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-rw-r--r--dom/gamepad/ipc/GamepadEventChannelChild.h39
1 files changed, 39 insertions, 0 deletions
diff --git a/dom/gamepad/ipc/GamepadEventChannelChild.h b/dom/gamepad/ipc/GamepadEventChannelChild.h
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+++ b/dom/gamepad/ipc/GamepadEventChannelChild.h
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+#include "mozilla/dom/PGamepadEventChannelChild.h"
+#include "nsRefPtrHashtable.h"
+
+#ifndef mozilla_dom_GamepadEventChannelChild_h_
+# define mozilla_dom_GamepadEventChannelChild_h_
+
+namespace mozilla::dom {
+
+class GamepadEventChannelChild final : public PGamepadEventChannelChild {
+ public:
+ NS_INLINE_DECL_THREADSAFE_REFCOUNTING(GamepadEventChannelChild, override)
+
+ static already_AddRefed<GamepadEventChannelChild> Create();
+
+ mozilla::ipc::IPCResult RecvGamepadUpdate(
+ const GamepadChangeEvent& aGamepadEvent);
+ mozilla::ipc::IPCResult RecvReplyGamepadPromise(const uint32_t& aPromiseID);
+ void AddPromise(const uint32_t& aID, dom::Promise* aPromise);
+
+ GamepadEventChannelChild(const GamepadEventChannelChild&) = delete;
+ GamepadEventChannelChild(GamepadEventChannelChild&&) = delete;
+ GamepadEventChannelChild& operator=(const GamepadEventChannelChild&) = delete;
+ GamepadEventChannelChild& operator=(GamepadEventChannelChild&&) = delete;
+
+ private:
+ GamepadEventChannelChild() = default;
+ ~GamepadEventChannelChild() = default;
+
+ nsRefPtrHashtable<nsUint32HashKey, dom::Promise> mPromiseList;
+};
+
+} // namespace mozilla::dom
+
+#endif