diff options
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/more/functions/uniformfArrayLen1.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/more/functions/uniformfArrayLen1.html | 100 |
1 files changed, 100 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/more/functions/uniformfArrayLen1.html b/dom/canvas/test/webgl-conf/checkout/conformance/more/functions/uniformfArrayLen1.html new file mode 100644 index 0000000000..3b210f1f1e --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/more/functions/uniformfArrayLen1.html @@ -0,0 +1,100 @@ +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> +<link rel="stylesheet" type="text/css" href="../unit.css" /> +<script type="application/javascript" src="../unit.js"></script> +<script type="application/javascript" src="../util.js"></script> +<script type="application/javascript"> + +Tests.startUnit = function () { + var canvas = document.getElementById('gl'); + var gl = wrapGLContext(getGLContext(canvas)); + return [gl]; +} + +Tests.testUniformArray = function(gl) { + var sh = new Filter(gl, 'foobar-vert', 'foobar-frag'); + sh.apply(function(f){ + var uniV4 = f.uniform('uniV4'); + var uniFloat = f.uniform('uniFloat'); + assertOk("1fv on 1fv", + function(){gl.uniform1fv(uniFloat, [2]);}); + assertOk("5 values on 1fv", + function(){gl.uniform1fv(uniFloat, [2,3,4,5,6]);}); + assertOk("4fv on 4fv", + function(){gl.uniform4fv(uniV4, [1, 2, 3, 4]);}); + assertOk("8 values on 4fv", + function(){gl.uniform4fv(uniV4, [1, 2, 3, 4, 5, 6, 7, 8]);}); + + var uniformsFound = 0; + var numUniforms = gl.getProgramParameter(f.shader.program, gl.ACTIVE_UNIFORMS); + for (var i = 0; i < numUniforms; ++i) { + var uniformName = gl.getActiveUniform(f.shader.program, i).name; + if (uniformName.indexOf('uniV4') == 0 || uniformName.indexOf('uniFloat') == 0) { + assert("Uniform array of length 1 ends with [0]", uniformName.indexOf("[0]") != -1); + ++uniformsFound; + } + } + assert("Both uniforms found", uniformsFound == 2); + + uniV4 = f.uniform('uniV4[0]'); + uniFloat = f.uniform('uniFloat[0]'); + assertOk("1fv on 1fv", + function(){gl.uniform1fv(uniFloat, [2]);}); + assertOk("5 values on 1fv", + function(){gl.uniform1fv(uniFloat, [2,3,4,5,6]);}); + assertOk("4fv on 4fv", + function(){gl.uniform4fv(uniV4, [1, 2, 3, 4]);}); + assertOk("8 values on 4fv", + function(){gl.uniform4fv(uniV4, [1, 2, 3, 4, 5, 6, 7, 8]);}); + + }); + var d = new Uint8Array(4); + gl.readPixels(0,0,1,1,gl.RGBA, gl.UNSIGNED_BYTE, d); + assertArrayEquals([1,2,3,8], d); + sh.destroy(); + throwError(gl); +} + +Tests.endUnit = function(gl) { +} + +</script> +<script id="foobar-vert" type="x-shader/x-vertex"> +attribute vec3 Vertex; +attribute vec2 Tex; + +uniform float uniFloat[1]; + +varying vec4 texCoord0; +void main() +{ + texCoord0 = vec4(Tex.s, 1.0-Tex.t, uniFloat[0], 0.0); + gl_Position = vec4(Vertex, 1.0); +} +</script> +<script id="foobar-frag" type="x-shader/x-fragment"> +precision mediump float; + +uniform vec4 uniV4[1]; + +varying vec4 texCoord0; +void main() +{ + gl_FragColor = vec4( + uniV4[0].r/255.0, + uniV4[0].g/255.0, + uniV4[0].b/255.0, + uniV4[0].a*texCoord0.z/255.0); +} +</script> +<style>canvas{ position:absolute; }</style> +</head><body> +<canvas id="gl" width="16" height="16"></canvas> +</body></html> |