diff options
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance2/renderbuffers/framebuffer-texture-layer.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance2/renderbuffers/framebuffer-texture-layer.html | 31 |
1 files changed, 31 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance2/renderbuffers/framebuffer-texture-layer.html b/dom/canvas/test/webgl-conf/checkout/conformance2/renderbuffers/framebuffer-texture-layer.html index 0e435d6a2e..13e5d790e8 100644 --- a/dom/canvas/test/webgl-conf/checkout/conformance2/renderbuffers/framebuffer-texture-layer.html +++ b/dom/canvas/test/webgl-conf/checkout/conformance2/renderbuffers/framebuffer-texture-layer.html @@ -121,6 +121,37 @@ function testFramebufferTextureLayer() { "attaching a depth_stencil texture to a framebuffer should succeed."); checkFramebuffer([gl.FRAMEBUFFER_COMPLETE]); + var texDepthStencil = gl.createTexture(); + gl.bindTexture(gl.TEXTURE_2D_ARRAY, texDepthStencil); + + var texDepthStencilMany = gl.createTexture(); + gl.bindTexture(gl.TEXTURE_2D_ARRAY, texDepthStencilMany); + var fbDepthStencilMany = gl.createFramebuffer(); + gl.bindFramebuffer(gl.FRAMEBUFFER, fbDepthStencilMany); + gl.texImage3D(gl.TEXTURE_2D_ARRAY, + 0, // level + gl.DEPTH24_STENCIL8, // internalFormat + 1, // width + 1, // height + 2, // depth + 0, // border + gl.DEPTH_STENCIL, // format + gl.UNSIGNED_INT_24_8, // type + new Uint32Array([0, 1])); // data + + gl.framebufferTextureLayer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, texDepthStencilMany, 0, 0); + gl.framebufferTextureLayer(gl.FRAMEBUFFER, gl.STENCIL_ATTACHMENT, texDepthStencilMany, 0, 0); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, + "attaching a depth_stencil 2d array texture level 0 to a framebuffer should succeed."); + checkFramebuffer([gl.FRAMEBUFFER_COMPLETE]); + shouldEvaluateTo("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.DEPTH_STENCIL_ATTACHMENT, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)", texDepthStencilMany); + gl.framebufferTextureLayer(gl.FRAMEBUFFER, gl.STENCIL_ATTACHMENT, texDepthStencilMany, 0, 1); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, + "attaching a 2d array texture level 0 to depth and layer 1 to stencil attachment of a framebuffer should succeed."); + // "Depth and stencil attachments, if present, are the same image." If not, then "FRAMEBUFFER_UNSUPPORTED". + checkFramebuffer([gl.FRAMEBUFFER_UNSUPPORTED]); + shouldEvaluateTo("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.DEPTH_STENCIL_ATTACHMENT, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)", texDepthStencilMany); + // Clean up gl.deleteTexture(tex3d); gl.deleteTexture(texDepthStencil); |