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-rw-r--r--dom/media/AudioConfig.h274
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diff --git a/dom/media/AudioConfig.h b/dom/media/AudioConfig.h
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+#if !defined(AudioLayout_h)
+# define AudioLayout_h
+
+# include <cstdint>
+# include <initializer_list>
+# include "mozilla/MathAlgorithms.h"
+# include "nsTArray.h"
+# include "cubeb/cubeb.h"
+
+namespace mozilla {
+
+class AudioConfig {
+ public:
+ // Channel definition is conveniently defined to be in the same order as
+ // WAVEFORMAT && SMPTE, even though this is unused for now.
+ enum Channel {
+ CHANNEL_INVALID = -1,
+ CHANNEL_FRONT_LEFT = 0,
+ CHANNEL_FRONT_RIGHT,
+ CHANNEL_FRONT_CENTER,
+ CHANNEL_LFE,
+ CHANNEL_BACK_LEFT,
+ CHANNEL_BACK_RIGHT,
+ CHANNEL_FRONT_LEFT_OF_CENTER,
+ CHANNEL_FRONT_RIGHT_OF_CENTER,
+ CHANNEL_BACK_CENTER,
+ CHANNEL_SIDE_LEFT,
+ CHANNEL_SIDE_RIGHT,
+ // From WAVEFORMAT definition.
+ CHANNEL_TOP_CENTER,
+ CHANNEL_TOP_FRONT_LEFT,
+ CHANNEL_TOP_FRONT_CENTER,
+ CHANNEL_TOP_FRONT_RIGHT,
+ CHANNEL_TOP_BACK_LEFT,
+ CHANNEL_TOP_BACK_CENTER,
+ CHANNEL_TOP_BACK_RIGHT
+ };
+
+ class ChannelLayout {
+ public:
+ // The maximum number of channels a channel map can represent.
+ static constexpr uint32_t MAX_CHANNELS = 32;
+
+ using ChannelMap = uint32_t;
+
+ ChannelLayout() : mChannelMap(UNKNOWN_MAP), mValid(false) {}
+ explicit ChannelLayout(uint32_t aChannels)
+ : ChannelLayout(aChannels, DefaultLayoutForChannels(aChannels)) {}
+ ChannelLayout(uint32_t aChannels, const Channel* aConfig)
+ : ChannelLayout() {
+ if (aChannels == 0 || !aConfig) {
+ return;
+ }
+ mChannels.AppendElements(aConfig, aChannels);
+ UpdateChannelMap();
+ }
+ explicit ChannelLayout(std::initializer_list<Channel> aChannelList)
+ : ChannelLayout(aChannelList.size(), aChannelList.begin()) {}
+ bool operator==(const ChannelLayout& aOther) const {
+ return mChannels == aOther.mChannels;
+ }
+ bool operator!=(const ChannelLayout& aOther) const {
+ return mChannels != aOther.mChannels;
+ }
+ const Channel& operator[](uint32_t aIndex) const {
+ MOZ_ASSERT(mChannels.Length() > aIndex);
+ return mChannels[aIndex];
+ }
+ uint32_t Count() const { return mChannels.Length(); }
+ ChannelMap Map() const;
+
+ // Calculate the mapping table from the current layout to aOther such that
+ // one can easily go from one layout to the other by doing:
+ // out[channel] = in[map[channel]].
+ // Returns true if the reordering is possible or false otherwise.
+ // If true, then aMap, if set, will be updated to contain the mapping table
+ // allowing conversion from the current layout to aOther.
+ // If aMap is empty, then MappingTable can be used to simply determine if
+ // the current layout can be easily reordered to aOther.
+ bool MappingTable(const ChannelLayout& aOther,
+ nsTArray<uint8_t>* aMap = nullptr) const;
+ bool IsValid() const { return mValid; }
+ bool HasChannel(Channel aChannel) const {
+ return mChannelMap & (1 << aChannel);
+ }
+ // Return the number of channels found in this ChannelMap.
