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Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/programs/get-active-test.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/programs/get-active-test.html | 119 |
1 files changed, 119 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/programs/get-active-test.html b/dom/canvas/test/webgl-conf/checkout/conformance/programs/get-active-test.html new file mode 100644 index 0000000000..ce2b4f9b1a --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/programs/get-active-test.html @@ -0,0 +1,119 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<link rel="stylesheet" href="../../resources/js-test-style.css"/> +<script src="../../js/js-test-pre.js"></script> +<script src="../../js/webgl-test-utils.js"></script> +</head> +<body> +<div id="description"></div> +<div id="console"></div> + +<script> +"use strict"; +description("Test of getActiveAttrib and getActiveUniform"); + +var wtu = WebGLTestUtils; +var context = wtu.create3DContext(); +var context2 = wtu.create3DContext(); +var program = wtu.loadStandardProgram(context); +var program2 = wtu.loadProgramFromFile(context2, + "../../resources/intArrayUniformShader.vert", + "../../resources/noopUniformShader.frag"); + +wtu.glErrorShouldBe(context, context.NO_ERROR); +shouldBe("context.getActiveUniform(program, 0).name", "'u_modelViewProjMatrix'"); +shouldBe("context.getActiveUniform(program, 0).type", "context.FLOAT_MAT4"); +shouldBe("context.getActiveUniform(program, 0).size", "1"); +shouldBeNull("context.getActiveUniform(program, 1)"); +wtu.glErrorShouldBe(context, context.INVALID_VALUE); +shouldBeNull("context.getActiveUniform(program, -1)"); +wtu.glErrorShouldBe(context, context.INVALID_VALUE); +shouldThrow("context.getActiveUniform(null, 0)"); +wtu.glErrorShouldBe(context, context.NO_ERROR); + +// we don't know the order the attribs will appear. +var info = [ + context.getActiveAttrib(program, 0), + context.getActiveAttrib(program, 1) +]; +for (var ii = 0; ii < info.length; ++ii) + shouldBeNonNull("info[ii]"); + +var expected = [ + { name: 'a_normal', type: context.FLOAT_VEC3, size: 1 }, + { name: 'a_vertex', type: context.FLOAT_VEC4, size: 1 } +]; + +if (info[0].name != expected[0].name) { + var t = info[0]; + info[0] = info[1]; + info[1] = t; +} + +for (var ii = 0; ii < info.length; ++ii) { + shouldBe("info[ii].name", "expected[ii].name"); + shouldBe("info[ii].type", "expected[ii].type"); + shouldBe("info[ii].size", "expected[ii].size"); +} + +// we don't know the order the uniforms will appear. +var info2 = [ + context2.getActiveUniform(program2, 0), + context2.getActiveUniform(program2, 1) +]; +for (var ii = 0; ii < info2.length; ++ii) + shouldBeNonNull("info2[ii]"); + +var expected2 = [ + { name: 'ival', type: context2.INT, size: 1 }, + { name: 'ival2[0]', type: context2.INT, size: 2 } +]; + +if (info2[0].name != expected2[0].name) { + t = info2[0]; + info2[0] = info2[1]; + info2[1] = t; +} + +for (var ii = 0; ii < info2.length; ++ii) { + shouldBe("info2[ii].name", "expected2[ii].name"); + shouldBe("info2[ii].type", "expected2[ii].type"); + shouldBe("info2[ii].size", "expected2[ii].size"); +} + +shouldBeNull("context.getActiveAttrib(program, 2)"); +wtu.glErrorShouldBe(context, context.INVALID_VALUE); +shouldBeNull("context.getActiveAttrib(program, -1)"); +wtu.glErrorShouldBe(context, context.INVALID_VALUE); +shouldThrow("context.getActiveAttrib(null, 0)"); +wtu.glErrorShouldBe(context, context.NO_ERROR); + +wtu.glErrorShouldBe(context2, context.NO_ERROR); + +debug("Check trying to get attribs from different context"); +shouldBeNull("context2.getActiveAttrib(program, 0)"); +wtu.glErrorShouldBe(context2, context2.INVALID_OPERATION); +shouldBeNull("context2.getActiveUniform(program, 0)"); +wtu.glErrorShouldBe(context2, context2.INVALID_OPERATION); + +debug("Check trying to get attribs from deleted program"); +context.deleteProgram(program); +shouldBeNull("context.getActiveUniform(program, 0)"); +wtu.glErrorShouldBe(context, context.INVALID_VALUE); +shouldBeNull("context.getActiveAttrib(program, 0)"); +wtu.glErrorShouldBe(context, context.INVALID_VALUE); + +var successfullyParsed = true; +</script> + +<script src="../../js/js-test-post.js"></script> +</body> +</html> |