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Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/textures/misc/texture-complete.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/textures/misc/texture-complete.html | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/textures/misc/texture-complete.html b/dom/canvas/test/webgl-conf/checkout/conformance/textures/misc/texture-complete.html new file mode 100644 index 0000000000..370f6d5fa2 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/textures/misc/texture-complete.html @@ -0,0 +1,63 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>WebGL "Texture Complete" texture conformance test.</title> +<link rel="stylesheet" href="../../../resources/js-test-style.css"/> +<script src="../../../js/js-test-pre.js"></script> +<script src="../../../js/webgl-test-utils.js"></script> +</head> +<body> +<canvas id="example" width="40" height="40" style="width: 40px; height: 40px;"></canvas> +<canvas id="canvas2d" width="16" height="16" style="width: 40px; height: 40px;"></canvas> +<div id="description"></div> +<div id="console"></div> +<script> +"use strict"; +function init() +{ + description( + "Checks that a texture that is not -texture-complete- does not draw if"+ + " filtering needs mips"); + + var canvas2d = document.getElementById("canvas2d"); + var ctx2d = canvas2d.getContext("2d"); + ctx2d.fillStyle = "rgba(0,192,128,1)"; + ctx2d.fillRect(0, 0, 16, 16); + + var wtu = WebGLTestUtils; + var canvas = document.getElementById("example"); + var gl = wtu.create3DContext(canvas); + var program = wtu.setupTexturedQuad(gl); + + gl.disable(gl.DEPTH_TEST); + gl.disable(gl.BLEND); + + var tex = gl.createTexture(); + gl.bindTexture(gl.TEXTURE_2D, tex); + // 16x16 texture no mips + gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, canvas2d); + + var loc = gl.getUniformLocation(program, "tex"); + gl.uniform1i(loc, 0); + + wtu.clearAndDrawUnitQuad(gl); + wtu.checkCanvas(gl, [0,0,0,255], + "texture that is not -texture-complete- when " + + "TEXTURE_MIN_FILTER not NEAREST or LINEAR should draw with 0,0,0,255"); +} + +init(); +var successfullyParsed = true; +</script> +<script src="../../../js/js-test-post.js"></script> + +</body> +</html> + |