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Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/extra/webgl-compressed-texture-size-limit-stress.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/extra/webgl-compressed-texture-size-limit-stress.html | 33 |
1 files changed, 33 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/extra/webgl-compressed-texture-size-limit-stress.html b/dom/canvas/test/webgl-conf/checkout/extra/webgl-compressed-texture-size-limit-stress.html new file mode 100644 index 0000000000..9f515be7ac --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/extra/webgl-compressed-texture-size-limit-stress.html @@ -0,0 +1,33 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>WebGL compressed texture size limit stress test</title> +<link rel="stylesheet" href="../resources/js-test-style.css"/> +<script src="../js/js-test-pre.js"></script> +<script src="../js/webgl-test-utils.js"></script> +<script src="../js/tests/webgl-compressed-texture-size-limit.js"></script> +</head> +<body> +<canvas id="example" width="32" height="32" style="width: 40px; height: 40px;"></canvas> +<div id="description"></div> +<div id="console"></div> +<script> +"use strict"; +enableJSTestPreVerboseLogging(); +description("Checks size limit of the webgl compressed textures. Variation on the corresponding conformance test that stresses the browser with large ArrayBuffer allocations, and both valid and invalid large texture uploads.") + +// Use the theoretical 4 GB - 1 byte limit for ArrayBuffer allocations. +// The maximum texture size is often so large that it will certainly cause OOM with a cube map, so limit the positive test to a somewhat smaller size, even though this is a stress test. +runCompressedTextureSizeLimitTest(Math.pow(2, 32) - 1, 8192); + +var successfullyParsed = true; +</script> +</body> +</html>
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