0.0, 0.0); +} +</script> +<script id="FragmentWithVarying" type="x-shader/x-fragment"> +precision mediump float; +varying vec2 testVarying; + +void main() +{ + gl_FragColor = vec4(testVarying, 0.0, 1.0); +} +</script> +<script type="text/javascript"> +"use strict"; +description("The use of the global invariant pragma in one shader must not affect other shaders."); + +GLSLConformanceTester.runTests([ + { + vShaderId: "InvariantVertex", + vShaderSuccess: true, + fShaderId: "Fragment", + fShaderSuccess: true, + linkSuccess: true, + passMsg: "Shaders using global invariant pragma should compile and link." + }, + { + vShaderId: "VertexWithVarying", + vShaderSuccess: true, + fShaderId: "FragmentWithVarying", + fShaderSuccess: true, + linkSuccess: true, + passMsg: "Shaders not using global invariant pragma should compile and link." + }, +]); +</script> +</body> +</html> |