+ static uint32_t Channels(ChannelMap aMap) {
+ static_assert(sizeof(ChannelMap) == sizeof(uint32_t),
+ "Must adjust ChannelMap type");
+ return CountPopulation32(aMap);
+ }
+
+ static ChannelLayout SMPTEDefault(const ChannelLayout& aChannelLayout);
+ static ChannelLayout SMPTEDefault(ChannelMap aMap);
+ // Convert a channel map to a human readable string for debugging purposes.
+ static nsCString ChannelMapToString(const ChannelMap aChannelMap);
+
+ static constexpr ChannelMap UNKNOWN_MAP = 0;
+
+ // Common channel layout definitions.
+ static constexpr ChannelMap LMONO_MAP = 1 << CHANNEL_FRONT_CENTER;
+ static constexpr ChannelMap LMONO_LFE_MAP =
+ 1 << CHANNEL_FRONT_CENTER | 1 << CHANNEL_LFE;
+ static constexpr ChannelMap LSTEREO_MAP =
+ 1 << CHANNEL_FRONT_LEFT | 1 << CHANNEL_FRONT_RIGHT;
+ static constexpr ChannelMap LSTEREO_LFE_MAP =
+ 1 << CHANNEL_FRONT_LEFT | 1 << CHANNEL_FRONT_RIGHT | 1 << CHANNEL_LFE;
+ static constexpr ChannelMap L3F_MAP = 1 << CHANNEL_FRONT_LEFT |
+ 1 << CHANNEL_FRONT_RIGHT |
+ 1 << CHANNEL_FRONT_CENTER;
+ static constexpr ChannelMap L3F_LFE_MAP =
+ 1 << CHANNEL_FRONT_LEFT | 1 << CHANNEL_FRONT_RIGHT |
+ 1 << CHANNEL_FRONT_CENTER | 1 << CHANNEL_LFE;
+ static constexpr ChannelMap L2F1_MAP = 1 << CHANNEL_FRONT_LEFT |
+ 1 << CHANNEL_FRONT_RIGHT |
+ 1 << CHANNEL_BACK_CENTER;
+ static constexpr ChannelMap L2F1_LFE_MAP =
+ 1 << CHANNEL_FRONT_LEFT | 1 << CHANNEL_FRONT_RIGHT | 1 << CHANNEL_LFE |
+ 1 << CHANNEL_BACK_CENTER;
+ static constexpr ChannelMap L3F1_MAP =
+ 1 << CHANNEL_FRONT_LEFT | 1 << CHANNEL_FRONT_RIGHT |
+ 1 << CHANNEL_FRONT_CENTER | 1 << CHANNEL_BACK_CENTER;
+ static constexpr ChannelMap LSURROUND_MAP = L3F1_MAP;
+ static constexpr ChannelMap L3F1_LFE_MAP =
+ 1 << CHANNEL_FRONT_LEFT | 1 << CHANNEL_FRONT_RIGHT |
+ 1 << CHANNEL_FRONT_CENTER | 1 << CHANNEL_LFE | 1 << CHANNEL_BACK_CENTER;
+ static constexpr ChannelMap L2F2_MAP =
+ 1 << CHANNEL_FRONT_LEFT | 1 << CHANNEL_FRONT_RIGHT |
+ 1 << CHANNEL_SIDE_LEFT | 1 << CHANNEL_SIDE_RIGHT;
