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Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/invalid-default-precision.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/invalid-default-precision.html | 71 |
1 files changed, 71 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/invalid-default-precision.html b/dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/invalid-default-precision.html new file mode 100644 index 0000000000..375c95610c --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/invalid-default-precision.html @@ -0,0 +1,71 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>Default precision qualifiers should only work with int, float and sampler types</title> +<link rel="stylesheet" href="../../resources/js-test-style.css"/> +<link rel="stylesheet" href="../../resources/glsl-feature-tests.css"/> +<script src="../../js/js-test-pre.js"></script> +<script src="../../js/webgl-test-utils.js"></script> +<script src="../../js/glsl-conformance-test.js"></script> +</head> +<body> +<div id="description"></div> +<div id="console"></div> +<!-- See ESSL 3.00 section 4.5.4 --> +<script id="precisionVec" type="x-shader/x-fragment">#version 300 es +precision mediump float; +precision mediump vec2; +out vec4 my_FragColor; +void main() { + my_FragColor = vec4(0.0, 1.0, 0.0, 1.0); +} +</script> +<script id="precisionVoid" type="x-shader/x-fragment">#version 300 es +precision mediump float; +precision mediump void; +out vec4 my_FragColor; +void main() { + my_FragColor = vec4(0.0, 1.0, 0.0, 1.0); +} +</script> +<script id="precisionUint" type="x-shader/x-fragment">#version 300 es +precision mediump float; +precision mediump uint; +out vec4 my_FragColor; +void main() { + my_FragColor = vec4(0.0, 1.0, 0.0, 1.0); +} +</script> +<script type="application/javascript"> +"use strict"; +description(); +GLSLConformanceTester.runTests([ + { + fShaderId: "precisionVec", + fShaderSuccess: false, + linkSuccess: false, + passMsg: "default precision qualifier shouldn't work with vec2" + }, + { + fShaderId: "precisionVoid", + fShaderSuccess: false, + linkSuccess: false, + passMsg: "default precision qualifier shouldn't work with void" + }, + { + fShaderId: "precisionUint", + fShaderSuccess: false, + linkSuccess: false, + passMsg: "default precision qualifier shouldn't work with uint" + } +], 2); +</script> +</body> +</html> |