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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+#ifndef _mozilla_dom_ClientThing_h
+#define _mozilla_dom_ClientThing_h
+
+#include "nsTArray.h"
+
+namespace mozilla::dom {
+
+// Base class representing various Client "things" such as ClientHandle,
+// ClientSource, and ClientManager. Currently it provides a common set
+// of code for handling activation and shutdown of IPC actors.
+template <typename ActorType>
+class ClientThing {
+#ifdef MOZ_DIAGNOSTIC_ASSERT_ENABLED
+ static const uint32_t kMagic1 = 0xC9FE2C9C;
+ static const uint32_t kMagic2 = 0x832072D4;
+#endif
+
+ ActorType* mActor;
+#ifdef MOZ_DIAGNOSTIC_ASSERT_ENABLED
+ uint32_t mMagic1;
+ uint32_t mMagic2;
+#endif
+ bool mShutdown;
+
+ protected:
+ ClientThing()
+ : mActor(nullptr)
+#ifdef MOZ_DIAGNOSTIC_ASSERT_ENABLED
+ ,
+ mMagic1(kMagic1),
+ mMagic2(kMagic2)
+#endif
+ ,
+ mShutdown(false) {
+ }
+
+ ~ClientThing() {
+ AssertIsValid();
+ ShutdownThing();
+#ifdef MOZ_DIAGNOSTIC_ASSERT_ENABLED
+ mMagic1 = 0;
+ mMagic2 = 0;
+#endif
+ }
+
+ void AssertIsValid() const {
+ MOZ_DIAGNOSTIC_ASSERT(mMagic1 == kMagic1);
+ MOZ_DIAGNOSTIC_ASSERT(mMagic2 == kMagic2);
+ }
+
+ // Return the current actor.
+ ActorType* GetActor() const {
+ AssertIsValid();
+ return mActor;
+ }
+
+ // Returns true if ShutdownThing() has been called.
+ bool IsShutdown() const {
+ AssertIsValid();
+ return mShutdown;
+ }
+
+ // Conditionally execute the given callable based on the current state.
+ template <typename Callable>
+ void MaybeExecute(
+ const Callable& aSuccess, const std::function<void()>& aFailure = [] {}) {
+ AssertIsValid();
+ if (mShutdown) {
+ aFailure();
+ return;
+ }
+ MOZ_DIAGNOSTIC_ASSERT(mActor);
+ aSuccess(mActor);
+ }
+
+ // Attach activate the thing by attaching its underlying IPC actor. This
+ // will make the thing register as the actor's owner as well. The actor
+ // must call RevokeActor() to clear this weak back reference before its
+ // destroyed.
+ void ActivateThing(ActorType* aActor) {
+ AssertIsValid();
+ MOZ_DIAGNOSTIC_ASSERT(aActor);
+ MOZ_DIAGNOSTIC_ASSERT(!mActor);
+ MOZ_DIAGNOSTIC_ASSERT(!mShutdown);
+ mActor = aActor;
+ mActor->SetOwner(this);
+ }
+
+ // Start destroying the underlying actor and disconnect the thing.
+ void ShutdownThing() {
+ AssertIsValid();
+ if (mShutdown) {
+ return;
+ }
+ mShutdown = true;
+
+ // If we are shutdown before the actor, then clear the weak references
+ // between the actor and the thing.
+ if (mActor) {
+ mActor->RevokeOwner(this);
+ mActor->MaybeStartTeardown();
+ mActor = nullptr;
+ }
+
+ OnShutdownThing();
+ }
+
+ // Allow extending classes to take action when shutdown.
+ virtual void OnShutdownThing() {
+ // by default do nothing
+ }
+
+ public:
+ // Clear the weak references between the thing and its IPC actor.
+ void RevokeActor(ActorType* aActor) {
+ AssertIsValid();
+ MOZ_DIAGNOSTIC_ASSERT(mActor);
+ MOZ_DIAGNOSTIC_ASSERT(mActor == aActor);
+ mActor->RevokeOwner(this);
+ mActor = nullptr;
+
+ // Also consider the ClientThing shutdown. We simply set the flag
+ // instead of calling ShutdownThing() to avoid calling MaybeStartTeardown()
+ // on the destroyed actor.
+ mShutdown = true;
+
+ OnShutdownThing();
+ }
+};
+
+} // namespace mozilla::dom
+
+#endif // _mozilla_dom_ClientThing_h