+ static constexpr ChannelMap L2F2_LFE_MAP =
+ 1 << CHANNEL_FRONT_LEFT | 1 << CHANNEL_FRONT_RIGHT | 1 << CHANNEL_LFE |
+ 1 << CHANNEL_SIDE_LEFT | 1 << CHANNEL_SIDE_RIGHT;
+ static constexpr ChannelMap LQUAD_MAP =
+ 1 << CHANNEL_FRONT_LEFT | 1 << CHANNEL_FRONT_RIGHT |
+ 1 << CHANNEL_BACK_LEFT | 1 << CHANNEL_BACK_RIGHT;
+ static constexpr ChannelMap LQUAD_LFE_MAP =
+ 1 << CHANNEL_FRONT_LEFT | 1 << CHANNEL_FRONT_RIGHT | 1 << CHANNEL_LFE |
+ 1 << CHANNEL_BACK_LEFT | 1 << CHANNEL_BACK_RIGHT;
+ static constexpr ChannelMap L3F2_MAP =
+ 1 << CHANNEL_FRONT_LEFT | 1 << CHANNEL_FRONT_RIGHT |
+ 1 << CHANNEL_FRONT_CENTER | 1 << CHANNEL_SIDE_LEFT |
+ 1 << CHANNEL_SIDE_RIGHT;
+ static constexpr ChannelMap L3F2_LFE_MAP =
+ 1 << CHANNEL_FRONT_LEFT | 1 << CHANNEL_FRONT_RIGHT |
+ 1 << CHANNEL_FRONT_CENTER | 1 << CHANNEL_LFE | 1 << CHANNEL_SIDE_LEFT |
+ 1 << CHANNEL_SIDE_RIGHT;
+ // 3F2_LFE Alias
+ static constexpr ChannelMap L5POINT1_SURROUND_MAP = L3F2_LFE_MAP;
+ static constexpr ChannelMap L3F2_BACK_MAP =
+ 1 << CHANNEL_FRONT_LEFT | 1 << CHANNEL_FRONT_RIGHT |
+ 1 << CHANNEL_FRONT_CENTER | 1 << CHANNEL_BACK_LEFT |
+ 1 << CHANNEL_BACK_RIGHT;
+ static constexpr ChannelMap L3F2_BACK_LFE_MAP =
+ L3F2_BACK_MAP | 1 << CHANNEL_LFE;
+ static constexpr ChannelMap L3F3R_LFE_MAP =
+ 1 << CHANNEL_FRONT_LEFT | 1 << CHANNEL_FRONT_RIGHT |
+ 1 << CHANNEL_FRONT_CENTER | 1 << CHANNEL_LFE |
+ 1 << CHANNEL_BACK_CENTER | 1 << CHANNEL_SIDE_LEFT |
+ 1 << CHANNEL_SIDE_RIGHT;
+ static ChannelLayout L3F4_LFE;
+ static constexpr ChannelMap L3F4_LFE_MAP =
+ 1 << CHANNEL_FRONT_LEFT | 1 << CHANNEL_FRONT_RIGHT |
+ 1 << CHANNEL_FRONT_CENTER | 1 << CHANNEL_LFE | 1 << CHANNEL_BACK_LEFT |
+ 1 << CHANNEL_BACK_RIGHT | 1 << CHANNEL_SIDE_LEFT |
+ 1 << CHANNEL_SIDE_RIGHT;
+ // 3F4_LFE Alias
+ static ChannelLayout L7POINT1_SURROUND;
+ static constexpr ChannelMap L7POINT1_SURROUND_MAP = L3F4_LFE_MAP;
+
+ // Statically check that we can static_cast a Gecko ChannelLayout to a
+ // cubeb_channel_layout.
