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Diffstat (limited to '')
-rw-r--r-- | dom/ipc/InProcessImpl.cpp | 324 |
1 files changed, 324 insertions, 0 deletions
diff --git a/dom/ipc/InProcessImpl.cpp b/dom/ipc/InProcessImpl.cpp new file mode 100644 index 0000000000..e076a84c44 --- /dev/null +++ b/dom/ipc/InProcessImpl.cpp @@ -0,0 +1,324 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "mozilla/dom/InProcessParent.h" +#include "mozilla/dom/InProcessChild.h" +#include "mozilla/dom/JSProcessActorBinding.h" +#include "nsIObserverService.h" +#include "mozilla/Services.h" + +using namespace mozilla::ipc; + +// This file contains the implementation of core InProcess lifecycle management +// facilities. + +namespace mozilla::dom { + +StaticRefPtr<InProcessParent> InProcessParent::sSingleton; +StaticRefPtr<InProcessChild> InProcessChild::sSingleton; +bool InProcessParent::sShutdown = false; + +////////////////////////////////////////// +// InProcess actor lifecycle management // +////////////////////////////////////////// + +/* static */ +InProcessChild* InProcessChild::Singleton() { + MOZ_ASSERT(NS_IsMainThread()); + + if (!sSingleton) { + InProcessParent::Startup(); + } + return sSingleton; +} + +/* static */ +InProcessParent* InProcessParent::Singleton() { + MOZ_ASSERT(NS_IsMainThread()); + + if (!sSingleton) { + InProcessParent::Startup(); + } + return sSingleton; +} + +/* static */ +void InProcessParent::Startup() { + MOZ_ASSERT(NS_IsMainThread()); + + if (sShutdown) { + NS_WARNING("Could not get in-process actor while shutting down!"); + return; + } + + nsCOMPtr<nsIObserverService> obs = mozilla::services::GetObserverService(); + if (!obs) { + sShutdown = true; + NS_WARNING("Failed to get nsIObserverService for in-process actor"); + return; + } + + RefPtr<InProcessParent> parent = new InProcessParent(); + RefPtr<InProcessChild> child = new InProcessChild(); + + // Observe the shutdown event to close & clean up after ourselves. + nsresult rv = obs->AddObserver(parent, NS_XPCOM_SHUTDOWN_OBSERVER_ID, false); + if (NS_WARN_IF(NS_FAILED(rv))) { + return; + } + + // Link the two actors + if (!child->OpenOnSameThread(parent, ChildSide)) { + MOZ_CRASH("Failed to open InProcessChild!"); + } + + parent->SetOtherProcessId(base::GetCurrentProcId()); + + // Stash global references to fetch the other side of the reference. + InProcessParent::sSingleton = std::move(parent); + InProcessChild::sSingleton = std::move(child); +} + +/* static */ +void InProcessParent::Shutdown() { + MOZ_ASSERT(NS_IsMainThread()); + + if (!sSingleton || sShutdown) { + return; + } + + sShutdown = true; + + RefPtr<InProcessParent> parent = sSingleton; + InProcessParent::sSingleton = nullptr; + InProcessChild::sSingleton = nullptr; + + // Calling `Close` on the actor will cause the `Dealloc` methods to be called, + // freeing the remaining references. + parent->Close(); +} + +NS_IMETHODIMP +InProcessParent::Observe(nsISupports* aSubject, const char* aTopic, + const char16_t* aData) { + MOZ_ASSERT(!strcmp(aTopic, NS_XPCOM_SHUTDOWN_OBSERVER_ID)); + InProcessParent::Shutdown(); + return NS_OK; +} + +void InProcessParent::ActorDestroy(ActorDestroyReason aWhy) { + JSActorDidDestroy(); + InProcessParent::Shutdown(); +} + +void InProcessChild::ActorDestroy(ActorDestroyReason aWhy) { + JSActorDidDestroy(); + InProcessParent::Shutdown(); +} + +///////////////////////// +// nsIDOMProcessParent // +///////////////////////// + +NS_IMETHODIMP +InProcessParent::GetChildID(uint64_t* aChildID) { + *aChildID = 0; + return NS_OK; +} + +NS_IMETHODIMP +InProcessParent::GetOsPid(int32_t* aOsPid) { + // InProcessParent always run in the parent process, + // so we can return the current process id. + *aOsPid = base::GetCurrentProcId(); + return NS_OK; +} + +NS_IMETHODIMP InProcessParent::GetRemoteType(nsACString& aRemoteType) { + aRemoteType = NOT_REMOTE_TYPE; + return NS_OK; +} + +NS_IMETHODIMP +InProcessParent::GetActor(const nsACString& aName, JSContext* aCx, + JSProcessActorParent** aActor) { + ErrorResult error; + RefPtr<JSProcessActorParent> actor = + JSActorManager::GetActor(aCx, aName, error) + .downcast<JSProcessActorParent>(); + if (error.MaybeSetPendingException(aCx)) { + return NS_ERROR_FAILURE; + } + actor.forget(aActor); + return NS_OK; +} + +NS_IMETHODIMP +InProcessParent::GetExistingActor(const nsACString& aName, + JSProcessActorParent** aActor) { + RefPtr<JSProcessActorParent> actor = + JSActorManager::GetExistingActor(aName).downcast<JSProcessActorParent>(); + actor.forget(aActor); + return