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Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/glsl/literals/literal_precision.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/glsl/literals/literal_precision.html | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/literals/literal_precision.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/literals/literal_precision.html new file mode 100644 index 0000000000..c2ccbbe1ce --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/literals/literal_precision.html @@ -0,0 +1,35 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>WebGL GLSL Conformance Tests</title> +<link rel="stylesheet" href="../../../resources/js-test-style.css"/> +<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/> +<script src="../../../js/js-test-pre.js"></script> +<script src="../../../js/webgl-test-utils.js"></script> +<script src="../../../js/glsl-conformance-test.js"></script> +</head> +<body> +<div id="description"></div> +<div id="console"></div> +<script id="vertexShader" type="text/something-not-javascript"> + +// parsing floating point literals with precision should fail +void main() { + mediump float zero = mediump 0.0; + gl_Position = vec4(zero, 0.0, 0.0, 1.0); +} +</script> +<script> +"use strict"; +GLSLConformanceTester.runTest(); +var successfullyParsed = true; +</script> +</body> +</html> |