+ static_assert(CUBEB_LAYOUT_UNDEFINED == UNKNOWN_MAP);
+ static_assert(CUBEB_LAYOUT_MONO == LMONO_MAP);
+ static_assert(CUBEB_LAYOUT_MONO_LFE == LMONO_LFE_MAP);
+ static_assert(CUBEB_LAYOUT_STEREO == LSTEREO_MAP);
+ static_assert(CUBEB_LAYOUT_STEREO_LFE == LSTEREO_LFE_MAP);
+ static_assert(CUBEB_LAYOUT_3F == L3F_MAP);
+ static_assert(CUBEB_LAYOUT_3F_LFE == L3F_LFE_MAP);
+ static_assert(CUBEB_LAYOUT_2F1 == L2F1_MAP);
+ static_assert(CUBEB_LAYOUT_2F1_LFE == L2F1_LFE_MAP);
+ static_assert(CUBEB_LAYOUT_3F1 == L3F1_MAP);
+ static_assert(CUBEB_LAYOUT_3F1_LFE == L3F1_LFE_MAP);
+ static_assert(CUBEB_LAYOUT_2F2 == L2F2_MAP);
+ static_assert(CUBEB_LAYOUT_3F2_LFE == L3F2_LFE_MAP);
+ static_assert(CUBEB_LAYOUT_QUAD == LQUAD_MAP);
+ static_assert(CUBEB_LAYOUT_QUAD_LFE == LQUAD_LFE_MAP);
+ static_assert(CUBEB_LAYOUT_3F2 == L3F2_MAP);
+ static_assert(CUBEB_LAYOUT_3F2_LFE == L3F2_LFE_MAP);
+ static_assert(CUBEB_LAYOUT_3F2_BACK == L3F2_BACK_MAP);
+ static_assert(CUBEB_LAYOUT_3F2_LFE_BACK == L3F2_BACK_LFE_MAP);
+ static_assert(CUBEB_LAYOUT_3F3R_LFE == L3F3R_LFE_MAP);
+ static_assert(CUBEB_LAYOUT_3F4_LFE == L3F4_LFE_MAP);
+
+ private:
+ void UpdateChannelMap();
+ const Channel* DefaultLayoutForChannels(uint32_t aChannels) const;
+ CopyableAutoTArray<Channel, MAX_CHANNELS> mChannels;
+ ChannelMap mChannelMap;
+ bool mValid;
+ };
+
+ enum SampleFormat {
+ FORMAT_NONE = 0,
+ FORMAT_U8,
+ FORMAT_S16,
+ FORMAT_S24LSB,
+ FORMAT_S24,
+ FORMAT_S32,
+ FORMAT_FLT,
+ FORMAT_DEFAULT = FORMAT_FLT
+ };
+
+ AudioConfig(const ChannelLayout& aChannelLayout, uint32_t aRate,
+ AudioConfig::SampleFormat aFormat = FORMAT_DEFAULT,
+ bool aInterleaved = true);
+ AudioConfig(const ChannelLayout& aChannelLayout, uint32_t aChannels,
+ uint32_t aRate,
+ AudioConfig::SampleFormat aFormat = FORMAT_DEFAULT,
+ bool aInterleaved = true);
+ // Will create a channel configuration from default SMPTE ordering.
+ AudioConfig(uint32_t aChannels, uint32_t aRate,
+ AudioConfig::SampleFormat aFormat = FORMAT_DEFAULT,
+ bool aInterleaved = true);
+
+ const ChannelLayout& Layout() const { return mChannelLayout; }
+ uint32_t Channels() const {
+ if (!mChannelLayout.IsValid()) {
+ return mChannels;
+ }
+ return mChannelLayout.Count();
+ }
+ uint32_t Rate() const { return mRate; }
+ SampleFormat Format() const { return mFormat; }
+ bool Interleaved() const { return mInterleaved; }
+ bool operator==(const AudioConfig& aOther) const {
+ return mChannelLayout == aOther.mChannelLayout && mRate == aOther.mRate &&
+ mFormat == aOther.mFormat && mInterleaved == aOther.mInterleaved;
+ }
+ bool operator!=(const AudioConfig& aOther) const {
+ return !(*this == aOther);
+ }
+
+ bool IsValid() const {
+ return mChannelLayout.IsValid() && Format() != FORMAT_NONE && Rate() > 0;
+ }
+
+ static const char* FormatToString(SampleFormat aFormat);
+ static uint32_t SampleSize(SampleFormat aFormat);
+ static uint32_t FormatToBits(SampleFormat aFormat);
+
+ private:
+ // Channels configuration.
+ ChannelLayout mChannelLayout;
+
+ // Channel count.
+ uint32_t mChannels;
+
+ // Sample rate.
+ uint32_t mRate;
+
+ // Sample format.
+ SampleFormat mFormat;
+
+ bool mInterleaved;
+};
+
+} // namespace mozilla
+
+#endif // AudioLayout_h