NS_OK; +} + +already_AddRefed<JSActor> InProcessParent::InitJSActor( + JS::Handle<JSObject*> aMaybeActor, const nsACString& aName, + ErrorResult& aRv) { + RefPtr<JSProcessActorParent> actor; + if (aMaybeActor.get()) { + aRv = UNWRAP_OBJECT(JSProcessActorParent, aMaybeActor.get(), actor); + if (aRv.Failed()) { + return nullptr; + } + } else { + actor = new JSProcessActorParent(); + } + + MOZ_RELEASE_ASSERT(!actor->Manager(), + "mManager was already initialized once!"); + actor->Init(aName, this); + return actor.forget(); +} + +NS_IMETHODIMP +InProcessParent::GetCanSend(bool* aCanSend) { + *aCanSend = CanSend(); + return NS_OK; +} + +ContentParent* InProcessParent::AsContentParent() { return nullptr; } + +JSActorManager* InProcessParent::AsJSActorManager() { return this; } + +//////////////////////// +// nsIDOMProcessChild // +//////////////////////// + +NS_IMETHODIMP +InProcessChild::GetChildID(uint64_t* aChildID) { + *aChildID = 0; + return NS_OK; +} + +NS_IMETHODIMP +InProcessChild::GetActor(const nsACString& aName, JSContext* aCx, + JSProcessActorChild** aActor) { + ErrorResult error; + RefPtr<JSProcessActorChild> actor = + JSActorManager::GetActor(aCx, aName, error) + .downcast<JSProcessActorChild>(); + if (error.MaybeSetPendingException(aCx)) { + return NS_ERROR_FAILURE; + } + actor.forget(aActor); + return NS_OK; +} + +NS_IMETHODIMP +InProcessChild::GetExistingActor(const nsACString& aName, + JSProcessActorChild** aActor) { + RefPtr<JSProcessActorChild> actor = + JSActorManager::GetExistingActor(aName).downcast<JSProcessActorChild>(); + actor.forget(aActor); + return NS_OK; +} + +already_AddRefed<JSActor> InProcessChild::InitJSActor( + JS::Handle<JSObject*> aMaybeActor, const nsACString& aName, + ErrorResult& aRv) { + RefPtr<JSProcessActorChild> actor; + if (aMaybeActor.get()) { + aRv = UNWRAP_OBJECT(JSProcessActorChild, aMaybeActor.get(), actor); + if (aRv.Failed()) { + return nullptr; + } + } else { + actor = new JSProcessActorChild(); + } + + MOZ_RELEASE_ASSERT(!actor->Manager(), + "mManager was already initialized once!"); + actor->Init(aName, this); + return actor.forget(); +} + +NS_IMETHODIMP +InProcessChild::GetCanSend(bool* aCanSend) { + *aCanSend = CanSend(); + return NS_OK; +} + +ContentChild* InProcessChild::AsContentChild() { return nullptr; } + +JSActorManager* InProcessChild::AsJSActorManager() { return this; } + +//////////////////////////////// +// In-Process Actor Utilities // +//////////////////////////////// + +// Helper method for implementing ParentActorFor and ChildActorFor. +static IProtocol* GetOtherInProcessActor(IProtocol* aActor) { + MOZ_ASSERT(aActor->GetSide() != UnknownSide, "bad unknown side"); + + // Discover the manager of aActor which is PInProcess. + IProtocol* current = aActor; + while (current && current->CanRecv()) { + if (current->GetProtocolId() == PInProcessMsgStart) { + break; // Found the correct actor. + } + current = current->Manager(); + } + if (!current || !current->CanRecv()) { + return nullptr; // Not a live PInProcess actor, return |nullptr| + } + + MOZ_ASSERT(current->GetSide() == aActor->GetSide(), "side changed?"); + MOZ_ASSERT_IF(aActor->GetSide() == ParentSide, + current == InProcessParent::Singleton()); + MOZ_ASSERT_IF(aActor->GetSide() == ChildSide, + current == InProcessChild::Singleton()); + + // Check whether this is InProcessParent or InProcessChild, and get the other + // side's toplevel actor. + IProtocol* otherRoot = nullptr; + if (aActor->GetSide() == ParentSide) { + otherRoot = InProcessChild::Singleton(); + } else { + otherRoot = InProcessParent::Singleton(); + } + if (NS_WARN_IF(!otherRoot)) { + return nullptr; + } + + // Look up the actor on the other side, and return it. + IProtocol* otherActor = otherRoot->Lookup(aActor->Id()); + if (otherActor) { + MOZ_ASSERT(otherActor->GetSide() != UnknownSide, "bad unknown side"); + MOZ_ASSERT(otherActor->GetSide() != aActor->GetSide(), "Wrong side!"); + MOZ_ASSERT(otherActor->GetProtocolId() == aActor->GetProtocolId(), + "Wrong type of protocol!"); + } + + return otherActor; +} + +/* static */ +IProtocol* InProcessParent::ChildActorFor(IProtocol* aActor) { + MOZ_ASSERT(aActor && aActor->GetSide() == ParentSide); + return GetOtherInProcessActor(aActor); +} + +/* static */ +IProtocol* InProcessChild::ParentActorFor(IProtocol* aActor) { + MOZ_ASSERT(aActor && aActor->GetSide() == ChildSide); + return GetOtherInProcessActor(aActor); +} + +NS_IMPL_ISUPPORTS(InProcessParent, nsIDOMProcessParent, nsIObserver) +NS_IMPL_ISUPPORTS(InProcessChild, nsIDOMProcessChild) + +} // namespace mozilla::dom |