diff options
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/deqp/data/gles2/shaders/conversions_vector_to_scalar.test')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/deqp/data/gles2/shaders/conversions_vector_to_scalar.test | 602 |
1 files changed, 602 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/deqp/data/gles2/shaders/conversions_vector_to_scalar.test b/dom/canvas/test/webgl-conf/checkout/deqp/data/gles2/shaders/conversions_vector_to_scalar.test new file mode 100644 index 0000000000..8d9bb65c53 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/deqp/data/gles2/shaders/conversions_vector_to_scalar.test @@ -0,0 +1,602 @@ +# WARNING: This file is auto-generated. Do NOT modify it manually, but rather +# modify the generating script file. Otherwise changes will be lost! +# See split-conversions.js + +group vector_to_scalar "Vector to Scalar Conversions" + + case vec2_to_float + values + { + input vec2 in0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2(-0.75, -0.0322580645161) ]; + output float out0 = [ 0.0 | 1.0 | -0.5 | -32.0 | -0.75 ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = float(in0); + ${OUTPUT} + } + "" + end + + case vec2_to_int + values + { + input vec2 in0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2(-0.75, -0.0322580645161) ]; + output int out0 = [ 0 | 1 | 0 | -32 | 0 ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = int(in0); + ${OUTPUT} + } + "" + end + + case vec2_to_bool + values + { + input vec2 in0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2(-0.75, -0.0322580645161) ]; + output bool out0 = [ false | true | true | true | true ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = bool(in0); + ${OUTPUT} + } + "" + end + + case vec3_to_float + values + { + input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ]; + output float out0 = [ 0.0 | 1.0 | -0.5 | -32.0 | -0.75 ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = float(in0); + ${OUTPUT} + } + "" + end + + case vec3_to_int + values + { + input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ]; + output int out0 = [ 0 | 1 | 0 | -32 | 0 ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = int(in0); + ${OUTPUT} + } + "" + end + + case vec3_to_bool + values + { + input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ]; + output bool out0 = [ false | true | true | true | true ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = bool(in0); + ${OUTPUT} + } + "" + end + + case vec4_to_float + values + { + input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ]; + output float out0 = [ 0.0 | 1.0 | -0.5 | -32.0 | -0.75 ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = float(in0); + ${OUTPUT} + } + "" + end + + case vec4_to_int + values + { + input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ]; + output int out0 = [ 0 | 1 | 0 | -32 | 0 ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = int(in0); + ${OUTPUT} + } + "" + end + + case vec4_to_bool + values + { + input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ]; + output bool out0 = [ false | true | true | true | true ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = bool(in0); + ${OUTPUT} + } + "" + end + + case ivec2_to_float + values + { + input ivec2 in0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) ]; + output float out0 = [ 0.0 | 1.0 | 0.0 | -32.0 | 0.0 ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = float(in0); + ${OUTPUT} + } + "" + end + + case ivec2_to_int + values + { + input ivec2 in0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) ]; + output int out0 = [ 0 | 1 | 0 | -32 | 0 ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = int(in0); + ${OUTPUT} + } + "" + end + + case ivec2_to_bool + values + { + input ivec2 in0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) ]; + output bool out0 = [ false | true | false | true | false ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = bool(in0); + ${OUTPUT} + } + "" + end + + case ivec3_to_float + values + { + input ivec3 in0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(0, -2, -4) | ivec3(-32, 64, -51) | ivec3(0, 0, 0) ]; + output float out0 = [ 0.0 | 1.0 | 0.0 | -32.0 | 0.0 ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = float(in0); + ${OUTPUT} + } + "" + end + + case ivec3_to_int + values + { + input ivec3 in0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(0, -2, -4) | ivec3(-32, 64, -51) | ivec3(0, 0, 0) ]; + output int out0 = [ 0 | 1 | 0 | -32 | 0 ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = int(in0); + ${OUTPUT} + } + "" + end + + case ivec3_to_bool + values + { + input ivec3 in0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(0, -2, -4) | ivec3(-32, 64, -51) | ivec3(0, 0, 0) ]; + output bool out0 = [ false | true | false | true | false ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = bool(in0); + ${OUTPUT} + } + "" + end + + case ivec4_to_float + values + { + input ivec4 in0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(0, -2, -4, 9) | ivec4(-32, 64, -51, 24) | ivec4(0, 0, 0, 0) ]; + output float out0 = [ 0.0 | 1.0 | 0.0 | -32.0 | 0.0 ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = float(in0); + ${OUTPUT} + } + "" + end + + case ivec4_to_int + values + { + input ivec4 in0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(0, -2, -4, 9) | ivec4(-32, 64, -51, 24) | ivec4(0, 0, 0, 0) ]; + output int out0 = [ 0 | 1 | 0 | -32 | 0 ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = int(in0); + ${OUTPUT} + } + "" + end + + case ivec4_to_bool + values + { + input ivec4 in0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(0, -2, -4, 9) | ivec4(-32, 64, -51, 24) | ivec4(0, 0, 0, 0) ]; + output bool out0 = [ false | true | false | true | false ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = bool(in0); + ${OUTPUT} + } + "" + end + + case bvec2_to_float + values + { + input bvec2 in0 = [ bvec2(true, false) | bvec2(false, false) | bvec2(false, true) | bvec2(true, true) | bvec2(false, false) ]; + output float out0 = [ 1.0 | 0.0 | 0.0 | 1.0 | 0.0 ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = float(in0); + ${OUTPUT} + } + "" + end + + case bvec2_to_int + values + { + input bvec2 in0 = [ bvec2(true, false) | bvec2(false, false) | bvec2(false, true) | bvec2(true, true) | bvec2(false, false) ]; + output int out0 = [ 1 | 0 | 0 | 1 | 0 ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = int(in0); + ${OUTPUT} + } + "" + end + + case bvec2_to_bool + values + { + input bvec2 in0 = [ bvec2(true, false) | bvec2(false, false) | bvec2(false, true) | bvec2(true, true) | bvec2(false, false) ]; + output bool out0 = [ true | false | false | true | false ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = bool(in0); + ${OUTPUT} + } + "" + end + + case bvec3_to_float + values + { + input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; + output float out0 = [ 1.0 | 0.0 | 0.0 | 1.0 | 0.0 ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = float(in0); + ${OUTPUT} + } + "" + end + + case bvec3_to_int + values + { + input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; + output int out0 = [ 1 | 0 | 0 | 1 | 0 ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = int(in0); + ${OUTPUT} + } + "" + end + + case bvec3_to_bool + values + { + input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; + output bool out0 = [ true | false | false | true | false ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = bool(in0); + ${OUTPUT} + } + "" + end + + case bvec4_to_float + values + { + input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; + output float out0 = [ 1.0 | 0.0 | 0.0 | 1.0 | 0.0 ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = float(in0); + ${OUTPUT} + } + "" + end + + case bvec4_to_int + values + { + input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; + output int out0 = [ 1 | 0 | 0 | 1 | 0 ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = int(in0); + ${OUTPUT} + } + "" + end + + case bvec4_to_bool + values + { + input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; + output bool out0 = [ true | false | false | true | false ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = bool(in0); + ${OUTPUT} + } + "" + end + + +end # vector_to_scalar |