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Diffstat (limited to 'dom/media/AudioRingBuffer.h')
-rw-r--r-- | dom/media/AudioRingBuffer.h | 135 |
1 files changed, 135 insertions, 0 deletions
diff --git a/dom/media/AudioRingBuffer.h b/dom/media/AudioRingBuffer.h new file mode 100644 index 0000000000..892a7cd408 --- /dev/null +++ b/dom/media/AudioRingBuffer.h @@ -0,0 +1,135 @@ +/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-*/ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this file, + * You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef MOZILLA_AUDIO_RING_BUFFER_H_ +#define MOZILLA_AUDIO_RING_BUFFER_H_ + +#include "AudioSampleFormat.h" +#include "mozilla/Span.h" + +#include <functional> + +namespace mozilla { + +/** + * AudioRingBuffer works with audio sample format float or short. The + * implementation wrap around the RingBuffer thus it is not thread-safe. Reads + * and writes must happen in the same thread which may be different than the + * construction thread. The memory is pre-allocated in the constructor, but may + * also be re-allocated on the fly should a larger length be needed. The sample + * format has to be specified in order to be used. + */ +class AudioRingBuffer final { + public: + explicit AudioRingBuffer(uint32_t aSizeInBytes); + ~AudioRingBuffer(); + + /** + * Set the sample format to either short or float. The sample format must be + * set before the using any other method. + */ + void SetSampleFormat(AudioSampleFormat aFormat); + + /** + * Write `aBuffer.Length()` number of samples when the format is float. + */ + uint32_t Write(const Span<const float>& aBuffer); + + /** + * Write `aBuffer.Length()` number of samples when the format is short. + */ + uint32_t Write(const Span<const int16_t>& aBuffer); + + /** + * Write `aSamples` number of samples from `aBuffer`. Note the `aBuffer` does + * not change. + */ + uint32_t Write(const AudioRingBuffer& aBuffer, uint32_t aSamples); + + /** + * Write `aSamples` number of zeros before the beginning of the existing data. + */ + uint32_t PrependSilence(uint32_t aSamples); + + /** + * Write `aSamples` number of zeros. + */ + uint32_t WriteSilence(uint32_t aSamples); + + /** + * Read `aBuffer.Length()` number of samples when the format is float. + */ + uint32_t Read(const Span<float>& aBuffer); + + /** + * Read `aBuffer.Length()` number of samples when the format is short. + */ + uint32_t Read(const Span<int16_t>& aBuffer); + + /** + * Read the internal buffer without extra copies when sample format is float. + * Check also the RingBuffer::ReadNoCopy() for more details. + */ + uint32_t ReadNoCopy( + std::function<uint32_t(const Span<const float>&)>&& aCallable); + + /** + * Read the internal buffer without extra copies when sample format is short. + * Check also the RingBuffer::ReadNoCopy() for more details. + */ + uint32_t ReadNoCopy( + std::function<uint32_t(const Span<const int16_t>&)>&& aCallable); + + /** + * Remove `aSamples` number of samples. + */ + uint32_t Discard(uint32_t aSamples); + + /** + * Remove all available samples. + */ + uint32_t Clear(); + + /** + * Set the length of the ring buffer in bytes. Must be divisible by the sample + * size. Will not deallocate memory if the underlying buffer is large enough. + * Returns false if setting the length requires allocating memory and the + * allocation fails. + */ + bool SetLengthBytes(uint32_t aLengthBytes); + + /** + * Return the number of samples this buffer can hold. + */ + uint32_t Capacity() const; + + /** + * Return true if the buffer is full. + */ + bool IsFull() const; + + /** + * Return true if the buffer is empty. + */ + bool IsEmpty() const; + + /** + * Return the number of samples available for writing. + */ + uint32_t AvailableWrite() const; + + /** + * Return the number of samples available for reading. + */ + uint32_t AvailableRead() const; + + private: + class AudioRingBufferPrivate; + UniquePtr<AudioRingBufferPrivate> mPtr; +}; + +} // namespace mozilla + +#endif // MOZILLA_AUDIO_RING_BUFFER_H_ |