diff options
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/operators/logical_vert.vert')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/operators/logical_vert.vert | 94 |
1 files changed, 94 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/operators/logical_vert.vert b/dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/operators/logical_vert.vert new file mode 100644 index 0000000000..1d5deb2c92 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/operators/logical_vert.vert @@ -0,0 +1,94 @@ + +/* +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +*/ + + +attribute vec4 gtf_Vertex; +uniform mat4 gtf_ModelViewProjectionMatrix; +varying vec4 color; + +void main (void) +{ + bool result = true; + bool a = true; + bool b = true; + + if( (a&&b) ) + result = result && true; + else + result = result && false; + + if( (a||b) ) + result = result && true; + else + result = result && false; + + if( !(a^^b) ) + result = result && true; + else + result = result && false; + + a = true; + b = false; + + if( !(a&&b) ) + result = result && true; + else + result = result && false; + + if( (a||b) ) + result = result && true; + else + result = result && false; + + if( (a^^b) ) + result = result && true; + else + result = result && false; + + a = false; + b = true; + + if( !(a&&b) ) + result = result && true; + else + result = result && false; + + if( (a||b) ) + result = result && true; + else + result = result && false; + + if( (a^^b) ) + result = result && true; + else + result = result && false; + + a = false; + b = false; + + if( !(a&&b) ) + result = result && true; + else + result = result && false; + + if( !(a||b) ) + result = result && true; + else + result = result && false; + + if( !(a^^b) ) + result = result && true; + else + result = result && false; + + float gray; + if( result ) + gray=1.0; + else gray=0.0; + color = vec4(gray, gray, gray, 1.0); + gl_Position = gtf_ModelViewProjectionMatrix * gtf_Vertex; +} |