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Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/shaders-with-mis-matching-varyings.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/shaders-with-mis-matching-varyings.html | 80 |
1 files changed, 80 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/shaders-with-mis-matching-varyings.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/shaders-with-mis-matching-varyings.html new file mode 100644 index 0000000000..342bbc0199 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/shaders-with-mis-matching-varyings.html @@ -0,0 +1,80 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>WebGL GLSL Conformance Tests</title> +<link rel="stylesheet" href="../../../resources/js-test-style.css"/> +<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/> +<script src="../../../js/js-test-pre.js"></script> +<script src="../../../js/webgl-test-utils.js"></script> +<script src="../../../js/glsl-conformance-test.js"></script> +</head> +<body> +<div id="description"></div> +<div id="console"></div> +<script id="vertexShader" type="text/something-not-javascript"> +// Shaders with mis-matching varying types should fail +// GLSL 1.0.17 4.3.5 +attribute $(type) a_attribute; +varying $(type) v_varying; + +void main() +{ + v_varying = a_attribute; + gl_Position = vec4(0,0,0,0); +} +</script> +<script id="fragmentShader" type="text/something-not-javascript"> +// Shaders with mis-matching varyings types should fail +// GLSL 1.0.17 4.3.5 +precision mediump float; + +varying $(type) v_varying; + +void main() +{ + gl_FragColor = $(code); +} +</script> +<script> +"use strict"; +var wtu = WebGLTestUtils; +var varyingTypes = [ + { type: "float", code: "vec4(v_varying, 0, 0, 0)", }, + { type: "vec2", code: "vec4(v_varying, 0, 0)", }, + { type: "vec3", code: "vec4(v_varying, 0)", }, + { type: "vec4", code: "vec4(v_varying)", }, + { type: "mat2", code: "vec4(v_varying[0][0], 0, 0, 0)", }, + { type: "mat3", code: "vec4(v_varying[0][0], 0, 0, 0)", }, + { type: "mat4", code: "vec4(v_varying[0][0], 0, 0, 0)", }, +]; +var vSource = wtu.getScript("vertexShader"); +var fSource = wtu.getScript("fragmentShader"); +var tests = []; +for (var ii = 0; ii < varyingTypes.length; ++ii) { + var u1 = varyingTypes[ii]; + var vs = wtu.replaceParams(vSource, u1); + for (var jj = ii + 1; jj < varyingTypes.length; ++jj) { + var u2 = varyingTypes[jj]; + var fs = wtu.replaceParams(fSource, u2); + tests.push({ + vShaderSource: vs, + vShaderSuccess: true, + fShaderSource: fs, + fShaderSuccess: true, + linkSuccess: false, + passMsg: "vertex shader with varying " + u1.type + " and fragment shader with varying " + u2.type + " with the same name should fail to link", + }); + } +} +GLSLConformanceTester.runTests(tests); +var successfullyParsed = true; +</script> +</body> +</html> |